You do realize I am posting this as a tank, who gets placed in half-finished runs more often than start a full run. Low DPS is a terribly overused excuse. It takes two-three pulls for players to get used to a real tank having their backs, and then they start DPSing for real! Just like fake tank's excuse saying they do most DPS, its because everyone else is either running for their lives or is dead. As a tank if I let my group die, I can do 100% DPS as well!Why dont people who complain about fake tanks roll tank themselves. Level a tank, farm gear and enjoy watching 5k dps [snip] boss. Then you won't see fake tanks and also help shorten the dps queue, win-win for all.
You should see how players react to a real tank.
A win-win would be if players would not fake tank. Leaving those who waited out their queue with a real tank. Allowing players to actually learn their roles as well.
PS: I don't really mind being placed into half-finished runs, especially not now with the dremora skull at the end. When I run pledges I simply finish the incomplete run in a few minutes, and re-queue afterwards.
It takes two-three pulls for players to get used to a real tank having their backs, and then they start DPSing for real!
It's already 13 pages of ridiculous expectations by DDs and fake healers to enforce some stringent requirements on a barely even existent tank population in the group finder.
None of which will do anything for them in getting their so called 'real' tank that live up to their expectations when most of such tanks don't even queue in the first place. The real solution to get that 'desired' tank in your group is actually to give up your DD/healer and play one to your expectations yourself.
If we look past the fake tank demands, the real issue is the existing group finder design together with the current crop of players that use it. Real tanks don't queue since the group can be a crapshoot, players who can't fake tank convincingly fake heal, DDs haven't been living up to their role.
So as a DD we're waiting 20-40mins and get a fake tank or a vet DD with a taunt, but if queued as a healer maybe 10-20mins, how long would we wait if this group was eliminated completely?
Let's say ZOS relents and gives the role specific group finder stringent tank requirements, and a separate non-role specific queue. All those vet DDs with a taunt that can carry a group through a vet dungeon would just move to the non-role queue, and slotting a taunt becomes less obligated for them, players will adapt and have to learn to handle themselves.
Let's be honest, will majority of DDs and Healers stay in the role specific queue or move on? My personal opinion is they will move to the new queue as it will be the only queue that will be popping frequently, except they now have no cause to complain about fake healers and tanks. The other queue will just be an abandoned queue.
Bottom line is if you're using the queue finder, be prepared to shift some of your expectations on others that will form your group to yourself. Be prepared and adapt your build, especially DDs who are starting out since many DD guides will set you up to optimise damage with little self support and pass that on to the support class.
Zodiarkslayer wrote: »@Calm_Fury While I understand where your propositions come from, I fear they will be legally impossible to enforce.
The thing is by buying a product from you, you, the seller, are in responsibility to ensure the customer can use the product. The only exception is serious misuse or abusive use. In North America that is enforced pretty loosely. But in Europe it is very different.
A hypothetical case: If I were Fake tanking and be banned based on your report, I would have legal cause to sue ZOS in any state of the EU.
That is not a joke. Customer rights are pretty tight over here. Moreover I could sue ZOS to release the clear name of the person who reported me and sue that person for serious slander. And that person would have to recompense me for the damage in reputation I suffered and the inability to use a product I legally had to be able to use.
Just so that you know: I studied economics and legal was a BIG part of it. I know it to be true.
Why dont people who complain about fake tanks roll tank themselves. Level a tank, farm gear and enjoy watching 5k dps [snip] boss. Then you won't see fake tanks and also help shorten the dps queue, win-win for all.
Below is a possible solution for this I've been suggesting for a while now.
First, let's list some things we already know ZOS does/monitors:
- ZOS monitors dungeon runs: when they nerfed several vDLC dungeons, they explicitly said in the Patch Notes that they monitor dungeon completion rates and even know on which bosses most group fails. So there is already a system that records dungeon runs.
- ZOS knows which skills people use: when they addressed the less used morphs, the patch notes explicitly said that ZOS monitors which skills/morphs people use in dungeons. We can also see from ESO Logs that they already can gather very detailed information from what players actually did.
- ZOS already has systems to temporarily prevent people from using game systems: the Social Ban is a great example of a system that blocks players using certain parts of the game when they abuse it. Also, if you abandon a Battleground, you are prevented from queuing again for a certain time.
- ZOS already has Report Player and Vote to Kick functions in place: self-explanatory, we've all used that at lease once.
So, considering all those things that are already in game, my proposed solution to the fake tanking problem is as follows:
Implement a Vote to Kick or, better yet, a Report Player option called fake role or something similar. When a player gets kicked/reported for fake role, a report is generated using the systems listed above, with the skills the player had equipped and how many times they used it. I think Report Player is better because a lot of times fake tanks queue with someone else that blocks the Vote to Kick options.
If someone is reported for take tank and the system sees the person had no taunt / didn't use taunt enough times, they get a temporary ban from using Activity Finder. Repeat offenders get increasing penalties up to a full month.
Get reported a few times and the system validated? 24 hours ban from AF.
Got reported again and the system validated? 48 hours ban from AF.
Got reported yet again and the system again confirmed the abuse? 72 hours ban from AF.
Then if they keep doing it, just slap one, two weeks ban.
This needs to be done. With the increase in transmute stones from Random Dungeons and Pledges, the plague of fake tanking will get even worst next patch.
EDIT: And btw, fake tanking doesn't just affect healers and DPS trying to queue. Just yesterday I was trying to do a pledge with my tank and got put in a half-finished run. The group had a fake tank and kicked them because they couldn't pass a boss. Since I think people should always kick fake tanks, I helped them finish even though it wouldn't complete my pledge since they had already killed one of the bosses. So, the fake tank wasted their time and my time. But it goes to show that fake tanking affects everyone, even proper tanks (this happens about once a week for me when I'm regularly tanking pledges)
Lmao. And what stops people from abusing the reporting system? When I'm the tank and make remark about someone's 11k hp or try to tell them mechanics or complain about low dps etc then some of the snowflakes may report me as payback. Or they may report me simply because they dont understand the game or mechs. You have no idea how noob some pugs can be. If there was some fake role reporting system currently, then I would probably be banned by now lol. Few examples: I recently tanked vMHK, first boss pinned me as per mech, no one interrupted so I got 1 shot. Immediately I got laughed at by some cp600ish dps. We wiped. 2nd try same thing, I told them what to do but they ignored and I got some serious hate after another wipe. Same thing happened in vFV first boss. Also some 10k dps wanted to kick me from vBRF before last boss. There are 3 adds before the boss comes, 1 minotaur pins 2 ppl and others have to interrupt. I was the one pinned every time and others didn't interrupt, the dps who died because of that blamed me for being a bad tank and said they need new one if they wanna clear it lol. All of in these examples would have reported me. I have trifecta achievements for almost all vet dlcs. I also change gear and skills sometimes in dungeon as needed to better support group at specific fights. If this was made impossible and some inexperienced toxic noobs were able to report me every time they didn't like something then I would stop using gf and I'm sure many other real tanks aswell.
I only fake tank normals and non dlc vets, I would never take fake to vet dlc.
People who point fingers should look in the mirror.
Implementing any sort of gear/skill check, restricting gear swaps, reporting and banning would have the opposite effect. Many fake tanks would stop indeed but also alot of real ones and the result would be double or tripled queue times.
Why dont people who complain about fake tanks roll tank themselves. Level a tank, farm gear and enjoy watching 5k dps [snip] boss. Then you won't see fake tanks and also help shorten the dps queue, win-win for all.
Why don't people fake tanking roll actual tanks themselves? Then we wouldn't see fake tanks either. And perhaps then half of dungeon runs wouldn't be wasted because a) "tank" can't hold agro causing wipe after wipe / forcing someone else to face-tank, or b) "tank" more or less soloes the dungeon, preferably by skipping parts of it, making learning mechanics / quest completion impossible.
Btw: in my experience bad dps is usually result of no one tanking / healing, since dds spent most of the time dead, resing someone, casting self heals and shields and running from enemies, instead of damage dealing.
Minus being dead, you can do most of these things while light attacking. A bad tank can result in a DPS loss for team members, but it's the ones with good DPS and rotation that suffer the most. The Bosmer Warden who light attacks with a bow won't see a shift in her DPS if there is chaos or not.
You're doing bad DPS because you don't know your rotations, and that has everything to do with you, and rarely anything to do with the tank.
This is because they are being held hostage. They have a choice: risk it with the fake tank after spending almost an hour in queue, or kick the fake tank and queue again for almost an hour with a high chance of another fake tank. Meaning they would get one dungeon done in TWO hours, assuming the new tank isn't fake and the run goes smooth. But the chance is really high they get another fake tank, so it is not worth it to kick and requeue.I don't get why theres so many salty comments here while in dungeons no one says anything. In fact it's the opposite, peeps seem happy that they got quick run and free carry. I've never been kicked for fake tanking.
When I level new toons and do randoms, I'm always happy to get higher cp fake tank in group instead of all lvl 20s. Base game dungeons get done in 5-10min vs 30-45 with low levels and REAL roles.But it is NOT permitted by the environment, this is why the role is called TANK and why one has to specifically queue for it. And queueing as a fake role is abusive on your fellow players.You are free to hold your opinion, however contentious it may be, just as I and others are free to disagree with you and continue to do whatever we want to, within the bounds of what is permitted by the environment.
Just because the bankdoors and vault are open, does not mean you just walk in and take all the money.
Basically it comes down to: Fake tanks are selfish a-'s.
And they are sooo incredibly toxic to the entire game in so many ways. This is exactly why ZOS should ASAP implement high tank role requirements and no gear swapping in dungeons. Preferably in tomorrow's update. Fake tanking is probably losing them alot of players, especially on the long term and new players(victims).
Humanity would be in a much better spot if people weren't like.... this.
Issue: Not enough tanks willing to use the queue finder
Side effect: Fake tanks and vet DDs with a taunt fills the void
Solutions in this thread: Obsessively targets side effect
Qn: How does telling the tank community you need to play your tank the way I tell you now, or I will report and ban you from the queue finder encourage these tanks to return to the queue finder?
Ans: It doesn't. Only when rewards outweigh the effort to go through the queue finder will make tanks return. Take a look at the undaunted enclaves today, it's filled with guys with shields and red orbs circling them collecting transmute crystals and doing sticker book. Think of more solutions along the lines of rewarding gameplay instead of punishing gameplay.
How am I mixing them up when I've addressed them separately? Like I've said, they both exist as a side effect of a real issue. That none of setting hard requirements for the TANK role, and implementing a reporting system solves.Stop mixing things up.
A DD with a taunt that taunts is a tank (thought it might be a bad one), not a fake tank, thus not part of this problem.
As we said literally dozens of times in this thread already, if you taunt and hold aggro on bosses and dangerous mobs, you are not a fake tank. This here we are discussing does not apply to you.
How am I mixing them up when I've addressed them separately? Like I've said, they both exist as a side effect of a real issue. That none of setting hard requirements for the TANK role, and implementing a reporting system solves.Stop mixing things up.
A DD with a taunt that taunts is a tank (thought it might be a bad one), not a fake tank, thus not part of this problem.
As we said literally dozens of times in this thread already, if you taunt and hold aggro on bosses and dangerous mobs, you are not a fake tank. This here we are discussing does not apply to you.
A hard requirement for tank won't work here. I agree with that and said so multiple times.
A reporting system based on analysis of taunt will work. It is very easy to see when a player that queued as a tank had a taunt slotted and used it during a run. That is why, since the beginning, I'm making it clear that fake tank is a different thing than an optimal tank.
That is the only thing most of us here is asking: if you queue as tank, have a taunt slotted and use it.
Hard requirements have been suggested, but most people like me who have been against fake tanks have already recognized that this is not a viable solution for ESO.
This.That is the only thing most of us here is asking: if you queue as tank, have a taunt slotted and use it.
This problem seemed to be worse today. I'm guessing it's bc players are collecting sets and transmute stones.This.That is the only thing most of us here is asking: if you queue as tank, have a taunt slotted and use it.
I don't care if you're a DPS queued as tank IF you're taunting, controlling mobs, controlling the flow of the fight, and can stay alive i.e. doing what a tank does.
Unfortunately, the majority of fake tanks (DPS with no taunt, CC, or ability to control fights) can't do that so the mobs run around smacking everyone, which usually results in at least 2 players kiting whatever is hitting them all over the room, which makes the run longer than it would've taken if there was an actual tank.
And to make it even worse, the fake tank's DPS is usually utter garbage.
A hard requirement for tank won't work here. I agree with that and said so multiple times.
A reporting system based on analysis of taunt will work. It is very easy to see when a player that queued as a tank had a taunt slotted and used it during a run. That is why, since the beginning, I'm making it clear that fake tank is a different thing than an optimal tank.
That is the only thing most of us here is asking: if you queue as tank, have a taunt slotted and use it.
Hard requirements have been suggested, but most people like me who have been against fake tanks have already recognized that this is not a viable solution for ESO.
By what you're saying here, what you guys want is simply someone with a taunt? And the onus is on the player who queued as a tank, but he may not need to be a dedicated tank even? Then you don't need a reporting system.
The solution is rather simple, have ZOS do away with the role specific queue or better yet add a roleless queue alongside, invest 1 skill point in a taunt and be prepared to step up with it. Same goes for self healing. Anything else that requires a specific group, just form your own groups.
A few posts earlier, I've mentioned the feasibility of a roleless queue alongside the role specific queue. Let the players sort themselves out. Players will adapt and step up ie. learn to deal with mechanics and manage their own survivability and dps when they have a need to, especially if it bars their game progression or if there's no one with a title to blame, eg. tank/healer/DD. Players can also stay with the role specific queue if that's their flavor, knowing the ones who fast queue as fake roles will no longer be there. Chances are players who fake role will find themselves grouped up, and players who prefer a trinity group get their way.
The divide now then becomes a clear case of players who've adapted to the state of the game, and players who favor the trinity roles in mmos. The solution should cater to the demograph of players using the finder instead of forcibly changing it, since this demograph is created by the status of the game, proportion of player roles, player's power vs game difficulty.
You do realize I am posting this as a tank, who gets placed in half-finished runs more often than start a full run. Low DPS is a terribly overused excuse. It takes two-three pulls for players to get used to a real tank having their backs, and then they start DPSing for real! Just like fake tank's excuse saying they do most DPS, its because everyone else is either running for their lives or is dead. As a tank if I let my group die, I can do 100% DPS as well!Why dont people who complain about fake tanks roll tank themselves. Level a tank, farm gear and enjoy watching 5k dps [snip] boss. Then you won't see fake tanks and also help shorten the dps queue, win-win for all.
You should see how players react to a real tank.
A win-win would be if players would not fake tank. Leaving those who waited out their queue with a real tank. Allowing players to actually learn their roles as well.
PS: I don't really mind being placed into half-finished runs, especially not now with the dremora skull at the end. When I run pledges I simply finish the incomplete run in a few minutes, and re-queue afterwards.
As someone who tanks 3-10 dungeons a day, I almost never end up in a unfinished run. The few rare exceptions are veteran DLC dungeons, and most of the time the team that I join into, are so bad that I understand why the tank left.It takes two-three pulls for players to get used to a real tank having their backs, and then they start DPSing for real!
Yes, that Bosmer Warden who is light attacking with a bow, will get a massive DPS increase and out of nowhere learn perfect DPS rotations because a 'real' tank has arrived. In case you didn't get the sarcasm in that sentence, the DPS aren't going to magically get 'good' because a 'real' tank has joined the dungeon. If they're in full heavy, light attacking with a bow and using Sword & Shield on the backbar, how exactly are they going to increase their damage because the enemy stands still? I've seen countless DPS who didn't even slot an AoE.
There is no such thing as a 'real' tank, it's your subjective view of what you consider a tank.
This problem seemed to be worse today. I'm guessing it's bc players are collecting sets and transmute stones.This.That is the only thing most of us here is asking: if you queue as tank, have a taunt slotted and use it.
I don't care if you're a DPS queued as tank IF you're taunting, controlling mobs, controlling the flow of the fight, and can stay alive i.e. doing what a tank does.
Unfortunately, the majority of fake tanks (DPS with no taunt, CC, or ability to control fights) can't do that so the mobs run around smacking everyone, which usually results in at least 2 players kiting whatever is hitting them all over the room, which makes the run longer than it would've taken if there was an actual tank.
And to make it even worse, the fake tank's DPS is usually utter garbage.
Yeah I hear that argument a lot that fake tanks supposedly make runs go smoother and faster.
In my experience: nothing could be further from the truth. haha
Issue: Not enough tanks willing to use the queue finder
Side effect: Fake tanks and vet DDs with a taunt fills the void
Solutions in this thread: Obsessively targets side effect
Qn: How does telling the tank community you need to play your tank the way I tell you now, or I will report and ban you from the queue finder encourage these tanks to return to the queue finder?
Ans: It doesn't. Only when rewards outweigh the effort to go through the queue finder will make tanks return. Take a look at the undaunted enclaves today, it's filled with guys with shields and red orbs circling them collecting transmute crystals and doing sticker book. Think of more solutions along the lines of rewarding gameplay instead of punishing gameplay.
Do not like something - go tank yourself !
Do not like something - go tank yourself !
^^This. The thing is DPS and healers can sit around complaining about fake tanks, and tanks can sit around complaining about fake DPS and healers, but in the end you can only fill one role. If you think tanking is the issue...build a tank and show everyone how its done. You can fill every single one of your tanking expectations that way and you will never again have to worry about "fake" tanking.
If on the other hand you think fake DPS or fake healing is the issue, you can just build one of those roles instead and never have to worry about it again.
.....or you can just queue up with random people in group finder and get random results, maybe accept that not every group that you find yourself in is going to be optimal? Maybe make your own group and invite friends and guildees that will cater to your expectations?
Do not like something - go tank yourself !
^^This. The thing is DPS and healers can sit around complaining about fake tanks, and tanks can sit around complaining about fake DPS and healers, but in the end you can only fill one role. If you think tanking is the issue...build a tank and show everyone how its done. You can fill every single one of your tanking expectations that way and you will never again have to worry about "fake" tanking.
If on the other hand you think fake DPS or fake healing is the issue, you can just build one of those roles instead and never have to worry about it again.
.....or you can just queue up with random people in group finder and get random results, maybe accept that not every group that you find yourself in is going to be optimal? Maybe make your own group and invite friends and guildees that will cater to your expectations?
Reading this thread I don't think expectations are that high. All I see most people asking for from their tank is a taunt.
And I don't think people should have to form their own groups before expecting tanks to "cater" to their expectation of having a taunt and acting like an actual tank (the role they signed up for).
I think your argument is best applied to fake tanks and those who want play as roles other than the one they signed up as. Those are the people I think should form their own groups. Because the expectation that a person actually intends to play as the role they signed up for when using the Activity Finder is a reasonable one. It's also just not right for someone to cut in front of others in the queue line by pretending to be something they're not. Wouldn't you agree?
Do not like something - go tank yourself !
^^This. The thing is DPS and healers can sit around complaining about fake tanks, and tanks can sit around complaining about fake DPS and healers, but in the end you can only fill one role. If you think tanking is the issue...build a tank and show everyone how its done. You can fill every single one of your tanking expectations that way and you will never again have to worry about "fake" tanking.
If on the other hand you think fake DPS or fake healing is the issue, you can just build one of those roles instead and never have to worry about it again.
.....or you can just queue up with random people in group finder and get random results, maybe accept that not every group that you find yourself in is going to be optimal? Maybe make your own group and invite friends and guildees that will cater to your expectations?
Reading this thread I don't think expectations are that high. All I see most people asking for from their tank is a taunt.
And I don't think people should have to form their own groups before expecting tanks to "cater" to their expectation of having a taunt and acting like an actual tank (the role they signed up for).
I think your argument is best applied to fake tanks and those who want play as roles other than the one they signed up as. Those are the people I think should form their own groups. Because the expectation that a person actually intends to play as the role they signed up for when using the Activity Finder is a reasonable one. It's also just not right for someone to cut in front of others in the queue line by pretending to be something they're not. Wouldn't you agree?
I ABSOLUTELY think people should try to fill the roles they signed up for. If I feel for whatever someone is not actually TRYING to fill the minimum requirements of their role(regardless of how bad they are at it) I use the vote-to-kick option...its right there...its the solution to ALL fake roles. If you tolerate fake roles of whatever type then you are just enabling those who abuse the system. Of course I don't vote to kick a DPS who is doing bad DPS, but I WILL vote to kick a DPS who is just standing around not even trying.
Put another way....at some point someone becomes a liability to the group...it doesn't even matter WHY they are a liability. At that point, that person should be kicked by the others because it interferes with their chances of successful completion. Its not the responsibility of ZOS to determine if someone is a liability because they are fake tanking, or AFKing, or dying to a boss continually, its up to the GROUP to kick an underperforming member. Lets be clear...I do not fake tank...regardless of which sets and skills I am currently running, I taunt things, control mobs, and debuff enemies at the very least. I may also heal or add DPS or buff or rez or whatever else depending on the fight and what I am wearing. If I am DPSing, and a fake tank shows up, I will vote to kick him/her if they are a liability to the group....but if they can manage to control the battlefield...I honestly don't even care if they taunt...all I care about is that they manage to aggro the mobs somehow and keep things relatively still...aside from that...they can play however they want, however if they are unable to control the mobs, and they kite the boss all around and generally fail at tanking...they are a liability and it is my responsibility to kick that person...just like it would be if there was a healer who wasnt healing when it was needed, or a DPS who spends the entire dungeon looking for chests while the rest of the group fights(looking for chests is fine, just not leaving the rest of the group to do the entire dungeon while you do so).
The point being that just because someone is a "fake" tank, or "fake" healer, or "fake" DPS does not mean they are a group liability...sometimes they are and sometimes they aren't....when they are a liability I vote to kick them, but that may or may not have anything to do with their selected role, it is solely a case-by-case basis...as it should be.