Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I mean, MMO's historically offer test servers for players to voluntarily participate in. Eso does this as well. The problem with the performance issue is that potential fixes require a "live server" volume of players to actually get accurate test results for. Thus, their only choice is to perform these tests on the live servers.
I wouldn't call it a "genius" ploy by some shady development studio preying on unaware customers. In fact, "genius" is the last word I'd use to describe the developers at ZOS. It is legitimately their only option at this point.
A lot of people don't know this, but the combat system for ESO wasn't created by the current developers at ZOS - it was created by a different development studio under contract prior to the release of the game, at which point ZOS took over all future development and maintenance. It has become very apparent over the past 3 or 4 years that the developers at ZOS are wayyyy out of their depth with this code, because the issues have gotten progressively worse every patch, and the two patches that were touted as the "performance" patches for OVER A YEAR actually made performance the worst it has been in history.
I applaud the fact that they're actually trying something as major as this. Not only is it a massive shakeup to the balance, but it would require a HUGE amount of set reworking on their end if they want to implement it permanently next patch. This is the first genuine display of an interest in fixing PVP performance I have seen from them in 3 years, and I'm eager to see what the outcome is.
Soul_Demon wrote: »Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I mean, MMO's historically offer test servers for players to voluntarily participate in. Eso does this as well. The problem with the performance issue is that potential fixes require a "live server" volume of players to actually get accurate test results for. Thus, their only choice is to perform these tests on the live servers.
I wouldn't call it a "genius" ploy by some shady development studio preying on unaware customers. In fact, "genius" is the last word I'd use to describe the developers at ZOS. It is legitimately their only option at this point.
A lot of people don't know this, but the combat system for ESO wasn't created by the current developers at ZOS - it was created by a different development studio under contract prior to the release of the game, at which point ZOS took over all future development and maintenance. It has become very apparent over the past 3 or 4 years that the developers at ZOS are wayyyy out of their depth with this code, because the issues have gotten progressively worse every patch, and the two patches that were touted as the "performance" patches for OVER A YEAR actually made performance the worst it has been in history.
I applaud the fact that they're actually trying something as major as this. Not only is it a massive shakeup to the balance, but it would require a HUGE amount of set reworking on their end if they want to implement it permanently next patch. This is the first genuine display of an interest in fixing PVP performance I have seen from them in 3 years, and I'm eager to see what the outcome is.
I am well aware of who did the code, staff changouts and was here beta testing it all the way to the current product they have now. You may not know historically the work players did on the PTS went for years being ignored as more and more bugs they found over there on their own time were still ported over to the main server with patch after patch. Testing was exhaustive and write-ups were nearly identical to what you would see at any meeting, detailed and concise. But they went ignored. Outright.
They are now doing testing on live as years of ignoring that product and work led to loss of confidence of the players who were doing much of it for them for free......So, of course you may theorize on the games current state and are perfectly entitled to your opinion on how and why we ended up here---and I appreciate the rundown in case I was unaware- but we fundamentally disagree at how they ended up doing testing on the live servers.
In my mind they did not learn from the lack of respect given to the players on PTS over those years and this is simply them doing more of the same to those who are still left. I think its terrible miscalculation on their part as to how long people will pay for a product that doesn't function well and continue to also pay them for research and development of that product---for free. Its forced beta testing in a 7 year old game.
Soul_Demon wrote: »Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I mean, MMO's historically offer test servers for players to voluntarily participate in. Eso does this as well. The problem with the performance issue is that potential fixes require a "live server" volume of players to actually get accurate test results for. Thus, their only choice is to perform these tests on the live servers.
I wouldn't call it a "genius" ploy by some shady development studio preying on unaware customers. In fact, "genius" is the last word I'd use to describe the developers at ZOS. It is legitimately their only option at this point.
A lot of people don't know this, but the combat system for ESO wasn't created by the current developers at ZOS - it was created by a different development studio under contract prior to the release of the game, at which point ZOS took over all future development and maintenance. It has become very apparent over the past 3 or 4 years that the developers at ZOS are wayyyy out of their depth with this code, because the issues have gotten progressively worse every patch, and the two patches that were touted as the "performance" patches for OVER A YEAR actually made performance the worst it has been in history.
I applaud the fact that they're actually trying something as major as this. Not only is it a massive shakeup to the balance, but it would require a HUGE amount of set reworking on their end if they want to implement it permanently next patch. This is the first genuine display of an interest in fixing PVP performance I have seen from them in 3 years, and I'm eager to see what the outcome is.
I am well aware of who did the code, staff changouts and was here beta testing it all the way to the current product they have now. You may not know historically the work players did on the PTS went for years being ignored as more and more bugs they found over there on their own time were still ported over to the main server with patch after patch. Testing was exhaustive and write-ups were nearly identical to what you would see at any meeting, detailed and concise. But they went ignored. Outright.
They are now doing testing on live as years of ignoring that product and work led to loss of confidence of the players who were doing much of it for them for free......So, of course you may theorize on the games current state and are perfectly entitled to your opinion on how and why we ended up here---and I appreciate the rundown in case I was unaware- but we fundamentally disagree at how they ended up doing testing on the live servers.
In my mind they did not learn from the lack of respect given to the players on PTS over those years and this is simply them doing more of the same to those who are still left. I think its terrible miscalculation on their part as to how long people will pay for a product that doesn't function well and continue to also pay them for research and development of that product---for free. Its forced beta testing in a 7 year old game.
We actually agree on almost everything you just mentioned. I'm not one to white knight or defend ZOS in any regard, ever. I've been apart of pts's, had my feedback ignored, had bugs that I did detailed write ups on go live, etc. I stopped playing the game entirely months back after it became clear they could not improve the performance with the attempts they had planned.
The thing that seems to be misunderstood is that their business model of ignoring pvp and focusing on cosmetics and DLCS is sustainable, because the vast majority of players arent affected by the terrible performance in cyrodiil and the numerous combat bugs. They could get away with doing that for the next three years until the game hits the decade mark, from what we've seen so far. The fact that they're doing this test, which is fundamentally going to *** off the casual players they've spent years pandering to, is the first sign to me that they're making an effort to improve pvp.
I'm ready to have my hopes crushed, as has been the norm every patch for years. But I'm still looking forward to this test, and I'm not faulting them for doing it on the live server.
WrathOfInnos wrote: »Will Talfyg’s work? It gives a flat value of stats, and the Fire weakness isn’t something that’s checked when you cast abilities (I would hope).
Also can we be sure that none of these sets will end up broken in PVE during this test? That is certainly a long list of disabled sets if something goes wrong with the PVE/PVP separation.
Sandman929 wrote: »@ZOS_BrianWheeler
@ZOS_GinaBruno
we have to now make and/or farm entire new sets, and gold them out, that will cost around 1 million gold to do that, just for a 3 week test. PLEASE return that 1 Million Gold to us for this test.
I don't think you have to gold them out, but some of the best remaining sets are crafted and even purple jewelry isn't cheap
that is just not true at all.
just about everyone is going to max out and Gold all their new jewelry and armor sets for pvp.
you specificly and at most 5 people "wont" Gold out thier jewelry and weapons and armors but the rest of us will and i am asking we get compensation for that which could go over 2 Million Gold
that is just not true at all.
Nobody will spend 2 million gold for 2-3 weeks of testing.
Of course golding out weapons is the bare minimum, but most people still have all of these sets in gold quality since they once were quite good.
Sandman929 wrote: »@ZOS_BrianWheeler
@ZOS_GinaBruno
we have to now make and/or farm entire new sets, and gold them out, that will cost around 1 million gold to do that, just for a 3 week test. PLEASE return that 1 Million Gold to us for this test.
I don't think you have to gold them out, but some of the best remaining sets are crafted and even purple jewelry isn't cheap
that is just not true at all.
just about everyone is going to max out and Gold all their new jewelry and armor sets for pvp.
you specificly and at most 5 people "wont" Gold out thier jewelry and weapons and armors but the rest of us will and i am asking we get compensation for that which could go over 2 Million Gold
that is just not true at all.
Nobody will spend 2 million gold for 2-3 weeks of testing.
Of course golding out weapons is the bare minimum, but most people still have all of these sets in gold quality since they once were quite good.
What the hell else am I going to do with my gold?
@ZOS_GinaBruno Would you please check if for 5-set pieces that have a flat value AND a proc, will the flat value portion (like the pen on VD, or regen on jailbreaker) be active with the proc disabled, or will the whole 5-set bonus (including the flat value) be disabled?
Thanks!
The whole 5th bonus including the flat value will be disabled (page 6)
Soul_Demon wrote: »Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I mean, MMO's historically offer test servers for players to voluntarily participate in. Eso does this as well. The problem with the performance issue is that potential fixes require a "live server" volume of players to actually get accurate test results for. Thus, their only choice is to perform these tests on the live servers.
I wouldn't call it a "genius" ploy by some shady development studio preying on unaware customers. In fact, "genius" is the last word I'd use to describe the developers at ZOS. It is legitimately their only option at this point.
A lot of people don't know this, but the combat system for ESO wasn't created by the current developers at ZOS - it was created by a different development studio under contract prior to the release of the game, at which point ZOS took over all future development and maintenance. It has become very apparent over the past 3 or 4 years that the developers at ZOS are wayyyy out of their depth with this code, because the issues have gotten progressively worse every patch, and the two patches that were touted as the "performance" patches for OVER A YEAR actually made performance the worst it has been in history.
I applaud the fact that they're actually trying something as major as this. Not only is it a massive shakeup to the balance, but it would require a HUGE amount of set reworking on their end if they want to implement it permanently next patch. This is the first genuine display of an interest in fixing PVP performance I have seen from them in 3 years, and I'm eager to see what the outcome is.
I am well aware of who did the code, staff changouts and was here beta testing it all the way to the current product they have now. You may not know historically the work players did on the PTS went for years being ignored as more and more bugs they found over there on their own time were still ported over to the main server with patch after patch. Testing was exhaustive and write-ups were nearly identical to what you would see at any meeting, detailed and concise. But they went ignored. Outright.
They are now doing testing on live as years of ignoring that product and work led to loss of confidence of the players who were doing much of it for them for free......So, of course you may theorize on the games current state and are perfectly entitled to your opinion on how and why we ended up here---and I appreciate the rundown in case I was unaware- but we fundamentally disagree at how they ended up doing testing on the live servers.
In my mind they did not learn from the lack of respect given to the players on PTS over those years and this is simply them doing more of the same to those who are still left. I think its terrible miscalculation on their part as to how long people will pay for a product that doesn't function well and continue to also pay them for research and development of that product---for free. Its forced beta testing in a 7 year old game.
Sandman929 wrote: »@ZOS_BrianWheeler
@ZOS_GinaBruno
we have to now make and/or farm entire new sets, and gold them out, that will cost around 1 million gold to do that, just for a 3 week test. PLEASE return that 1 Million Gold to us for this test.
I don't think you have to gold them out, but some of the best remaining sets are crafted and even purple jewelry isn't cheap
that is just not true at all.
just about everyone is going to max out and Gold all their new jewelry and armor sets for pvp.
you specificly and at most 5 people "wont" Gold out thier jewelry and weapons and armors but the rest of us will and i am asking we get compensation for that which could go over 2 Million Gold
that is just not true at all.
Nobody will spend 2 million gold for 2-3 weeks of testing.
Of course golding out weapons is the bare minimum, but most people still have all of these sets in gold quality since they once were quite good.
What the hell else am I going to do with my gold?
I still feel like population will be low for this test, even with double AP. I know some players will have these sets stowed away in a coffer but I think most will not. Not to mention the prices on these sets are already going up at a quick rate, the amount of transmutes you'll have to spend even if you have the sets collected and the amount of time you'll have to spend farming dungeons only to rely on rng.
Looks like IC will be a busy place again.
I'm actually so excited for this test. I had basically signed off on ESO as reaching a state where there was no chance it could ever improve, balance or performance wise. But this is the first thing I've seen in the past 3 years that actually gives me hope, and I'll be playing during it.
From someone with thousands of hours invested into pvp, my experience tells me that stat based gameplay is the best choice for the game moving forward. Many people look back at the days when the game revolved around stats as some of the best in it's history, and in all of the "serious" pvp communities this sentiment is pretty widely shared.
When stats determine the effectiveness of your build, you are required to actually learn the combat system, the effects of every class/ability/status effect, the potential of your different set options, etc. With this in mind, pvp not only becomes more balanced, but it becomes a skill based environment where you are rewarded for your TIME INVESTMENT instead of your SET CHOICES.
It's impossible to survive outnumbered right now because players who do not care about learning the combat system can just equip two sets that will out DPS a full damage spec with little to no effort. You get lingering proc sets on you from multiple people doing nothing but light attacking that will literally out dps ALL of your healing/warding, even when you are line of sighting these players. There is no counterplay at all to these sets. Even running the other end of broken builds by using ridiculously high health recovery sets in combination with endless mist form, something that a year ago would have been unkillable with no damage at all, you are completley unable to survive just a few people mindlessly applying procs to you.
I'm all for "play how you want", but when it comes to PVP you have to understand that while sets exist that can do the same dps with a fraction of the effort as a skilled player using stat based damage sets, people will never try to learn the combat and the game will revolve solely around sets forever.
If this test results in a significant performance increase, I truly hope zenimax will do the right thing and choose to keep it as a permanent change moving forward. You will receive a huge vocal outcry against it here on the forums, because so many players here are strictly casual and benefit HUGELY from these sets. But I guarantee you will see the return of serious pvp players who actually care about the combat aspect of pvp, and they will be ecstatic to finally enjoy a stat based pvp experience.
Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I believe that this is the right test to perform, but also think one week is a little too short of notice.
My suggestion would be if you're going to stick with starting the test on the 15th to put all listed non-craftable jewelry sets on the golden vendor for this weekends sale. After all, these tests are being performed solely by those who invest most if not all of their time in pvp. It makes more sense to allow them to purchase these sets with the AP they already have rather than be forced to farm it in PVE. I mean, I have no problem farming the sets I'll use so I can go either way. I think your player base would greatly appreciate it though.
I believe that this is the right test to perform, but also think one week is a little too short of notice.
My suggestion would be if you're going to stick with starting the test on the 15th to put all listed non-craftable jewelry sets on the golden vendor for this weekends sale. After all, these tests are being performed solely by those who invest most if not all of their time in pvp. It makes more sense to allow them to purchase these sets with the AP they already have rather than be forced to farm it in PVE. I mean, I have no problem farming the sets I'll use so I can go either way. I think your player base would greatly appreciate it though.
You can buy the boxes for zone sets with AP at the alliance bases.
Soul_Demon wrote: »Soul_Demon wrote: »Just FYI, I'll be cancelling my subscription from here on out. I really don't like paying for a game that is beta testing on a live server. Happy to test on the PTS, but I'm having a hard time being okay with this given the fact that even the healers have lost every healing set available to them.
Why 3 weeks? You can find out in one week or less what you need to know. Three weeks is just overkill.
Did you know that wearing sets which increase your max magicka, spell damage, and spell critical also increase the effectiveness of your heals?
Its a rather valid point he makes---Speaking from a purely business perspective its pure genius to convince a group of 'customers' to pay you to do research and development of a product they already sold you. Its truly amazing to me as I look at how they have functioned over the years that right now they basically have each player complaining not about them, but about each other playing in groups----that they designed the game for- and blaming each other rather than them for the problems.
Then they go on to take your money for forced 'research and development' of the product that isnt working properly you already paid for. Its genius and should be used as model for all professional business to emulate. Pure unadulterated profits with the paying customer paying for bad products and also funding the improvement of said product to be functional and doing so without being paid for their testing time
Its beautiful really, and speaks to how slow people are today.
I mean, MMO's historically offer test servers for players to voluntarily participate in. Eso does this as well. The problem with the performance issue is that potential fixes require a "live server" volume of players to actually get accurate test results for. Thus, their only choice is to perform these tests on the live servers.
I wouldn't call it a "genius" ploy by some shady development studio preying on unaware customers. In fact, "genius" is the last word I'd use to describe the developers at ZOS. It is legitimately their only option at this point.
A lot of people don't know this, but the combat system for ESO wasn't created by the current developers at ZOS - it was created by a different development studio under contract prior to the release of the game, at which point ZOS took over all future development and maintenance. It has become very apparent over the past 3 or 4 years that the developers at ZOS are wayyyy out of their depth with this code, because the issues have gotten progressively worse every patch, and the two patches that were touted as the "performance" patches for OVER A YEAR actually made performance the worst it has been in history.
I applaud the fact that they're actually trying something as major as this. Not only is it a massive shakeup to the balance, but it would require a HUGE amount of set reworking on their end if they want to implement it permanently next patch. This is the first genuine display of an interest in fixing PVP performance I have seen from them in 3 years, and I'm eager to see what the outcome is.
I am well aware of who did the code, staff changouts and was here beta testing it all the way to the current product they have now. You may not know historically the work players did on the PTS went for years being ignored as more and more bugs they found over there on their own time were still ported over to the main server with patch after patch. Testing was exhaustive and write-ups were nearly identical to what you would see at any meeting, detailed and concise. But they went ignored. Outright.
They are now doing testing on live as years of ignoring that product and work led to loss of confidence of the players who were doing much of it for them for free......So, of course you may theorize on the games current state and are perfectly entitled to your opinion on how and why we ended up here---and I appreciate the rundown in case I was unaware- but we fundamentally disagree at how they ended up doing testing on the live servers.
In my mind they did not learn from the lack of respect given to the players on PTS over those years and this is simply them doing more of the same to those who are still left. I think its terrible miscalculation on their part as to how long people will pay for a product that doesn't function well and continue to also pay them for research and development of that product---for free. Its forced beta testing in a 7 year old game.
Um, they are also human and this is a massive and impressive game with more moving parts than any single person can keep track off.
I’ve also been here since early beta (Sept 2013, I think the 5th?) and was a Psijic Order closed Beta tester. I even felt some of the frustrations you’re expressing about bugs reported making it into the game or feedback (seemingly) ignored (tho sometimes it came back later). But this game has kept me playing fairly regularly for years, and you too apparently, because it’s awesome.
And this is perhaps the best it’s been overall in terms of balance, content, and variety of ways to play and enjoy yourself.
This test seems like a reasonable way to gain more data about a problem that’s been plaguing the live servers. They’re trying to fix it. So give them a break.
Sleevez340 wrote: »None of these sets have procs, yes some have buffs. But that wasn't stated. And for instance alteration mastery and battlefield acrobat. Flat reduction. That's considered a check?
Who actually wants to run around cyrodiil with 15 different sets available in the game?
Sleevez340 wrote: »None of these sets have procs, yes some have buffs. But that wasn't stated. And for instance alteration mastery and battlefield acrobat. Flat reduction. That's considered a check?
Who actually wants to run around cyrodiil with 15 different sets available in the game?
Sleevez340 wrote: »None of these sets have procs, yes some have buffs. But that wasn't stated. And for instance alteration mastery and battlefield acrobat. Flat reduction. That's considered a check?
Who actually wants to run around cyrodiil with 15 different sets available in the game?