First impression about Sorcerer's Crystal Shard ability after about 1 hour of testing:
1) magSorc and Crystal Fragments - FANTASTIC. The old frags were a bit hard to weave properly when hard casting (though possible), now it's a blaze. I love it. The ability to proc it of itself (from non-proc version) makes it a viable choice for a spammable. As a long time stamSorc, I have zero issues with cast time spammables, so if it stays, I'm gonna go this way.
Why are we neutering Templar? Seriously these are some very significant nerfs.
Burning Light got hammered. One of the things that really makes Templar unique and fun is the ability to crank out many instances of damage to interact with various sets (whereas other classes get %damage modifiers, penetration, etc). Can you consider rebalancing BL so that it always procs on every instance of Aedric Spear damage? That would be way more fun than this wonky mechanic of "every 4 hits but only if the hits are very fast" lol.
Ritual of Retribution was the other cash cow in the Templar kit for interacting with a wide variety of sets and granting lots of utility. You are completely gutting the usefulness of this skill by making it just another boring DOT. This one makes me really sad. So now we have a huge ability cost and nothing to show for it but mediocre damage and an ally synergy. Lame change that severely weakens power fantasy and class identity.
The Radial Sweep cast time is really going to hurt. I don't see any reason to slot this over Dawnbreaker in PvP anymore. The big benefit of this ult is not the damage - it's the ability to block while you use it. In BG's already very difficult to stay in melee long enough to do anything, and the ability to hold block for this ult is one of the only things I had to stay alive long enough to attempt a kill.
Backlash was not overtuned. Sure it could hit hard, but only if you unload an entire offensive combo onto a target without buffs up. This is another huge upset because it further reduces the likelihood that I can stay in a fight long enough to get a kill. Seriously why is this getting nerfed when I can just hop on my DK and 2shot dunk players all day long? Templar already takes 6 seconds to kill a decent player and there are tons of other class combos that can do it in 2 seconds. This change was unnecessary.
Ritual of Retribution (morph): This morph now sacrifices its healing potential for the damage, rather than adding damage on top of the healing. The damage now increases by 5% each tick for the duration of the ability, up to a max of 35%.
Onefrkncrzypope wrote: »ArcVelarian wrote: »So why hasn't Stone Giant been touched? No one outside of trials uses this.
Agreed.
Stone Giant needs:Do all these things and the ability will actually be useful outside of Trials.
- That pointless cast time removed. Why on Earth did you put that there to begin with???
- The initial stomp needs to be the part of the ability that stuns opponents.
- At least a 10% dps buff.
It doesn't proc any melee sets or passives. Ranged spammables are nonsensical with how Stam work in eso.
This ^xI_The_Owl_Ix wrote: »Master Assassin:
- This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
- The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.
This should be changed to "258 are applied for [X]seconds after hitting someone from flank".
Theres no way to flank someone all the time while fighting them. Right now this only buffs ganking and seems not that great have a high uptime.
ssewallb14_ESO wrote: »The ritual of retribution nerf pretty much kills the utility of the skill on a templar tank. It used to make a great combination soft taunt and utility hot, that could also proc sets with a heal based proc condition (hiti's, earthgore, rkugamz, etc) for added utility. Now it's only good for pulling agro and almost any other option fulfills that role better. There's really no reason at this point for me to run this over extended, or just drop it completely and run wall of elements like everyone else.
ssewallb14_ESO wrote: »The ritual of retribution nerf pretty much kills the utility of the skill on a templar tank. It used to make a great combination soft taunt and utility hot, that could also proc sets with a heal based proc condition (hiti's, earthgore, rkugamz, etc) for added utility. Now it's only good for pulling agro and almost any other option fulfills that role better. There's really no reason at this point for me to run this over extended, or just drop it completely and run wall of elements like everyone else.
Yeah, a ground aoe with a cost of over 4k magicka. It is insane....
First impression about Sorcerer's Crystal Shard ability after about 1 hour of testing:
1) magSorc and Crystal Fragments - FANTASTIC. The old frags were a bit hard to weave properly when hard casting (though possible), now it's a blaze. I love it. The ability to proc it of itself (from non-proc version) makes it a viable choice for a spammable. As a long time stamSorc, I have zero issues with cast time spammables, so if it stays, I'm gonna go this way.
your problem is you were hardcasting cfrags. which is probably one of the literal worst thing you can do in the game.
please do something to make non-pet sorc competitive. people should have access to a low skill cap pet build to do alright dps, but it shouldnt reign supreme.
jan.denaanb16_ESO wrote: »Nerfhammering Blood for Blood the way you intend with the patch notes will KILL off Magicka Dragonknight off so hard...
There is no spammable in that DK arsenal that allows us to be relevant without MAJOR sustain issues. not whip... not force pulse...
Other than being really rediculous of a suggested change... that you cant receive healing for 5 seconds is honestly... dumb being comprehension. What is even the vision or intended niche for Vampirism itself?
Blood for BLood was overperforming. It was. So nerf the damage and dont touch it untill next patch... then see if it still needs a nerf. Don't completely kill off a skill like this. Its insane the swings you guys make