Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
How is something like seducers bad? Simple answer, its not.
Again, Why is zos disabling all but 15 sets when the new CP system ALL ABOUT DIVERSTITY AND CHOICE is coming out.
He never said Seducer was bad.
Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
How is something like seducers bad? Simple answer, its not.
Again, Why is zos disabling all but 15 sets when the new CP system ALL ABOUT DIVERSTITY AND CHOICE is coming out.
He never said Seducer was bad.
I never said they did.
Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
How is something like seducers bad? Simple answer, its not.
Again, Why is zos disabling all but 15 sets when the new CP system ALL ABOUT DIVERSTITY AND CHOICE is coming out.
He never said Seducer was bad.
I never said they did.
Then why are you single it out ?
eternalshockcable wrote: »Let's just be real. You want to fix cyrodiil for real??
The game pulls in 500 million dollars a year annually.
Time to be real and just upgrade the servers.
What I can tell you is that proc sets are not the issue.
It's 7 year old game servers that are the issue
It's players using lag switches but you won't upgrade the servers to actually be able to tell the difference.
It's not having game masters like every other mmo out.
Its focusing only on pve and putting out yearly content instead of upgrading quality of life witin cyrodiil because only a fraction of the community pvp's; because that's the new norm or mmo's keeping things on life support and not improving them.
Luke_Flamesword wrote: »Eh, I don't want end of this test - I enjoy so much Cyrodiil without procs so I play every day at least a hour or two. I don't even mind lag and op sorcs, it's so much more fun. I don't see almost any snipe and that was most annoying sound ever
Seraphayel wrote: »Cant we just disable the bad procs everyone hates and enable some. Like why is stuff like seducers disabled?
There is no bad proc sets. One proc set alone isn’t the issue, it’s using multiple proc sets at the same. One proc set enabled won’t make or break PvP, having two or three procs going off at once is the problem.
How is something like seducers bad? Simple answer, its not.
Again, Why is zos disabling all but 15 sets when the new CP system ALL ABOUT DIVERSTITY AND CHOICE is coming out.
He never said Seducer was bad.
I never said they did.
Then why are you single it out ?
Because I said to raise the number of sets allowed, and they start talking about proc sets and how having them on is bad. I said how is something like seducers bad lmfao. As if performance hasnt gotten worse since procs have been disabled anyway.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
Konviction77 wrote: »I love the no proxy, it just makes the skill of the players that more important than relying on set. Thanks
Princessrhaenyra wrote: »Konviction77 wrote: »I love the no proxy, it just makes the skill of the players that more important than relying on set. Thanks
Proxy isnt even a set. It is a skill lmao
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
He never said Seducer was bad.
MasterSpatula wrote: »This is going to make a lot of people very happy and a lot of people very upset.
I'm in the happy category, but I think a proc campaign and a no-proc campaign is a better way to do this.
MirelaUmbrella wrote: »StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
Yeah. That damn War Maiden and Seducer build. I hate seeing them on my death recap too