I've tried to raise a post about this issue:
https://forums.elderscrollsonline.com/en/discussion/553700/3dd-or-4dd-option-for-group-finder#latest
My idea is to create an OPTION in the finder for no class restriction.
This way whoever is experienced and can facetank can just use it and find a party with 3-4DD (just by simple probability) and who wants to keep a more stable party configuration can not use that option and find a balanced one.
Of course, if you spot fake people in the party the #1 is always to kick them or even try reporting (just to add some spice).
But as I said in that post I think a no class option in the finder would "purge" many DDs from the main queue, especially those who just want a quick and dirty run (I personally can solo those dungeons so I seriously just need some "dummies" that take hits while I go).
It's not a finder's problem, there's just so many DDs that it cannot work properly if it needs to find 3 classes every single time.
I also have a suggestion! How about the fake DPS with about 2 - 3 k damage stop queuing for dungeons? The so-called fake tanks usually can go through these dungeons solo, with an exception of a couple of dungs with one-shot mechanics Moon Hunter that has been already mentioned is an example.)
What really hurts is the fake DPS. )
I also have a suggestion! How about the fake DPS with about 2 - 3 k damage stop queuing for dungeons? The so-called fake tanks usually can go through these dungeons solo, with an exception of a couple of dungs with one-shot mechanics Moon Hunter that has been already mentioned is an example.)
What really hurts is the fake DPS. )
Is this a joke, right?
Tanks and healers have for sure faster queues than DDs so it would be a suicide to queue as a DD :'D
And if they can solo it for sure they'll be able to do it with a random party.
So, I don't know what you are ranting about, probably you spend more time on the forum than in the game :'D
If you find people with 2-3k dps it means that they are just inexperienced players...and they have all the right to exist, it happens and honestly for a normal dungeon it's way more than enough
I also have a suggestion! How about the fake DPS with about 2 - 3 k damage stop queuing for dungeons? The so-called fake tanks usually can go through these dungeons solo, with an exception of a couple of dungs with one-shot mechanics Moon Hunter that has been already mentioned is an example.)
What really hurts is the fake DPS. )
Is this a joke, right?
Tanks and healers have for sure faster queues than DDs so it would be a suicide to queue as a DD :'D
And if they can solo it for sure they'll be able to do it with a random party.
So, I don't know what you are ranting about, probably you spend more time on the forum than in the game :'D
If you find people with 2-3k dps it means that they are just inexperienced players...and they have all the right to exist, it happens and honestly for a normal dungeon it's way more than enough
No, he probably queues as a tank or healer and then wishes the (either tank or healer) were fake because the real dps is so low that the tank and healer are 70 percent of the dps and it's literally mind numbing because you're real instead of fake so your damage isn't 'hybridized' to make up for the lack of dps. You can get tolerable dps by actually trying but most of the people who are bad that queue as dps aren't trying. They're barely doing even any heavy attacks. You can heavy attack only and do more damage than some of the DD that I have been grouped with. I don't get it, but it's a plague even worse than fake tanks.
i think about this thread every now and then and one thing that baffles me is,
why wouldn't you want extra damage in your group?!
why would you ever want a real tank for random dungs?!
stand still self heal go kill.
Zodiarkslayer wrote: »if they ask: "who wants to do a Vet HM pledge?", literally all the online guildies jump and say: me! It is like back in school when the popular kid gets to select his football team.
Prof_Bawbag wrote: »i think about this thread every now and then and one thing that baffles me is,
why wouldn't you want extra damage in your group?!
why would you ever want a real tank for random dungs?!
stand still self heal go kill.
Random dungeons can include some of the nasty dlc ones. Some of which still have one shot mechanics for the squishes. I've had folk ask why I'm not healing them and usually respond I can't if I'm busy taking the full brunt of the boss and the adds that spawn during some fights. 4 dds are fine in most base game dungeons, not in a lot of dlc dungeons. After all, what's the point in a healer role too if the healer is too busy to heal.
It's no wonder those pug groups are usually disbanded by the 2nd boss in the likes of Marches etc. You're obviously playing a different game from me that places you in the likes of BC1, FG1 every day.
I also have a suggestion! How about the fake DPS with about 2 - 3 k damage stop queuing for dungeons? The so-called fake tanks usually can go through these dungeons solo, with an exception of a couple of dungs with one-shot mechanics Moon Hunter that has been already mentioned is an example.)
What really hurts is the fake DPS. )
Is this a joke, right?
Tanks and healers have for sure faster queues than DDs so it would be a suicide to queue as a DD :'D
And if they can solo it for sure they'll be able to do it with a random party.
So, I don't know what you are ranting about, probably you spend more time on the forum than in the game :'D
If you find people with 2-3k dps it means that they are just inexperienced players...and they have all the right to exist, it happens and honestly for a normal dungeon it's way more than enough
Prof_Bawbag wrote: »i think about this thread every now and then and one thing that baffles me is,
why wouldn't you want extra damage in your group?!
why would you ever want a real tank for random dungs?!
stand still self heal go kill.
Random dungeons can include some of the nasty dlc ones. Some of which still have one shot mechanics for the squishes. I've had folk ask why I'm not healing them and usually respond I can't if I'm busy taking the full brunt of the boss and the adds that spawn during some fights. 4 dds are fine in most base game dungeons, not in a lot of dlc dungeons. After all, what's the point in a healer role too if the healer is too busy to heal.
It's no wonder those pug groups are usually disbanded by the 2nd boss in the likes of Marches etc. You're obviously playing a different game from me that places you in the likes of BC1, FG1 every day.
[snip]
Is my suggestion about REMOVING class restrictions in the finder or ADDING AN OPTION?
[snip]
AS I SAID, to me it would be cool to add an "[({OPTION})]" to remove class restrictions [snip]
If you don't want that you could still stay in the normal finder [snip]
If pug groups get disbanded on the 2nd boss it's their problem but at least, with my idea, they COULD CHOOSE IT
If you queue in a non class bound finder you know already that you might run into a death group [snip]
[Edited to remove Baiting and Profanity]
i think about this thread every now and then and one thing that baffles me is,
why wouldn't you want extra damage in your group?!
why would you ever want a real tank for random dungs?!
stand still self heal go kill.
Prof_Bawbag wrote: »snip
If ZOS would allow me to solo que for a daily dungeon and let me have my 10 transmute crystals I would just leave you be. I honestly don't need a group for the non vet daily. I might need someone to stand on a plate or something but if that's the case I can skip it or find someone to stand on it. I just need the crystals.
Prof_Bawbag wrote: »Prof_Bawbag wrote: »i think about this thread every now and then and one thing that baffles me is,
why wouldn't you want extra damage in your group?!
why would you ever want a real tank for random dungs?!
stand still self heal go kill.
Random dungeons can include some of the nasty dlc ones. Some of which still have one shot mechanics for the squishes. I've had folk ask why I'm not healing them and usually respond I can't if I'm busy taking the full brunt of the boss and the adds that spawn during some fights. 4 dds are fine in most base game dungeons, not in a lot of dlc dungeons. After all, what's the point in a healer role too if the healer is too busy to heal.
It's no wonder those pug groups are usually disbanded by the 2nd boss in the likes of Marches etc. You're obviously playing a different game from me that places you in the likes of BC1, FG1 every day.
[snip]
Is my suggestion about REMOVING class restrictions in the finder or ADDING AN OPTION?
[snip]
AS I SAID, to me it would be cool to add an "[({OPTION})]" to remove class restrictions [snip]
If you don't want that you could still stay in the normal finder [snip]
If pug groups get disbanded on the 2nd boss it's their problem but at least, with my idea, they COULD CHOOSE IT
If you queue in a non class bound finder you know already that you might run into a death group [snip]
[Edited to remove Baiting and Profanity]
Calm down mate. Like seriously. You're talking about a game lmao. If this is how you react when talking about something insignificant, then wow.
Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Grandchamp1989 wrote: »Me as DD and the healer qued together for random vet.
Got spindleclutch 1
Fake tank with decent damage.
They ran ahead of the group, pulled and killed mobs.
Final boss
They died like 3 times we had to get them up and save them multiple times.
Luckily we didn't go down but our "tank" sure did lol.
Luckily I have solo'd it before in vet so new what to expect but sometimes you never know lol.
People tend to be overconfident in their own abilities when they que fake and then reality hits.
Then the team has to bail you out.
Nah... and I can't believe I've defending a fake tank here but to be fair, I feel like someone dying at the final boss in Spindleclutch 1 isn't a legit complaint at the moment given how the boss is bugged and has a move that locks you in a running on the spot movement. I can solo that dungeon too and was in there with a group a couple days ago where we all died multiple times because of it.