Dragons Appettie:
This wasnt changed on the pts, however:
The healing portion of this set is really really weak, i would suggest to make the 1 second cooldown for gaining stacks per target hit with non bleed damage.
That way the heal could be procced more often when fighting multiple targets at the same time( which is when its needed the most), without making it any stronger in 1v1 for builds that are using it with draugrkins grip.
adilazimdegilx wrote: »Stop making everyone wear EXACT same thing.
Oblivions Foe:
So i only just got around to looking at this set, but well, mhmh
So the flat damage increase applies to all ticks of soul trap and soul assault.
Without much gear on or any cp distributed, my soul trap tooltip went from 5k to 20k
Soul Assault tooltip also went up by over 20k.
And the thing is the flat damage applies to all targets when soul splitting trap is used.
With proper gear, even in no cp, you could make soul splitting trap hit harder than any other procset in the game, and you can apply this freely, cannot be dodged or blocked, no cooldown nothing.
Kinda nuts if you ask me.
Edit: the one redeeming factor is that you have to double bar the set, if you swap away from the bar the bonus doesnt apply anymore.
ESO_Nightingale wrote: »The new moon acolyte nerf's reasoning sucks. Did you guys not even consider that many people use it in PvP in solo? .
newtinmpls wrote: »ESO_Nightingale wrote: »The new moon acolyte nerf's reasoning sucks. Did you guys not even consider that many people use it in PvP in solo? .
And many of us use it in PvE.
adilazimdegilx wrote: »Roar of Alkosh - Changes to this set is just wrong. Especially since we have an example set like Roaring Opurtinist. Make this set's proc bonus like RO so it scales with Weapon Damage and Max Stamina instead. Or this set will still be used on Tanks. Also damage value changes so much it would be imposible to adjust group CPs accordingly. It is really bad for optimizing groups.
eg. Starts from 3010, removes 500 resistances for every 1000 Weapon Damage or 5000 Max Stamina.
This will finally convert this set to be used on a stamina DPS instead.
For information, on PTS, I hit 7k proc on a tank build with this easily. Max I can get around 8800 (solo). DPS cannot get this values because with tank I can actually use Malacath to further increase its proc damage. Dont even need lose Monster set with another proc tank set like Yolna.
Agree agree agree - this needs to be modified so there is a clear line between a tank and dps. I hate that people require this on tanks, so often. Lets make it so DPS are the ones who clearly take the win on both Debuff and Damage with it. As long as Tanks can essentially max this with DPS -- DPS will never wear and tanks will always be asked to.
I had suggested previously we make the debuff more reliant on resists -- that it scales based on higher resists lower debuff, lower resists higher debuff. Could even be scaled against max health, or max stam as you had suggested. Just something that separates tanks from dps.
Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »WrathOfInnos wrote: »Onefrkncrzypope wrote: »I'll just be the 2,325th person to say it but, don't nerf False Gods Devotion. As stated before if you want to compare it to VO give it a buff and only have it drop from bosses in vet Craglorn trials then leave False Gods alone. vAA, vSO, and vHRC are not remotely as difficult as vSS AND VO drops from all three of the trials. Heck, it drops from the NORMAL VERSION OF THESE TRIALS. If you really want to compare the two, let perfected False Gods drop in normal Sunspire. No reason for this asides from giving a nerf to an overused set.
Y'all pfg ppl need to read. They didn't compare pfg to vo they compared VO to serpent. PFG had two bonuses as a perfected set. Name another perfect set that does that? They took a whopping single mag line off this set. That 100 spell damage. The set still does what it meant to do.
PFGD did not have two Perfected bonuses, it gained only 1096 Max Mag compared to the normal version, just like other perfected sets. The normal version gave 8% cost reduction + 129 Spell Damage, which was mirroring VO.
Quick Serpent is an underpowered set that nobody uses. 8% cost reduction is very low, offering about half the sustain of other 5pc set bonuses (Lich and Magnus), unless enemies are constantly dying. The additional stat line was intended to offset the weakness of this cost reduction, and allow the set to be used in content other than arenas and trash pulls.
Yes it did. They just had FG with a perfected line too.
VO is an underpowered set that barely anyone uses.
@WrathOfInnos is correct. VO has two 5-pc bonuses and normal False God's mirrors this which is perfectly acceptable because they require similar effort.
As for VO being underpowered...VO isn't considered BiS because stam have less problems with sustain compared to magicka. Stamina also have a lot more options for decent sets, compared to magicka sets.
ACamaroGuy wrote: »Onefrkncrzypope wrote: »Onefrkncrzypope wrote: »WrathOfInnos wrote: »Onefrkncrzypope wrote: »I'll just be the 2,325th person to say it but, don't nerf False Gods Devotion. As stated before if you want to compare it to VO give it a buff and only have it drop from bosses in vet Craglorn trials then leave False Gods alone. vAA, vSO, and vHRC are not remotely as difficult as vSS AND VO drops from all three of the trials. Heck, it drops from the NORMAL VERSION OF THESE TRIALS. If you really want to compare the two, let perfected False Gods drop in normal Sunspire. No reason for this asides from giving a nerf to an overused set.
Y'all pfg ppl need to read. They didn't compare pfg to vo they compared VO to serpent. PFG had two bonuses as a perfected set. Name another perfect set that does that? They took a whopping single mag line off this set. That 100 spell damage. The set still does what it meant to do.
PFGD did not have two Perfected bonuses, it gained only 1096 Max Mag compared to the normal version, just like other perfected sets. The normal version gave 8% cost reduction + 129 Spell Damage, which was mirroring VO.
Quick Serpent is an underpowered set that nobody uses. 8% cost reduction is very low, offering about half the sustain of other 5pc set bonuses (Lich and Magnus), unless enemies are constantly dying. The additional stat line was intended to offset the weakness of this cost reduction, and allow the set to be used in content other than arenas and trash pulls.
Yes it did. They just had FG with a perfected line too.
VO is an underpowered set that barely anyone uses.
@WrathOfInnos is correct. VO has two 5-pc bonuses and normal False God's mirrors this which is perfectly acceptable because they require similar effort.
As for VO being underpowered...VO isn't considered BiS because stam have less problems with sustain compared to magicka. Stamina also have a lot more options for decent sets, compared to magicka sets.
It's not balanced on how you get them. vSS is no joke and good luck actually finding 11 other people who can run it properly. Let's not even talk about the perfected gear drop rates...
Just give Vicious Ophidian a buff to equal PFGD and then buff Quick Serpent to mirror FGD. That's a balance.
FinrodMacBeorn wrote: »Sorry, but it's not about the nerf of FG as such but about the argument why it's done which is treating us like simpletons.
If FG should be equal to VO, then please we should get it under similar conditions. vSS is not too difficult but to compare it with a set which you get in nCraglorn raids ... I could live with that but then think about the dismal chance to get weapons and rings compared to the drop rates of VO weapons and rings. At least here, they could have thrown us a bone.
I'm gonna tell you now, ZoS didn't go hmm this is performing more than VO. The put it into their SPEADSHEET OF BALANCE BALANCE ANCE NCE®©™, Then they saw that it was literally the only perfected set with two lines of extra stat bonus and they changed it. The VO comparison likely came later to call down the tin foil hat players that think a line of mag is the biggest nerf this patch. [/quote]ACamaroGuy wrote: »
ACamaroGuy wrote: »The main problem is, everybody is getting stuck on one word... PERFECTED. Change the name of PFGD to FGD and change the current FGD name to something else. This way VO and FGD are the same. Quick Serpent and (name not determined yet) will be the same. And everybody will forget about the sets being different. It's a simple word change. Also, the newly named FGD (previously PFGD) should drop exactly like VO. In a normal trial as well as the veteran trial. Now everything is balanced.
Onefrkncrzypope wrote: »ACamaroGuy wrote: »The main problem is, everybody is getting stuck on one word... PERFECTED. Change the name of PFGD to FGD and change the current FGD name to something else. This way VO and FGD are the same. Quick Serpent and (name not determined yet) will be the same. And everybody will forget about the sets being different. It's a simple word change. Also, the newly named FGD (previously PFGD) should drop exactly like VO. In a normal trial as well as the veteran trial. Now everything is balanced.
I mean it's still balanced. PFG is far more meta then vo so having in the vet new content is a carrot. If they removed it from vet many people would stop running it. I mean does anyone run vka at the same volume as they did vss. It's because vka had no reward for vet except the first clear(titles excluded)
PFG isn't mag vo, it's PFG. It was a poor choice of words on the developers part(not their fault though) to compare it to a set that has been available in eso for years and is easier to get.
It's just amazing that people are fine with classes that are dead in the water, broken skills, unable to sustain but taking 1k mag from gear trigger outrage.
It must be their first MMO.
Tommy_The_Gun wrote: »I know it is kinda late, but maybe some one from ZOS will read this and use this feedback for the next - next major update.
I am very surprised and it is kinda weird that Night's Silence set was not touched at all...
Older sets got some love (even old crafted sets, like Death's Wind), so I am surprised that there are no changes to Night's Silence set.
Currently, in ESO we have 2 sets that have "Ignore the Movement Speed penalty of Sneak":
Night's Silence:
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 833 Weapon Critical
(5 items) Ignore the Movement Speed penalty of Sneak.
Shadow Dancer's Raiment:
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 129 Stamina Recovery, Ignore the Movement Speed penalty of Sneak.
As you can see, even Shadow Dancer's Raiment has additional effects on its 5 piece bonus. Night's Silence however - does not. It feels like it is lacking it. Especially after Vampire changes. Vampire passive was moved down to lower Vampire stage, so you can have Dark Stalker passive active on vampire stage I.
Bottom line: it is significantly easier now for players to have access to "Ignore the Movement Speed penalty of Sneak" with vampire, and therefore, the 5 piece bonus of those 2 sets has very little value, and overall, mathematically this "effect" (Ignore the Movement Speed penalty of Sneak) is way weaker.
Imho additional effect should be added to Night's Silence set 5 piece bonus, at least to be on pair with Shadow Dancer's Raiment.
Personally though, I think that both sets could get a change. Shadow Dancer's Raiment 5 pcs bonuss 129 Stamina Recovery is kinda useless as if you are sneaking, stamina recovery is disabled anyway. I think other bonus would work better instead (spell damage, spell penetration max magicka etc.) Same for Night's Silence. it should have some other bonus on top of sneak penalty removal (Weapon damage / physical penetration max stamina etc).
FinrodMacBeorn wrote: »Onefrkncrzypope wrote: »ACamaroGuy wrote: »The main problem is, everybody is getting stuck on one word... PERFECTED. Change the name of PFGD to FGD and change the current FGD name to something else. This way VO and FGD are the same. Quick Serpent and (name not determined yet) will be the same. And everybody will forget about the sets being different. It's a simple word change. Also, the newly named FGD (previously PFGD) should drop exactly like VO. In a normal trial as well as the veteran trial. Now everything is balanced.
I mean it's still balanced. PFG is far more meta then vo so having in the vet new content is a carrot. If they removed it from vet many people would stop running it. I mean does anyone run vka at the same volume as they did vss. It's because vka had no reward for vet except the first clear(titles excluded)
PFG isn't mag vo, it's PFG. It was a poor choice of words on the developers part(not their fault though) to compare it to a set that has been available in eso for years and is easier to get.
It's just amazing that people are fine with classes that are dead in the water, broken skills, unable to sustain but taking 1k mag from gear trigger outrage.
It must be their first MMO.
Funny statement, that the words of the devs are not their fault - whose then?
And the next two statements: You must be very frustrated to imply such things about people who do not share your opinion and about which you know nothing. Probably we would agree about your class and skill complaints, and yes - there are more serious issues (e.g. magplars thrown under the bus) than the PFG nerf this time - though its related with some more fundamental issues with magDD raid sets which this thread is not the right place to go into details.
At least my issue is not really the PFG nerf but the kind of communication of the reasons, and it's not the first time this happens but an ongoing problem during the last few quarters. It feels a bit like (non-intentional) trolling, and that should be reserved to us, the gamers. Pointing it out, I hope that the customers are adressed a bit more respectfully. I like to hear the real reasons (e.g.: PFG was too meta and furthered the preference of mag over stam in raids ...), or, if time does not allow for a quick, but well-thought-out statement, then rather the devs should not give any explanation at all and do what they deem appropriate.