relentless_turnip wrote: »Sleevez340 wrote: »None of these sets have procs, yes some have buffs. But that wasn't stated. And for instance alteration mastery and battlefield acrobat. Flat reduction. That's considered a check?
Who actually wants to run around cyrodiil with 15 different sets available in the game?
I do to be honest 😂 if it means I don't have to fight 40k hp tanks in proc sets... I am so done with this meta.
I hope it is successful and they only adapt sets that increase stats. I'm certain sets like briarheart, nma, seducer, night mothers etc... Can be adapted to be more efficient. It seems strange they need to do constant checks as Brian described seducer. Procs that do free damage or free heals can be buffed and left for overland content or potentially trials 👍
Sleevez340 wrote: »Ok well I may have not fully understood "repeat server checks" and its likely that I still don't but I'll trust that you're right.
I also fully understand the frustration and wanting the lag handled. This being the only way to test this specific thing. I really hope the performance doesn't get fixed as a result if this. And only because of some of the things you just mentioned above. If they rework cyrodiil seta to be flat bonuses its just gonna pull all kinds of build diversity out of the game. Keeping all the 85% of sets out of pvp.
All speculation obviously. But that's the vibe I get with such an idea.
@ZOS_BrianWheeler if these tests show a significant performance increase, will we see a divide into "in cyro working sets aka pvp sets" and "pve/bg" sets?
Or will the proc conditions on sets and the checks just reduced/reworked?
U should run this test again for a week after flames of ambition is released to see how big the impact will be then.
Keep those tests coming.
Would be sad kinda if it will limit creative proc conditions in the end but cyro needs good performance.
I'm actually so excited for this test. I had basically signed off on ESO as reaching a state where there was no chance it could ever improve, balance or performance wise. But this is the first thing I've seen in the past 3 years that actually gives me hope, and I'll be playing during it.
From someone with thousands of hours invested into pvp, my experience tells me that stat based gameplay is the best choice for the game moving forward. Many people look back at the days when the game revolved around stats as some of the best in it's history, and in all of the "serious" pvp communities this sentiment is pretty widely shared.
When stats determine the effectiveness of your build, you are required to actually learn the combat system, the effects of every class/ability/status effect, the potential of your different set options, etc. With this in mind, pvp not only becomes more balanced, but it becomes a skill based environment where you are rewarded for your TIME INVESTMENT instead of your SET CHOICES.
It's impossible to survive outnumbered right now because players who do not care about learning the combat system can just equip two sets that will out DPS a full damage spec with little to no effort. You get lingering proc sets on you from multiple people doing nothing but light attacking that will literally out dps ALL of your healing/warding, even when you are line of sighting these players. There is no counterplay at all to these sets. Even running the other end of broken builds by using ridiculously high health recovery sets in combination with endless mist form, something that a year ago would have been unkillable with no damage at all, you are completley unable to survive just a few people mindlessly applying procs to you.
I'm all for "play how you want", but when it comes to PVP you have to understand that while sets exist that can do the same dps with a fraction of the effort as a skilled player using stat based damage sets, people will never try to learn the combat and the game will revolve solely around sets forever.
If this test results in a significant performance increase, I truly hope zenimax will do the right thing and choose to keep it as a permanent change moving forward. You will receive a huge vocal outcry against it here on the forums, because so many players here are strictly casual and benefit HUGELY from these sets. But I guarantee you will see the return of serious pvp players who actually care about the combat aspect of pvp, and they will be ecstatic to finally enjoy a stat based pvp experience.
It is on the list:WreckfulAbandon wrote: »Is there a reason Agility is not on the list?
Although they placed it in same point as WillpowerZOS_BrianWheeler wrote: »The full list of Sets which are not affected by this test are as follows:
- Amber Plasm
- Armor of the Trainee
- Beekeeper’s Gear
- Crafty Alfiq
- Draugr Hulk
- Endurance
- Fortified Brass
- Grace of the Ancients
- Hunding’s Rage
- Impregnable Armor
- Law of Julianos
- Leviathan
- Mother’s Sorrow
- Plague Doctor
- Shacklebreaker
- Spinner’s Garments
- Spriggan’s Thorns
- Willpower Agility
@ZOS_BrianWheeler if these tests show a significant performance increase, will we see a divide into "in cyro working sets aka pvp sets" and "pve/bg" sets?
Or will the proc conditions on sets and the checks just reduced/reworked?
U should run this test again for a week after flames of ambition is released to see how big the impact will be then.
Keep those tests coming.
Would be sad kinda if it will limit creative proc conditions in the end but cyro needs good performance.
Can I have your stuff?
DTStormfox wrote: »I am still missing some items from the list of sets that are not affected, which should be included according to the criteria you set. The following sets do not have a proc or condition which is driven by an ability, and are pure stat gains:
Willow's path - Increases your Health, Magicka, and Stamina Recovery by 25% (similar to Amber Plasm set).
Pelinal's Aptitude - Your Spell and Weapon Damage both become the highest of the two values.
I don't know if the following sets fit the criteria because they also apply to other group members but they do not have a proc or condition which is driven by an ability, and are pure stat gains:
Ebon Armory - Increases your Max Health by x for you and up to 11 other group members within 28 meters of you.
The Worm's Raiment - Grants x Magicka Recovery to you and up to 11 other group members within 28 meters of you.
Hircine's Veneer - Grants x Stamina Recovery to you and up to 11 other group members within 28 meters of you.
Maybe debatable, but these sets do not have to check before-hand what type of ability is cast:
Alteration Mastery - Reduces the cost of all of your abilities by 6%.
Battle Acrobat - Reduces the cost of all of your abilities by 6%.
Not sure about these set though because I don't know if the cost increase is calculated after or before blocking, sprinting, dodging, or breaking free. If these cost increases are calculated after, they do not belong in the list but if these cost increases are calculated before, they do belong in the list:
Aetherial Ascension - Adds x Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
Footman's Fortune - Increases the amount of damage you block by x%.
I've been combing through this trying to get a grasp on it myself--I do not do a lot of gear work so I'm pretty much a noob when it comes to gear and terminology. So, looking at some of the sets that are on the list, "raw stat" is not just Ability scores (if you look up the word "stat" in the Fextralife wiki, it describes abilities) but also things that result from ability scores, like damage, crit chance, penetration, recovery, armor and crit resistance. If I google "eso stats" I get all sorts of things, from Abilities to everything in my last sentence to all of the above including riding skills and PvP kills. So I think I *might* have it narrowed down but just to check:
Are they talking about solely everything that pops up in the column immediately to the right of the visual representation of your gear on the Inventory page and between the Ability scores and Riding Skills on the Character page?
Lord_Draevan wrote: »Sorry if this has been asked before but I don't want to read through 14 pages of replies:
Just to be sure I'm clear on this, the entire set isn't disabled, only the part that isn't a pure stat gain.
For example with Valkyn Skoria, 1 piece is the pure stat gain (Spell Pen), 2 piece is the proc (meteor). Only the meteor is disabled but the Spell Pen remains active, correct?
techyeshic wrote: »On a another note, when talking about condition checks; why not clear the in combat state after a couple minutes or so of not taking damage? Seems if I hit someone (or heal someone who has) and we both walk away; I am tied to them and enter and exit combat when they do, meaning there is a constant check with potentially a mass amount of players to get each others combat state.
Funny you should mention this.... they have tried previously to fix this. They implemented a fix and it worked for a while, but then got broken again in whatever the next update was, and has been broken ever since.
Tommy_The_Gun wrote: »So what if... what if, the down-hill performance, primarily in pvp, but also in other parts of the game are a result of more players (globally) using proc sets ? I mean all of those additional checks, that server has to perform, multiplied by the amount of players in EVERY part of the game (pvp, pve, overland, trials) at the same time...
Makes sense to me, I would not be surprised if this was the case.
SshadowSscale wrote: »Anyone know if the 1 piece bonusses from monster sets will still work?
Can't say I'll be changing builds for the test. Too much work between all the characters. Some of them will simply have to be parked up, as not every class has the damage or healing on par with others and without the procs are just gonna be completely crippled, no matter how much you pump up the stats with non-affected sets.
ghost_bg_ESO wrote: »@ZOS_BillE
additional info:
as much as my character wears some set (or two) that create visual effect i have some freezing at first shot. the moment i remove piece of gear to destroy the set and effect there is no freezing when i'm shooting, but didn't played long enough if i will ctd again...
but this doesn't explain way i also got ctd when deconstructing jewelry (or partially doesn't explain: vivec is always full with people).
something else i'm seeing after last patch is change of lightning: i don't expect to see sunlight patterns in cave for example.
with other character i didn't had any ctd but had couple of disconnects, but only eso lost connection to internet/servers.
it is just observation from when i played, didn't put effort to track how my pc works with msi afterburner or some other software.
as i said probably had to post it at bug reports, but at-least it receives some attention
ghost_bg_ESO wrote: »armor effects/animations (5th piece) still make small freezing - way smaller after clean install (atleast for me). as i play mostly solo and in dungeons i still have moments where game hangs close to ctd and i don't want to imagine how will be stability in groups; blocking/bashing is so much desinced that it is pointless to use.