Zodiarkslayer wrote: »So here is the thing: The learning curve for tanking is a lot flatter on the initial steps then it is with healing or DPS. It seems that fact is only known to actual TANKS. That is why there are not many really good Tanks in ESO! And the few that are out there play with guildies, because everyone in there guild has a high regard for them! That is a social benefit or incentive that DPS or healer dont get. Especially from GF groups.
People dont seem to get that being a tank has only two requirements:
a) dont die and
b) dont let your groupies die.
And that is really not depending on active skills or special equipment. It is all player skill!
By that logic a high DPS that burns away the Mobs and Bosses is a good Tank. Please all see that!
Another aspect is clearly, that a lot of people dont get, that normal dungeons are not difficult! Real tanks are not required in normal Dungeons. They help a lot on some bosses, but required? No...
I have absolutely nothing against 'fake tanking' in normal dungeons. In veteran and hard mode dungeons or trials they dont stand a chance anyway.
Just imagine fake tanks in vet BC2 HM. If Rilis doesnt smite them, the six or so Deadroths will burn them. And this is base game, not even DLC.
I think this is one of a few reasons why we don't have many tanks.
First, the tank learning curve is very steep right from the start. It is much easier to start DPS or start healing dungeons and be somewhat successful then start tanking and achieve the same level of success. This is what makes most people give up.
They start as DPS. They may be horrible DPSs at first, but they still complete several dungeons. They might try healing, be horrible at it, and still complete several vet dungeons. But then they start tanking. Everybody sucks at first, but they see that very quickly they start not being able to complete vet dungeons as a tank, which makes a lot of people give up.
Another huge thing is that tanking is always on the spotlight. A mistake by a tank is more often than not a wipe, which is rarely the case for healers and DPS. So most people just don't feel comfortable with that. Specially in trials.
But again, we are taking the discussion away from the main point because none of that is a valid excuse for ruining other people's runs by fake tanking in group finder.
It doesn't matter if a dungeon requires a tank or not. If you are using GROUP FINDER and queuing as a FAKE TANK, you are breaking the rules of the game and "cheating" your way to get more experience and rewards at other people's expense.
ZOS already punishes people that "fake PvP" to boost AP gains. I don't understand why "fake tanking" to boost XP/Random Rewards doesn't get the same treatment. "fake PvP" is even less aggravating for other players than fake tanking.
Agree with everything you said, but what's fake PvP and how does ZOS punish that?
Nah.It doesn't matter if a dungeon requires a tank or not. If you are using GROUP FINDER and queuing as a FAKE TANK, you are breaking the rules of the game and "cheating" your way to get more experience and rewards at other people's expense.
Nah.It doesn't matter if a dungeon requires a tank or not. If you are using GROUP FINDER and queuing as a FAKE TANK, you are breaking the rules of the game and "cheating" your way to get more experience and rewards at other people's expense.
Theres no such thing as a "Fake" Tank.
If I queue as a Tank role and fail to tank effectively, then I am an "ineffective" tank.
*How* I decide to "tank" is my choice.
Someone else in the group want to tank instead?
They are free to go ahead and step up if they like.
It won't impact me in the slightest.
I'll continue to participate however I want to, regardless of whether the group agrees with me or not.
If the group vote-kicks me, I'll just re-queue.
Their loss, not mine.
Until the "Tank" role becomes so critical in dungeons that it is impossible to complete the dungeon without specific requirements; such as an absolute minimum health total, or a taunt skill which will result in guaranteed failure if not used, then players will choose to utilize the dungeon finder for their own purposes, according to their own preferences.
If you want to guarantee a specific outcome with a specific set of expectations, don't rely upon the group finder.
Choose your group and queue as one.
Remember, it's a "Group" finder.
Not a "Group where everyone and everything will match my preconceived expectations" finder.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
How can it be true when I can go into a normal dungeon, hold aggro with my DPS build, keep people from dying and not even coming close to dying myself and on top of all of that, act as the primary healer inside of a flawless run?
I have proven that in certain circumstances, queuing as a tank with a DPS build is doable inside of certain normal dungeons.
In fact, some dungeons are infinitely easier than public dungeon bosses or world bosses.
Like I said, it depends on the content.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
How can it be true when I can go into a normal dungeon, hold aggro with my DPS build, keep people from dying and not even coming close to dying myself and on top of all of that, act as the primary healer inside of a flawless run?
I have proven that in certain circumstances, queuing as a tank with a DPS build is doable inside of certain normal dungeons.
In fact, some dungeons are infinitely easier than public dungeon bosses or world bosses.
Like I said, it depends on the content.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
How can it be true when I can go into a normal dungeon, hold aggro with my DPS build, keep people from dying and not even coming close to dying myself and on top of all of that, act as the primary healer inside of a flawless run?
I have proven that in certain circumstances, queuing as a tank with a DPS build is doable inside of certain normal dungeons.
In fact, some dungeons are infinitely easier than public dungeon bosses or world bosses.
Like I said, it depends on the content.
... For the sake of argument and reaching actual conclusion, I will say the thing many others did. As long as you hold agro and survive, you are a tank. The problem of people are "tanks" that don't have taunt. What you are doing is not fake tanking, it is tanking, as efficiently as a level 10 can, agro, self heal. In normal dungeon it is tanking.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
How can it be true when I can go into a normal dungeon, hold aggro with my DPS build, keep people from dying and not even coming close to dying myself and on top of all of that, act as the primary healer inside of a flawless run?
I have proven that in certain circumstances, queuing as a tank with a DPS build is doable inside of certain normal dungeons.
In fact, some dungeons are infinitely easier than public dungeon bosses or world bosses.
Like I said, it depends on the content.
Because you are completely wrong in your assumption.
You assume people only fake tank on normal. You assume people only fake tank on base dungeons. And you assume every fake take will hold aggro all the time. I also bet you assume you hold aggro all the time when that is 100% not true.
As I said before. Everyone defending fake tanking in this thread only use anecdata from normal base dungeon runs to justify selfish acts.
Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
How can it be true when I can go into a normal dungeon, hold aggro with my DPS build, keep people from dying and not even coming close to dying myself and on top of all of that, act as the primary healer inside of a flawless run?
I have proven that in certain circumstances, queuing as a tank with a DPS build is doable inside of certain normal dungeons.
In fact, some dungeons are infinitely easier than public dungeon bosses or world bosses.
Like I said, it depends on the content.
Because you are completely wrong in your assumption.
You assume people only fake tank on normal. You assume people only fake tank on base dungeons. And you assume every fake take will hold aggro all the time. I also bet you assume you hold aggro all the time when that is 100% not true.
As I said before. Everyone defending fake tanking in this thread only use anecdata from normal base dungeon runs to justify selfish acts.
No, I am not wrong and I am not assuming. If you read carefully at what I said "IN CERTAIN CIRCUMSTANCES", these are things I have tested pretty thoroughly which is the only reason I talk about those points in the first place and secondly there was nothing to assume. I tested it, in game. I am not asserting some made up BS out of my head, I am describing actual results of what was tested.
Again, "fake tanking" ,depending on the circumstance, is not a detriment as it is pointed out in this thread. I am seeing blanket statements saying that its universally bad, but it's not. Like all things, it has it's merit.
Does this mean I think fake tanking works in vets? NO
Does this mean I think fake tanking works in trials? NO
Does this mean I think fake tanking works on ALL world bosses? NO
Does this mean I think fake tanking works in ALL delves? NO
Does this mean I think fake tanking works for any form of content in this game that requires a tank? NO
But there are cases, this I have proven to myself with my build, where a DPS, in DPS gear, in certain content, works perfectly well with no wipes, no deaths, no issues.
Nah, it wont.Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
Nah, it wont.Fake tanks are few seen iin relation to the whole community. Sadly they have a very negative impact on gameplay and community.
Fake tanking have to go away and ZOS know how to do it and it will be easy to do. It dont belong in ESO and therefore I´m sure we will se a solution and an end to fake roles for good.
Not entirely true. Depends on the content. See my post above yours.
It is true and it will stop.
It won't stop until ZoS forces it to, just like pre-Greymoor Vampires didn't feed because they weren't forced to.
Everything is decided through attrition via force.
I will keep "Fake" tanking as I see fit, regardless of what you or anyone else has to say about it.
Neither you nor anyone else pays more than I did and/or do for the privilege of playing this game, so you hold no more influence over design decisions than anyone else.
You are free to hold your opinion, however contentious it may be, just as I and others are free to disagree with you and continue to do whatever we want to, within the bounds of what is permitted by the environment.
Only Zenimax decides the rules of engagement, and those rules are already set.
You have three options:These will not change until the underlying system changes, and folks like myself will happily lobby for our own interests, regardless of whether there is agreement, just as you and others are lobbying for your own.
- Assemble a group that matches your expectations
- Elect to use the group finder and exercise your majority power via vote-kicking (if you are the majority...)
- Accept whatever you can get and adapt to each situation
/CaseClosed
I will keep "Fake" tanking as I see fit, regardless of what you or anyone else has to say about it.
Neither you nor anyone else pays more than I did and/or do for the privilege of playing this game, so you hold no more influence over design decisions than anyone else.
You are free to hold your opinion, however contentious it may be, just as I and others are free to disagree with you and continue to do whatever we want to, within the bounds of what is permitted by the environment.
Only Zenimax decides the rules of engagement, and those rules are already set.
You have three options:These will not change until the underlying system changes, and folks like myself will happily lobby for our own interests, regardless of whether there is agreement, just as you and others are lobbying for your own.
- Assemble a group that matches your expectations
- Elect to use the group finder and exercise your majority power via vote-kicking (if you are the majority...)
- Accept whatever you can get and adapt to each situation
/CaseClosed
If you want to guarantee a specific outcome with a specific set of expectations, don't rely upon the group finder.
Choose your group and queue as one.
Remember, it's a "Group" finder.
Not a "Group where everyone and everything will match my preconceived expectations" finder.
Sure there are no immediate / harsh repercussions for not doing the basic responsibility of your role, but that doesn't mean you should do things that actively hamper other players' experience in this game. Now I'm not gonna assume you are someone who queues for tank role and never use a taunt since you never clarified it but if that's what you are, here's a suggestion. Try using the inner beast skill from undaunted skill line for bosses. It allows you to fulfill the tank role AND gives you a 5% dps boost. Sweet deal yeah?I'll continue to participate however I want to, regardless of whether the group agrees with me or not.
If the group vote-kicks me, I'll just re-queue.
Their loss, not mine.
This is because they are being held hostage. They have a choice: risk it with the fake tank after spending almost an hour in queue, or kick the fake tank and queue again for almost an hour with a high chance of another fake tank. Meaning they would get one dungeon done in TWO hours, assuming the new tank isn't fake and the run goes smooth. But the chance is really high they get another fake tank, so it is not worth it to kick and requeue.I don't get why theres so many salty comments here while in dungeons no one says anything. In fact it's the opposite, peeps seem happy that they got quick run and free carry. I've never been kicked for fake tanking.
When I level new toons and do randoms, I'm always happy to get higher cp fake tank in group instead of all lvl 20s. Base game dungeons get done in 5-10min vs 30-45 with low levels and REAL roles.
But it is NOT permitted by the environment, this is why the role is called TANK and why one has to specifically queue for it. And queueing as a fake role is abusive on your fellow players.You are free to hold your opinion, however contentious it may be, just as I and others are free to disagree with you and continue to do whatever we want to, within the bounds of what is permitted by the environment.
I don't get why theres so many salty comments here while in dungeons no one says anything. In fact it's the opposite, peeps seem happy that they got quick run and free carry. I've never been kicked for fake tanking.
When I level new toons and do randoms, I'm always happy to get higher cp fake tank in group instead of all lvl 20s. Base game dungeons get done in 5-10min vs 30-45 with low levels and REAL roles.
This monitoring has nothing to do with the intent of the players who queue for them.First, let's list some things we already know ZOS does/monitors:
- ZOS monitors dungeon runs: when they nerfed several vDLC dungeons, they explicitly said in the Patch Notes that they monitor dungeon completion rates and even know on which bosses most group fails. So there is already a system that records dungeon runs.
Yeah, so what?[*] ZOS knows which skills people use: when they addressed the less used morphs, the patch notes explicitly said that ZOS monitors which skills/morphs people use in dungeons. We can also see from ESO Logs that they already can gather very detailed information from what players actually did.
I don't see a "Fake Tank" banning option, and I don't foresee there will ever be one.[*] ZOS already has systems to temporarily prevent people from using game systems: the Social Ban is a great example of a system that blocks players using certain parts of the game when they abuse it. Also, if you abandon a Battleground, you are prevented from queuing again for a certain time.
Yep, which was one of the options that has already been presented in this thread.[*] ZOS already has Report Player and Vote to Kick functions in place: self-explanatory, we've all used that at lease once.
So what's to prevent abuse of that system?So, considering all those things that are already in game, my proposed solution to the fake tanking problem is as follows:
Implement a Vote to Kick or, better yet, a Report Player option called fake role or something similar. When a player gets kicked/reported for fake role, a report is generated using the systems listed above, with the skills the player had equipped and how many times they used it. I think Report Player is better because a lot of times fake tanks queue with someone else that blocks the Vote to Kick options.
If someone is reported for take tank and the system sees the person had no taunt / didn't use taunt enough times, they get a temporary ban from using Activity Finder. Repeat offenders get increasing penalties up to a full month.
Get reported a few times and the system validated? 24 hours ban from AF.
Got reported again and the system validated? 48 hours ban from AF.
Got reported yet again and the system again confirmed the abuse? 72 hours ban from AF.
Then if they keep doing it, just slap one, two weeks ban.
No, it doesn't.This needs to be done. With the increase in transmute stones from Random Dungeons and Pledges, the plague of fake tanking will get even worst next patch.
This monitoring has nothing to do with the intent of the players who queue for them.First, let's list some things we already know ZOS does/monitors:
- ZOS monitors dungeon runs: when they nerfed several vDLC dungeons, they explicitly said in the Patch Notes that they monitor dungeon completion rates and even know on which bosses most group fails. So there is already a system that records dungeon runs.
Has ZoS ever explicitly said: "Hey everyone, we are monitoring all dungeon runs to determine who is queuing for what role, and also analyzing all said runs for instances of ineffective tanking by players who queue for said roles."?
Nope, they haven't. Try again.
In fact, they wouldn't.
Why do I say this? Because in the same vein as those who would report "Fake tanks", others could report "Fake Healers" and "Fake DPS".
Example:
Suppose I think that a player queued for a role as DPS, but are really bad at it.
In fact, no. Suppose I don't *think* at all. Suppose I have the factual data that I have collected (or am actively collecting during the run) to prove that any specific players performance in a random dungeon-finder assembled group is sub-optimal, ineffective, and downright abysmal for their "role", based upon sheer mathematics. (This already exists by the way, it's called Live-Encounter Logging and is available to all players)
Do I then get to report those players for being such inept and/or incompetent participants in MY dungeon-found group?
No, I don't.
I accept whatever the dice provide by way of the other participants in my group, or I exercise my in-game options.Yeah, so what?[*] ZOS knows which skills people use: when they addressed the less used morphs, the patch notes explicitly said that ZOS monitors which skills/morphs people use in dungeons. We can also see from ESO Logs that they already can gather very detailed information from what players actually did.I don't see a "Fake Tank" banning option, and I don't foresee there will ever be one.[*] ZOS already has systems to temporarily prevent people from using game systems: the Social Ban is a great example of a system that blocks players using certain parts of the game when they abuse it. Also, if you abandon a Battleground, you are prevented from queuing again for a certain time.
I could prove to be incorrect, but I doubt it.Yep, which was one of the options that has already been presented in this thread.[*] ZOS already has Report Player and Vote to Kick functions in place: self-explanatory, we've all used that at lease once.
/deadhorseSo what's to prevent abuse of that system?So, considering all those things that are already in game, my proposed solution to the fake tanking problem is as follows:
Implement a Vote to Kick or, better yet, a Report Player option called fake role or something similar. When a player gets kicked/reported for fake role, a report is generated using the systems listed above, with the skills the player had equipped and how many times they used it. I think Report Player is better because a lot of times fake tanks queue with someone else that blocks the Vote to Kick options.
If someone is reported for take tank and the system sees the person had no taunt / didn't use taunt enough times, they get a temporary ban from using Activity Finder. Repeat offenders get increasing penalties up to a full month.
Get reported a few times and the system validated? 24 hours ban from AF.
Got reported again and the system validated? 48 hours ban from AF.
Got reported yet again and the system again confirmed the abuse? 72 hours ban from AF.
Then if they keep doing it, just slap one, two weeks ban.
Suppose someone doesn't like you and they report you as a "Fake Whatever", you would then be subject to Mob Rule Politics.
Yeah, no.
To implement such a system is to promote more toxicity than already exists.No, it doesn't.This needs to be done. With the increase in transmute stones from Random Dungeons and Pledges, the plague of fake tanking will get even worst next patch.
Let's be clear: YOU (and others who agree with you) want this done.
Unfortunately, there has been no formal Zenimax sanctioned customer referendum regarding this issue.
Until that happens, there will be no "official" tally of promoters and detractors.
Of course players can continue lobbying for the idea, and other players can also continue to lobby against it.
This monitoring has nothing to do with the intent of the players who queue for them.First, let's list some things we already know ZOS does/monitors:
- ZOS monitors dungeon runs: when they nerfed several vDLC dungeons, they explicitly said in the Patch Notes that they monitor dungeon completion rates and even know on which bosses most group fails. So there is already a system that records dungeon runs.
Has ZoS ever explicitly said: "Hey everyone, we are monitoring all dungeon runs to determine who is queuing for what role, and also analyzing all said runs for instances of ineffective tanking by players who queue for said roles."?
Nope, they haven't. Try again.
In fact, they wouldn't.
Why do I say this? Because in the same vein as those who would report "Fake tanks", others could report "Fake Healers" and "Fake DPS".
Example:
Suppose I think that a player queued for a role as DPS, but are really bad at it.
In fact, no. Suppose I don't *think* at all. Suppose I have the factual data that I have collected (or am actively collecting during the run) to prove that any specific players performance in a random dungeon-finder assembled group is sub-optimal, ineffective, and downright abysmal for their "role", based upon sheer mathematics. (This already exists by the way, it's called Live-Encounter Logging and is available to all players)
Do I then get to report those players for being such inept and/or incompetent participants in MY dungeon-found group?
No, I don't.
I accept whatever the dice provide by way of the other participants in my group, or I exercise my in-game options.Yeah, so what?[*] ZOS knows which skills people use: when they addressed the less used morphs, the patch notes explicitly said that ZOS monitors which skills/morphs people use in dungeons. We can also see from ESO Logs that they already can gather very detailed information from what players actually did.I don't see a "Fake Tank" banning option, and I don't foresee there will ever be one.[*] ZOS already has systems to temporarily prevent people from using game systems: the Social Ban is a great example of a system that blocks players using certain parts of the game when they abuse it. Also, if you abandon a Battleground, you are prevented from queuing again for a certain time.
I could prove to be incorrect, but I doubt it.Yep, which was one of the options that has already been presented in this thread.[*] ZOS already has Report Player and Vote to Kick functions in place: self-explanatory, we've all used that at lease once.
/deadhorseSo what's to prevent abuse of that system?So, considering all those things that are already in game, my proposed solution to the fake tanking problem is as follows:
Implement a Vote to Kick or, better yet, a Report Player option called fake role or something similar. When a player gets kicked/reported for fake role, a report is generated using the systems listed above, with the skills the player had equipped and how many times they used it. I think Report Player is better because a lot of times fake tanks queue with someone else that blocks the Vote to Kick options.
If someone is reported for take tank and the system sees the person had no taunt / didn't use taunt enough times, they get a temporary ban from using Activity Finder. Repeat offenders get increasing penalties up to a full month.
Get reported a few times and the system validated? 24 hours ban from AF.
Got reported again and the system validated? 48 hours ban from AF.
Got reported yet again and the system again confirmed the abuse? 72 hours ban from AF.
Then if they keep doing it, just slap one, two weeks ban.
Suppose someone doesn't like you and they report you as a "Fake Whatever", you would then be subject to Mob Rule Politics.
Yeah, no.
To implement such a system is to promote more toxicity than already exists.No, it doesn't.This needs to be done. With the increase in transmute stones from Random Dungeons and Pledges, the plague of fake tanking will get even worst next patch.
Let's be clear: YOU (and others who agree with you) want this done.
Unfortunately, there has been no formal Zenimax sanctioned customer referendum regarding this issue.
Until that happens, there will be no "official" tally of promoters and detractors.
Of course players can continue lobbying for the idea, and other players can also continue to lobby against it.
You clearly didn't understand the post.
I said the systems are in place and they can be used for that. Not that they already are.
And you can see from this post, from YouTube and other places that a big part of the community is bothered by this.
I am sure ZOS does not intend for people to skip queue times by fake tanking. It just hasn't been on their radar until now.
Hopefully, by this post and by how sure this will get worst in the new patch, it does.
I really hope all the players here admitting how selfish and inconsiderate they are get the punishment they deserve for ruining other people's runs and wasting their time.
I think the time for this is coming soon, since the system will be abused even more with the new transmute crystals drops for randoms.
This monitoring has nothing to do with the intent of the players who queue for them.First, let's list some things we already know ZOS does/monitors:
- ZOS monitors dungeon runs: when they nerfed several vDLC dungeons, they explicitly said in the Patch Notes that they monitor dungeon completion rates and even know on which bosses most group fails. So there is already a system that records dungeon runs.
Has ZoS ever explicitly said: "Hey everyone, we are monitoring all dungeon runs to determine who is queuing for what role, and also analyzing all said runs for instances of ineffective tanking by players who queue for said roles."?
Nope, they haven't. Try again.
In fact, they wouldn't.
Why do I say this? Because in the same vein as those who would report "Fake tanks", others could report "Fake Healers" and "Fake DPS".
Example:
Suppose I think that a player queued for a role as DPS, but are really bad at it.
In fact, no. Suppose I don't *think* at all. Suppose I have the factual data that I have collected (or am actively collecting during the run) to prove that any specific players performance in a random dungeon-finder assembled group is sub-optimal, ineffective, and downright abysmal for their "role", based upon sheer mathematics. (This already exists by the way, it's called Live-Encounter Logging and is available to all players)
Do I then get to report those players for being such inept and/or incompetent participants in MY dungeon-found group?
No, I don't.
I accept whatever the dice provide by way of the other participants in my group, or I exercise my in-game options.Yeah, so what?[*] ZOS knows which skills people use: when they addressed the less used morphs, the patch notes explicitly said that ZOS monitors which skills/morphs people use in dungeons. We can also see from ESO Logs that they already can gather very detailed information from what players actually did.I don't see a "Fake Tank" banning option, and I don't foresee there will ever be one.[*] ZOS already has systems to temporarily prevent people from using game systems: the Social Ban is a great example of a system that blocks players using certain parts of the game when they abuse it. Also, if you abandon a Battleground, you are prevented from queuing again for a certain time.
I could prove to be incorrect, but I doubt it.Yep, which was one of the options that has already been presented in this thread.[*] ZOS already has Report Player and Vote to Kick functions in place: self-explanatory, we've all used that at lease once.
/deadhorseSo what's to prevent abuse of that system?So, considering all those things that are already in game, my proposed solution to the fake tanking problem is as follows:
Implement a Vote to Kick or, better yet, a Report Player option called fake role or something similar. When a player gets kicked/reported for fake role, a report is generated using the systems listed above, with the skills the player had equipped and how many times they used it. I think Report Player is better because a lot of times fake tanks queue with someone else that blocks the Vote to Kick options.
If someone is reported for take tank and the system sees the person had no taunt / didn't use taunt enough times, they get a temporary ban from using Activity Finder. Repeat offenders get increasing penalties up to a full month.
Get reported a few times and the system validated? 24 hours ban from AF.
Got reported again and the system validated? 48 hours ban from AF.
Got reported yet again and the system again confirmed the abuse? 72 hours ban from AF.
Then if they keep doing it, just slap one, two weeks ban.
Suppose someone doesn't like you and they report you as a "Fake Whatever", you would then be subject to Mob Rule Politics.
Yeah, no.
To implement such a system is to promote more toxicity than already exists.No, it doesn't.This needs to be done. With the increase in transmute stones from Random Dungeons and Pledges, the plague of fake tanking will get even worst next patch.
Let's be clear: YOU (and others who agree with you) want this done.
Unfortunately, there has been no formal Zenimax sanctioned customer referendum regarding this issue.
Until that happens, there will be no "official" tally of promoters and detractors.
Of course players can continue lobbying for the idea, and other players can also continue to lobby against it.
You clearly didn't understand the post.
I said the systems are in place and they can be used for that. Not that they already are.
And you can see from this post, from YouTube and other places that a big part of the community is bothered by this.
I am sure ZOS does not intend for people to skip queue times by fake tanking. It just hasn't been on their radar until now.
Hopefully, by this post and by how sure this will get worst in the new patch, it does.
I really hope all the players here admitting how selfish and inconsiderate they are get the punishment they deserve for ruining other people's runs and wasting their time.
I think the time for this is coming soon, since the system will be abused even more with the new transmute crystals drops for randoms.
You could take ALL 3 roles 2 years ago. Than they fix it and only one role can be taken. So it was dunguan nerf. They do CP more and they do DLC from 300+, than they nerf it all. All dunguans are hardly nerfed now.
People - just play better. For people before you it was not a problem even on lover level with 3 roles ON - so random roles.
Just think about it.
It is not fake tank or something - just really low level of play of current gamrers.
What they must do next - only put 1 button on - "You win >?" And remove any chance of losing ?
It is not OK. Play normal if you are not veterans - normal can be done on naked characters. Even some vet DLC can be passed naked.
If you go vet - then play like veterans - not like some cry babes.