BigBearPaw wrote: »10 pm and PC-eu Grayhost is unplayable just like before the test.. Maybe it's time to assume servers ARE the MAIN problem?
or it could be animation canceling that causing it.
its worth looking into.
and yes i am being serious about that, not joking, it very well could be the cause.
NotTaylorSwift wrote: »How am I reading people saying performance is ok 😂 it is absolutely awful. Even worse than before the test. It is unplayable starting at prime time and stays that way for hours. Still awful lag at midnight lol.
Nordic__Knights wrote: »BigBearPaw wrote: »10 pm and PC-eu Grayhost is unplayable just like before the test.. Maybe it's time to assume servers ARE the MAIN problem?
or it could be animation canceling that causing it.
its worth looking into.
AC is an big factor but no one well say it because then they have to fix the longest running bug in the game that became skill lol
well said.
thank you for the honesty.
it has been my belief all along that it is the servers and also the animation canceling that causes lagg.
(or maybe the 2 combined)
but that does not mean im right, is just my theory, and i could very well be wrong.
it would have to be tested and examined to tell if true or not.
Do we really need to run this test for three weeks? That seems very excessive considering that the performance has not changed at all. People are still disconnecting (and in some cases this has increased to people who rarely disconnected before). We even have an early indicator that ball groups are near ... the lag picks up more than ever and half your group disconnects.
The only thing that I can observe as having improved is that we are not in combat forever once combat ceases.
I don't think we need three weeks of more beta testing on a live server to offer you the data you said you were looking for. Unless you're looking for something else you haven't shared with us?
Do we really need to run this test for three weeks? That seems very excessive considering that the performance has not changed at all. People are still disconnecting (and in some cases this has increased to people who rarely disconnected before). We even have an early indicator that ball groups are near ... the lag picks up more than ever and half your group disconnects.
techyeshic wrote: »Ability lag is way up for me, but I've noticed less rubber banding and desync.
BrightflameMDV wrote: »Is this test currently affecting the Imperial Sewers area?
Nordic__Knights wrote: »BigBearPaw wrote: »10 pm and PC-eu Grayhost is unplayable just like before the test.. Maybe it's time to assume servers ARE the MAIN problem?
or it could be animation canceling that causing it.
its worth looking into.
AC is an big factor but no one well say it because then they have to fix the longest running bug in the game that became skill lol
well said.
thank you for the honesty.
it has been my belief all along that it is the servers and also the animation canceling that causes lagg.
(or maybe the 2 combined)
but that does not mean im right, is just my theory, and i could very well be wrong.
it would have to be tested and examined to tell if true or not.
Yet severe lags only occur when ball groups are around and thus less animation canceling going on.
ZOS_BrianWheeler wrote: »Heyo gang!
The full list of Sets which are not affected by this test are as follows:
- Amber Plasm
- Armor of the Trainee
- Beekeeper’s Gear
- Crafty Alfiq
- Draugr Hulk
- Endurance
- Fortified Brass
- Grace of the Ancients
- Hunding’s Rage
- Impregnable Armor
- Law of Julianos
- Leviathan
- Mother’s Sorrow
- Plague Doctor
- Shacklebreaker
- Spinner’s Garments
- Spriggan’s Thorns
- Willpower Agility
vesselwiththepestle wrote: »Just a question, could we get a temporary class change token, so we all can play as Sorc during this test and switch back later, when we get proc sets back to mitigate the weaknesses of our classes? Thank you.
Alternatively I'd take a reversion of the changes to the DK Wings ability to let them reflect projectiles again. Also if Leap actually has a minimum reach it should say so in the tooltip.
vesselwiththepestle wrote: »Just a question, could we get a temporary class change token, so we all can play as Sorc during this test and switch back later, when we get proc sets back to mitigate the weaknesses of our classes? Thank you.
Alternatively I'd take a reversion of the changes to the DK Wings ability to let them reflect projectiles again. Also if Leap actually has a minimum reach it should say so in the tooltip.
One thing I've noticed during this test is that people who build tanky are even harder to kill without the added pressure of procs.
Spent 15 mins outside Roe last night on my werewolf, fighting a warden from one faction and a DK from another.... along with various other players who came and went during that time. Nobody could kill anybody else, and after a while we all ended up just standing around looking at each other, dancing, laughing and whatnot. It was fun....... but a huge waste of time. Honestly, it's not even worth the double AP if you can't kill half as many players as usual.
It's true: the weak have gotten weaker, and the strong have gotten stronger. Raising the ceiling and lowering the floor at the same time doesn't seem like a good strategy for PvP health.