YandereGirlfriend wrote: »You analysis is spot-on, @Brun1234 .
It is the deficiencies in passives between the Weapon Skills and the Dark Magic line (as well as Poison and Bleed proc chances) that really hinder the adoption of Crystal Weapon as a spammable.
My suggestion would be to have the Blood Magic passive both heal and do damage (at least equal to the amount healed but it could also be as a percentage of the overall damage dealt).
At that point, we would have some extra damage (and the heal), slightly better sustain, and 2% max Weapon/Spell damage from slotting and using the skill. Not sure if that would make it more attractive than the Weapon Skills, especially with Poisons and Bleeds still considered, but it would at least be a more reasonable conversation.
STAMINA SORCERER
The new stamina morph Crystal Weapon feels far too similar to the Psjiic line spammable. Please consider revising its functionality, as although it is better than the psijiic skill, it feels simply like an upgraded version of it. It does open up a ton of burst options in PvP, but I would prefer that the class receive such burst options in other ways than their spammable
Lughlongarm wrote: »-Nightblade stuff-
I think the stam version of the morph should keep the mitigation while the magicka version will get the crit damage bonus.
Internet_Mask wrote: »Some feedback about Crystal Weapon:
The name does not at all sound like a stamina sorcerer ability calling it something like Storm's Bite or Storm Strike sounds much more thematically fitting for a stamina sorcerer.
The ability itself is not at all interesting it is literally a copy-paste of Imbue Weapon with some tweaks. Please make it an actual direct damage spammable ability so stamina sorcerers can become a bit less reliant on weapon skills. Following that train of thought it would also be great for stamina sorcerers if one of Bolt Escape's morphs could be turned into a stamina based charge ability.
ZOS_GinaBruno wrote: »This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
ESO_Nightingale wrote: »Internet_Mask wrote: »Some feedback about Crystal Weapon:
The name does not at all sound like a stamina sorcerer ability calling it something like Storm's Bite or Storm Strike sounds much more thematically fitting for a stamina sorcerer.
The ability itself is not at all interesting it is literally a copy-paste of Imbue Weapon with some tweaks. Please make it an actual direct damage spammable ability so stamina sorcerers can become a bit less reliant on weapon skills. Following that train of thought it would also be great for stamina sorcerers if one of Bolt Escape's morphs could be turned into a stamina based charge ability.
I see why they did it, doesn't necessarily mean i agree though. as stamsorc is based around weapons and being an arcane warrior, mixed with it's light attacks being used for bound armaments, it makes sense to me, why they did it from a thematical point of view. it looks cool, but they should have learned from crushing, that it's extremely clunky to use with melee weapons, and not ranged weapons, it's the whole reason mag can even use it in the first place, because you can pre-load a light attack onto it.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Internet_Mask wrote: »Some feedback about Crystal Weapon:
The name does not at all sound like a stamina sorcerer ability calling it something like Storm's Bite or Storm Strike sounds much more thematically fitting for a stamina sorcerer.
The ability itself is not at all interesting it is literally a copy-paste of Imbue Weapon with some tweaks. Please make it an actual direct damage spammable ability so stamina sorcerers can become a bit less reliant on weapon skills. Following that train of thought it would also be great for stamina sorcerers if one of Bolt Escape's morphs could be turned into a stamina based charge ability.
I see why they did it, doesn't necessarily mean i agree though. as stamsorc is based around weapons and being an arcane warrior, mixed with it's light attacks being used for bound armaments, it makes sense to me, why they did it from a thematical point of view. it looks cool, but they should have learned from crushing, that it's extremely clunky to use with melee weapons, and not ranged weapons, it's the whole reason mag can even use it in the first place, because you can pre-load a light attack onto it.
Having tested it for quite a bit of time myself, in melee it actually weaves incredibly cleanly. Much cleaner than Crushing Weapon ever did. I'd guess they cleaned up the animation timing and lockout from LAs or other effects. I had absolutely zero issues weaving it, but always hated weaving Crushing. I haven't played Stam Sorc in a while, and it instantly felt better than weapon spammables on them. I honestly give this change a 9/10.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Internet_Mask wrote: »Some feedback about Crystal Weapon:
The name does not at all sound like a stamina sorcerer ability calling it something like Storm's Bite or Storm Strike sounds much more thematically fitting for a stamina sorcerer.
The ability itself is not at all interesting it is literally a copy-paste of Imbue Weapon with some tweaks. Please make it an actual direct damage spammable ability so stamina sorcerers can become a bit less reliant on weapon skills. Following that train of thought it would also be great for stamina sorcerers if one of Bolt Escape's morphs could be turned into a stamina based charge ability.
I see why they did it, doesn't necessarily mean i agree though. as stamsorc is based around weapons and being an arcane warrior, mixed with it's light attacks being used for bound armaments, it makes sense to me, why they did it from a thematical point of view. it looks cool, but they should have learned from crushing, that it's extremely clunky to use with melee weapons, and not ranged weapons, it's the whole reason mag can even use it in the first place, because you can pre-load a light attack onto it.
Having tested it for quite a bit of time myself, in melee it actually weaves incredibly cleanly. Much cleaner than Crushing Weapon ever did. I'd guess they cleaned up the animation timing and lockout from LAs or other effects. I had absolutely zero issues weaving it, but always hated weaving Crushing. I haven't played Stam Sorc in a while, and it instantly felt better than weapon spammables on them. I honestly give this change a 9/10.
Even if it weaves clean if it doesn't account for more damage than Rapid Strikes/Wrecking Blow it won't get used. They need to re-evaluate the bonus effects or the Dark Magic passives.
Some of the suggestions here (making it a cast-time melee ability like Wrecking with a change on LA/HA to proc an instant cast, to mirror Crystal Frags) are good, but I don't know if ZOS wants to completely redesign the ability at this point.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Internet_Mask wrote: »Some feedback about Crystal Weapon:
The name does not at all sound like a stamina sorcerer ability calling it something like Storm's Bite or Storm Strike sounds much more thematically fitting for a stamina sorcerer.
The ability itself is not at all interesting it is literally a copy-paste of Imbue Weapon with some tweaks. Please make it an actual direct damage spammable ability so stamina sorcerers can become a bit less reliant on weapon skills. Following that train of thought it would also be great for stamina sorcerers if one of Bolt Escape's morphs could be turned into a stamina based charge ability.
I see why they did it, doesn't necessarily mean i agree though. as stamsorc is based around weapons and being an arcane warrior, mixed with it's light attacks being used for bound armaments, it makes sense to me, why they did it from a thematical point of view. it looks cool, but they should have learned from crushing, that it's extremely clunky to use with melee weapons, and not ranged weapons, it's the whole reason mag can even use it in the first place, because you can pre-load a light attack onto it.
Having tested it for quite a bit of time myself, in melee it actually weaves incredibly cleanly. Much cleaner than Crushing Weapon ever did. I'd guess they cleaned up the animation timing and lockout from LAs or other effects. I had absolutely zero issues weaving it, but always hated weaving Crushing. I haven't played Stam Sorc in a while, and it instantly felt better than weapon spammables on them. I honestly give this change a 9/10.
Even if it weaves clean if it doesn't account for more damage than Rapid Strikes/Wrecking Blow it won't get used. They need to re-evaluate the bonus effects or the Dark Magic passives.
Some of the suggestions here (making it a cast-time melee ability like Wrecking with a change on LA/HA to proc an instant cast, to mirror Crystal Frags) are good, but I don't know if ZOS wants to completely redesign the ability at this point.
I mean, they've done that with DK's Stonefist a few times already. Would only be fair if they did so but maybe it won't all happen in this same patch.
I'm still in favor of directly adding the additional damage to Light and Heavy attacks instead, so it synergizes better with stamsorc's Bound Armaments light attack but a cast time "Wrecking Blow" is pretty okay with me as long as the secondary effect is still useful for both solo and group compositions.