Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.
Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?
It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.
However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.
Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?
It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.
However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.
Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?
It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.
However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.
Amazing the callous attitude that PvEers have toward people who joined this game for PvP, especially from the beginning, but now can’t play because of ZOS’ inability to improve performance. I love PvP however I don’t take anything anything away from people who hate it.
Many even find the notion of pvping "offensive". I remember reading threads about pvers who found duelling in cities "offensive" and they "didn't want to see it". They could care less how pvpers feel, when we're entitled to enjoy the game just as much as they are. It's pretty upsetting. I'd like it if both sides got along and wished the best for each other, but there's way too much resentment for pvp for that to ever happen.
I couldn’t have said it better myself. Tribalism is gaming is a very real, very dangerous thing.
This, now monetization in New World is something who has drawn critic as it sounds more like BDO than ESO but this is just statements, monetization also tend to change after the game launches,CaffeinatedMayhem wrote: »Oh look, yet another new MMO that’s going to “kill” ESO. (insert launch player sigh)
Wasn’t Wild Star supposed to have taken all the ESO players in 2016? Games come and go. ESO will sunset some day, but that day is not right now.
My friends computer caught on fire from New World. It does some weird stuff with your graphics cards
I had a feeling as soon as I read the op's post how this thread was going to go.
Seems to me what he's doing is pleading for ESO to step up their game. I didn't see him/her mention anything about ESO dying, but the difference in population is easy for anyone to see who plays both... I understand the forum dedicated to one particular game isn't going to like hearing that, especially about your favorite game, but it doesn't make it any less true.
New World is in fact jammed with players, and the queue issues aren't some technical f-up, but because everyone is trying to jump in. Gameplay has been smooth as butter without a hiccup of lag to be seen, even when there's 75 people on screen. It just works better than ESO...the performance is "not the same"... Out of MMOs on the market, ESO definitely performs the worst.
The op is simply stating a desire to fix things before there's 4 people left in this game insisting the ship isn't taking on water. Anyone who truly loves this game would want to see it fixed as well...
Never will be a popular opinion on a site and forum dedicated to that particular game, but now isn't the time for rose colored glasses and having your head in the sand.
Will New World, or anything, kill ESO? Not overall, but the past history of poor performance in this game has killed it for many people individually...and that does matter.
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Every new game is jammed with players from beta through to a few months after it launches. What matters is the churn level from then on. If they have the same retention and growth as ESO seven years on then New World will be doing well.
The thing about ESO is that the problems that get raised here are only an issue for a certain (and quite small) subset of players, for others the game is absolutely fine and the overall numbers are holding up well in the Steam charts, for example. While not perfect, they're a better indication of overall trends than any "all my friends have left" type comments.
New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.
Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.
Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.
Because my laptop is 10 years old and ESO can run on a toaster if you turn everything down low enough. If it weren't for that, I'd be gone too.SilverBride wrote: »Every new game is jammed with players from beta through to a few months after it launches. What matters is the churn level from then on. If they have the same retention and growth as ESO seven years on then New World will be doing well.
The thing about ESO is that the problems that get raised here are only an issue for a certain (and quite small) subset of players, for others the game is absolutely fine and the overall numbers are holding up well in the Steam charts, for example. While not perfect, they're a better indication of overall trends than any "all my friends have left" type comments.
Also, every time someone says "All my friends have left." I wonder why they didn't go with them.
propertyOfUndefined wrote: »Been playing NW’s closed beta. It’s been interesting so far, but nowhere near the scale of ESO in the world building department. I’s say it’s a lot closer to Secret World in this area.
Characters feel overly homgenized — which stems from the absence of classes, races and an overly simplistic character creator that doesn’t give players the ability to flesh out what they imagine. To be more specific, my character in ESO fulfills my gothic, debonaire, vampire lord fantasy. My character in NW looks like a retired old man in his 70s because this was the best look I could come up with.
I expect these are non-issues for a lot of players, who care more about the mechanical aspects of the game. But combat also seems slow in comparison. There are 2 weapon slots (same as ESO), but with very limited slottable abilities. Most of these abilities have relatively long cooldowns, which means light and heavy attacks are your bread and butter. Lastly, movement is more limited because the game doesn’t allow you to sprint, or even move while attacking.
I honestly suspect ESO’s lag issues would go away if combat was overhauled to mirror a slower-paced, NW type of system. But players would throw a fit. We’ve all seen how they go up-in-arms at introducing short delays to abilities like dawnbreaker, or how well the idea to overhaul light and heavy attacks was received (sarcasm).
Just my 2 cents here… Note that I’ve yet to reach max level in NW, so these comments are based on about 10 hours of gameplay and mucking around.
Dalsinthus wrote: »I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.
I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.
CaffeinatedMayhem wrote: »Oh look, yet another new MMO that’s going to “kill” ESO. (insert launch player sigh)
Wasn’t Wild Star supposed to have taken all the ESO players in 2016? Games come and go. ESO will sunset some day, but that day is not right now.