biminirwb17_ESO wrote: »Looks like I will have to change my Hat.
ZOS_GinaBruno wrote: »Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.
ZOS_BrianWheeler wrote: »Heyo gang!
Last year, we ran a series of tests on the Live PC megaservers in an effort to identify potential solutions for the ongoing performance issues in Cyrodiil (you can read the full details surrounding the reasons behind these tests in this forum post). Our previous rounds of testing in Cyrodiil last year concluded with some interesting data that pointed us towards various avenues to explore for both future tests and long term solutions. However, those tests did not provide a definitive “This will fix all the things” solutions. We did find that slowing down calculations on the server per combat action does indeed help with performance, but again, not to an appreciable amount where it could be a permanent solution; more tests are necessary to follow various branches of thought regarding server performance and combat calculations. As such, we will be performing at least 1 more test where we are affecting how much information is processed per combat action by limiting item set procs in Cyrodiil.
On February 15th, we will be disabling Item Set bonuses outside of pure stat gains. This means any item set which has a proc, or condition which is driven by an ability, will have that ability disabled. This includes Item Sets like Seducer, as that set reduces Magicka cost abilities by 10%. That reduction of cost is done via an ability, which has to check anytime you cast an ability if it’s cost should be reduced. Other sets, such as Hunding’s Rage, is completely unaffected by this change as it simply grants stats without requirements.
The full list of Sets which are not affected by this test are as follows:At this time, we are planning for this test to run for at least 3 weeks, and will let everyone know when we have next steps locked in.
- Amber Plasm
- Armor of the Trainee
- Beekeeper’s Gear
- Crafty Alfiq
- Draugr Hulk
- Endurance
- Fortified Brass
- Grace of the Ancients
- Hunding’s Rage
- Impregnable Armor
- Law of Julianos
- Leviathan
- Mother’s Sorrow
- Plague Doctor
- Shacklebreaker
- Spinner’s Garments
- Spriggan’s Thorns
- Willpower Agility
When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
We look forward to your feedback and seeing the effects of this test!
QuinnTheWolf wrote: »i forgot to add up to it that its bad because it may get stable but playing pvp will be overly boring
ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
ZOS_GinaBruno wrote: »Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.
The thunderous sound of thousands of wall repair kits being shoved back into Guild Banks
techyeshic wrote: »So if healing outside of groups is possible; is it kind of pointless to keep groups capped at 12?
And does this mean other sets will not work at all? Or just their conditions? Like if I ran New Moon, its just the ability cost thats the condition?
ZOS_GinaBruno wrote: »Tommy_The_Gun wrote: »Any news on double AP ?ZOS_GinaBruno wrote: »Jewelry traits will not be affected during this test.Izanagi.Xiiib16_ESO wrote: »Checking on this and will let you all know.Any chance that double AP will be active during this time to ensure that more people will participate in this test?
Not yet. The challenge is the build is already in certification, so we're discussing if/how we can enable double XP for the test. Will let you all know as soon as we can.
Terry_Arquett wrote: »I think that very soon we will fight in underwear with bare hands)
But what is all this for ..
I see only 4 sets here that are somehow suitable in pvp(((
PucMudDofuss wrote: »I get why you need to run these tests, and Cyro no doubt needs some serious attention.
QuinnTheWolf wrote: »i still hate pvp and i will forever
but even me, a pvp hater can see that this is the worst solution in the game
the test that stabilized cyrodill the best was the one with the groups being halved
i used that period to farm some ap for projects aswell as crystals
so imo the group cut test was the best
PucMudDofuss wrote: »I get why you need to run these tests, and Cyro no doubt needs some serious attention.
You'll be happy to learn that it's still laggy as hell..... especially when ball groups spamming Purge and Radiating Regen are nearby. That, coupled with the fact that ZOS is not going to get rid of one of their biggest selling points of DLCs and chapters (the latest and greatest proc sets) makes this simply a data gathering exercise, and not the long term solution to the chronic Cyrodiil performance issues.
This is just another method to buy time until Microsoft will install servers.. Its not about the sets, healing etc etc... During the events there is just less lag because of the cap on the server is increased..
Yeah, but earlier they said that patches will improve performance and they didn't, so when they say that new servers won't change anything, there is a chance that they will change everythingZOS stated on the live stream that they are getting new servers..... and that the new servers will NOT improve performance.
DUTCH_REAPER wrote: »NO MORE PROC CARRYIES! ohhhh the DK is coming out and off the shelf for this!
AyeshaBelladonna wrote: »[snip] Cyrodiil PvP is still there and still busy af. Otherwise we wouldn't have any issues with lag and faction stacks obviously. it's a flipping test to gather MORE data from an area they haven't checked yet. [snip]