I was watching twitch streams, and during a war (large scale pvp) one of them had around 40-46ms ping. It was extremely responsive.One of his main complain is lag and he is only doing overland stuff, yes its in an new game so lots of people in the starting zones but imagine that huge fights or raids will be like.
Amazing the callous attitude that PvEers have toward people who joined this game for PvP, especially from the beginning, but now can’t play because of ZOS’ inability to improve performance. I love PvP however I don’t take anything anything away from people who hate it.
Yeah, ive never understood this and you see it all the time
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.
Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?
It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.
However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.
New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.
Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.
Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.
Moonsorrow wrote: »Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
What?? I mean i count myself as a PVP player since that is what i do "most of the time" while i play, i do all type of content from overland, dungeons to trials since having all sorts of gear available for pvp is a plus and like most - i like variety in the things i do. So does most PVP players, alltho one must not admit it, obviously.
A big part of pvp is also to look flashy and cool while you bonk your enemies down. So we do spend a LOT on Crown Store. Either with direct money or by the gifting so someone else does and they get the Gold in return, ZOS gets its money for it.
Like 90% of "pvp players" i know have ESO+ on and they spend a lot on Crates because as said, fashion is the endgame at pvp also. I am from small to medium spender myself and i did check my Payment History logs and here is how much i've spent: 2880 euro on direct Crown purchases (Weapon style packs, costumes, Race change Tokens and so on) and 792 euro on ESO+ over the years so: 3672 Euro from me, a single PVP player. Sounds a lot when looks at it right now as one big number..
I know there are huge whales who spend a lot more than this. I know many who are primarily PVP players who like to get those Radiant Apex mounts.. and yet, some say PVP players not make them money? Okay.
If there was no PVP on ESO, i would not had given this game all that money, would not even started to play it. I know the pvp community is the same as the endgame PVE Vet trial community, we both are smaller than the "casual mass in the between" that enjoys mainly overland questing and rp and stuff, but we both are important "groups" to have on a game so that it looks healthy & active to new players who might enjoy one (or all) of these aspects so they do start playing this game and bring their money to ZOS, the money that can be made even while people grind to be able to do their favorite type of content.
A good game Dev understands the need of things looking healthy and well to the outside eye for game to look it has "a lot of things going on for different play styles" so as many as can will try and play it = they make money. It goes to that in all simplicity. Always oldies quitting and taking breaks, so need fresh new players constantly and variety of playstyles/game modes sells better than a very limited one.
People are still playing Fallout 76. Worst AAA MMO game in the history of games when it launched. A true dumpster fire.
Whether it's a completely different type of game isn't really the point here. The point is that our friends, guildies, fellow ESO players are leaving for it
The biggest problem for ESO is that the world content is too easy making quest not interesting (and with awful rewards) particularly if you are a long time player.
Also, the gathering and crafting in New World is more interesting, at least at the start.
Usually ANYTHING is more interesting at the start... someone coming to ESO would probably also find it to be interesting at the start... it's because you're learning a new system and that's always interesting. However, when you play a game over YEARS, it usually becomes mundane and boring... especially if new things aren't added for you to learn. Even game difficulty is harder when you're new, you don't have a leveled crafter, you don't have the best sets, you don't have CP... but over time, as your character grows, everything becomes easier. That's the reality of an MMO.
Furthermore, 'quests' shouldn't be difficult... a very large segment of the players don't want to play a game for 'difficulty' they want to play to relax and enjoy the quests. Difficulty in ESO is reserved for VET content, where players can CHOOSE to engage in or not. Rewards? Most of us play because we enjoy the game, it isn't the rewards that propel us further, it's simply the enjoyment of playing our character.
anda very large segment of the players
Most of us
Probably because the one's who think the game is worth talking about is actually playing it and not ESO?SilverBride wrote: »But I have yet to hear a single person in game talk about NW.
Probably because the one's who think the game is worth talking about is actually playing it and not ESO?SilverBride wrote: »But I have yet to hear a single person in game talk about NW.
SilverBride wrote: »Probably because the one's who think the game is worth talking about is actually playing it and not ESO?SilverBride wrote: »But I have yet to hear a single person in game talk about NW.
There have been posts stating that players have been talking about it in game and in guild chat, but that has not been my experience. If these players thought NW was so great they'd probably log on here to tell their friends about it to get them to try it. I think no one is talking about it because no one has even heard of it, or maybe they just don't care. I don't see NW as a real threat to ESO.
New World releases Aug 31 and it won't be completely polished when it comes out. It has a variety of smaller issues and bugs it will need to tackle between now and then. What is encouraging from my point of view is what they did achieve since the alpha preview.
All in all, you're going to find different people able to find things to complain about it. You're not likely to ever get a polished MMO release again in your lifetime. They're a work in progress, they are massive projects. People remark about how poorly ESOs launch was. It did have really bad problems, I still really enjoyed ESO release though.
Besides those points, I wouldn't worry about New World threatening ESO. It was never really a target market threat for ESO to begin with. Of some of the top MMOs in the market, ESO conquers a market against New world, WoW, and FF14. ESO is an MMO, but it's not as much an MMORPG in the classic sense. ESO is very casual friendly, which many of the others did too. This is not a bad thing to do for MMOs these days, and especially later in their life cycle. They have lots of content, they want to bring people in familiar with the ES lore and explore the world.
ESO has great stories, lore, quests with voice acting, deep housing system and endless cosmetics you can put into these. ESO shifted funding to these things. As far as PvP, PvE, combat systems, server performance... it doesn't have as much funding there. It's really just not possible for them to budget it all when the game is this many years in. It's not worth the investment. So you have to settle for ESO being more of a themepark MMO experience. And thats the way I usually describe it, a themepark MMO. The combat is fantastic when it works, but that's becoming more and more difficult to achieve frequently. "Endgame content" in ESO has drifted away of interest as well for content developers. ESO is a game where you can do most things 'wrong' and still complete a large majority of the content. This has been a large effort to remove 'wrong' being a possibility from the equation. But this is part of how its not a classic MMORPG. The environment feels akin to something I would find in SIMS. I don't mean any of that personally either, its just a reality I can see as a content creator for the game for years. The environment has changed, and some content creators may move, but most wont put much time. And neither will the player base.
So a lot of ESO players wouldn't really like New World. Its world is actually beautiful. The visual/audio is top notch and I think people here would appreciate that part. But overall the game doesn't flow the same, and won't have the same content breadth at launch. It will be a work in progress too. Some PvPers will be interested in New World, but there's a lot of PvPers in ESO that just want to lag endlessly in Gray Host with 60 friends and dont really care about braving new waters either.
ESO has a really good niche it has achieved. Thats a pretty good thing. New World may be a good little vacation for some folks too. But its a solid game for where it's at. No need to really attack either of the games, they are pretty different.
New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.
Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.
Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.
As it stands, New world doesn't have much to offer in terms of content. While the combat seems decent, it can't hold people's attention span for long. New world won't trouble eso for a long time, not until they add an entire cruise ship worth of content.
New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.
Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.
Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.
Its a new mmo, its common for people to flock to them for a while. But trust me new world is no eso , ffxiv or wow killer heck it might not even make a dent in gw2 population that has been skyrocketing lately.
Most of the PvPers now aren’t really PvPers. Many of them don’t actually enjoy fighting players, they’ll actively avoid this at all costs. Instead they like taking keeps or playing the map for their alliance.
I have played NW in multiple test phases and nothing about it is a thread to ESO. It is a game that was designed to be pure PvP until they found out they could not stop the grief and started to try to make it into a PvE game.
In other words, some may like the team-based PvP, which is pretty much team-based. However, the majority of ESO players are mostly PvE focused and they would find almost every aspect of NW PvE lacking. Farming materials is pretty much a requirement for the team based PvP.
TL;DR Only PvP players will be drawn away by NW and even then they probably need to enjoy being part of a team and farming, farming, farming.