First I haven´t seen or looked at the video above maybe later. Some fake tanking are going well and some not - the most of them doesn´t go very well.
As a princip fake tanking is something I´m not against in anyway as long it´s kept privat and no one is having their gameplay and experience demoralized by it. That´s were I draw the line.
I never had the urge to fake tank or heal, that or fakeing a role, but it did happen once as a accident on my dd magplar. Some how the role must have changed to healer and I discovered it mid dungeon and got very embarrassed by it and apologized for it. I told they have the right to kick me and would understand.
Add some options for people in group tool. 1 privat option were you can que as any role. A 2nd option were you can click something like "official run" were roles are kept strict - meaning you as a tank need to have minimum health, resistance and need certain abilities in slot to fulfilll the tank role.
It can be done
It is not about role, it is about that dunguans is not hard to pass even solo or with fake tank.
The problem with fake tanks only appears when all party is weak.
Why only fake tanks are blamed ? Why not others ? As example fake DDs?
Blam fake tanks will be done with if we had two options like the once I mention above. Hunting a boss around in circles, carsting all over the place ? Only one weak link I se there.
I can and will accept faliur if it´s a real tank as everyone have to start somewhere and level up + learn (I´m leveling a 2nd tank myself and know what´s going on). If you que up as a fake knowing it can go wrong and all day really don´t care. No no no not in my book.
Fake dds that´s for another post.
VaranisArano wrote: »It's a systems issue that will always exist as long as the group finder does roles on the honor system.
A good system would have checks on builds that you must meet in order to queue as tank or healer. But with the group finder issues in this game for 6+ years I have to wonder what else they'd mess up if they try to add a change like this to it.
Iselin
Ok, so a taunt is required to be a tank. In ESO that is the basic requirement for being a tank and considering the fluid nature of build possibilities and the lack of a true trinity that is all that is required.
So I unlock a taunt, maybe even slot it on my bar to "pass the test". Queue pops and I go about being a DPS, maybe even remove the taunt from my bar, and go about my day.
That is exactly how such a "good system" would work in ESO. It is pointless for Zos to add such a useless system to the GF.
BTW, again, those who do not even try to vote kick the fake tank are the real culprits because they are choosing to allow such behavior.
The fake tank is the culprit. Those who refuse to kick are enablers. And I say that as someone who's enabled fake tanks because the dungeon will be done quicker if my healer or DD facetanks the boss instead of waiting for a replacement.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Well, maybe unable to change gear/skills with the exception of monster head/shoulders. Or maybe situational cases could be exceptions where before and after certain bosses it will be made possible to change certain gearpieces. Some specific tank builds could also be requested as exceptions. But as long as there is a solid tank-expectation/foundation to work from, we wouldn't have fake tanks anymore.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Different dlc dunguans may need changes in gear. If do not tank and others change gear it will be a problem for all the party not may be even for a tank himself.
As example i put troll king on in malatar HM, and fung layer. In mazatun earth gore it can be and etc
So this changes for unskilled groups will be more problem if you get vdlc random with good party.
If some one do not like fake tanks - do your party, it is random, all is random and i like it
How may dds have 35-40k in health ? How many dds have 25-30k resistance with buffs or without (or even above that)? How many dds have two taunts in slot ? Many real tanks have and I have.(inner fire and piercing)
How many dds have a pull or portal in slot for adds ?
Meta is for score runs and not needed for runs other than that. Builds can be checked.
Real tanks are real. Fakes are fakes. It can be checked and should be.
Just having a taunt slotted does not make you a tank. There is alot more needed for the actual role. Just because alot of players cheese normal dungeons with non-tank ways, does not mean the minimum tank requirements as I put them above shouldn't be there to be able to queue as a tank. It would be a great start to get players into actual tanking mode, and allow them to learn tanking in normal dungeons. Which is now impossible. And with those minimum requirements which I named, even "fake-tanks" would have quite alot of tank in them! But they would be alot easier to spot/kick.How may dds have 35-40k in health ? How many dds have 25-30k resistance with buffs or without (or even above that)? How many dds have two taunts in slot ? Many real tanks have and I have.(inner fire and piercing)
How many dds have a pull or portal in slot for adds ?
Meta is for score runs and not needed for runs other than that. Builds can be checked.
Real tanks are real. Fakes are fakes. It can be checked and should be.
@svendf
The issue is most of what is mentioned here is not required to be a tank. 35k health? No. 25k resist? No
The only requirement for being a tank in ESO is having a taunt (and using it ofc). So the check would be fairly useless as the fake tank can easily unlock a taunt but the "check" cannot guarantee they will use it.
The fact is this game was designed and intended that we can handle more than one role at a time. The devs even showed and discussed this with gameplay footage before the game was launched.
BTW, I have taken a DD character with DD CP and all attributes into magicka and went into a tanked a vet dungeon by merely slotting different gear and skills and S&B tanked. I might have had 25k health and who knows what my resist was. I had no issues, so such strict definitions of a tank are not appropriate.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Many dps have hp around 19k-22k Health and magical damage round 3000 as my magplar have. A few K above that doesn´t give it any tank status even if you would be able to tank lets say FG1 on normal.
There are some situations were a dps toon can be called anything from a tank to a healer. It all boils down to where the person/persons stand regarding fake tanking or healing.
Tanks have always had high HP and high resistance for survival and low damage seen in relation to dds and healers.
Are you a tank with lets say 22k hp ? Certainly not. Can you tank ? Yes for some dungeons. Should you que as a tank ? No
By definition you are not a tank regardin resistance and hp.
Wrong. you can tank(and be a tank) just fine with 22k health. The CONTENT you can tank is limited however. With 22K health you can tank ANY base game vet dungeon without a problem...you can even tank a few of the vet DLC dungeons(vCoS, vICP, vWGT, maybe a few others). There is no way you are tanking vDoM though...or at least if you do, one little mistake will kill you fast.Max HP matters, but it simply does not matter nearly as much as resistances for all the easier dungeons. Max HP and max resistances are not the only measure of tank...The measure of a tank, is simply performing the role to an adequate degree. If a tank is controlling mobs(whichever method used) taunting the boss and any dangerous ads and not dying all the time...they are tanking. If the "tank" is letting mobs and boss chase the DPS all around the screen and dying to everything...they are not tanking....its really pretty simple. Unconventional tank builds are just fine...even if the tank is putting out 30k+ damage, as long as they are doing their job it simply does not matter...what matters is when someone queues up for tank and then does NOT do their job. BTW...while tanks being buff monkeys is certainly nice for the rest of the group, it is certainly no requirement...and is far more effective in a 12-player setting than a 4-player setting. So if you have a tank with a choice of using buffs to raise group DPS 20k, or tank while doing 20k of their own damage...what do you really care which method they choose? Being a buff monkey tank only becomes more effective when the DPS is good...and lets be honest...how many times is that in a random pug?
I personally now default to sap-type setup on my tank for decent passive damage(about 15k) while tanking non-vet DLCs and even some vet DLCs....but I use dressing room to swap gear/skills at the press of a button going from mobs to bosses. So on a mob or less dangerous boss I may be pulling 15k single target...but for dangerous bosses I drop to 3k and go full tank. This type of constant gear swap play is far more fun than being stuck doing 3k in a full tank setup in a group with pitifully low damage. 15k isnt much....but when damage is really low, it makes dungeons much more enjoyable to tank, doing psuedo-DPS. The key is that you still must do all the needed tanking stuff in addition to whatever DPS you are trying to do.
This is not really much different than when I equip some healing sets like battalion defender or redistributor, and backbar a resto staff in a 3DPS group and take over the role of psuedo-healer. Its multi-roleing and its really not that difficult to do.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Many dps have hp around 19k-22k Health and magical damage round 3000 as my magplar have. A few K above that doesn´t give it any tank status even if you would be able to tank lets say FG1 on normal.
There are some situations were a dps toon can be called anything from a tank to a healer. It all boils down to where the person/persons stand regarding fake tanking or healing.
Tanks have always had high HP and high resistance for survival and low damage seen in relation to dds and healers.
Are you a tank with lets say 22k hp ? Certainly not. Can you tank ? Yes for some dungeons. Should you que as a tank ? No
By definition you are not a tank regardin resistance and hp.
Wrong. you can tank(and be a tank) just fine with 22k health. The CONTENT you can tank is limited however. With 22K health you can tank ANY base game vet dungeon without a problem...you can even tank a few of the vet DLC dungeons(vCoS, vICP, vWGT, maybe a few others). There is no way you are tanking vDoM though...or at least if you do, one little mistake will kill you fast.Max HP matters, but it simply does not matter nearly as much as resistances for all the easier dungeons. Max HP and max resistances are not the only measure of tank...The measure of a tank, is simply performing the role to an adequate degree. If a tank is controlling mobs(whichever method used) taunting the boss and any dangerous ads and not dying all the time...they are tanking. If the "tank" is letting mobs and boss chase the DPS all around the screen and dying to everything...they are not tanking....its really pretty simple. Unconventional tank builds are just fine...even if the tank is putting out 30k+ damage, as long as they are doing their job it simply does not matter...what matters is when someone queues up for tank and then does NOT do their job. BTW...while tanks being buff monkeys is certainly nice for the rest of the group, it is certainly no requirement...and is far more effective in a 12-player setting than a 4-player setting. So if you have a tank with a choice of using buffs to raise group DPS 20k, or tank while doing 20k of their own damage...what do you really care which method they choose? Being a buff monkey tank only becomes more effective when the DPS is good...and lets be honest...how many times is that in a random pug?
I personally now default to sap-type setup on my tank for decent passive damage(about 15k) while tanking non-vet DLCs and even some vet DLCs....but I use dressing room to swap gear/skills at the press of a button going from mobs to bosses. So on a mob or less dangerous boss I may be pulling 15k single target...but for dangerous bosses I drop to 3k and go full tank. This type of constant gear swap play is far more fun than being stuck doing 3k in a full tank setup in a group with pitifully low damage. 15k isnt much....but when damage is really low, it makes dungeons much more enjoyable to tank, doing psuedo-DPS. The key is that you still must do all the needed tanking stuff in addition to whatever DPS you are trying to do.
This is not really much different than when I equip some healing sets like battalion defender or redistributor, and backbar a resto staff in a 3DPS group and take over the role of psuedo-healer. Its multi-roleing and its really not that difficult to do.
The post I believe is about fake tanking and request about getting rid of it. What´s wrong with that ?
Yes I believe that to be called a tank it´s important setting up requirements for safe tank survival - globaly despite whitch dungeon we are talking about (real tanks).
Reading through your answer to me (not just once) it gives me the impression, that you simply don´t care about people getting their gaming demolished into something like "no dungeons for me again".
You can eigther be a part of the problem or try with some input for solutions - and don´t present the old "it´s not possible" because it is.
I´m sorry if this is taken a bit like in your face. I do follow what you are saying and after all I have been playing this game since it came out on console back in 2015 I believe it was (came to the forums late) and I don´t have dressing room (not your fault).
Please bring in some solutions That will be more interesting.
Thanks for reply
Goodday Sir
Well, maybe unable to change gear/skills with the exception of monster head/shoulders. Or maybe situational cases could be exceptions where before and after certain bosses it will be made possible to change certain gearpieces. Some specific tank builds could also be requested as exceptions. But as long as there is a solid tank-expectation/foundation to work from, we wouldn't have fake tanks anymore.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Different dlc dunguans may need changes in gear. If do not tank and others change gear it will be a problem for all the party not may be even for a tank himself.
As example i put troll king on in malatar HM, and fung layer. In mazatun earth gore it can be and etc
So this changes for unskilled groups will be more problem if you get vdlc random with good party.
If some one do not like fake tanks - do your party, it is random, all is random and i like it
Well, maybe unable to change gear/skills with the exception of monster head/shoulders. Or maybe situational cases could be exceptions where before and after certain bosses it will be made possible to change certain gearpieces. Some specific tank builds could also be requested as exceptions. But as long as there is a solid tank-expectation/foundation to work from, we wouldn't have fake tanks anymore.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Different dlc dunguans may need changes in gear. If do not tank and others change gear it will be a problem for all the party not may be even for a tank himself.
As example i put troll king on in malatar HM, and fung layer. In mazatun earth gore it can be and etc
So this changes for unskilled groups will be more problem if you get vdlc random with good party.
If some one do not like fake tanks - do your party, it is random, all is random and i like it
I think with such changes no one will play randoms
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
[snip]
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
Just having a taunt slotted does not make you a tank. There is alot more needed for the actual role. Just because alot of players cheese normal dungeons with non-tank ways, does not mean the minimum tank requirements as I put them above shouldn't be there to be able to queue as a tank. It would be a great start to get players into actual tanking mode, and allow them to learn tanking in normal dungeons. Which is now impossible. And with those minimum requirements which I named, even "fake-tanks" would have quite alot of tank in them! But they would be alot easier to spot/kick.How may dds have 35-40k in health ? How many dds have 25-30k resistance with buffs or without (or even above that)? How many dds have two taunts in slot ? Many real tanks have and I have.(inner fire and piercing)
How many dds have a pull or portal in slot for adds ?
Meta is for score runs and not needed for runs other than that. Builds can be checked.
Real tanks are real. Fakes are fakes. It can be checked and should be.
@svendf
The issue is most of what is mentioned here is not required to be a tank. 35k health? No. 25k resist? No
The only requirement for being a tank in ESO is having a taunt (and using it ofc). So the check would be fairly useless as the fake tank can easily unlock a taunt but the "check" cannot guarantee they will use it.
The fact is this game was designed and intended that we can handle more than one role at a time. The devs even showed and discussed this with gameplay footage before the game was launched.
BTW, I have taken a DD character with DD CP and all attributes into magicka and went into a tanked a vet dungeon by merely slotting different gear and skills and S&B tanked. I might have had 25k health and who knows what my resist was. I had no issues, so such strict definitions of a tank are not appropriate.Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
I see this suggestion in fake tank threads all the time and it doesn't align with my experience at all. On my healer, I get about the same number of fake tanks in vet dungeons as I do in normals. At least in normals it doesn't result in dungeons taking over an hour to complete.If you don't like fake tanks queue for vets. Sometimes you can get a bad tank but I've never seen fake one.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
[snip]
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
Well, maybe unable to change gear/skills with the exception of monster head/shoulders. Or maybe situational cases could be exceptions where before and after certain bosses it will be made possible to change certain gearpieces. Some specific tank builds could also be requested as exceptions. But as long as there is a solid tank-expectation/foundation to work from, we wouldn't have fake tanks anymore.A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
Different dlc dunguans may need changes in gear. If do not tank and others change gear it will be a problem for all the party not may be even for a tank himself.
As example i put troll king on in malatar HM, and fung layer. In mazatun earth gore it can be and etc
So this changes for unskilled groups will be more problem if you get vdlc random with good party.
If some one do not like fake tanks - do your party, it is random, all is random and i like it
I think with such changes no one will play randoms
I think with that solution...I would simply stop tanking entirely...this thread should be entitled: "Solutions: How to make tanking so miserable no one will want to do it" You cant do damage, you cant heal, you can only be a damage sponge.
Its like saying...all tank damage is reduced to 0. Its punishing true tanks because some people like to fake tank.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
That is probably the WORST idea I have ever heard.
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
It´s about getting rid of fake tanking. Do you mind ? The gentleman you reply to have a point. Are you able to let´´s say get 38K health and 30k resistanse on medium, light armor that´s ok, why not I´m all for it - have not tried it and se if it´s possible.
Now! How do we get rid of fake tanking ? Any suggestions ?
Please label yourselves fake healer if you do not provide resource regen and dps buff on top of healing, and fake dps if you cannot maintain 20k dps on boss fight and need to ban yourselves from the queue finder.
This is the only fair option from all your expectations of a tank needing be top level in normal as like it's a vet dlc, otherwise labeling him as a fake tank and trying to request banning him from queue finder. Otherwise, you are all hypocrites.
I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
Please label yourselves fake healer if you do not provide resource regen and dps buff on top of healing, and fake dps if you cannot maintain 20k dps on boss fight and need to ban yourselves from the queue finder.
This is the only fair option from all your expectations of a tank needing be top level in normal as like it's a vet dlc, otherwise labeling him as a fake tank and trying to request banning him from queue finder. Otherwise, you are all hypocrites.
I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
A fake healer is the only one that does not heal. The resource regen and DPS buffs are nice to have but if one is queueing for a dungeon via the GF then a tank taunting and a healer healing are really the only requirements for being real.
Want more than that then one really needs to be forming their own group.
Please label yourselves fake healer if you do not provide resource regen and dps buff on top of healing, and fake dps if you cannot maintain 20k dps on boss fight and need to ban yourselves from the queue finder.
This is the only fair option from all your expectations of a tank needing be top level in normal as like it's a vet dlc, otherwise labeling him as a fake tank and trying to request banning him from queue finder. Otherwise, you are all hypocrites.
I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
A fake healer is the only one that does not heal. The resource regen and DPS buffs are nice to have but if one is queueing for a dungeon via the GF then a tank taunting and a healer healing are really the only requirements for being real.
Want more than that then one really needs to be forming their own group.
That's my point exactly, you guys want to limit queue finder tanks to heavy armor, 35k hp, 25k resistance, taunt, crowd control etc, but you hold yourselves by a separate standard.. such hypocrites.
Fake tanks are the only role being extremely heavily abused, so putting a queue-requirement on the tank role is kinda needed. Would also make it more clear for new players what a tank basically needs.Please label yourselves fake healer if you do not provide resource regen and dps buff on top of healing, and fake dps if you cannot maintain 20k dps on boss fight and need to ban yourselves from the queue finder.
This is the only fair option from all your expectations of a tank needing be top level in normal as like it's a vet dlc, otherwise labeling him as a fake tank and trying to request banning him from queue finder. Otherwise, you are all hypocrites.
I'm just using the same logic, and by this logic, a much bigger plague in the queue finder is fake healers and dps going by pure numbers than fake tanks.
A fake healer is the only one that does not heal. The resource regen and DPS buffs are nice to have but if one is queueing for a dungeon via the GF then a tank taunting and a healer healing are really the only requirements for being real.
Want more than that then one really needs to be forming their own group.
That's my point exactly, you guys want to limit queue finder tanks to heavy armor, 35k hp, 25k resistance, taunt, crowd control etc, but you hold yourselves by a separate standard.. such hypocrites.
A tank's job isn't easy. One dungeon you are the hero(most of the time), and everyone wants to keep queuing the next pledge with you. Yet the next dungeon you are called names.
All this makes me think about who is in charge in a dungeon? ... I thought everyone was supposed to follow the tank? But my guess is players aren't used to this, as they expect every tank to be a fake tank now. Instead of a real tank who controls the group, and the situations surrounding them. So for alot of things, fake tanks are the blame.
If a tank stops moving, or does not pull something, they have a reason for it! Atleast I do.
Maybe a way to stop fake tanks is having to have atleast 5 pieces of heavy armor equipped, have the entire heavy armor skillline filled out(besides ultimate), have atleast 25k resistances, have atleast one taunt equipped, and have atleast 30k hp to be able to queue as a tank role at level 50. And ofcourse being unable to change gear/skills when inside a dungeon. Not below level 50 as players will still be leveling/learning/training, so they won't be able to meet those requirements yet. But at level 50, that is the very least players should be expecting from a tank.
[snip]
1. Good tanks always carry at least a few alternate sets they need to change to at any given time...the same applies to skills.
2. You do NOT need 25k resistances to successfully tank a dungeon(with maybe a couple exceptions).
3. You do not NEED heavy armor to tank. I have a medium armor tank who does just fine(on that one I use Armor Master...haven't updated it in years or I might use fortified brass instead)
4. You do not NEED 30k health to tank...again, for the most part, there are a couple fights you simply aren't going to easily survive with less
So not a single idea of yours does ANYTHING other than pigeonholing all tanks into one specific type of build. Thats a resounding NO! The solution has been there since they implemented group finder...vote to kick. If a tank isn't doing their job...vote to kick, if they are, everything is good. If you have trouble finding a replacement....make some friends with some tanks...they will be happy to help you out if you aren't toxic.
It´s about getting rid of fake tanking. Do you mind ? The gentleman you reply to have a point. Are you able to let´´s say get 38K health and 30k resistanse on medium, light armor that´s ok, why not I´m all for it - have not tried it and se if it´s possible.
Now! How do we get rid of fake tanking ? Any suggestions ?
A Tank's "job" is to do the following:
- Aggro Mobs that will easily kill whoever is not "Tanking"
- Survive said aggro
That's it.
Nothing else.
If a DD can do that, then they can "Tank".
If a Healer can do that, then they can "Tank".
What their primary roles beyond their declared roles are, is irrelevant.
Move long folks, nothing more to read here.