Harder Main Story Bosses

  • Linaleah
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    Olauron wrote: »
    Regarding rewards:
    You see, increasing rewards with increased difficulty is already a game design error. Increased rewards work against increased difficulty. When you really want to increase the difficulty, you don't just make a random decision to increase damage of enemies and decrease damage of character. You look at the reason why normal difficulty is too easy and make changes according to this reason. Such changes include, but not limited to:
    - decreasing gameplay rewards to slow character wealth progression;
    - decreasing experience earned to slow character power progression;
    - putting a cap on allowed gear (for example, only green and lower quality gear is possible to be used);
    - adding disadvantages to set items (every tier of the set has not only advantages, but also disadvantages, and the more items from the set you have, the more disadvantages you get);
    - slowing ultimate points generation from all sources;
    - increasing global cooldown from 1 second to 2 and more (the bigger cooldown for harder difficulties);
    - increasing dot (and hot) tic time 2 times or more (the bigger time between tic for harder difficulties without increasing the overall time of dot or hot);
    - etc.

    Now, master chests are exceptionally not good idea, as master chests have an increased chance to get paintings. Do you know the price of paintings? Do you want to increase the wealth of self-proclaimed veterans that much? Do you want to still call this difficulty optional, when player has a choice to either buy a painting from the crown store, or from those self-proclaimed veterans for astronomical prices, or to farm in "optional" veteran mode?

    Regarding story:
    Presentation of the story in not that important. If someone can't enjoy the story, because he is too powerful, he simply can't enjoy the story and needs artificial difficulty (do you really believe that some vampire has a chance against the defeater of Molag Bal?).

    Sorry, no matter how big letters you use, when there are different rewards for different difficulties, nothing is truly optional. And this means change.

    paintings barely sell above their vendor price nowadays at least the base zone ones, they USED to be expensive, but they have been dirt cheap for years now.

    I'm starting to think that you are arguing against it because YOU cannot just decide "you know what, i don't want to do it so I'm not going to" and you coach it in "it doesn't make a difference" (even though it patently does, just because it doesn't to you, doesn't mean it doesn't to someone else), its unfair. and whatever else.

    honestly, I'm starting to understand why advanced players (not veteran - veteran players come in all skill levels, heck I've been here since beta and I'm not even remotely skilled enough to do vet content) are so frustrated with us casuals.

    you do not want to give an inch, you do NOT want any sort of compromise. you feel bitter that there is content not directly aimed at you, and so like a dog in a manger - you do not want to give up ANYTHING, even if it doesn't truly affect you, you just claim that it WILL affect you because reasons, and deny deny deny.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • eovogtb16_ESO
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    I haven't touched a quest since One Tamriel, other than just to get skill points I need. The content is too trivial the stories don't feel important when as OP said everything dies in a couple shots even if you're naked and have no CP. One of the main issues my group has with quests is that they are too easy.
  • Olauron
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    Linaleah wrote: »

    paintings barely sell above their vendor price nowadays at least the base zone ones, they USED to be expensive, but they have been dirt cheap for years now.

    I'm starting to think that you are arguing against it because YOU cannot just decide "you know what, i don't want to do it so I'm not going to" and you coach it in "it doesn't make a difference" (even though it patently does, just because it doesn't to you, doesn't mean it doesn't to someone else), its unfair. and whatever else.

    honestly, I'm starting to understand why advanced players (not veteran - veteran players come in all skill levels, heck I've been here since beta and I'm not even remotely skilled enough to do vet content) are so frustrated with us casuals.

    you do not want to give an inch, you do NOT want any sort of compromise. you feel bitter that there is content not directly aimed at you, and so like a dog in a manger - you do not want to give up ANYTHING, even if it doesn't truly affect you, you just claim that it WILL affect you because reasons, and deny deny deny.

    I am talking about Chapter paintings mostly. No idea how good things are with base game paintings, as I have a lot in a stash and don't need to look for them at guild vendors.

    There are things in this game that I have decided that I am not going to do them because I don't want. That doesn't mean they are optional, that doesn't mean that they are not forced.

    There already is compromise. I am already paying for trials I don't want and don't need. I am already paying for arenas I don't want and don't need. I am not going to applaud for the ability to pay for more things I don't want and don't need.
    The Three Storm Sharks, episode 8 released on january the 8th.
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  • SilverBride
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    The storyline quests are not supposed to be hard. They are meant to be at a level that all players can complete.

    If you want to fight end game vet level bosses go run vet dungeons and trials.

    If you are going to ask that the last thing the general player population has left for everyone now be customized so you can farm it for vet level loot, cosmetic or otherwise, you are going to get pushback.

    Also, if this were really about the story you wouldn't suggest it be repeatable. Killing the antagonist more than once wouldn't make sense in the story, and would completely ruin the immersion. This is 100% about wanting a way to solo farm a vet boss.
    Edited by SilverBride on November 25, 2020 5:04PM
    PCNA
  • Linaleah
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    /looks at my multiple saves of multiple characters in single player rpg's. looks at my shelf of favorite books that I reread at least yearly. looks at my multiple characters, many of the same class in SWTOR - THE game whose practically only selling point is its story..

    yeah, its definitely about farming not about being able to relieve the story at all.

    (meanwhile, I'll keep on asking for dungeons to ALSO have a solo mode, not the "git good and solo group dungeon" mode, actual dedicated solo mode ala swtor... which btw are also repeatable in that game.) because as much content as possible should be enjoyable to as many people as possible. but what do I know, right? when we ask for this again, and you see the pushback from advanced players? remember? you have only yourself and your stubborn denial for any sort of compromise - to blame.
    Edited by Linaleah on November 25, 2020 5:38PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • SilverBride
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    Linaleah wrote: »
    /looks at my multiple saves of multiple characters in single player rpg's. looks at my shelf of favorite books that I reread at least yearly. looks at my multiple characters, many of the same class in SWTOR - THE game whose practically only selling point is its story..

    yeah, its definitely about farming not about being able to relieve the story at all.

    If you want to re-live the story you roll an alt.

    If you are really concerned that immersion is being ruined because you don't think the antagonist was hard enough you don't suggest turning it into a repeatable boss for vet loot. Once he's gone, he's gone and that chapter of the story is complete. The story doesn't include him to coming back to life, which would completely break the immersion.

    And this isn't a single player game where you can do whatever you want. There are other players being affected in this game.
    Edited by SilverBride on November 25, 2020 5:56PM
    PCNA
  • Linaleah
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    If you want to re-live the story you roll an alt.

    If you are really concerned that immersion is being ruined because you don't think the antagonist was hard enough you don't suggest turning it into a repeatable boss for vet loot. Once he's gone, he's gone and that chapter of the story is complete.

    And this isn't a single player game where you can do whatever you want. There are other players being affected in this game.

    or i play a new game plus, because I like to relieve the story with the same character. how are other players affected by another player relieving the story? I'm not affected in swtor, when some other players play master mode of story chapters over and over, whereas I only replay specific chapters that i especially enjoyed on story mode only.

    lets take ESO dungeons though. people not interested in a story... print through the first time as well. people interested in a story and environments? enjoy it each and every single time. why is it ok to repeat on alts, but not on the same character anyways?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • SilverBride
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    Linaleah wrote: »
    or i play a new game plus, because I like to relieve the story with the same character.

    Playing a new game is a reasonable option. Re-living the story with the same character in this game isn't. That isn't how this game is set up to be played. Plus that would completely ruin the immersion, which is what the OP is claiming his issue is.

    Linaleah wrote: »
    how are other players affected by another player relieving the story? I'm not affected in swtor, when some other players play master mode of story chapters over and over, whereas I only replay specific chapters that i especially enjoyed on story mode only.

    If affects other players because it gives some players an unfair advantage by turning a storyline antagonist into a vet level boss they can farm repeatedly for vet level loot. And this is not swtor.

    Linaleah wrote: »
    lets take ESO dungeons though. people not interested in a story... print through the first time as well. people interested in a story and environments? enjoy it each and every single time. why is it ok to repeat on alts, but not on the same character anyways?

    Dungeons and trials are meant to be repeated. This is by game design. They are there to provide further challenge and as a place to farm gear sets for end game players who choose to do so.
    Edited by SilverBride on November 25, 2020 6:22PM
    PCNA
  • Linaleah
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    Playing a new game is a reasonable option. Re-living the story with the same character in this game isn't. That isn't how this game is set up to be played. Plus that would completely ruin the immersion, which is what the OP is claiming his issue is.


    If affects other players because it gives some players an unfair advantage by turning a storyline antagonist into a vet level boss they can farm repeatedly for vet level loot. And this is not swtor.


    Dungeons and trials are meant to be repeated. This is by game design. They are there to provide further challenge and as a place to farm gear sets for end game players who choose to do so.

    not new game. new game plus refers to restarting a playthrough with the same character you already finished a story once, but at a level you finished the story - so you have all the unlocked skills, armor, etc. it often comes with extra challenges

    what unfair advantage? if its the same loot, but purple, how is this unfair advantage? its not like you cannot upgrade the loot you originally got. mats, you say, well you can farm those mats through other means very easily. there is no infair advantage when in order to get the rewards, you have to actualy do the content. its the definitely of FAIR.

    no its not swtor. doesn't mean it cannot learn a few things from it.

    its an arbitrary distinction without difference. dungeons and trials come with their own stories and dialogue. pretty darn interesting ones no less. and they could both use an option to repeat those stories AND ability to do those stories solo.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Seminolegirl1992
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    Olauron wrote: »
    Regarding rewards:
    You see, increasing rewards with increased difficulty is already a game design error. Increased rewards work against increased difficulty. When you really want to increase the difficulty, you don't just make a random decision to increase damage of enemies and decrease damage of character. You look at the reason why normal difficulty is too easy and make changes according to this reason. Such changes include, but not limited to:
    - decreasing gameplay rewards to slow character wealth progression;
    - decreasing experience earned to slow character power progression;
    - putting a cap on allowed gear (for example, only green and lower quality gear is possible to be used);
    - adding disadvantages to set items (every tier of the set has not only advantages, but also disadvantages, and the more items from the set you have, the more disadvantages you get);
    - slowing ultimate points generation from all sources;
    - increasing global cooldown from 1 second to 2 and more (the bigger cooldown for harder difficulties);
    - increasing dot (and hot) tic time 2 times or more (the bigger time between tic for harder difficulties without increasing the overall time of dot or hot);
    - etc.

    Now, master chests are exceptionally not good idea, as master chests have an increased chance to get paintings. Do you know the price of paintings? Do you want to increase the wealth of self-proclaimed veterans that much? Do you want to still call this difficulty optional, when player has a choice to either buy a painting from the crown store, or from those self-proclaimed veterans for astronomical prices, or to farm in "optional" veteran mode?

    Regarding story:
    Presentation of the story in not that important. If someone can't enjoy the story, because he is too powerful, he simply can't enjoy the story and needs artificial difficulty (do you really believe that some vampire has a chance against the defeater of Molag Bal?).

    Sorry, no matter how big letters you use, when there are different rewards for different difficulties, nothing is truly optional. And this means change.

    Presentation of the story is the most important part of an rpg. I never said I don't enjoy the story. I will hype up Summerset any day. I LOVE Summerset. Always will. I love the main questlines. I loved Murkmire. I love Northern Elsweyr. I can't wait to dive into the newer ones with my rp partner. I still wish bosses weren't anticlimactic.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • Seminolegirl1992
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    hafgood wrote: »
    I understand the problem. Some players find some of the content easy and want it made harder. And want better rewards because they completed it on the harder mode. So effectively perfected versions of every quest drop or overland set.

    And that just increases the problem.

    Hard mode = better sets = gets easier = shouts for even harder mode with even better gear by those players that have completed hard mode.

    And them shouts for impossible mode, followed by god mode followed by.....

    It goes on and on.

    The game caters for the majority of its player base. I cannot see Zos investing huge amounts of money into a hard mode or a difficulty slider on bosses. Why? Because they didn't build the game engine to work that way so would have to do a total redesign at huge cost in order to do so. And because they know from the experience of the original pre OneTamriel game that it wasn't well received.

    The difficult content that is there is touched by a small subset of the player base, I know plenty of players with no interest in dungeons let alone vet dungeons, increasing the difficulty of the game is just going to alienate these players regardless of whether its optional or not. Those players not wanting to and not able to complete hard mode will get toxic reactions and git gud from those who can and do (or indeed from those wannabees that can't but don't want to admit that).

    Leave the game alone, fix the bugs and look for the challenge you need in trials and vet dungeons. Let Quests be available to all, regardless of ability and for everyone that finds it easy there will be two that struggle with it.

    I did the Markath prologues on my main, last boss no issue, he was dead quickly. Ran it on a second character, think she was around level 35 at the time, with mismatched sets and not enough skills. That final boss was a challenge as he had mechanics I didn't see on my main

    Noone wants perfected overland gear. It's poo. I will repeat my point for the 371988th time....I don't care about the gear. I'm also not going to ask for more and more and more and more. That's illogical. I'm in two rp guilds. Some of the players are end gamers, however most are not. Not once have I judged them for not caring about harder content. It's an optional setting for those who want increased immersion. It's not that hard to understand.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • Suna_Ye_Sunnabe
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    WeerW3ir wrote: »
    Im agaisnt this. On my main who is a tank its already a pain to do them xD. (no im not going dd for quest)

    It seems 90% of the people who comment here miss the "optional difficulty" bit. As in not forced. As in nothing changes for anyone but those who opt for the magically optional difficulty.
    Angua Anyammis Ae Sunna
  • SilverBride
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    Linaleah wrote: »
    not new game. new game plus refers to restarting a playthrough with the same character you already finished a story once, but at a level you finished the story - so you have all the unlocked skills, armor, etc. it often comes with extra challenges
    This would require a complete restructure of the game, and very few players would do it. Who wants to repeat overland content repeatedly on the same character? Plus, this would completely break the story.

    Linaleah wrote: »
    what unfair advantage? if its the same loot, but purple, how is this unfair advantage?
    I've already explained this. It is not fair to many to have an overland storyline antagonist turned into a vet level boss that can be farmed for vet level loot by a few. And the same loot but purple is an upgrade. And this antagonist is only meant to be beaten once per character.

    Linaleah wrote: »
    no its not swtor. doesn't mean it cannot learn a few things from it.
    It also doesn't mean you can apply what another game does to this game.

    Linaleah wrote: »
    dungeons and trials come with their own stories and dialogue. pretty darn interesting ones no less. and they could both use an option to repeat those stories AND ability to do those stories solo.
    I've already explained how dungeons and trials are different from overland content.


    You keep overlooking the point that the OP claims his only reason for requesting this is because the end antagonist fight is too easy and it breaks immersion in the story. If this were true he would not request something that makes absolutely no sense, and really does break immersion. Or that it be repeatable and drop vet level loot so he could solo farm this. This is the real reason behind the request.
    Edited by SilverBride on November 25, 2020 8:08PM
    PCNA
  • spartaxoxo
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    Sanguinor2 wrote: »
    Wanting a certain reward is inherently optional since no one is forced to get that certain reward.

    So are video games entirely and the only non-optional things in life are water, food, and medicine.

    But within the context of video games, getting the rewards associated with your chosen content is an essential part of the game and thus the fact that the highest difficulty is not optional to getting those rewards is a gameplay issue worthy of consideration.
  • SilverBride
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    It seems 90% of the people who comment here miss the "optional difficulty" bit. As in not forced. As in nothing changes for anyone but those who opt for the magically optional difficulty.

    What changes for those who choose this option is to be allowed to break story immersion... the very thing they claim is the problem in the first place... and to solo farm a vet level boss that wasn't intended to be used in such a role.

    What changes for those who don't is having to watch the story, the most fundamental part of this game, being destroyed.

    If the OP had suggested an optional difficulty level for the final story antagonist that could only be done once, as the story intends, then I could believe his reason for wanting a change. I could even support this because it would make sense. But asking that it be repeatable, thus creating a vet level boss that could be solo farmed all day long, totally invalidates his stated intentions.
    Edited by SilverBride on November 25, 2020 8:39PM
    PCNA
  • Linaleah
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    This would require a complete restructure of the game, and very few players would do it. Who wants to repeat overland content repeatedly on the same character? Plus, this would completely break the story.

    I've already explained this. It is not fair to many to have an overland storyline antagonist turned into a vet level boss that can be farmed for vet level loot by a few. And the same loot but purple is an upgrade. And this antagonist is only meant to be beaten once per character.

    It also doesn't mean you can apply what another game does to this game.

    I've already explained how dungeons and trials are different from overland content.


    You keep overlooking the point that the OP claims his only reason for requesting this is because the end antagonist fight is too easy and it breaks immersion in the story. If this were true he would not request something that makes absolutely no sense, and really does break immersion. Or that it be repeatable and drop vet level loot so he could solo farm this. This is the real reason behind the request.

    technically the story is already completely broken since we now start in the latest leg of it, being involved with characters from early story that we haven't even met yet. being able to repeat some story bosses is not even in the same city, let alone ballpark when it comes to story breaking. which.... its not.

    there is not unfair advantage when getting that loot requires doing the content where that loot drops and the loot is not even unique. you get the same loot, that you can upgrade to the same level. ITS. NOT. UNIQUE. you are talking about it as if its BiS perfected gear or something. its just stuff like Tharn's family ring that's not even part of a set. dear god, they will get a purple grain, maybe instead of a blue grain, maybe. such unfair advantage. or heck - you get an extra title - UNFAIR ADVANTAGE OF.... having a title? advantage over what????

    immersion and its requirements vary from person to person. i keep trying to explain it to you and you. keep. ignoring it. what you find immersive =/= what someone else finds immersive and the other way around. having options for more immersive experiences only enhances the game, it does NOT break it or immersion in any way. because you. do not. need. to repeat. ANYTHING. if you don't want to. immersion is personal and relative.

    the real reason behind request is that for some people its not fun when the buildup ends with a whimper. for them.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Linaleah
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    spartaxoxo wrote: »

    So are video games entirely and the only non-optional things in life are water, food, and medicine.

    But within the context of video games, getting the rewards associated with your chosen content is an essential part of the game and thus the fact that the highest difficulty is not optional to getting those rewards is a gameplay issue worthy of consideration.

    you really want purple tharn's family ring rather then a blue or another title when your character can ONLY use a single title at a time so badly that you would force yourself to do content you do not enjoy for it? really? maybe you need to reexamine why is it that you feel that degree of compulsion?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Sanguinor2
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    spartaxoxo wrote: »

    So are video games entirely and the only non-optional things in life are water, food, and medicine.

    But within the context of video games, getting the rewards associated with your chosen content is an essential part of the game and thus the fact that the highest difficulty is not optional to getting those rewards is a gameplay issue worthy of consideration.

    Good that you recognized that. Maybe now we can stop saying that an optional difficulty would be mandatory or non optional.

    In context of video games having to put in work to get rewards is usually essential too. Just the degree of work varies so having various rewards behind story content is completely fine just as having rewards behind intermediate, hard and hardest content is. Not really an issue in my book. Everyone has to know for themselves which rewards they want and how ready they are to put the work required to get them in.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • spartaxoxo
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    And the same loot but purple is an upgrade.

    I am personally not for this suggestion, but this kind of a ridiculous statement ngl. Unlike exclusive titles, dyes, and other cosmetics, purple gear has no impact on whether or not it's optional or not because purple gear can be obtained outside of vet modes.
    Edited by spartaxoxo on November 25, 2020 9:18PM
  • spartaxoxo
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    Linaleah wrote: »

    you really want purple tharn's family ring rather then a blue or another title when your character can ONLY use a single title at a time so badly that you would force yourself to do content you do not enjoy for it? really? maybe you need to reexamine why is it that you feel that degree of compulsion?

    Completion is a pretty normal part of many people's video game interests. There's a reason many video games have collectathons and their ilk. It may not be important to you, but it's important to others. Most games cater to that interest nowadays, and purposefully pad content just so people have more things to complete. One of the coolest posts I ever saw was the guy who has every achievement in the game.

    It would only be a compulsion if it was detrimental to quality of life. Uninstalling a video game and playing a different one because the game isn't as fun to you anymore is not compulsion
    Edited by spartaxoxo on November 25, 2020 9:23PM
  • spartaxoxo
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    Sanguinor2 wrote: »

    Good that you recognized that. Maybe now we can stop saying that an optional difficulty would be mandatory or non optional.

    It would be a requirement, and not optional, to completiting the story and it's various achievements. Claiming it's optional to the all the various playstyles is nonsense, unless you want to get really ridiculous and claim no changes be made to the game at all because all video games are optional in their entirety.
    Edited by spartaxoxo on November 25, 2020 9:26PM
  • Linaleah
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    spartaxoxo wrote: »

    Completion is a pretty normal part of many people's video game interests. There's a reason many video games have collectathons and their ilk. It may not be important to you, but it's important to others. Most games cater to that interest nowadays, and purposefully pad content just so people have more things to complete. One of the coolest posts I ever saw was the guy who has every achievement in the game.

    It would only be a compulsion if it was detrimental to quality of life. Uninstalling a video game and playing a different one because the game isn't as fun to you anymore is not compulsion

    so the game isn't fun to you anymore because you feel compulsion to get a variant of a title or the same ring but in purple? that... is... something for sure.

    and dude. I collect things. collecting things is important to me. but its not so important that I would rather not let people have something enjoyable for them, because I'm not willing or able to work for it myself. I'm starting to think that I may be too casual even for you self proclaimed casuals.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Seminolegirl1992
    Seminolegirl1992
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    hafgood wrote: »

    I did the Markath prologues on my main, last boss no issue, he was dead quickly. Ran it on a second character, think she was around level 35 at the time, with mismatched sets and not enough skills. That final boss was a challenge as he had mechanics I didn't see on my main

    I do all quests on my main toon....which also happens to be my pve end game toon. I don't want to rppve the quests on random toons. That makes no sense. People want to play usually on their main. They shouldn't have to roll a random level 3 to enjoy main quests.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
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  • Seminolegirl1992
    Seminolegirl1992
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    Olauron wrote: »
    Wrong. If I am not getting all rewards, I am not getting all content. Rewards are part of the content and part of the reason to pay for this content.

    Using my reasoning, if I can't complete main quest for whatever reason and I am not getting either story or rewards, this product is not worth what is payed for it. Making a purchase is not recommended in this case.

    The main game consists of vet dungeons and trials that are not part of a dlc. You're already not getting all of the rewards. It's like complaining that you spent $59 on call of duty for its story but you're upset because it contains multiplayer....It's okay to spend money to enjoy a particular facet of the game, but to complain about content you don't participate in is extremely odd.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Spoiler
    Former Empress | Swashbuckler Supreme | Planesbreaker | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • SilverBride
    SilverBride
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    People want to play usually on their main. They shouldn't have to roll a random level 3 to enjoy main quests.

    But that is how this game is designed, and has been since launch. The main story quest is meant to be completed once per character.

    This isn't Groundhog Day.
    PCNA
  • Seminolegirl1992
    Seminolegirl1992
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    Linaleah wrote: »

    so the game isn't fun to you anymore because you feel compulsion to get a variant of a title or the same ring but in purple? that... is... something for sure.

    and dude. I collect things. collecting things is important to me. but its not so important that I would rather not let people have something enjoyable for them, because I'm not willing or able to work for it myself. I'm starting to think that I may be too casual even for you self proclaimed casuals.

    You are one of the most selfless people in this forum. I respect the heck out of that. The fact you are a casual player that wants everyone to have their immersion speaks volumes of your character :D
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Spoiler
    Former Empress | Swashbuckler Supreme | Planesbreaker | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • Seminolegirl1992
    Seminolegirl1992
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    But that is how this game is designed, and has been since launch. The main story quest is meant to be completed once per character.

    This isn't Groundhog Day.

    I haven't farmed any story quests. Ever. I've only completed the main story twice, roleplayed. Summerset once, roleplayed. Murkmire once, roleplayed. Northern Elsweyr once...roleplayed. Wrothgar once, rp'd. Hew's Bane once, rpd. Gold Coast once, rpd. AD...4 times, 3 of them roleplayed. DC twice, both roleplayed. EP once, rpd. I *still* wish bosses weren't squishy mudcrabs that die when I throw a rotten peanut at them. It's not designed for brand new level three characters each new main story, because each new main story references your vestige. Often it will mention having met them during Mages or Fighters Guild storylines. Unless your vestige remains level 3 throughout your entire playthrough...lol.
    Edited by Seminolegirl1992 on November 25, 2020 10:41PM
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Spoiler
    Former Empress | Swashbuckler Supreme | Planesbreaker | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • SilverBride
    SilverBride
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    I *still* wish bosses weren't squishy mudcrabs that die when I throw a rotten peanut at them. It's not designed for brand new level three characters each new main story, because each new main story references your vestige.

    These are not even close to that easy, and I find it more than a little frustrating that people claim they are. And they are not bosses. They are storyline antagonists that aren't meant to be as hard as a boss.

    If new players follow the story that takes them up to Mannimarco and Molag Bal it would make more sense to them. Unfortunately with a game that's been around awhile it's impossible to keep everything in order without making us do the zones in a specific order every time.

    So the order of the story can get mixed up depending on how you quest, but that is no reason to make it worse by totally invalidating the story for your own profit.
    Edited by SilverBride on November 25, 2020 10:57PM
    PCNA
  • Seminolegirl1992
    Seminolegirl1992
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    These are not even close to that easy, and I find it more than a little frustrating that people claim they are. And they are not bosses. They are storyline antagonists that aren't meant to be as hard as a boss.

    If new players follow the story that takes them up to Mannimarco and Molag Bal it would make more sense to them. Unfortunately with a game that's been around awhile it's impossible to keep everything in order without making us do the zones in a specific order every time.

    So the story does get mixed up depending on how you quest, but that is no reason to make it worse by totally invalidating the story for your own profit.

    I'm not saying they are for everyone, but for me they absolutely are. Every single one of them dies three words into their "I'm a bad ***" monologue. It's not designed to be an attack on those who feel differently. They are absolutely bosses. They have a little difficulty symbol next to their name. Just like a delve boss is a boss, because of the tiny little symbol on each side of its healthbar. That's...a boss. Semantics aside, people want more difficult antagonists because it increases immersion. Noone's invalidating the story, they're asking for optional difficulty so they feel a challenge in their hearts as they defeat the antagonist. Take a well written epic fantasy. If bad guys just went flip flop boom dead and there was no challenge, there would be a lack of depth to the achievement of the good guys winning.
    Edited by Seminolegirl1992 on November 25, 2020 11:00PM
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Spoiler
    Former Empress | Swashbuckler Supreme | Planesbreaker | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • ZOS_GregoryV
    Greetings all,

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    Edited by ZOS_GregoryV on November 25, 2020 11:47PM
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