Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Nah... and I can't believe I've defending a fake tank here but to be fair, I feel like someone dying at the final boss in Spindleclutch 1 isn't a legit complaint at the moment given how the boss is bugged and has a move that locks you in a running on the spot movement. I can solo that dungeon too and was in there with a group a couple days ago where we all died multiple times because of it.
Yeah but that's you.
Think of it from a "newbie" perspective.
You queue for a dungeon, you get into it and the final boss just slaps and oneshots you.
All this because the tank didn't keep it for himself.
Of course it's Spindleclutch and it's bugged as hell but this might happen in other vet dungeons as well.
We are not all endgame players.
There's people "trying" vet dungeons and they need all the support from a 4 people team.
You can solo it?
Yeah sure but every once in a while the boss is turning around and slapping people, which usually is the duty of a tank to perform.
The whole point is not if people can solo vet dungeons, is if it's right for somebody to decide to take out the tank role from a queue just by switching it.
I can happily decide for myself but forcing 3 other people to bear with my stupidity is maybe too much.
Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Nah... and I can't believe I've defending a fake tank here but to be fair, I feel like someone dying at the final boss in Spindleclutch 1 isn't a legit complaint at the moment given how the boss is bugged and has a move that locks you in a running on the spot movement. I can solo that dungeon too and was in there with a group a couple days ago where we all died multiple times because of it.
Yeah but that's you.
Think of it from a "newbie" perspective.
You queue for a dungeon, you get into it and the final boss just slaps and oneshots you.
All this because the tank didn't keep it for himself.
Of course it's Spindleclutch and it's bugged as hell but this might happen in other vet dungeons as well.
We are not all endgame players.
There's people "trying" vet dungeons and they need all the support from a 4 people team.
You can solo it?
Yeah sure but every once in a while the boss is turning around and slapping people, which usually is the duty of a tank to perform.
The whole point is not if people can solo vet dungeons, is if it's right for somebody to decide to take out the tank role from a queue just by switching it.
I can happily decide for myself but forcing 3 other people to bear with my stupidity is maybe too much.
Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Nah... and I can't believe I've defending a fake tank here but to be fair, I feel like someone dying at the final boss in Spindleclutch 1 isn't a legit complaint at the moment given how the boss is bugged and has a move that locks you in a running on the spot movement. I can solo that dungeon too and was in there with a group a couple days ago where we all died multiple times because of it.
Yeah but that's you.
Think of it from a "newbie" perspective.
You queue for a dungeon, you get into it and the final boss just slaps and oneshots you.
All this because the tank didn't keep it for himself.
Of course it's Spindleclutch and it's bugged as hell but this might happen in other vet dungeons as well.
We are not all endgame players.
There's people "trying" vet dungeons and they need all the support from a 4 people team.
You can solo it?
Yeah sure but every once in a while the boss is turning around and slapping people, which usually is the duty of a tank to perform.
The whole point is not if people can solo vet dungeons, is if it's right for somebody to decide to take out the tank role from a queue just by switching it.
I can happily decide for myself but forcing 3 other people to bear with my stupidity is maybe too much.
????
I was literally defending the fake tank ONLY in this one situation because that boss is bugged. If you've read any of this thread you'd know I'm absolutely against fake tanks.
Also as josiahva said, she'll slap you anyway, regardless of taunt. There are bosses who have mechanics like that, regardless of taunt, and "newbies" are going to get oneshot if they don't know & know how to avoid, regardless of real tank or fake tank.
My comment on being able to solo the dungeon was to show that while I'm experienced enough I can do it even without other people or a tank, we all still died repeatedly BECAUSE of the boss's bug.
People who hate fake tanks, do you realize that if ppl didn't queue as fake tanks your queue would be even longer. I would rather take fake tank and get the dungeon done than wait in queue for extra 30min. Theres no need for real tank in norm or non dlc vets. And I've never seen fake tank in vet dlcs, just some bad ones.
Excuse #23. The issue is queue jumpers. Roles in ESO work on the honor system and some don't have any because they're special.
Omg lmao. People don't jump the queue because they feel special. I queue as fake tank because it makes no sense to queue with real one for easy content and it saves EVERYONE time. Let me give you an example. Did vSC1 pledge yesterday and queued as fake tank. Did 50% of dps and dungeon was done in less than 10 min. No one died no one complained. If I didn't queue as fake tank, the other 3 would have been still sitting in queue for another 20 min and their run would have also taken extra 10 min because of 2 dps and a REAL tank. So I saved everyone 30 min. How is this bad?
I dont get why ppl are so salty, no one stops you from queuing as fake tank also. You would do others a favor. Why gimp your group with real tank when they are not needed.
Sailor_Palutena wrote: »If I get into a dg and the healer or the tank becomes werewolf I leave without saying a word. I don't even waste time. Since I usually play either as a healer or as a tank, I don't wait much until I get called again.
Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Nah... and I can't believe I've defending a fake tank here but to be fair, I feel like someone dying at the final boss in Spindleclutch 1 isn't a legit complaint at the moment given how the boss is bugged and has a move that locks you in a running on the spot movement. I can solo that dungeon too and was in there with a group a couple days ago where we all died multiple times because of it.
Yeah but that's you.
Think of it from a "newbie" perspective.
You queue for a dungeon, you get into it and the final boss just slaps and oneshots you.
All this because the tank didn't keep it for himself.
Of course it's Spindleclutch and it's bugged as hell but this might happen in other vet dungeons as well.
We are not all endgame players.
There's people "trying" vet dungeons and they need all the support from a 4 people team.
You can solo it?
Yeah sure but every once in a while the boss is turning around and slapping people, which usually is the duty of a tank to perform.
The whole point is not if people can solo vet dungeons, is if it's right for somebody to decide to take out the tank role from a queue just by switching it.
I can happily decide for myself but forcing 3 other people to bear with my stupidity is maybe too much.
????
I was literally defending the fake tank ONLY in this one situation because that boss is bugged. If you've read any of this thread you'd know I'm absolutely against fake tanks.
Also as josiahva said, she'll slap you anyway, regardless of taunt. There are bosses who have mechanics like that, regardless of taunt, and "newbies" are going to get oneshot if they don't know & know how to avoid, regardless of real tank or fake tank.
My comment on being able to solo the dungeon was to show that while I'm experienced enough I can do it even without other people or a tank, we all still died repeatedly BECAUSE of the boss's bug.
Of course and you're right.
I didn't mean to bash you, I just wanted to point out that people like you (and me) might see this issue a bit softer, because honestly we are not impacted that much. I've done lots of vet dungeons without tanks or healers, if I see one faking the role I'm just like "meh, need to change gear for myself".
To me it feels like blaming bugs might "soften" other issues or just distract from the main topic.
I honestly don't care how bugged those dungeons are, it doesn't make the death defendable or any less awfull for casual players, especially when on top of that your party member is not doing what he/she queued up for.
New players need to learn those mechanics, and it's quite a big struggle also because the overland difficulty is an insult to human intellect the only way they can learn something is from vet dungeons, they are the first step towards organised playing.
Having fake roles around is purely egoistic and entirely aimed to bring home those transmutation crystals, it doesn't help anybody but who faked it if they also die because of it then well, it's sad for the others.
A newbie partying with fakes will get 2 things, either a fast run or a messy dungeon, in both cases will learn nothing from it.
I've ran into a funny fake tank + healer duo a couple of times in random normals when I queued as DD. This fake tank is a stamblade who is medicore in terms of dps and is not aware of some ez tanking methods in some dlc dungeons, he queues as tank but never taunts. DDs can't kick him because his healer friend doesn't allow vote kick to go through.
1. Unhallowed grave - I didn't have a smooth experience due to uncontrolled klin boss and tank mechanic failure. My several requests of asking the "tank" to slot a taunt fell on deaf ears. I sucked it up went with it tho.
2. Scalecaller peak - Different day, but I immediately recognized this duo. A smile on my face because I knew this dungeon like the back of my hand (I had challenger achievements here across all 3 roles and Mountain God achievement as DD) When I joined, I was the only DD and these two were already at first boss. My guess is the 2 previous DDs left after wiping here. Another DD also quickly joined and we arrive at first boss.
- Ogre duo boss - The glorious stamblade fake tank still not taunting. Melee boss chased random people and decided to focus me, my inner troll mode engaged so I backed away on to the ranged boss. Enraged poison -> wipe. Did this several times and the tank + healer duo had no idea why everybody was taking so much damage and dying, other DD however kept yelling at the tank to not stack the bosses. I stopped it after a few attempts tho.
- Giant Matriach boss - when we reached here I stopped outside boss "arena" and checked map because other DD was lagging behind. Tank + healer duo start the boss anyways, and she comes after me (coz nobody is taunting). Instant reset as I was technically outside boss room. It's the place where DDs and healer stack for ez burn. I stayed here all the time and several times boss came after me, causing resets every time. Finally healer spoke and says "maybe come inside the room?". I responded in an innocent way "But I saw alcast say this spot is best spot for DDs and healer!, I don't understand why boss come to me " I went inside after I had my fun.
- Other bosses didn't present any such troll opportunities and they were killed quick due to dps from 3 dds.
It's so much fun when incompetent dps players without good knowledge about dlc dungeons step into them as "tanks". All the issues of the above stamblade would've been resolved if he slotted a taunt in backbar. A stamblade can easily face tank any dlc dungeon on normal and they have enough flex spots on the back bar to slot undaunted taunt with zero dps loss (if they use the taunt that gives them 5% dps boost). They didn't do it even after told to, and carried a healer buddy to make sure nobody can kick them. What goes in their minds is beyond me.
I've ran into a funny fake tank + healer duo a couple of times in random normals when I queued as DD. This fake tank is a stamblade who is medicore in terms of dps and is not aware of some ez tanking methods in some dlc dungeons, he queues as tank but never taunts. DDs can't kick him because his healer friend doesn't allow vote kick to go through.
1. Unhallowed grave - I didn't have a smooth experience due to uncontrolled klin boss and tank mechanic failure. My several requests of asking the "tank" to slot a taunt fell on deaf ears. I sucked it up went with it tho.
2. Scalecaller peak - Different day, but I immediately recognized this duo. A smile on my face because I knew this dungeon like the back of my hand (I had challenger achievements here across all 3 roles and Mountain God achievement as DD) When I joined, I was the only DD and these two were already at first boss. My guess is the 2 previous DDs left after wiping here. Another DD also quickly joined and we arrive at first boss.
- Ogre duo boss - The glorious stamblade fake tank still not taunting. Melee boss chased random people and decided to focus me, my inner troll mode engaged so I backed away on to the ranged boss. Enraged poison -> wipe. Did this several times and the tank + healer duo had no idea why everybody was taking so much damage and dying, other DD however kept yelling at the tank to not stack the bosses. I stopped it after a few attempts tho.
- Giant Matriach boss - when we reached here I stopped outside boss "arena" and checked map because other DD was lagging behind. Tank + healer duo start the boss anyways, and she comes after me (coz nobody is taunting). Instant reset as I was technically outside boss room. It's the place where DDs and healer stack for ez burn. I stayed here all the time and several times boss came after me, causing resets every time. Finally healer spoke and says "maybe come inside the room?". I responded in an innocent way "But I saw alcast say this spot is best spot for DDs and healer!, I don't understand why boss come to me " I went inside after I had my fun.
- Other bosses didn't present any such troll opportunities and they were killed quick due to dps from 3 dds.
It's so much fun when incompetent dps players without good knowledge about dlc dungeons step into them as "tanks". All the issues of the above stamblade would've been resolved if he slotted a taunt in backbar. A stamblade can easily face tank any dlc dungeon on normal and they have enough flex spots on the back bar to slot undaunted taunt with zero dps loss (if they use the taunt that gives them 5% dps boost). They didn't do it even after told to, and carried a healer buddy to make sure nobody can kick them. What goes in their minds is beyond me.
So you carried the pair to finish the dungeon for them. Who got trolled here?
Michaelkeir wrote: »People who hate fake tanks, do you realize that if ppl didn't queue as fake tanks your queue would be even longer. I would rather take fake tank and get the dungeon done than wait in queue for extra 30min. Theres no need for real tank in norm or non dlc vets. And I've never seen fake tank in vet dlcs, just some bad ones.
Excuse #23. The issue is queue jumpers. Roles in ESO work on the honor system and some don't have any because they're special.
Omg lmao. People don't jump the queue because they feel special. I queue as fake tank because it makes no sense to queue with real one for easy content and it saves EVERYONE time. Let me give you an example. Did vSC1 pledge yesterday and queued as fake tank. Did 50% of dps and dungeon was done in less than 10 min. No one died no one complained. If I didn't queue as fake tank, the other 3 would have been still sitting in queue for another 20 min and their run would have also taken extra 10 min because of 2 dps and a REAL tank. So I saved everyone 30 min. How is this bad?
I dont get why ppl are so salty, no one stops you from queuing as fake tank also. You would do others a favor. Why gimp your group with real tank when they are not needed.
My question is how many vet dlc dungeons did you back out of doing this method?
Vote kicking them was not an option. I didn't leave because I waited in the DD queue and didn't want a queue ban, also didn't want to cause even more misery for the other DD who also waited in the DD queue.So you carried the pair to finish the dungeon for them. Who got trolled here?
Not sure why you quoted me to say this. All I ask from the tank in dungeons is a taunt (doesn't matter what skill you use for this). You description of tanking includes one. You also indicate you know how to handle yourself when you queue for tank role and boss is on you, I'd count myself lucky if I came across someone like that.I don't back out from any dungeon. If I get base game vet then its easy to fake tank, if I get dlc then it depends which one. I'm on PC and can change my setup with 1 click. All my dps toons carry heavy armor sets just in case. No need for sword and board. Even mag toons can just equip 1 heavy set on body and have 30-35k hp and 20k+ resistances. Inner fire for taunt and ele drain now debuffs both physical and spell. But most dungeons dont even need that. Just rolldodge bosses heavy attacks and kill everything. With 3 or 4 dps everything dies so fast that mechanics don't even happen. Why gimp your group with a tank, they are dead weight in most dungeons and only make runs slower. Same goes for healers.
Normals-- healers and tanks both arent needed for 90 percent of the dungeons if the players are max cp and properly geared. "If". End game players who want speed runs will queue with fake roles because they know that,every time.
and thats why i need to play slower ? NO! if its to fast for randoms thats there problem, there isnt any kind of rule where it says i have to wait for players which need 20min for 1 add in this time i can normaly clear a whole dungonBut not everyone wants a speed run
PrimusNephilim wrote: »This is on ZOS to correct, not players kicking players, they push the players to grind for gear, grind for achievements but what we have is a broken system, so what we have here is a simple case of cause and effect for any group setting in society, people don't want to wait an hour to run a dungeon, but the issue of fake tanks would evaporate (just about) if the queue times for DPS's weren't so disastrously long. The group finder is broken, the wait times for DPS's is absolutely ridiculous and only when ZOS takes this situation seriously and finds a working solution, we'll continue to have DPS players queuing as tanks.
PN
Sharpshootet2342 wrote: »PrimusNephilim wrote: »This is on ZOS to correct, not players kicking players, they push the players to grind for gear, grind for achievements but what we have is a broken system, so what we have here is a simple case of cause and effect for any group setting in society, people don't want to wait an hour to run a dungeon, but the issue of fake tanks would evaporate (just about) if the queue times for DPS's weren't so disastrously long. The group finder is broken, the wait times for DPS's is absolutely ridiculous and only when ZOS takes this situation seriously and finds a working solution, we'll continue to have DPS players queuing as tanks.
PN
The que time for dps is so long because real tanks almost always go with a premade group. They don't que for a random group that the damage is so bad it takes 30 minutes to kill a boss that should take 5 minutes. So it's not all to blame on fake tank or fake healers. Dps should do their research to do decent damage because the longer a boss is up the longer a tank is having to hold it. Getting fatigued running out of resources. Healer is having to babysit dps because they don't have a self heal/shield so sometimes can't provide resources to the tank. Then tank dies fight starts over and what should have taken a very generous hour to complete if it's a dlc dungeon turns in 3+ hours. It's a group effort no matter who is lacking or not doing their job properly. It also helps if people research the content before doing it to have knowledge of basic mechanics.
Grandchamp1989 wrote: »Tanks in Vet HM Trials exist to serve DPS and there's VERY rigid lines on what to spec/wear/use. Some Tanks enjoy this very specific playstyle while other people hate it with a passion as it's too limited.
This attitude is the problem. Tanks don't exist to "serve" anyone. As long as its not a leaderboard run tanks(and DPS and heals for that matter) should be able to wear whatever they feel helps them to the job best. Sure...if a tank is running around in Ironblood and Hatchling's Shell(just an example, those really arent very efficient) in a HM trial...all well and good if it helps them survive. The problem is that tanks are treated like buff monkeys forced to wear sets like Alkosh(nothing wrong with Alkosh, I wear it often enough myself if I feel it helps the group) that have stats that are just not any help for a classical tank. DPS tend to look at the tank as an extension of their DPS. Its fine to run things like Alkosh/Yoln/Powerful Assault etc etc...sets that buff damage are great...but being forced into buffing DPS over self-survival is the problem. Who cares if the DPS is lower without those sets being worn by the tank? As long as you meet the minimum DPS checks it doesn't matter at all unless you are doing leaderboard scoring.
Of course the tank should swap sets to whatever the content and group composition calls for, but it should be their choice...not being pigeonholed into it by the group that only cares about their own personal DPS. I'll put it differently...tanks and healers are called upon to sacrifice everything else to buff the DPS....the DPS don't have to sacrifice anything at all. No one makes DPS wear tank or healer sets "for the group". It makes sense for everyone to wear whatever helps the group get through content easiest...but generally tanks and healers are the only ones doing that.
What it all boils down to is that DPS get the attitude listed above...all in the pursuit of the highest damage numbers and being able to skip mechanics. Maybe some DPS should try dropping one of their sets and run Imperium or something of the nature for fights that there is high incoming damage...but we all know that will never happen.
In the end, it is what it is...tanks are forced to wear certain sets and run certain skills if they want to tank certain trials. A good number of tanks will be forever excluded from this content because of this attitude, unless they go in as a DPS and run whatever they want.
DawnsLight65 wrote: »Sharpshootet2342 wrote: »PrimusNephilim wrote: »This is on ZOS to correct, not players kicking players, they push the players to grind for gear, grind for achievements but what we have is a broken system, so what we have here is a simple case of cause and effect for any group setting in society, people don't want to wait an hour to run a dungeon, but the issue of fake tanks would evaporate (just about) if the queue times for DPS's weren't so disastrously long. The group finder is broken, the wait times for DPS's is absolutely ridiculous and only when ZOS takes this situation seriously and finds a working solution, we'll continue to have DPS players queuing as tanks.
PN
The que time for dps is so long because real tanks almost always go with a premade group. They don't que for a random group that the damage is so bad it takes 30 minutes to kill a boss that should take 5 minutes. So it's not all to blame on fake tank or fake healers. Dps should do their research to do decent damage because the longer a boss is up the longer a tank is having to hold it. Getting fatigued running out of resources. Healer is having to babysit dps because they don't have a self heal/shield so sometimes can't provide resources to the tank. Then tank dies fight starts over and what should have taken a very generous hour to complete if it's a dlc dungeon turns in 3+ hours. It's a group effort no matter who is lacking or not doing their job properly. It also helps if people research the content before doing it to have knowledge of basic mechanics.
Which is why my guild is watching my work, helping me improve it, and giving me honest feedback on what category I should be in, and what dungeons at my level of damage/evolution. You cannot overestimate the value of a good guild.
A good fake tank is better than a bad real tank.
Personally I like to queue as a fake tank on my DPS templar, and have my GF queue as a fake healer on her DPS sorc for vanilla normals.
The issue I have come across lately is fake healers, or just lazy ones. I had a healer in a vet earlier do the least amount of DPS and the least amount of healing. I was on a sorc and I was top healing. The other DPS was second for healing, our tank was 3rd for healing and our healer was last place for healing. 810cp and a vet...go figure.
Milli_Rabbit wrote: »This practice needs to stop. If you are a DPS and you hate the queue wait times, find friends or become a real tank. It is not okay to queue as a tank when you are actually a DPS. Now, you might say, "But Milli, its just a normal". Yea, and you didn't bring a taunt nor can you survive for more than 1 second of a boss fight.
Let me make this clear. A DPS CAN tank. If you equip a taunt like Inner Rage or even Pierce Armor, you can tank if you are taunting the boss. You are doing the role of tank in that case. If you are surviving, you are doing the role well for a normal dungeon. You can also DPS, taunt, and survive. "What?! No way!" Yea way, man. Yea way.
So, before you queue up as a tank. Ask yourself: Do I have a taunt? And can I survive this? Because if you can't, your team will hate you and likely kick you.
This entire thread is full of examples of why assuming everyone queuing for a dungeon just wants to blast through it is a bad assumption. Your POV doesn't give any more or brand new insight, it's just the same old response we've seen over and over from people trying to justify why it's okay that THEY fake queue and everyone else who correctly queued should be THANKING them for it!!
Tanking in ESO isn't difficult. There are certain requirements for tanks that aren't there for other roles: knowing the map, knowing the boss mechanics, etc. Those requirements might be intimidating, but they don't make tanking difficult. I've been tanking in MMOs since early 2005, and I've been tanking in many different MMOs, and some of those (WoW, etc) at a very high level. While I did enjoy tanking in some of those MMOs, I do not enjoy tanking in ESO, even though I still do it. The reason that I don't enjoy tanking in ESO is that outside of trials and a few veteran DLC dungeons, it's not really required. There are no defensive cooldowns that you have to juggle and the healer isn't running out of resources.
I can build a bruiser (tank/DPS hybrid) and I can tank just as well as if I ran a full tank setup, while dealing a lot more damage (20-30K). One of my most efficient tanks when it comes to clearing dungeons, is my (lightning themed) Altmer Sorcerer with Stormfist/Thunderbug/Overwhelming Surge (5h - 1m - 1l).
[Buffed stats]
- 3722 Spell Damage
- 35% Spell Critical
- 11500 Spell Penetration (major breach)
- 32k Resistances
- 29k Health/ 34k Magicka / 15K Stamina
The only 'tanking' skill that I run on my bar is Pierce Armor, and that's just as much for the penetration as it is for the taunt. I never run out of resources, and thanks to Surge and Dark Conversion, I don't require healing in 95% of the dungeons I do. I can solo almost all non DLC veteran and normal DLC dungeons (the exception are a few bosses with mechancis that require at least one more person). Before I ran this character, I ran a Magicka (frost) warden tank, that had good damage and was able to heal good enough for us not needing a dedicated healer. I ran both Tank/Heal on that warden, and I often ended up doing pledges with 3x DPS.
While both of these characters have a taunt slotted, and were close to resistance capped, they wouldn't be able to tank if ESO ended up implementing some draconic tanking requirements. These tanking requirements aren't needed, and if anything, they would kill build diversity. I don't mind going 'full tank', but for that to happen, the content needs to be difficult enough, which it isn't.
I am fully aware that what I play is considered a 'selfish' tank, and if I had a 'GOOD' group, my group would benefit more from me running buff sets (which I do own), than gearing for DPS. The issue is that it's so rare to get a 'good' group, that it's more efficient to build for DPS than for buffing your team. There is only so much you can improve a base 2-3K DPS.
I have had no complaints when it comes to my tanking, as the dungeons go fast and it's very rare for people to die. On the other side, I've had a lot of compliments and good feedback, as I often pull big groups and people have the chance to drop their ultimates/AoEs and see big numbers.
From what I've seen in this thread, most of the toxicity, finger pointing and narrow mindness comes from one side of the discussion. There will always be bad tanks, and there will always be bad fake tanks, but that doesn't mean that everyone who does a good job should suffer for it.
We do not need draconian tank requirements in ESO.
Selfish tank for selfish groups.
If they want not selfish tank - then HEAL me
Heeeal where is heal ? HPS of 2 heals in some groups is 1 k !!! In trials.
In meta raids 25k hps.
How do they expect tank survive with heal like this ?
Selfish ? It is better than they deserve, they deserve no tank at all !
There is also plenty of fake dd's spamming bow light attack as only skill. I dont think there is much we can do about those either.