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ZOS really needs to pick up the slack. People are ultra excited & wanting to switch to New World.

  • shadyjane62
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    Don't go to New World. Just received my second refund on this game. First a year and a half ago when it was first debuted as a pre-order and just yesterday I refunded it a second time.

    We got our beta key and were allowed to download the game but in 3 days of trying we were unable to even get in and make a character. There were hundreds perhaps thousands of us condemned to watch a cycling then a No Gateway msg then Connection Error and finally Timeout. We actually racked 6 hrs playtime just trying to get in.

    The this morning I found the Steam Launcher trying to take over my computer. It was trying to update and was just continually cycling. Tried cancel, the restart, then when it wouldn't let me even force a restart it still wouldn't let go. Finally I just had to turn off my machine and wait half hour and turn it on again.

    I immediately uninstalled everything Steam related.

    I feel I dodged an Nuclear Bomb.
  • Sanctum74
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    ADarklore wrote: »
    hakan wrote: »
    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.

    Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?

    It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.

    However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.

    It’s thriving when events are going on, but beyond that the zones are pretty empty compared to how it used to be. The new servers they already said wouldn’t improve performance and improved graphics don’t really mean anything if the game is broken. Yes pvp players are the minority, but that’s only because they ignored performance problems for so long.

    As far as saying pvp players only pvp or don’t spend money that’s just crazy. How do you think we create new characters, farm gear, mats, skill lines, potions, etc.

    They constantly nerf old gear to make new gear the meta so pvp players buy the new dlc, not to mention cyrodill is filled with players with fancy mounts, costumes, motfs, personalities, and many also switch races and alliances quite often.
  • temerley
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    Most people on my guilds are moving on to either ffxiv (console mains) or new world (people with pc), they say eso is better overall but the performance sucks and they really don't want to tolerate it (FFXIV runs 60fps on ps4pro for f's sake). Most people that are not interested are housing nuts and people just in for the story.

    ZOS should really wake up now and step-up the game's performance, maybe listen to it's subscribers like what ff did.
  • temerley
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    ADarklore wrote: »
    hakan wrote: »
    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.

    Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?

    It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.

    However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.

    Dude, they care for that, cyrodiil is like a horse riding simulator if there's no fight. They even buy crowns to convert to gold to buy pots, carries for gear, mount trainers, alliance change tokens and most of the people I know that are selling crowns are PVPers, only people that compete them are housing nuts.
  • Tandor
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    It's quite interesting reading the official New World forum, which I've just done. I had to pinch myself and remember which forum I was on - weapon balancing issues, queuing problems, PvPers saying they'll quit if the game doesn't launch with PvP-only servers, complaints about the harvesting nodes etc. Even our old friend "problems with the European servers" got a mention :wink: !
  • Marillea
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    To be honest though, New World might not be my cup of tea for PvE, but PvP wise we all deserve better, and if another game can provide, so be it.

  • Waseem
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    I like the replies here almost calling "New World" dead or abandoned before it's actual release
    Its alive in Beta more than ESO has been the last 5 years
    PC EU

  • relentless_turnip
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    ADarklore wrote: »
    hakan wrote: »
    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I don't believe it will hurt ESO as bad as people make it seem. In fact, ZOS could then shift any resources away from PVP and focus them on adding even more PVE content and QoL improvements. I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    im pretty sure pvp players spend way more than overland players considering all the motifs and mounts they have. not to mention a lot of dlc and some trial gear got used in pvp too so they would buy or sub to it.

    Also when this game was thriving, they didnt really improved or spend more resources to make it better so why do you think they would do it after pvp players leave?

    It's thriving NOW, what are you talking about? They are adding new servers, improved graphics for new consoles, etc. They are doing this all the while PVP players are a minority in the game. Furthermore, as I said, I seriously doubt a "huge number" of PVP players are spending a lot of money in the game. If a player is PVP-centric, they don't care about motifs, or mounts, or XP scrolls, costumes, etc... the only thing they do is log in and PVP. No questing, no crafting, etc. Sure there are those who do both PVE and PVP... but I'm speaking of those who ONLY PVP.

    However, for PVE-focused players, many of us enjoy the RPG aspect of this game and to us, motifs, costumes, mounts, crafting, etc... ARE important to us.

    Everyone wants to look good while playing. Why would you have the idea a PvP player doesn't care about mounts or cosmetics? Think about the fortnight business model and tell me PvP players don't care about cosmetics 😂
    I pretty much solely PvP and all my friends spend money on subs, chapters and cosmetics.

    The gear required to play PvP in an interesting and potentially optimal way is to farm paid content...
  • fall0athboy
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    Waseem wrote: »
    I like the replies here almost calling "New World" dead or abandoned before it's actual release
    Its alive in Beta more than ESO has been the last 5 years

    That's just patently false.
  • joerginger
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    The_Lex wrote: »
    Alucardo wrote: »
    The_Lex wrote: »
    Amazing the callous attitude that PvEers have toward people who joined this game for PvP, especially from the beginning, but now can’t play because of ZOS’ inability to improve performance. I love PvP however I don’t take anything anything away from people who hate it.

    Many even find the notion of pvping "offensive". I remember reading threads about pvers who found duelling in cities "offensive" and they "didn't want to see it". They could care less how pvpers feel, when we're entitled to enjoy the game just as much as they are. It's pretty upsetting. I'd like it if both sides got along and wished the best for each other, but there's way too much resentment for pvp for that to ever happen.

    I couldn’t have said it better myself. Tribalism is gaming is a very real, very dangerous thing.

    Indeed. Some players even want to kill other players!
  • zaria
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    Oh look, yet another new MMO that’s going to “kill” ESO. (insert launch player sigh)

    Wasn’t Wild Star supposed to have taken all the ESO players in 2016? Games come and go. ESO will sunset some day, but that day is not right now.
    This, now monetization in New World is something who has drawn critic as it sounds more like BDO than ESO but this is just statements, monetization also tend to change after the game launches,

    Another issue is that Amazon game studios does not have an good track record.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kiralyn2000
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    And honestly - anyone who is actually "ultra excited" about a new game? Is going to buy/try that new game. No matter how good or bad the current games they're playing are.

    Because they're ultra excited about it.


    (personally, I don't think I've been "ultra excited" about anything in a decade or two. I don't get into hype, and I have modest/reasonable expectations. Games are just 'good', not OMG GREATEST EVAR. It's really not that big a deal. /shrug)


    Edited by Kiralyn2000 on July 24, 2021 5:35PM
  • SilverBride
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    I had never even heard of this game until this thread and I have no desire to learn more, let alone leave a game I love for it.

    I also don't follow any streamers and never will. I make up my own mind about what I do or don't like.
    PCNA
  • Rex-Umbra
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    My friends computer caught on fire from New World. It does some weird stuff with your graphics cards
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Alucardo
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    Rex-Umbra wrote: »
    My friends computer caught on fire from New World. It does some weird stuff with your graphics cards

    LOL do you mean it "fried" his GPU? They don't actually catch fire.
  • Kel
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    I had a feeling as soon as I read the op's post how this thread was going to go.
    Seems to me what he's doing is pleading for ESO to step up their game. I didn't see him/her mention anything about ESO dying, but the difference in population is easy for anyone to see who plays both... I understand the forum dedicated to one particular game isn't going to like hearing that, especially about your favorite game, but it doesn't make it any less true.

    New World is in fact jammed with players, and the queue issues aren't some technical f-up, but because everyone is trying to jump in. Gameplay has been smooth as butter without a hiccup of lag to be seen, even when there's 75 people on screen. It just works better than ESO...the performance is "not the same"... Out of MMOs on the market, ESO definitely performs the worst.

    The op is simply stating a desire to fix things before there's 4 people left in this game insisting the ship isn't taking on water. Anyone who truly loves this game would want to see it fixed as well...
    Never will be a popular opinion on a site and forum dedicated to that particular game, but now isn't the time for rose colored glasses and having your head in the sand.
    Will New World, or anything, kill ESO? Not overall, but the past history of poor performance in this game has killed it for many people individually...and that does matter.
    🤷‍♂️
    Edited by Kel on July 24, 2021 5:54PM
  • virtus753
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    Rex-Umbra wrote: »
    My friends computer caught on fire from New World. It does some weird stuff with your graphics cards

    It used to have uncapped frame rates in loading screens. Perhaps not a wise choice, but it shouldn’t be a fatal one. Add that to poor power management/limit failure on certain PCBs, however, and you’re going to find out whether your graphics card has a manufacturing defect very quickly. EVGA 3090 capacitors were popping like popcorn.
  • Tandor
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    Kel wrote: »
    I had a feeling as soon as I read the op's post how this thread was going to go.
    Seems to me what he's doing is pleading for ESO to step up their game. I didn't see him/her mention anything about ESO dying, but the difference in population is easy for anyone to see who plays both... I understand the forum dedicated to one particular game isn't going to like hearing that, especially about your favorite game, but it doesn't make it any less true.

    New World is in fact jammed with players, and the queue issues aren't some technical f-up, but because everyone is trying to jump in. Gameplay has been smooth as butter without a hiccup of lag to be seen, even when there's 75 people on screen. It just works better than ESO...the performance is "not the same"... Out of MMOs on the market, ESO definitely performs the worst.

    The op is simply stating a desire to fix things before there's 4 people left in this game insisting the ship isn't taking on water. Anyone who truly loves this game would want to see it fixed as well...
    Never will be a popular opinion on a site and forum dedicated to that particular game, but now isn't the time for rose colored glasses and having your head in the sand.
    Will New World, or anything, kill ESO? Not overall, but the past history of poor performance in this game has killed it for many people individually...and that does matter.
    🤷‍♂️

    Every new game is jammed with players from beta through to a few months after it launches. What matters is the churn level from then on. If they have the same retention and growth as ESO seven years on then New World will be doing well.

    The thing about ESO is that the problems that get raised here are only an issue for a certain (and quite small) subset of players, for others the game is absolutely fine and the overall numbers are holding up well in the Steam charts, for example. While not perfect, they're a better indication of overall trends than any "all my friends have left" type comments.
    Edited by Tandor on July 24, 2021 6:06PM
  • propertyOfUndefined
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    Been playing NW’s closed beta. It’s been interesting so far, but nowhere near the scale of ESO in the world building department. I’s say it’s a lot closer to Secret World in this area.

    Characters feel overly homgenized — which stems from the absence of classes, races and an overly simplistic character creator that doesn’t give players the ability to flesh out what they imagine. To be more specific, my character in ESO fulfills my gothic, debonaire, vampire lord fantasy. My character in NW looks like a retired old man in his 70s because this was the best look I could come up with.

    I expect these are non-issues for a lot of players, who care more about the mechanical aspects of the game. But combat also seems slow in comparison. There are 2 weapon slots (same as ESO), but with very limited slottable abilities. Most of these abilities have relatively long cooldowns, which means light and heavy attacks are your bread and butter. Lastly, movement is more limited because the game doesn’t allow you to sprint, or even move while attacking.

    I honestly suspect ESO’s lag issues would go away if combat was overhauled to mirror a slower-paced, NW type of system. But players would throw a fit. We’ve all seen how they go up-in-arms at introducing short delays to abilities like dawnbreaker, or how well the idea to overhaul light and heavy attacks was received (sarcasm).

    Just my 2 cents here… Note that I’ve yet to reach max level in NW, so these comments are based on about 10 hours of gameplay and mucking around.
  • SilverBride
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    Tandor wrote: »
    Every new game is jammed with players from beta through to a few months after it launches. What matters is the churn level from then on. If they have the same retention and growth as ESO seven years on then New World will be doing well.

    The thing about ESO is that the problems that get raised here are only an issue for a certain (and quite small) subset of players, for others the game is absolutely fine and the overall numbers are holding up well in the Steam charts, for example. While not perfect, they're a better indication of overall trends than any "all my friends have left" type comments.

    This. ^

    Also, every time someone says "All my friends have left." I wonder why they didn't go with them. Don't they want to play with their friends any more? If ESO is so bad, what is keeping them here instead of going to play with their friends?
    Edited by SilverBride on July 24, 2021 6:22PM
    PCNA
  • colossalvoids
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    Didn't saw a single message in busy guild chats or in zone about it, prime time are the same people around so kinda false alarm. Sure a lot of people woul check the new game but it's far from majority of eso players, especially ones that have zero interest in MMOs besides ESO.

    New shiny attracts people, nothing new here. Time will tell, but ultimately eso might lose some pvp guilds and couple content creators at the very maximum.

    Pvpers in ESO are in disadvantage because no new content, abhorrent performance and bashing from pveers on forums as zos can't effectively divide the modes, but eso probably won't be the same game that was advertised as pvp being endgame content anyway. So it might be for good that some population would move with new projects that could deliver their promises.
  • AuraNebula
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    NylAR wrote: »
    New world seems to be a whole lot more polished so far than ESO and it's in beta. That's extremely alarming, since it makes ESO feel like it's stuck in Alpha right now and there's like 8 years of difference between the two titles. Devs are actively communicating with their playerbase in New World, updates are logical and sensical and breathe more life into the game with each release. I can't say the same about ESO in all its aspects. You, ZOS, need to start communicating and working on ESO more and listen to player feedback! Cause it's going to geta whole lot worse if you don't. Updates need to improve the game, not set it back.

    Just look at player count dropping, everyone talks about it in guild chats + I'm noticing a new trend between ESO youtubers and streamers where they're all dropping ESO content for more New World beta content. Especially PvP.

    Please don't let us down, ZOS. This game has the potential to be the best MMO out there if both you and us start to openly communicate and the time to do so is NOW! cause Amazon is breathing down your neck.

    The only thing I dont agree with is how are new updates breathing new life into a brand new game?
    The whole thing is a breath of life, unless you are referring to a lack of content.

    But the truth is people will leave if they dont do a major overhaul on performance. It is the key complaint in all aspects of the game.

    Stop focusing on putting new content and focus on performance only. That will actually increase the playerbase.
  • Alucardo
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    Tandor wrote: »
    Every new game is jammed with players from beta through to a few months after it launches. What matters is the churn level from then on. If they have the same retention and growth as ESO seven years on then New World will be doing well.

    The thing about ESO is that the problems that get raised here are only an issue for a certain (and quite small) subset of players, for others the game is absolutely fine and the overall numbers are holding up well in the Steam charts, for example. While not perfect, they're a better indication of overall trends than any "all my friends have left" type comments.

    Also, every time someone says "All my friends have left." I wonder why they didn't go with them.
    Because my laptop is 10 years old and ESO can run on a toaster if you turn everything down low enough. If it weren't for that, I'd be gone too.
  • Tandor
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    Been playing NW’s closed beta. It’s been interesting so far, but nowhere near the scale of ESO in the world building department. I’s say it’s a lot closer to Secret World in this area.

    Characters feel overly homgenized — which stems from the absence of classes, races and an overly simplistic character creator that doesn’t give players the ability to flesh out what they imagine. To be more specific, my character in ESO fulfills my gothic, debonaire, vampire lord fantasy. My character in NW looks like a retired old man in his 70s because this was the best look I could come up with.

    I expect these are non-issues for a lot of players, who care more about the mechanical aspects of the game. But combat also seems slow in comparison. There are 2 weapon slots (same as ESO), but with very limited slottable abilities. Most of these abilities have relatively long cooldowns, which means light and heavy attacks are your bread and butter. Lastly, movement is more limited because the game doesn’t allow you to sprint, or even move while attacking.

    I honestly suspect ESO’s lag issues would go away if combat was overhauled to mirror a slower-paced, NW type of system. But players would throw a fit. We’ve all seen how they go up-in-arms at introducing short delays to abilities like dawnbreaker, or how well the idea to overhaul light and heavy attacks was received (sarcasm).

    Just my 2 cents here… Note that I’ve yet to reach max level in NW, so these comments are based on about 10 hours of gameplay and mucking around.

    Excuse me, there's nothing wrong with that! Perhaps I'm cut out for that game after all :smile: !

    The other thing about beta populations is that they tend to look massive because (a) the world is still very small at that stage of initial development and (b) everyone is trying out new characters in the same areas. If the population in NW was as spread out as much as it is in ESO over a massively larger world then it wouldn't look anything like as "jammed". Yes there may be queues to log in, but that's not so much down to the number of players necessarily as to the caps imposed while the developers optimise the server code.
  • Moonsorrow
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    ADarklore wrote: »
    Dalsinthus wrote: »
    I think it will draw ESO pvp players away. That will hurt ESO, but pvp is not the central focus of ESO and it hasn’t been since early in the game. The pvp in New World seems to be very good and the servers can handle large scale battles. Performance is the main thing holding back ESO pvp. This doesn’t seem to be fixable. So inevitably pvp focused players are going to move on when better options become available.

    I am seriously doubting that a huge number of PVP players are ESO+ subscribers or spend money in the Crown Store... so while the player 'count' may decline, the $$ spent by remaining players would likely remain the same or improve.

    What?? I mean i count myself as a PVP player since that is what i do "most of the time" while i play, i do all type of content from overland, dungeons to trials since having all sorts of gear available for pvp is a plus and like most - i like variety in the things i do. So does most PVP players, alltho one must not admit it, obviously.

    A big part of pvp is also to look flashy and cool while you bonk your enemies down. So we do spend a LOT on Crown Store. Either with direct money or by the gifting so someone else does and they get the Gold in return, ZOS gets its money for it.

    Like 90% of "pvp players" i know have ESO+ on and they spend a lot on Crates because as said, fashion is the endgame at pvp also. I am from small to medium spender myself and i did check my Payment History logs and here is how much i've spent: 2880 euro on direct Crown purchases (Weapon style packs, costumes, Race change Tokens and so on) and 792 euro on ESO+ over the years so: 3672 Euro from me, a single PVP player. Sounds a lot when looks at it right now as one big number.. :D

    I know there are huge whales who spend a lot more than this. I know many who are primarily PVP players who like to get those Radiant Apex mounts.. and yet, some say PVP players not make them money? Okay.

    If there was no PVP on ESO, i would not had given this game all that money, would not even started to play it. I know the pvp community is the same as the endgame PVE Vet trial community, we both are smaller than the "casual mass in the between" that enjoys mainly overland questing and rp and stuff, but we both are important "groups" to have on a game so that it looks healthy & active to new players who might enjoy one (or all) of these aspects so they do start playing this game and bring their money to ZOS, the money that can be made even while people grind to be able to do their favorite type of content.

    A good game Dev understands the need of things looking healthy and well to the outside eye for game to look it has "a lot of things going on for different play styles" so as many as can will try and play it = they make money. It goes to that in all simplicity. Always oldies quitting and taking breaks, so need fresh new players constantly and variety of playstyles/game modes sells better than a very limited one.
  • propertyOfUndefined
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    I don’t just mean the size of the world when I refer to “world building”. I actually refer just as much to the lore and the history of the world — the aedra and daedra — the dragonborn — tiber septim — the tribunal, etc. These are all things that bring the game to life for somebody like me.
  • starkerealm
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    Oh look, yet another new MMO that’s going to “kill” ESO. (insert launch player sigh)

    Wasn’t Wild Star supposed to have taken all the ESO players in 2016? Games come and go. ESO will sunset some day, but that day is not right now.

    Wildstar was 2014, so was Archeage (at least in the West.) So, X new game is going to kill ESO was a recurring theme on the forums back in at launch.

    But, yeah, I don't think we need to worry too much about New World for one specific reason.

    Amazon has assured players that their cash shop will be strictly cosmetic... until 2022.

    They've already talked about introducing P2W systems, such as accelerators in an open world PvP game, and you've got 4 whole months, before you start getting your teeth kicked in and your lunch money stolen by no lifers who are beefing themselves up via cash shop purchases.

    I have absolutely no faith Amazon isn't going to take the extra step and straight up kill the game by selling power directly before the game's first anniversary.
  • Blinx
    Blinx
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    I have no plans to leave ESO anytime soon, but hopefully this game does well enough to light a fire under ZoS's behind, and they elevate ESO to a higher level


  • tsaescishoeshiner
    tsaescishoeshiner
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    Anyone considering New World should read real player testimony, not just soak up hype. Here's a thread (r/MMORPG "Beta Release New World Impressions Megathread"): http://old.reddit.com/r/MMORPG/comments/oo6k4v/beta_release_new_world_impressions_megathread/?utm_source=amp&utm_medium=&utm_content=post_body

    People are curious about something new, which is understandable. Whether all the players trying it out will stay has yet to be seen. There have been plenty of hyped up online games that wind up not having staying power.

    I was looking through my achievements on my stamsorc last night and found an achievement from 7 years ago. 7 years! Any online game that lasts that long and is still going strong, still giving players something to return to and things to stay interested in, is a marvel.

    I'm not saying ESO doesn't have problems, but there's a lot of unanswered critique about New World if you look at what longtime alpha testers have been saying and don't just look at twitch streams/promotional articles. And beta testers have mixed experiences, like with any game. A lot of players are gonna dip when launch hits and it actually comes time to pay (you can get refunds for the pre-purchase). Then they'll go back to WoW when the next expansion drops, be disappointed, look for something new ... the cycle continues.

    Or it'll be great, and some people will like it. It'll be a year or two before they have time to add content and rework mechanics that people have complaints about.
    PC-NA
    in-game: @tsaescishoeshiner
  • JJOtterBear
    JJOtterBear
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    If Amazon hadn't abandoned their LOTR mmo they were working on, THAT might have threatened ESO. But ESO and New World have different focuses on gameplay. The players that will leave ESO for NW are the ones who weren't really committed to ESO in the first place. So its no great loss.
This discussion has been closed.