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ESO is too easy?

  • RottingAlien
    RottingAlien
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    It’s just as it should be
    Suligost wrote: »
    If people think the difficulty lvl is enough then... o boy, we have Sims 4 players here xD

    I feel like the only way to die in normal content is to stand and don't move.

    IMO, you and others are just generalizing normal content. there is a HUGE difference between a normal fungal grotto I and a normal moon hunter keep and newer DLC dungeons. Lower levels have a really hard time in moon hunter keep even on normal. and that's just an example.. you then start to climb to veteran and hard mode and you reach a point where you have guilds trying to finish HM for a week.
    I would say this shows a healthy spectrum of difficulty throughout the entire game.

  • Noxavian
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    Normal content is too easy
    preevious wrote: »
    Noxavian wrote: »
    preevious wrote: »
    "As I stand atop my learning curve, with all my accumulated wisdom, I find the game too easy"

    I mean, of course the base game is too easy when you know your stuff. However, it took a while to learn, and the base game is not too easy for new player, wich is .. what should be.

    I invited 3 of my friends to play ESO during the f2p event. Within hours all of them agreed it was painstakingly easy, as they were able to kill practically anything without feeling threatened. Even big quest bosses were a yawn fest.

    Like, maybe it'd be hard if you've never played a game before, but saying the game is hard for new players.... Lol. That's completely false.

    Yes, I was actually pretty certain someone would whip up a story of some new players acing the game blindfolded while ramming their forehead on the keyboard, when I wrote this.

    Conglaturation, a winner is you! You are ... *applauses* that guy ! *applauses*

    Would be funny if this were a story! But guess what? I actually have friends that I've been trying to convince to try ESO for the first time and this f2p event was the perfect chance for that.

    Now I know that having friends might sound fictional to you, no worries, I understand.
  • IndianaJames7
    IndianaJames7
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    It’s just as it should be
    Depends on the content... the significant majority of what is available in the game is super easy if you know what you are doing. But the very most difficult stuff like godslayer is a tier above what I am currently capable of.

    There is a wide range of difficulty in content which means that regardless of your skill level, there is something for everyone. Which is nice.
  • Malmai
    Malmai
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    It’s just as it should be
    You can fart around in overland and normal and some vet dungeons but when it comes to vet dlc dungeons and trials... Casuals better quit the game...
    Edited by Malmai on April 3, 2020 9:21PM
  • Drdeath20
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    They have added more and more difficult achievements to earn. I dont see many rocking out the godslayer title and that trial has been out for a year.
  • bmnoble
    bmnoble
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    It’s just as it should be
    kylewwefan wrote: »
    I’m leveling up some characters and they struggle.

    These mad god dailies are brutal. I have to wait around and hope someone else shows up so I can beat this giant snake thing.

    Try and hunt some dragons, you gotta wait til about 50 people show up to have some kind of chance beating them.

    There’s this quest in craglorn, around some old broken dolmen this guy and his pet stone atro...he’s near impossible to solo.

    Every freaking one of the world bosses in Vvardenfell near impossible to beat alone. Same with Summerset.


    Probably because basically every single thing you just mentioned is meant/balanced for a group not a solo player.
  • JinMori
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    I think they need to add a third difficulty mode accounting for power progression, not because the game is too easy, but because they need to stop it with the nerfs, to keep power in check, and actually make something better.

    Like come on are we seriously supposed to believe that this new light attack proposition is only because of the "Ceiling floor gap".

    I think anyone with 2 brain cells can see that this is a nerf to everyone.
    Edited by JinMori on April 3, 2020 10:47PM
  • drakthir
    drakthir
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    It’s just as it should be
    Turn off your add ons then try again
  • yRaven
    yRaven
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    Normal content is too easy
    After BlackRose i don't think this game is easy, just that common content are meaningless of easy
    Jack of all trades. Master of at least one.
    -
    Àrës - Magicka Dragonknight (EP)
    Persephónē - Magicka Warden (EP)
    Athēna - Magicka Templar (EP)
    Hādēs - Magicka Necromancer (EP)
    Hërmës - Runner Troll (EP)
  • Emma_Overload
    Emma_Overload
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    Normal content is too easy
    Noxavian wrote: »
    soulferin wrote: »
    Is it just me or in general eso as a game is so easy? The only content that needs some kind of focus are vet trials (some) and DLC dungeons hard mode/no death achievements. I really miss some kind of challenges and I’m afraid we are going to face new updates making this game even easier...

    I miss the overland actually being somewhat threatening.

    I agree. For the first year or so of ESO, you could just do solo PvE for a while if PvP or group PvE got too boring or frustrating. Not anymore. Public dungeons and delves are too easy now, along with all the overland questing content. Craglorn used to be a bit TOO hard back in the day, but now it is too easy, too. One Tamriel could have given ESO such incredible replay value, but they ruined it by reducing the difficulty everywhere to kindergarten mode. Sigh.
    #CAREBEARMASTERRACE
  • tuxon
    tuxon
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    Normal content is too easy
    95% is too easy (basically no overland, joke normal dungeons and super easy normal trials that even the worst pug can do)

    however

    5% - veteran trials (mostly HM + speed runs + no deaths are nightmares, especially when they don't work as intended)
    Resdayniil kan tarcel
  • VividMind
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    Normal and veteran is just a joke
    i didnt mean to vote that but either way, the game is just easy af pve is way way too easy least for me
  • JBNimble
    JBNimble
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    It’s just as it should be
    Most, yes, MOST players don't actually want content...
    soulferin wrote: »
    [...] that needs some kind of focus [...]
    . The "hard" difficulties are played by a ridiculous small fraction, while the "normal" content... (in times passed, there was an honest "easy"-setting in games, which has gone completely out of style), is supposed to be playable by everyone.
    And oh-my-insert-swear-word-here, this everyone can be such a complete moron. Not IS generally, but CAN BE. If these people cared enough about the game to know that there is a forum, it would be full of "OMG THIS IS TOO DIFFICULT"-threads. This game is for them. Almost every game is for them. Because they are paying it.
    idk wrote: »
    This model has proven to be a successful design.
    where "successful design" = "sells". Target group, working as intended, big black numbers on the bottom, blah blah.
    $/€/₽/₺/¥
  • Everest_Lionheart
    Everest_Lionheart
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    It’s just as it should be
    Some things might feel too easy but there are 431 skill points to earn and over 2000 quests with all the DLC. The grind is the challenge.

    There is tough content if you are looking for a challenge. But let’s keep the overland questing whet it’s at, it’s already grindy as hell. Sure you can pretty much just jack and slash your way through 98% of it without impunity but there are other way to challenge yourself like trying to sneak your way through instead of crushing everyone in your path, it’s not nearly as sexy or fast but the stealth option is there and a bit harder than a bloody hack fest.

    You control the difficulty but at some point you will out level all but the most difficult stuff even if you handicap your setup. That’s how RPG’s work though. You grind to get the benefits of face rolling whatever enemy pops up.
  • ArchMikem
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    Its all still difficult to the new player, thats the idea. ZOS cant up the challenge of new content for vets cause it still needs to be accessible to the new players the new content draws in.

    You cant have a game advertise Greymoor, attract a new player who saw the Greymoor hype and bought the game only to be told "This content is too difficult for you, go play in Bleakrock first."
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • huntgod_ESO
    huntgod_ESO
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    It’s just as it should be
    Of course the game is too easy for veteran players, but I still see new players struggle.

    If you want the game to be harder, zero out your CP, choose sub optimal skills and synergies and use whatever gear you come across.

    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Chilly-McFreeze
    Chilly-McFreeze
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    Normal content is too easy
    Xarcus wrote: »
    Would be nice if ordinary quest content gets an optional difficulty mode. But we are beating a dead horse by now.

    no, because you can do quest with other people (no in your group), so how could you manage the difficulty for random players ? it's not possible
    it's fine how it is.

    Story quests have normal difficulty, and if you want mode challenge you have trials, dlc dungeons, achievements and pvp

    Easy Solution would be to handle it just like they handle different difficulties in dungeons. By adding another instance of that Zone. No loss for anyone

    I get your second paragraph to a degree . But it‘s just too bad that all that quest Content, dlc zones and 90% of chapters are Story driven. Would be nice to enjoy that big part gameplay wise too instead of being forced/ shoved into a tiny and repeating and storyless part of the game by dev decisions and egocentric community members.
  • Lysette
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    It’s just as it should be
    IMO the Elder Scrolls were never played for a challenging experience, but as an RPG with many ways to play it. Overland content and normal dungeons basically follow this concept from single player TES and so it attracts a whole lot of people who know ESO from single player TES - and for them it is just right as it is. The origin of ESO is single player RPG TES, not the MMO world - this just got added to it and competitive game play is totally alien to people coming from the RPG realm.

    I see ESO as an RPG which can be played solo or together with a friend or two - sharing quests and do them together, or just do them by myself - both is fine, cooperative game play or solo play. I was never interested in competitive game play with Elder Scrolls and when I read about the faction war - well, friends and I considered which faction to join for a while, until ZOS announced the imperial edition and any race any faction - and we lost interest into the faction war in a whole - there was no longer a reason for why there would be a war at all.If it is cosmopolitan all over the place, why fight, there is nothing to gain.

    ZOS themselves give a damn about the faction war - see faction change tokens coming, i.e. traitor support tokens.
    Edited by Lysette on April 4, 2020 8:00AM
  • FierceSam
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    Yes because you want normal content to be vet DLC hard....

    Git Worse
  • Iskiab
    Iskiab
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    It’s just as it should be
    It’s as it should be. You sorta need easy content so you can level skills. It’s takes forever.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Kr3do
    Kr3do
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    Normal and veteran is just a joke
    Kinda easy
  • Varana
    Varana
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    It’s just as it should be
    Of course the game is too easy for veteran players, but I still see new players struggle.

    If you want the game to be harder, zero out your CP, choose sub optimal skills and synergies and use whatever gear you come across.

    Also: Don't block. Don't interrupt. Build for hybrid. Just hack/shoot the enemy with your weapon. (Man, casual and new players will be so f***ed with the PTS system.) All the little things that have become totally natural to someone doing veteran content.
  • Mayrael
    Mayrael
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    Normal content is too easy
    Optional vet zones with harder difficulty! :)
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Nordic__Knights
    Nordic__Knights
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    Normal content is too easy
    when i started the game back on release to ps4 i enjoyed the game so much id stay up playing for weeks sometimes , but now starting out new on pc i cant find it in me to play for more then an hour without needing an nap because im really not enjoying the game since its easy nothing i do makes me say oh look i did this over here and it was hard had to re-set and start over an few times to get the kill as i kill everything before ever getting hit . i know alot well try to say this is because i know the game but then whys my 6 year old able to kill the same things without my help and whys my 6 year old able to do base game vet dungeons in pug groups and solo normal's at just 120 cp yes i helped him with gear and set up but he's the one using it and i see all kinds of things he does wrong that had i done starting out id had to re-set and try again yet he's able to just move right on along like it was nothing BECAUSE the game has became weak thats why. i had thought that it was because i was so high in cp that the game was so easy tell i started playing on pc. now some might ask what ive done on pc so far while i did VSS at 166cp in training gear and trash gear with no monster set ,ive soloed every normal dungeon , ive done an few dlc public dungeons late at night when dead so as to do them solo since their that easy and others would just take what lil fight there is out of running it. hope this covers all the come backs as to why i say , ESO IS TO EASY AN GAME IF YOUR WANTING TO ENJOY IT
    Edited by Nordic__Knights on April 4, 2020 11:25AM
  • Linaleah
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    JBNimble wrote: »
    Most, yes, MOST players don't actually want content...
    soulferin wrote: »
    [...] that needs some kind of focus [...]
    . The "hard" difficulties are played by a ridiculous small fraction, while the "normal" content... (in times passed, there was an honest "easy"-setting in games, which has gone completely out of style), is supposed to be playable by everyone.
    And oh-my-insert-swear-word-here, this everyone can be such a complete moron. Not IS generally, but CAN BE. If these people cared enough about the game to know that there is a forum, it would be full of "OMG THIS IS TOO DIFFICULT"-threads. This game is for them. Almost every game is for them. Because they are paying it.
    idk wrote: »
    This model has proven to be a successful design.
    where "successful design" = "sells". Target group, working as intended, big black numbers on the bottom, blah blah.
    $/€/₽/₺/¥

    "easy" setting hasn't gone out of style. on the contrary, a lot of games primarily rpg and adventure games are now adding a setting bellow easy - called some variation of narrative or story setting.

    there are I think..2, maybe 3 companies for whom its a point of pride to claim that they are for hardcores and ONLY for hardcores. from software being most infamous one. but they are in a minority.


    that said, when it comes to ESO difficulty its not too easy, its that skill/cp gap is too high.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Hexvaldr
    Hexvaldr
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    It’s just as it should be
    I know that I actually like when things die super fast while running daily quests in delves and overland. If I want challenging fights I do harder group content. I'm max cp and experienced though, and I know new players would really struggle if they increased the difficulty of overland.
  • Fischblut
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    It’s just as it should be
    ESO has beautiful level of difficulty for all content <3 I'm sure developers know it, and if they don't want to drive people away, they should not change anything. Even with nerfs to our characters and damage, it's still enjoyable to do quests, dungeons or overland exploration in ESO. It's the game to which I come if I want relaxed positive experience.

    For example, I am also playing Guild Wars 2 for some time now, and the only good thing there is - amazing mount gameplay, especially flying on Griffons. If that game had no mounts, I would abandon it on the third day of F2P and never return :|I absolutely hate the game difficulty there. It's possible to die even to few lowly mobs, and if it's some Veteran mob (aka overland Troll/Gryphon mob-type in ESO), my chance to survive is lower than 50%. If it's Champion mob (aka Dolmen boss mob in ESO), I do not survive unless I find a way to kite the boss or make it stuck in terrain. I've managed to solo such bosses few times, and each fight took around 40 minutes. Nobody came to help all this time, because nobody needed those achievements.
    If it's actual Boss mob (like World Boss in ESO), solo I die in few seconds without any chance.

    Usually other player there won't help you if they are passing by and see you struggle with mobs or being in Downed state (aka almost dead) - because mobs there hit hard and nobody wants to die helping somebody. Or if I see somebody struggle with mobs and stop to help, the person usually runs away while mobs start focusing me... :D
    Personal story/expansion quests are nightmare. After every such quest in GW2 I'm like "thank god it's over, never again!" :open_mouth: In ESO, after quests I'm like "that was nice!"

    So don't try to ruin ESO's good gameplay, there are games with other level of difficulty for your taste :)
  • xshatox
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    Is this nerf thread?
  • MercilessnVexed
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    It’s just as it should be
    Aww, did you forget what it's like to NOT have champion points? How bout you start a new char, OP, and NOT assign said CP. Then maybe you'll feel that swishy balance again. <3
  • Dusk_Coven
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    Monsters and NPCs could be made more competitive with Light Attack Weaving and Bash Weaving. They'd look stupid, but apparently this stuff is legit.
This discussion has been closed.