My bigger concern though is you guys need to make a lot more sets that are not proc sets work. And not in Q3, but right now. Sets like seducer, necropotence, war maiden, etc. should all be use-able. Even sets that have food conditions like bright throat and bone pirate should work.
The problem is that those if-then sets work the same way as proc sets (which are also basically if-then sets) - so they must all currently be treated the same in terms of the game code and thus aren't easy to separate. I would guess that the statement about "we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets" is about the sets like the ones you mention above. We'll have to wait and see.
ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3.
forthwinds wrote: »ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same
I'm sorry but, who said that? Where, i need infos, I haven't seen anyone saying it's better on EU yet, in 3 weeks. Maybe NA, but that'd be usual since their server is just better o/
Nope NA got worse during during the tests and video evidence/detailed reports from a majority of AD's GMs on Gray Host were forwarded through a class rep straight to ZOS. I'm not sure where they are getting this false info from.
ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3.
Is there a plan to reenable some sets that don't really proc but have conditions like Bright-Throat, New Moon...? I would really like to see that because this sets don't give "free" damage or heal; however, they give way more flexibility in building our setups.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
I don’t think I’ve ever been angry or disappointed in ESO since I began playing at launch but this... this is very disappointing. This takes years of sets and grinding and throws it away. I’ve never even made a forum post before today.
Performance got worse, MUCH worse on the GH campaign. I’m not sure who had their feedback listened to but guilds have canceled runs in GH because the lag was so bad healers couldn’t get a skill off. I didn’t even have lag this bad at the height of Midyear Mayhem.
It’s less fun, healers are screwed, and it makes everything monotonous. I enjoy not knowing if someone has vicious death or a great monster helm. Sure it can be frustrating to be bombed but it’s also part of the unpredictability of cyrodill. I enjoy the chaos it creates because that’s what cyrodiil is supposed to be. Not Julianos vs Crafty Alfiq with no monster helm or master weapons. What’s the point of getting these exciting sets now?
Look, I know that everyone at ZOS is working their collective butts off to deliver quality content and amazing customer support during a pandemic. And I for one am insanely appreciative.
But this decision? To remove years of sets and hard work (not to mention gold mats) from PvP for months?
I’m so disappointed… very disappointed.
Seraphayel wrote: »2. give us campaigns and battlegrounds with and without proc sets being disabled. This would be way healthier for the mood of the community than to just remove an integral part from the game for such a long time.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
forthwinds wrote: »I don't know where you guys are getting this feedback, but the performance is absolutely terrible and there has been less of a population in cyrodiil. It wasn't even poplocked in Gray Host on Monday during primetime... Maybe it has to do with the fact that cross heals were re-enabled?
The fact that the developers and community team is so out of touch with their own game really makes me sad because this games pvp is something special when it works.
ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3.
Is there a plan to reenable some sets that don't really proc but have conditions like Bright-Throat, New Moon...? I would really like to see that because this sets don't give "free" damage or heal; however, they give way more flexibility in building our setups.
so, your saying new moon does not give free damage?
New Moon Acolyte
LEVEL 50 CHAMPION 160
(2 items) 833 Weapon and Spell Critical
(3 items) 129 Weapon and Spell Damage
(4 items) 1487 Physical and Spell Penetration
(5 items) Adds 401 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
and you are also saying bright throat does not give free damage?
Bright-Throat's Boast
LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Maximum Magicka is increased by 2000 and Magicka Recovery by 167.