ZOS_GinaBruno wrote: »This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
agreed on the crystal weapon morph. stop stealing from other abilities and give stamsorc something original. bound armaments is even more annoying to use than grim focus.
there was a lot of confusing changes this patch. nerfs that didnt feel needed.
i am hopeful that the necro siphon fix is significant. can @ZOS_GinaBruno or @ZOS_JessicaFolsom give a statement on siphon being grayed out on your action bar despite looking at corpses? can we maybe just cut out the corpse requirement altogether and let siphon attach directly to enemies
edit: also, for advancing yokeda, instead of buffing its other set bonuses, could you just..give it minor slayer 3 set please?
wasnt VO updated to have minor slayer when false god was added to the game? AY and probably all the old trials sets should be updated to minor slayer.
So why hasn't Stone Giant been touched? No one outside of trials uses this.
So why hasn't Stone Giant been touched? No one outside of trials uses this.
ArcVelarian wrote: »So why hasn't Stone Giant been touched? No one outside of trials uses this.
Agreed.
Stone Giant needs:Do all these things and the ability will actually be useful outside of Trials.
- That pointless cast time removed. Why on Earth did you put that there to begin with???
- The initial stomp needs to be the part of the ability that stuns opponents.
- At least a 10% dps buff.
Joy_Division wrote: »It's a pretty sad state of affairs when it is the armor set I am looking at to play my character, rather than it';s actual abilities.
Cast time on Radial Sweep? 4 consecutive hits for a Burning Light proc? Putting a longer cast-time for Puncturing Strike? Another Crystal Fragment nerf? A Crushing Weapon reskin for Crystal Blast? I'd ask why, but after years of nerfs I know the answer.
Why are we neutering Templar? Seriously these are some very significant nerfs.
Burning Light got hammered. One of the things that really makes Templar unique and fun is the ability to crank out many instances of damage to interact with various sets (whereas other classes get %damage modifiers, penetration, etc). Can you consider rebalancing BL so that it always procs on every instance of Aedric Spear damage? That would be way more fun than this wonky mechanic of "every 4 hits but only if the hits are very fast" lol.
Ritual of Retribution was the other cash cow in the Templar kit for interacting with a wide variety of sets and granting lots of utility. You are completely gutting the usefulness of this skill by making it just another boring DOT. This one makes me really sad. So now we have a huge ability cost and nothing to show for it but mediocre damage and an ally synergy. Lame change that severely weakens power fantasy and class identity.
The Radial Sweep cast time is really going to hurt. I don't see any reason to slot this over Dawnbreaker in PvP anymore. The big benefit of this ult is not the damage - it's the ability to block while you use it. In BG's already very difficult to stay in melee long enough to do anything, and the ability to hold block for this ult is one of the only things I had to stay alive long enough to attempt a kill.
Backlash was not overtuned. Sure it could hit hard, but only if you unload an entire offensive combo onto a target without buffs up. This is another huge upset because it further reduces the likelihood that I can stay in a fight long enough to get a kill. Seriously why is this getting nerfed when I can just hop on my DK and 2shot dunk players all day long? Templar already takes 6 seconds to kill a decent player and there are tons of other class combos that can do it in 2 seconds. This change was unnecessary.