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ZOS really needs to pick up the slack. People are ultra excited & wanting to switch to New World.

  • Alucardo
    Alucardo
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    zaria wrote: »
    One of his main complain is lag and he is only doing overland stuff, yes its in an new game so lots of people in the starting zones but imagine that huge fights or raids will be like.
    I was watching twitch streams, and during a war (large scale pvp) one of them had around 40-46ms ping. It was extremely responsive.
    Maybe the person in the video wasn't connecting to his recommended local server, he was having internet problems, or maybe it was just congested from all the beta users trying out the game.
    After washing up on shore where all the new players go, my ping was 25ms, and that was on hades.. probably one of the most populated EU central servers.
  • Maxx7410
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    I use a server with high ping (+200) to have more people in the world and never have any problem with glichs or bugs of any kind.
    But the character movements need some work, jumping is a joke, running is veeery slow, for now at least there aren't mounts!
    So I like better the movement in ESO and like that we can cancel animations in ESO to
    Edited by Maxx7410 on July 25, 2021 1:52PM
  • hakan
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    hakan wrote: »
    The_Lex wrote: »
    Amazing the callous attitude that PvEers have toward people who joined this game for PvP, especially from the beginning, but now can’t play because of ZOS’ inability to improve performance. I love PvP however I don’t take anything anything away from people who hate it.

    Yeah, ive never understood this and you see it all the time
    ADarklore wrote: »
    hakan wrote: »
    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.

    Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?

    It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.

    However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.

    pfft. pvp is ego based content so ofcourse your looks and mounts are important. i didnt mean to say they are the majority od spenders but mostly are. and most of them do pve content too.

    otoh a lot of casuals i saw arent really interested on them, cant be bothered to farm them or pay for them. Maybe its an EU thing since for a decent amount of playerbase, those are very expensive.

    im talking about the BIG MAJORITY of the players where they barely do hard content or even some normal dlc dungeons. Imo thats the majority.
  • alberichtano
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    NylAR wrote: »
    New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.

    Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.

    Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.

    [snip] do I have to remind you of No Man's Sky?

    Not saying this new game cannot be great and rad, but i wouldn't buy into the hype. Hype is like a crush on a girl you've only seen from a distance, or heard about from friends. You can crush hard on such a girl (or boy, sorry, I am male and straight hence my somewhat stale example), but the person can, once you get to know her (or him) prove to be a real idiot and a rotten egg with lousy values. Same with games. They can look soooo nice at beta, and people can praise them to the moon and back, but once it hits gold... well, it might just not be all that was promised.

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 25, 2021 3:02PM
  • JJOtterBear
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    At this point the only thing that could steal me from ESO is Dual Universe or an mmorpg that was perfect (will never happen). But as my current PC can't run that, I'm firmly here with ESO.
  • hakan
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    Moonsorrow wrote: »
    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    What?? I mean i count myself as a PVP player since that is what i do "most of the time" while i play, i do all type of content from overland, dungeons to trials since having all sorts of gear available for pvp is a plus and like most - i like variety in the things i do. So does most PVP players, alltho one must not admit it, obviously.

    A big part of pvp is also to look flashy and cool while you bonk your enemies down. So we do spend a LOT on Crown Store. Either with direct money or by the gifting so someone else does and they get the Gold in return, ZOS gets its money for it.

    Like 90% of "pvp players" i know have ESO+ on and they spend a lot on Crates because as said, fashion is the endgame at pvp also. I am from small to medium spender myself and i did check my Payment History logs and here is how much i've spent: 2880 euro on direct Crown purchases (Weapon style packs, costumes, Race change Tokens and so on) and 792 euro on ESO+ over the years so: 3672 Euro from me, a single PVP player. Sounds a lot when looks at it right now as one big number.. :D

    I know there are huge whales who spend a lot more than this. I know many who are primarily PVP players who like to get those Radiant Apex mounts.. and yet, some say PVP players not make them money? Okay.

    If there was no PVP on ESO, i would not had given this game all that money, would not even started to play it. I know the pvp community is the same as the endgame PVE Vet trial community, we both are smaller than the "casual mass in the between" that enjoys mainly overland questing and rp and stuff, but we both are important "groups" to have on a game so that it looks healthy & active to new players who might enjoy one (or all) of these aspects so they do start playing this game and bring their money to ZOS, the money that can be made even while people grind to be able to do their favorite type of content.

    A good game Dev understands the need of things looking healthy and well to the outside eye for game to look it has "a lot of things going on for different play styles" so as many as can will try and play it = they make money. It goes to that in all simplicity. Always oldies quitting and taking breaks, so need fresh new players constantly and variety of playstyles/game modes sells better than a very limited one.

    yeah this is what ive wanted to say
  • jle30303
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    I've not even heard of this New World.

    New World doesn't have ESO lore, or established universe.

    If I stop playing ESO, it won't be in favour of any other specific game, it'll be because *this* one doesn't interest me any more. It's not in competition with another game directly, except inasmuch as both are also in competition with things that aren't games, for my time.
  • Kiralyn2000
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    Roztlin45 wrote: »
    People are still playing Fallout 76. Worst AAA MMO game in the history of games when it launched. A true dumpster fire.

    Is FO76 really an MMO, though? (or has the definition "MMO" been stretched really wide, like people keep trying to do with "p2w" and other terms? Do CoD or Overwatch count at this point? GTA Online? Diablo 3 or Path Of Exile?)

    I remember articles about it when it launched, and had so many issues. I only personally started playing last November, as another attempt to find something online to do with an IRL friend during covid. I enjoyed the game, it's not bad at all. (PS4)
    Is it perfect? Nah, pretty much any modern "live service"/seasons&events/online game has it's flaws. ESO and NW included.

    FO76 isn't remotely as bad as it's memes make it out to be. /shrug

    Idinuse wrote: »
    Whether it's a completely different type of game isn't really the point here. The point is that our friends, guildies, fellow ESO players are leaving for it

    I guess part of the difference is I don't have any of those. The guy who got me into it (same IRL one I mentioned above about FO76), was on a different platform, and stopped playing soon after anyway. So while he showed me the game and got me interested in it, we never actually played together. So I'm playing ESO for myself, not for a group of others, or for any desired ideals of pvp/grouping/'amazing combat'/whatever. I've got no reason to be attracted away from it by the greener grass on the other side of a fence, or the fact that some extroverts & performers on Youtube or Twitch are-or-aren't broadcasting about it, or any of those things. I'm just here to putter around in a TES-adjacent game.
    Edited by Kiralyn2000 on July 25, 2021 2:55PM
  • Rukia541
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    New world is unpolished garbage that still needs 5+ years of development to be a complete game by current mmo standards, kinda like gw2 was in the same situation at launch.

    It will have an extremely niche following, because better versions of it already exist.

    ESO is leagues ahead of it, I played the beta and it was so limited and lacking in features I mean it doesn't even have daggers or dual wield not had voice acting on the quests I was doing which were copypasta WoW style grinders.

    If you think it's the next best thing then go for it. I'd put it at bottom tier while gw2 ff14 and ashes are more level competition .
  • jssriot
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    There are always new games coming out and there are always some players who go off and play those games. It's fine. This is how life is. Nothing lasts forever. Sorry if your PVP guild all off playing the NW beta. But in the larger picture it's all fine. I started PVP in 2016 and there's always some PVP'rs saying things like "When X comes out, I'm gone" and sometimes they do and sometimes they don't. If they are so unhappy with ESO that they would rather start from scratch with a brand new MMO, knowing the abysmal failure rate of new MMOs, then good luck to them. I doubt anything ZOS can do will make them happy. What is more likely the case is they get fed up with the new MMO's bugs, toxic community, hackers exploiting all the things the devs overlooked or haven't gotten it yet, lack of features, etc and come back to ESO. I mean it's bad enough you have to deal with all that in ESO, but at least it's the cesspool you know and, admit it, love, and can reasonably rely on not suddenly shutting done when some exec pulls the plug. It's the circle of MMO life, and I for one think it's beautiful. LOL.

    PC-NA since 2015. Tired and unimpressed.
  • Kalik_Gold
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    Has my interest as a secondary mmo, but not a replacement.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • SilverBride
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    A game whose main focus is PvP and forced grouping isn't a threat to a game with a casual playerbase. Sure a few players may leave, but they were probably on the verge of leaving anyway, mostly due to burnout. But I have yet to hear a single person in game talk about NW.
    PCNA
  • Jierdanit
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    ADarklore wrote: »
    Maxx7410 wrote: »
    The biggest problem for ESO is that the world content is too easy making quest not interesting (and with awful rewards) particularly if you are a long time player.

    Also, the gathering and crafting in New World is more interesting, at least at the start.

    Usually ANYTHING is more interesting at the start... someone coming to ESO would probably also find it to be interesting at the start... it's because you're learning a new system and that's always interesting. However, when you play a game over YEARS, it usually becomes mundane and boring... especially if new things aren't added for you to learn. Even game difficulty is harder when you're new, you don't have a leveled crafter, you don't have the best sets, you don't have CP... but over time, as your character grows, everything becomes easier. That's the reality of an MMO.

    Furthermore, 'quests' shouldn't be difficult... a very large segment of the players don't want to play a game for 'difficulty' they want to play to relax and enjoy the quests. Difficulty in ESO is reserved for VET content, where players can CHOOSE to engage in or not. Rewards? Most of us play because we enjoy the game, it isn't the rewards that propel us further, it's simply the enjoyment of playing our character.

    Quests dont have to get to a point where they are really hard, but it certainly wouldnt hurt if you actually had to know which way to turn your keyboard to do quests.

    Also i love how you say:
    a very large segment of the players
    and
    Most of us

    Like you would know if that is what most players actually think or want.
    Please just speak for yourself instead of trying to make it sound like you would speak for a big amount of players, while you cant possibly know if that actually fits for a big segment of the playerbase.
    Edited by Jierdanit on July 25, 2021 4:03PM
    PC/EU, StamSorc Main
  • Alucardo
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    But I have yet to hear a single person in game talk about NW.
    Probably because the one's who think the game is worth talking about is actually playing it and not ESO?
  • SilverBride
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    Alucardo wrote: »
    But I have yet to hear a single person in game talk about NW.
    Probably because the one's who think the game is worth talking about is actually playing it and not ESO?

    There have been posts stating that players have been talking about it in game and in guild chat, but that has not been my experience. If these players thought NW was so great they'd probably log on here to tell their friends about it to get them to try it. I think no one is talking about it because no one has even heard of it, or maybe they just don't care. I don't see NW as a real threat to ESO.
    Edited by SilverBride on July 25, 2021 4:18PM
    PCNA
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    But I have yet to hear a single person in game talk about NW.
    Probably because the one's who think the game is worth talking about is actually playing it and not ESO?

    There have been posts stating that players have been talking about it in game and in guild chat, but that has not been my experience. If these players thought NW was so great they'd probably log on here to tell their friends about it to get them to try it. I think no one is talking about it because no one has even heard of it, or maybe they just don't care. I don't see NW as a real threat to ESO.

    In any case, the entire discussion is futile. Both games appeal to different crowds. ESO for its casual player base and New World for pvpers. So unless you talk to a lot of hardcore pvpers, you're probably not going to hear much about NW.
    The whole debate is just pointless.
  • Alchimiste1
    Alchimiste1
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    Long time eso player here and tbh the OP makes some points. ZOS doesn’t do a good job of communicating with the player base, they have always done what they think is right and gone in that direction. I’ve seen them change their minds once , back when they wanted to put a cast time on shields, because of the overwhelming negative feedback.


    This is my opinion but I know others share my sentiment, it feels like ZOS cares little for the end game community. They have ,over the years ,implemented mechanics that honestly hindered forms of high level play.

    This game has not felt the same since they they took away animation canceling. Why the heck do we still have cast time on ults? No one asked for it. Bash weaving was a nice aspect of the game. Destructible bridges ? Utterly useless , give us the old bridges with good terrain to maneuver around.

    The fact that a “bomber” with proxy det can one shot many players when there is no one else around is not healthy gameplay , and it doesnt make the game fun either.

    The only reason I even log on now is because I still have friends to chill with. In terms of direction of the game , I hate it.


    As a side note nw has been fun so far.
  • FENGRUSH
    FENGRUSH
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    New World releases Aug 31 and it won't be completely polished when it comes out. It has a variety of smaller issues and bugs it will need to tackle between now and then. What is encouraging from my point of view is what they did achieve since the alpha preview.

    All in all, you're going to find different people able to find things to complain about it. You're not likely to ever get a polished MMO release again in your lifetime. They're a work in progress, they are massive projects. People remark about how poorly ESOs launch was. It did have really bad problems, I still really enjoyed ESO release though.

    Besides those points, I wouldn't worry about New World threatening ESO. It was never really a target market threat for ESO to begin with. Of some of the top MMOs in the market, ESO conquers a market against New world, WoW, and FF14. ESO is an MMO, but it's not as much an MMORPG in the classic sense. ESO is very casual friendly, which many of the others did too. This is not a bad thing to do for MMOs these days, and especially later in their life cycle. They have lots of content, they want to bring people in familiar with the ES lore and explore the world.

    ESO has great stories, lore, quests with voice acting, deep housing system and endless cosmetics you can put into these. ESO shifted funding to these things. As far as PvP, PvE, combat systems, server performance... it doesn't have as much funding there. It's really just not possible for them to budget it all when the game is this many years in. It's not worth the investment. So you have to settle for ESO being more of a themepark MMO experience. And thats the way I usually describe it, a themepark MMO. The combat is fantastic when it works, but that's becoming more and more difficult to achieve frequently. "Endgame content" in ESO has drifted away of interest as well for content developers. ESO is a game where you can do most things 'wrong' and still complete a large majority of the content. This has been a large effort to remove 'wrong' being a possibility from the equation. But this is part of how its not a classic MMORPG. The environment feels akin to something I would find in SIMS. I don't mean any of that personally either, its just a reality I can see as a content creator for the game for years. The environment has changed, and some content creators may move, but most wont put much time. And neither will the player base.

    So a lot of ESO players wouldn't really like New World. Its world is actually beautiful. The visual/audio is top notch and I think people here would appreciate that part. But overall the game doesn't flow the same, and won't have the same content breadth at launch. It will be a work in progress too. Some PvPers will be interested in New World, but there's a lot of PvPers in ESO that just want to lag endlessly in Gray Host with 60 friends and dont really care about braving new waters either.

    ESO has a really good niche it has achieved. Thats a pretty good thing. New World may be a good little vacation for some folks too. But its a solid game for where it's at. No need to really attack either of the games, they are pretty different.
  • relentless_turnip
    relentless_turnip
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    FENGRUSH wrote: »
    New World releases Aug 31 and it won't be completely polished when it comes out. It has a variety of smaller issues and bugs it will need to tackle between now and then. What is encouraging from my point of view is what they did achieve since the alpha preview.

    All in all, you're going to find different people able to find things to complain about it. You're not likely to ever get a polished MMO release again in your lifetime. They're a work in progress, they are massive projects. People remark about how poorly ESOs launch was. It did have really bad problems, I still really enjoyed ESO release though.

    Besides those points, I wouldn't worry about New World threatening ESO. It was never really a target market threat for ESO to begin with. Of some of the top MMOs in the market, ESO conquers a market against New world, WoW, and FF14. ESO is an MMO, but it's not as much an MMORPG in the classic sense. ESO is very casual friendly, which many of the others did too. This is not a bad thing to do for MMOs these days, and especially later in their life cycle. They have lots of content, they want to bring people in familiar with the ES lore and explore the world.

    ESO has great stories, lore, quests with voice acting, deep housing system and endless cosmetics you can put into these. ESO shifted funding to these things. As far as PvP, PvE, combat systems, server performance... it doesn't have as much funding there. It's really just not possible for them to budget it all when the game is this many years in. It's not worth the investment. So you have to settle for ESO being more of a themepark MMO experience. And thats the way I usually describe it, a themepark MMO. The combat is fantastic when it works, but that's becoming more and more difficult to achieve frequently. "Endgame content" in ESO has drifted away of interest as well for content developers. ESO is a game where you can do most things 'wrong' and still complete a large majority of the content. This has been a large effort to remove 'wrong' being a possibility from the equation. But this is part of how its not a classic MMORPG. The environment feels akin to something I would find in SIMS. I don't mean any of that personally either, its just a reality I can see as a content creator for the game for years. The environment has changed, and some content creators may move, but most wont put much time. And neither will the player base.

    So a lot of ESO players wouldn't really like New World. Its world is actually beautiful. The visual/audio is top notch and I think people here would appreciate that part. But overall the game doesn't flow the same, and won't have the same content breadth at launch. It will be a work in progress too. Some PvPers will be interested in New World, but there's a lot of PvPers in ESO that just want to lag endlessly in Gray Host with 60 friends and dont really care about braving new waters either.

    ESO has a really good niche it has achieved. Thats a pretty good thing. New World may be a good little vacation for some folks too. But its a solid game for where it's at. No need to really attack either of the games, they are pretty different.

    I have watched you play both man. I am looking forward to a new adventure, but hope ESO will one day fix it's performance issues.
    It's still my favourite game, but new world does look like a lot of fun at the very least a break from ESO is welcome 👍
  • Stamicka
    Stamicka
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    ESO itself has been the biggest ESO “killer” although they haven’t really killed the game in the way that you think. The competitive PvPers and the end game raiders have mostly fled ESO for other games. This player demographic is much smaller now than it was in years prior. Most of the PvPers now aren’t really PvPers. Many of them don’t actually enjoy fighting players, they’ll actively avoid this at all costs. Instead they like taking keeps or playing the map for their alliance. New World might appeal to the players that have already left ESO (competitive PvPers and PVErs) and maybe a very small amount of players that still play. However, the majority of ESO’s current playerbase (the solo questers, the housing enthusiast, roleplayers) will be perfectly content with ESO. ESO will be perfectly fine.
    JaeyL
    PC NA and Xbox NA
  • washbern
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    As it stands, New world doesn't have much to offer in terms of content. While the combat seems decent, it can't hold people's attention span for long. New world won't trouble eso for a long time, not until they add an entire cruise ship worth of content.
  • jircris11
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    NylAR wrote: »
    New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.

    Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.

    Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.

    Its a new mmo, its common for people to flock to them for a while. But trust me new world is no eso , ffxiv or wow killer heck it might not even make a dent in gw2 population that has been skyrocketing lately.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Long_Distance
    Long_Distance
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    washbern wrote: »
    As it stands, New world doesn't have much to offer in terms of content. While the combat seems decent, it can't hold people's attention span for long. New world won't trouble eso for a long time, not until they add an entire cruise ship worth of content.

    That is only partly true. Some people aren't really looking for new content. ESO could retain quite some players or reacquire some of those who left when they could make Cyrodiil function, reintroduce a death match queue for BGs and work a bit on class adjustments to remove some of the most obvious imbalances.

    Heck, even some form of clear communication concerning these issues could work wonders.
    After all these years they could come up with vision for their combat system? What do they perceive as their strengths and what as their weaknesses?
    But all they do is pulling a new concept like a rabbit out of the hat (this time it's TTK) and go from one extreme to another - dots, procs, mitigation, burst.. Buffing it through the roof in one patch, only to nerf it to the ground next patch.
    But never do they say where they want to be? It's like they change they their philosophy every patch, it feels like it's all erratic.

    While New World may have many problems still and doesn't have a lot of endgame, as someone who likes to pvp you don't feel unwanted there. In ESO (with a few exceptions, notably also the next patch) you sometimes get the impression that you're nothing but a disturbance to their business model.
  • Sephyr
    Sephyr
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    jircris11 wrote: »
    NylAR wrote: »
    New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.

    Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.

    Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.

    Its a new mmo, its common for people to flock to them for a while. But trust me new world is no eso , ffxiv or wow killer heck it might not even make a dent in gw2 population that has been skyrocketing lately.

    I'm willing to bet that's due to End of Dragons (the first expansion in FOREVER it seems). It's been dragging a lot of us vets there back.

    As for the OP's argument that <insert game here> is going to threaten ESO's playerbase... I've seen this argument so many times that it's as probable as us achieving CHIM in ESO.
  • TheImperfect
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    I'm not going anywhere, no interest in New World.
  • maxjapank
    maxjapank
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    Stamicka wrote: »
    Most of the PvPers now aren’t really PvPers. Many of them don’t actually enjoy fighting players, they’ll actively avoid this at all costs. Instead they like taking keeps or playing the map for their alliance.

    This isn't my experience. Most of the ones I know and see do enjoying fighting other players. And they also enjoy playing the map for the alliance. Cyrodiil wasn't created to fight at resource towers or run around to farm players.

    New World does seem to be running smoothly, though, as a new game. It has potential and does seem exciting for the time being.

  • LeoXearo
    LeoXearo
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    Whether or not I play New World depends on the system requirements and if it will run on my Laptop without causing it to catch fire.

    WoW, FF14, and ESO run just fine on my laptop but New World's graphics look pretty good, maybe too good for my laptop to handle.

    Leo Xearo, / CP 1160+ / Magplar
  • Amottica
    Amottica
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    I have played NW in multiple test phases and nothing about it is a thread to ESO. It is a game that was designed to be pure PvP until they found out they could not stop the grief and started to try to make it into a PvE game.

    In other words, some may like the team-based PvP, which is pretty much team-based. However, the majority of ESO players are mostly PvE focused and they would find almost every aspect of NW PvE lacking. Farming materials is pretty much a requirement for the team based PvP.

    TL;DR Only PvP players will be drawn away by NW and even then they probably need to enjoy being part of a team and farming, farming, farming.
    Edited by Amottica on July 26, 2021 5:06AM
  • red_emu
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    I have played New World for the past week and it certainly does not pose any threat to ESO.

    NW needs at least another 2 years of development to come even close to ESO. I think most people are simply drawn to it by smooth PvP and graphical fidelity but when it comes to gameplay, it is very restrictive.

    The RPG elements are far and few between, crafting is completely convoluted, PvP feels even more clunky than ESO (and that's saying something), ranged combat is useless, you can play a mage and run out of resources with very few ways to restore them, you can play with bow or guns but most of your shots will miss and suddenly you're out of arrows which take forever to craft again.

    Quests are so repetitive and story lacking it hurts. In early game you have to go to the same tower with identical enemies for 5 quests in a row.

    I'll give NW another week but so far it's very lackluster.

    If ESO had re-released on a new engine it would be completely unbeatable.
    PC - EU:
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    Your-Ex - AD MagBlade
  • thorwyn
    thorwyn
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    Amottica wrote: »
    I have played NW in multiple test phases and nothing about it is a thread to ESO. It is a game that was designed to be pure PvP until they found out they could not stop the grief and started to try to make it into a PvE game.

    In other words, some may like the team-based PvP, which is pretty much team-based. However, the majority of ESO players are mostly PvE focused and they would find almost every aspect of NW PvE lacking. Farming materials is pretty much a requirement for the team based PvP.

    TL;DR Only PvP players will be drawn away by NW and even then they probably need to enjoy being part of a team and farming, farming, farming.

    I have to agree. After playing the closed beta for a while, i came to the same conclusion as Amottica. The PvE aspect of the game is nothing to write home about. There is no story, there is no quest staging and there are no relevant combat mechanics.
    I could post dozends of questionable , negative or downright ridiculous game design features, but this is not the place to discuss such things. It is a fun game, don't get me wrong. But it is in no way or shape a replacement for ESO.

    For all of you guys who are relying on heresay and speculations and the hype, try it yourself, form your own opinion.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
This discussion has been closed.