relentless_turnip wrote: »relentless_turnip wrote: »Each weekend the lagg increases, I guess due to more players on the megaserver, since cyro is full the whole week.
So the man problem seems to be server capacity.
Cyrodill is on its own server and so is each of its campaigns. I think there is an argument for how efficiently it communicates with the neighbouring servers on the megaserver whilst players are in cyrodill. There is a definite difference between prime time pop lock and pop lock the rest of the time.
No the cyro campaigns are only instances on the megaserver, like any other region.
Nope, Google it👍 megaserver is the name
for the technology of linking servers together. Other games make you choose a server ESO decided to do this. It was big gaming news during its production.
Cyrodill is on its own server they stated this before on the forums.
Greasytengu wrote: »relentless_turnip wrote: »relentless_turnip wrote: »Each weekend the lagg increases, I guess due to more players on the megaserver, since cyro is full the whole week.
So the man problem seems to be server capacity.
Cyrodill is on its own server and so is each of its campaigns. I think there is an argument for how efficiently it communicates with the neighbouring servers on the megaserver whilst players are in cyrodill. There is a definite difference between prime time pop lock and pop lock the rest of the time.
No the cyro campaigns are only instances on the megaserver, like any other region.
Nope, Google it👍 megaserver is the name
for the technology of linking servers together. Other games make you choose a server ESO decided to do this. It was big gaming news during its production.
Cyrodill is on its own server they stated this before on the forums.
This makes me wonder though. Performance always seems to take a dive after the PTS goes live. Is the PTS on its own server or is it jammed into Cyrodiil's?
relentless_turnip wrote: »relentless_turnip wrote: »Each weekend the lagg increases, I guess due to more players on the megaserver, since cyro is full the whole week.
So the man problem seems to be server capacity.
Cyrodill is on its own server and so is each of its campaigns. I think there is an argument for how efficiently it communicates with the neighbouring servers on the megaserver whilst players are in cyrodill. There is a definite difference between prime time pop lock and pop lock the rest of the time.
No the cyro campaigns are only instances on the megaserver, like any other region.
Nope, Google it👍 megaserver is the name
for the technology of linking servers together. Other games make you choose a server ESO decided to do this. It was big gaming news during its production.
Cyrodill is on its own server they stated this before on the forums.
WHEN EVENT WILL OVER????????????????
Luke_Flamesword wrote: »Eh, I don't want end of this test - I enjoy so much Cyrodiil without procs so I play every day at least a hour or two. I don't even mind lag and op sorcs, it's so much more fun. I don't see almost any snipe and that was most annoying sound ever
Greasytengu wrote: »
would gladly accept cyrodiil being down for a hour everyday if it improved performance.
alterfenixeb17_ESO wrote: »Sadly 3 weeks are almost over while a lot of people seem to be actually liking idea of no proc sets in Cyro. @ZOS_BrianWheeler is it already known if we can expect this change to be kept as permanent / reintroduced soon? Or at the very least if current test will be prolonged?
I'm with the @Greasytengu on this one!!! Hey Myreeja!!
eternalshockcable wrote: »Hi, I would like to say, I'm not a fan of the test.
As far as the servers are concerned,
they're 7 years old and have been in need of an upgrade.
Do master weapons still work?
ZOS_GinaBruno wrote: »To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.