I rarely ever fake-tank normals, but if I wanted to, I could.
There are players who can easily solo any Normal dungeon which doesnt have special mechanics that would otherwise require a 2nd player; interrupts, standing on <x> to activate <y>, etc...
If we're being direct, If I queue as a fank-tank, I will essentially ignore the other participants and solo the dungeon, knowing full well that the others will probably just mosey along behind me.
If the "healer" that winds up in a dungeon with me cannot manage to keep themselves and the other 2 group members alive from splash damage and boss mechanics while I essentially nuke and survive everything mostly myself, then well...they would have likely failed anyway regardless.
This isn't something I do often though, as I rarely ever use the group-finder for Normals anymore.
I only do this to benefit friends or help the occasional newbie, since I have all the gear and copies of gear I would ever need.
With the new system coming out that will allow us to craft whatever gear we have already acquired once, that will invalidate the need to run normals even more, leaving all the trials and tribulations of n00bdom to the next generation.
I rarely ever fake-tank normals, but if I wanted to, I could.
There are players who can easily solo any Normal dungeon which doesnt have special mechanics that would otherwise require a 2nd player; interrupts, standing on <x> to activate <y>, etc...
If we're being direct, If I queue as a fank-tank, I will essentially ignore the other participants and solo the dungeon, knowing full well that the others will probably just mosey along behind me.
If the "healer" that winds up in a dungeon with me cannot manage to keep themselves and the other 2 group members alive from splash damage and boss mechanics while I essentially nuke and survive everything mostly myself, then well...they would have likely failed anyway regardless.
This isn't something I do often though, as I rarely ever use the group-finder for Normals anymore.
I only do this to benefit friends or help the occasional newbie, since I have all the gear and copies of gear I would ever need.
With the new system coming out that will allow us to craft whatever gear we have already acquired once, that will invalidate the need to run normals even more, leaving all the trials and tribulations of n00bdom to the next generation.
Why do it at all? You just said you were essentially soloing the dungeon....why ruin someone else's dungeon experience at all if that is the case?
I'm currently levelling a stamina DD necro, and I just slotted 1h+shield and a taunt and roll in group finder for a random daily as tank. Queue pops instantly, I hold aggro, I help the other guys kills stuff, everybody is happy.
My main is a templar "healer". I only play as a healer in trials and a "healer" (more of a support buffer/debuffer actually) in my dungeon progression group, and even then only rarely when going for certain no-deaths and hard modes. We usually just 3DD it. Much faster, and since you can skip certain mechanics with enough damage, much safer too. Anyway, I always roll as healer if I'm using group finder to do pledges or something and just DD instead, dropping an occasional breath of life when necessary. Often I end up doing more damage than the other 2 DD combined. Queue pops instantly, I kill stuff, I help keeping them alive, everybody is happy.
So, not only do I "fake" tank, I also "fake" heal. No one ever complained so far. DPS is the name of the game in ESO. Because of that fact I don't think fake roles are a bad thing, in addition to healers being pretty much obsolete, and also because all non-dlc bosses can be tanked with 20k hp. It's just a learn to play issue.
As for the harder content that actually needs a real tank, I've never seen a fake one in 5 years of playing. I've seen some pretty bad ones, but that is a whole different story
To be fair, this isn't always the tanks fault. When DPS pulls a group, a tank has to re-aggro them one-by-one. Which might take a while since everyone is running everywhere to stay alive, and mobs also run to the furthest players. Worst is, DPS actually think runs go faster when they pull groups.If a tank fails to do *their job they're exposed very early on in the run....vote to kick as I'm sure the entire group would approve since running for your life left and right gets old fast!
It's a systems issue that will always exist as long as the group finder does roles on the honor system.
A good system would have checks on builds that you must meet in order to queue as tank or healer.
Thankfully for the groups that end up with me, I'm not that much of a Mannimarco.
Why do it at all? You just said you were essentially soloing the dungeon....why ruin someone else's dungeon experience at all if that is the case?
Because he's a see you next tuesday. I've had this happen to me where a fake tank or whatever ran a few bosses ahead and killed the final and pledge boss without any of the 3 other participants getting a hit in subsequently wasting our time and having to run the dungeon all over again. Sorry but it should really be a reportable or bannable offence as it's infringing on others gameplay inconsiderately and as he admitted, knowingly.
Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
There are two very easy ways to avoid fake tanks.
1. Form your own group which keep the fake tanks out of the picture entirely. Also helps ensure smooth runs with the GF cannot.
2. Vote kick the tank. They keep queueing as a fake tank because people allow it. The people who do not vote kick a fake tank, or at least try to, are the real problem.
If we're being direct, If I queue as a fank-tank, I will essentially ignore the other participants and solo the dungeon, knowing full well that the others will probably just mosey along behind me..
Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
I'm currently levelling a stamina DD necro, and I just slotted 1h+shield and a taunt and roll in group finder for a random daily as tank. Queue pops instantly, I hold aggro, I help the other guys kills stuff, everybody is happy.
My main is a templar "healer". I only play as a healer in trials and a "healer" (more of a support buffer/debuffer actually) in my dungeon progression group, and even then only rarely when going for certain no-deaths and hard modes. We usually just 3DD it. Much faster, and since you can skip certain mechanics with enough damage, much safer too. Anyway, I always roll as healer if I'm using group finder to do pledges or something and just DD instead, dropping an occasional breath of life when necessary. Often I end up doing more damage than the other 2 DD combined. Queue pops instantly, I kill stuff, I help keeping them alive, everybody is happy.
So, not only do I "fake" tank, I also "fake" heal. No one ever complained so far. DPS is the name of the game in ESO. Because of that fact I don't think fake roles are a bad thing, in addition to healers being pretty much obsolete, and also because all non-dlc bosses can be tanked with 20k hp. It's just a learn to play issue.
As for the harder content that actually needs a real tank, I've never seen a fake one in 5 years of playing. I've seen some pretty bad ones, but that is a whole different story
Curious_Death wrote: »is also not fair to que as DPS and do 9k damage per second - u re fake DD - a roleplayer that doesnt care how long others will stuck with you in dungeon... selfish ppl thinks only about themself... and thats why i stop playing as tank random dungeon coz 75% dps cant even pass NORMAL DLC.
It's a systems issue that will always exist as long as the group finder does roles on the honor system.
A good system would have checks on builds that you must meet in order to queue as tank or healer. But with the group finder issues in this game for 6+ years I have to wonder what else they'd mess up if they try to add a change like this to it.
It's a systems issue that will always exist as long as the group finder does roles on the honor system.
A good system would have checks on builds that you must meet in order to queue as tank or healer. But with the group finder issues in this game for 6+ years I have to wonder what else they'd mess up if they try to add a change like this to it.
How may dds have 35-40k in health ? How many dds have 25-30k resistance with buffs or without (or even above that)? How many dds have two taunts in slot ? Many real tanks have and I have.(inner fire and piercing)
How many dds have a pull or portal in slot for adds ?
Meta is for score runs and not needed for runs other than that. Builds can be checked.
Real tanks are real. Fakes are fakes. It can be checked and should be.
Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
It's a systems issue that will always exist as long as the group finder does roles on the honor system.
A good system would have checks on builds that you must meet in order to queue as tank or healer. But with the group finder issues in this game for 6+ years I have to wonder what else they'd mess up if they try to add a change like this to it.
Iselin
Ok, so a taunt is required to be a tank. In ESO that is the basic requirement for being a tank and considering the fluid nature of build possibilities and the lack of a true trinity that is all that is required.
So I unlock a taunt, maybe even slot it on my bar to "pass the test". Queue pops and I go about being a DPS, maybe even remove the taunt from my bar, and go about my day.
That is exactly how such a "good system" would work in ESO. It is pointless for Zos to add such a useless system to the GF.
BTW, again, those who do not even try to vote kick the fake tank are the real culprits because they are choosing to allow such behavior.