marius_buys wrote: »SHORT SUMMARY of NEW PVP TEST (15 Feb - 8 March)
Edited to enable clear-speak.
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Plague Doctor
Spinner’s Garments
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ZOS_GinaBruno wrote: »Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.
please let us have Gold instead of AP.
we need atleast 2 million Gold to buy / farm / Gold out new sets.
including Jewelry.
and no, thats not a joke.
Golding out entire new sets like this costs alot of Gold.
please help us.
YES! Please, pretty pretty pretty PLEASE!Tommy_The_Gun wrote: »So... Stamina Amber Plasm next update ?
OMG the whining button mashers have finally convinced ZOS to eliminate proc sets as if that has anything to do with bad performance at all. This is one of the stupidest things I've seen in a long time. I think we have seen from that last several events that adding more servers and having more instances to enter eliminates most of the lag.
Hopefully this will never be implemented in BGs. Instead of constantly nerfing stuff in a ridiculous effort to make everything 'balanced' across trials, dungeons, BGs, cyro etc, they should just create separate ways to play. For instance, if too many people are using 'Dead Water' in Trial don't nerf it into oblivion, just make it not useable in trials.
And why cant they have separate BGs for deathmatch only, BGs/cyro for no proc sets, or with any sets, just allow different options/instances so people can play the way they want with other who want to play that way.
Tbh. This is one of my wishes. To see new Chapter with only stat-buffing sets, with no proc / condition checking sets. There is so much they can do. I think that even a kiss-curse effect can be added this way (- flat value to one stat and + one value (but stronger) to other stat.vesselwiththepestle wrote: »YES! Please, pretty pretty pretty PLEASE!Tommy_The_Gun wrote: »So... Stamina Amber Plasm next update ?
OMG the whining button mashers have finally convinced ZOS to eliminate proc sets as if that has anything to do with bad performance at all. This is one of the stupidest things I've seen in a long time. I think we have seen from that last several events that adding more servers and having more instances to enter eliminates most of the lag.
Hopefully this will never be implemented in BGs. Instead of constantly nerfing stuff in a ridiculous effort to make everything 'balanced' across trials, dungeons, BGs, cyro etc, they should just create separate ways to play. For instance, if too many people are using 'Dead Water' in Trial don't nerf it into oblivion, just make it not useable in trials.
And why cant they have separate BGs for deathmatch only, BGs/cyro for no proc sets, or with any sets, just allow different options/instances so people can play the way they want with other who want to play that way.
Ok, so.. i guess you are someone who likes procs? so I'm going to try and explain this from the view of someone who has played PVP since before one tamriel.
back in the day, you actually had to be good at the game and know how to counter other players and be able to kill quick... WITHOUT PROCS! there is NO COUNTER to procs and several people chasing you from 1 end of the map to the other, to just light attack you once and apply 60k worth of damage just because they went scrying for a bit and got malacath! Then paired it with sets that only with malacath become broken.
so then, imagine 150 people running around light attacking applying 60k worth of damage with 3 proc sets. doesn't sound like a lot right? but that's 450 minimum more calculations an already outdated server has to calculate...
for 3 weeks people are going to have to play without having the crutch of procs and malacath! i guess you can call it a nostalgic period for old vets who still play. if it minimises lag then great, if not, PVP is about to be the most fun its been since the introduction of malacath
Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
trustcotraptb14_ESO wrote: »Are we allowed to use Mythic items?
Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Can you confirm the reason behind disabling Malacath for this test? I would have thought that a item that stops any/all crit calculations would be a massive boon for server performance? Seems backwards to me.
@ZOS_GinaBruno Would you please check if for 5-set pieces that have a flat value AND a proc, will the flat value portion (like the pen on VD, or regen on jailbreaker) be active with the proc disabled, or will the whole 5-set bonus (including the flat value) be disabled?
Thanks!
@ZOS_GinaBruno Would you please check if for 5-set pieces that have a flat value AND a proc, will the flat value portion (like the pen on VD, or regen on jailbreaker) be active with the proc disabled, or will the whole 5-set bonus (including the flat value) be disabled?
Thanks!
The whole 5th bonus including the flat value will be disabled (page 6)
Salvas_Aren wrote: »
ZOS_GinaBruno wrote: »Update: We will be activating double AP during this upcoming test. To be clear, the only actions/activities that will result in double AP are capturing and defending Keeps, resources, and outposts, and killing/healing other player characters.