you said those sets do not give free damage yet we see they clearly DO give Free Damage.ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3.
Is there a plan to reenable some sets that don't really proc but have conditions like Bright-Throat, New Moon...? I would really like to see that because this sets don't give "free" damage or heal; however, they give way more flexibility in building our setups.
so, your saying new moon does not give free damage?
New Moon Acolyte
LEVEL 50 CHAMPION 160
(2 items) 833 Weapon and Spell Critical
(3 items) 129 Weapon and Spell Damage
(4 items) 1487 Physical and Spell Penetration
(5 items) Adds 401 Weapon and Spell Damage. Increase the cost of your active abilities by 5%.
and you are also saying bright throat does not give free damage?
Bright-Throat's Boast
LEVEL 50 - CP 160
Type Overland
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) While you have a drink buff active, your Maximum Magicka is increased by 2000 and Magicka Recovery by 167.
I think you know what I mean. it’s just increases the stats, New Moon with a lot of cost. If that’s free dmg for you, then Crafty Alfiq and Hulking Draugr is free dmg as well.
I know that free is not the right word for it that’s why I wrote “free”. Sorry English is not my main language I don’t know a better description for those sets. But those are not Proc sets in the classical sense.
you see, heres the problem.
you guys claim that this is the reasoning as to why we cant have proc sets, yet you want your sets but we arent allowed our sets and the whole time you guys claim is because we are getting free damage yet your sets dont do the same thing, but in reality, they DO give you guys free damage exactly like our sets do.
and that is exactly what has brought us to todays developers decision, is because you guys claim OUR sets are BAD, but you guys sets are Good.
Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
[Quoted post removed]
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They added a flanking mechanism to Nightblades, what i like as a playstyle. Makes me able a squishy but rather agility than "cloak" centered playstyle by adding sets and items like Stuhn and Wild hunt ring. It allowed me to play around flanking, agility and off-balance which really gave the "rouge" vibe i was looking for in the class. So it was a New moon-stuhn and wild hunt build. I spent some time, money on the DLC's, eso+ for having acces more variation of sets while been looking for build
[...]
Chilly-McFreeze wrote: »So you completely acknowledge that the performance has been worse during these tests, yet keep them on? The whole point of these tests is to try to improve performance, NOT gameplay. Everyone says that gameplay would be fine if only there was no lag, and you decide to purposefully increase the lag.
Saying the lag is "likely due to a higher population in Cyrodil" is ridiculous because Cyrodil is always locked with queues anyway. Unless you've changed the max populations as yet another variable to keep track of during tests like you did with cross healing, this would make absolutely no difference.
Just like the last test where they didn't found compelling performance increase by disabling cross healing yet they kept that in game because they "like the change".
Note me down on this, cross healing is most likely why we have more lag now than before. it's been so much worth since it's back. They are just saying it doesn't affect performances like they are saying the performance is now only slightly worth when in fact the number of multicast required to get an ability off or the desync in health/position is so much worse now.
I don’t think I’ve ever been angry or disappointed in ESO since I began playing at launch but this... this is very disappointing. This takes years of sets and grinding and throws it away. I’ve never even made a forum post before today.
Performance got worse, MUCH worse on the GH campaign. I’m not sure who had their feedback listened to but guilds have canceled runs in GH because the lag was so bad healers couldn’t get a skill off. I didn’t even have lag this bad at the height of Midyear Mayhem.
It’s less fun, healers are screwed, and it makes everything monotonous. I enjoy not knowing if someone has vicious death or a great monster helm. Sure it can be frustrating to be bombed but it’s also part of the unpredictability of cyrodill. I enjoy the chaos it creates because that’s what cyrodiil is supposed to be. Not Julianos vs Crafty Alfiq with no monster helm or master weapons. What’s the point of getting these exciting sets now?
Look, I know that everyone at ZOS is working their collective butts off to deliver quality content and amazing customer support during a pandemic. And I for one am insanely appreciative.
But this decision? To remove years of sets and hard work (not to mention gold mats) from PvP for months?
I’m so disappointed… very disappointed.
MirelaUmbrella wrote: »Greetings,
We have removed a few posts as they violated the Community Rules, mainly Bashing, and would like to remind everyone to keep conversation civil. We understand that everyone has their own opinions that they want to express, but we also want the forums to be a constructive platform for ESO and its community. We appreciate your understanding.
You are welcome to review the Community Rules here.
ZOS just bashed thousands of people
StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
ZOS_GinaBruno wrote: »We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun.
StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
How is something like seducers bad? Simple answer, its not.
Again, Why is zos disabling all but 15 sets when the new CP system ALL ABOUT DIVERSTITY AND CHOICE is coming out.