Kingsman1995 wrote: »Also like to note it's not all bad though
- New champion system is great
- Best PVP combat game in my opinion
- PVE content is very fun
- I'm almost 1000cp and i haven't experienced everything in the game it has so much great content
- This game properly has the best in-game community I've ever seen. I constantly see in my Guilds and even in normal chat zones the amount of help players give to each other. Player's including myself actively go out of their way to help people with so many things like
- Dungeons
- Dueling better players to get better at PVP
- Giving advice on many aspects of the game
- Crafting sets for people who can't yet
- Doing the classic Skyreach Catacombs xp grinds with friends/randoms
- People actually stop and help you with world bosses
- Player's showing other player's how to do something or where to find it
The list could go on and think y'all get my point. Elder Scroll Online is where friendships are built and brings out the kindness in people.
I was actually considering not to play this game after Friday's announcement about keeping the PVP changes till Q3. I even got a refund on the new chapter. But then i talked with my close Guild friends and I eventually figured out I may of been too hasty because i got annoyed at the changes. So i waited for my refund to complete and immediately bought the new chapter again.
Guy's/Gals you got to remember that if it wasn't for ZOS that created this incredible game. We wouldn't of been able to experience all the enjoyable content this game has to offer, meet new people and built the friendships we have today in the game.
So when your thinking about cancelling your subscription, refunding the new chapter or even leaving the game completely. Have a good think about it and remember everything I've typed in this comment.
The Elder Scroll Online has given us happiness and friendships for me that's worth more than money.
Cyrdemaceb17_ESO wrote: »OneKhajiitCrimeWave wrote: »I do want to ask anyone on the current PC live servers if Pelinal's Aptitude has been tested in Cyrodiil or whether that's counted as a "proc" and my hybrids are essentially back in the gutter for 6 months on writ duty.
Maybe one of the greenies can answer this? @ZOS_GinaBruno or @ZOS_BrianWheeler
Couldn't see it on the list but interested after having a blast on console on my hybrid templar earlier
Since it has a Server check, it will be most likely considered proc.
Just tested it, YES, it is considered a proc...
While I am still really happy that Cyrodiil is playable again, I agree with a lot here that too many sets are outruled. At least allow monster sets/mythics/stat based proc sets. Just ditch the damage based proc sets. And allow VD at least.
For the future I would like to see the following campaigns (I realise this probably won't happen):
CP enabled, faction unlocked, proc sets disabled (main PvP campaign, like Grey host is now)
CP disabled, faction unlocked, proc sets enabled (Guild v Guild campaign, like Ravenwatch is now)
CP ..., faction locked, proc sets ... (RP campaign)
Why the main campaigns faction unlocked?: So you can play your alts.
Why CP enabled procs disabled and CP disabled proc sets enabled?: both CP and no procs favours solo play/smallscale, so keep this for one campaign while the other campaign can be the guild v guild campaign.
Keep one campaign for faction lock, idc what other rules.
I wish! On PC/EU, Ravenwatch is a "main campaign" (regularly pop-locked, lots of organized groups). However, faction locked it is not...hands0medevil wrote: »No, "main campaigns", as you mentioned, should stay faction locked. We should stop supporting alliance hopping as it makes 3 factions war completely meaningless. Want to play with friends, choose wisely but hey, it's not permanent.
hands0medevil wrote: »While I am still really happy that Cyrodiil is playable again, I agree with a lot here that too many sets are outruled. At least allow monster sets/mythics/stat based proc sets. Just ditch the damage based proc sets. And allow VD at least.
For the future I would like to see the following campaigns (I realise this probably won't happen):
CP enabled, faction unlocked, proc sets disabled (main PvP campaign, like Grey host is now)
CP disabled, faction unlocked, proc sets enabled (Guild v Guild campaign, like Ravenwatch is now)
CP ..., faction locked, proc sets ... (RP campaign)
Why the main campaigns faction unlocked?: So you can play your alts.
Why CP enabled procs disabled and CP disabled proc sets enabled?: both CP and no procs favours solo play/smallscale, so keep this for one campaign while the other campaign can be the guild v guild campaign.
Keep one campaign for faction lock, idc what other rules.
No, "main campaigns", as you mentioned, should stay faction locked. We should stop supporting alliance hopping as it makes 3 factions war completely meaningless. Want to play with friends, choose wisely but hey, it's not permanent.
You can find fully working sets in the first post. Additionally some sets have part of their 5 or 2 piece active, like Chudan 2 piece gives you health (but no buff), Sentry gives you the weapon damage from the 5 piece. NMA does not work, however, because it is "one combined bonus", not two separate bonuses.Lady_Galadhiel wrote: »Just being curious,what sets are actually usable in Cyrodiil with the current tests going on? '
vesselwiththepestle wrote: »You can find fully working sets in the first post. Additionally some sets have part of their 5 or 2 piece active, like Chudan 2 piece gives you health (but no buff), Sentry gives you the weapon damage from the 5 piece. NMA does not work, however, because it is "one combined bonus", not two separate bonuses.Lady_Galadhiel wrote: »Just being curious,what sets are actually usable in Cyrodiil with the current tests going on? '
You can wear other sets, but only pure stat gains will work, like +1096 Magicka. +4% healing done won't work.
Most are wearing stuff like 1 Domihaus, 1 Swarm Mother, 5 Alfiq, 3 Willpower, 2 Trainee; or two monster pieces with weapon damages, 3 agility front bar, 3 endurance back bar, whatever on the body (draugr, hunding's, spriggan...). You will probably see a lot of Shacklebreaker and Azure Plasm because of their stat density and a lot of Fortified Brass because it is a strong defensive set right now (along with impregnable).
hands0medevil wrote: »While I am still really happy that Cyrodiil is playable again, I agree with a lot here that too many sets are outruled. At least allow monster sets/mythics/stat based proc sets. Just ditch the damage based proc sets. And allow VD at least.
For the future I would like to see the following campaigns (I realise this probably won't happen):
CP enabled, faction unlocked, proc sets disabled (main PvP campaign, like Grey host is now)
CP disabled, faction unlocked, proc sets enabled (Guild v Guild campaign, like Ravenwatch is now)
CP ..., faction locked, proc sets ... (RP campaign)
Why the main campaigns faction unlocked?: So you can play your alts.
Why CP enabled procs disabled and CP disabled proc sets enabled?: both CP and no procs favours solo play/smallscale, so keep this for one campaign while the other campaign can be the guild v guild campaign.
Keep one campaign for faction lock, idc what other rules.
No, "main campaigns", as you mentioned, should stay faction locked. We should stop supporting alliance hopping as it makes 3 factions war completely meaningless. Want to play with friends, choose wisely but hey, it's not permanent.
No it is ridiculous you cannot play your characters, it is not about alliance hopping at all but being able to play. 30 days is semi-permanent. But my comment was not about faction lock yes or no, it was about what campaigns might be good for the PvP community.
VirtualElizabeth wrote: »@Krulzuk I haven't looked through all of these but I suspect they have a "condition" of some kind that must exist for the effect to happen. For example,
Fasalla's Guile
(5 Items) Apply Minor Defile to all enemies within 5m,
reducing their healing received by 15% for 2 seconds.
Hope this helps!
VirtualElizabeth wrote: »@Krulzuk I haven't looked through all of these but I suspect they have a "condition" of some kind that must exist for the effect to happen. For example,
Fasalla's Guile
(5 Items) Apply Minor Defile to all enemies within 5m,
reducing their healing received by 15% for 2 seconds.
Hope this helps!