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ESO is too easy?

  • VoxAdActa
    VoxAdActa
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    I struggle in pve zones
    I was a console player for two years, and just last month switched over to PC when my life circumstances changed.

    Starting over from scratch, even with an understanding of things like "max resource scales damage" and "light attack weaving", I'm not facerolling anything. I barged into Bonesnap Ruins remembering all the times I solo'd public dungeons without taking more than 7hp of damage the whole run, and ended up getting my ass handed to me. More than once.

    For truly new players who are splitting their resource points between magic, health, and stamina, who have no clue how to weave, who haven't gotten the hang of responding to heavy attacks/interruptable attacks/red circles, and who are wearing a mishmash of random overland set gear because they haven't gotten into a guild with a crafter? Yeah, overland and public dungeons are bound to be pretty challenging in places.
  • Eifleber
    Eifleber
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    Normal content is too easy
    I wonder if the people who think ESO difficulty is ok think:

    1) all that other MMOs are way too hard
    2) never played any other MMO

    ?

    :D

    Playing since dec 2019 | PC EU
  • robertthebard
    robertthebard
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    It’s just as it should be
    Eifleber wrote: »
    I wonder if the people who think ESO difficulty is ok think:

    1) all that other MMOs are way too hard
    2) never played any other MMO

    ?

    :D

    Nope, I'd almost bet I've played more MMOs than you have. In fact, given my experience with MMOs, and their difficulty, I'd say it's a sure thing.

    Rappelz: Hardest thing was getting pet cards, and successfully taming them, this with OW PvP in the mix. Played for a little over 5 years. Speaking of OW PvP:
    Aion: Hardest thing here was PvP at endgame. That might have been easier, if I'd swapped from Asmodian to Elyos, given the population disparity, but what can I say, I love a challenge. From 2nd closed beta to just after it went F2P.
    DDO: Tons of difficulty options to choose from. I was soloing things on Elite from the very first day I paid for VIP. Played for about 7 years, at least in the guild I'm in now, got some time prior, but can't be sure how long.
    BDO: Nothing overly complicated there either. Played for about a year.
    Guild Wars: Nothing hard there. Playing sporadically, can't really get into it.
    Guild Wars 2: They have threads just like this one, so nope. Been playing off and on for about 4 years, I guess?
    swtor: Nothing hard there. Played it for about 5 years.
    Tera: Great fun, I miss it, but can't play endgame because it's too flashy for my migraines. Got to play for about 6 months, but hit cap and can't do the endgame dungeons due to health concerns.

    Yeah, if you're finding other MMOs hard, you need to git gud at those other MMOs.
  • Xebov
    Xebov
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    It’s just as it should be
    Questing and the open world is the first thing new players experience. While it might be to easy for mor seasoned players it is important to have a low entry level for new players. Also its nice for questing in general. If ppl realy think its to easy they have options to tone down their own power, which they of course dont want to do.
    Would be nice if ordinary quest content gets an optional difficulty mode.

    Thats simply not possible. What do you want to base this on. The gap in DPS between players is very high so you will not get a one size fits all solution.
  • HowlKimchi
    HowlKimchi
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    Normal and veteran is just a joke
    Xebov wrote: »
    Questing and the open world is the first thing new players experience. While it might be to easy for mor seasoned players it is important to have a low entry level for new players. Also its nice for questing in general. If ppl realy think its to easy they have options to tone down their own power, which they of course dont want to do.
    Would be nice if ordinary quest content gets an optional difficulty mode.

    Thats simply not possible. What do you want to base this on. The gap in DPS between players is very high so you will not get a one size fits all solution.

    Optional difficulty mode will not affect new players. It’s 2 sizes to fit everyone.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • mavfin
    mavfin
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    It’s just as it should be
    HaruKamui wrote: »
    Optional difficulty mode will not affect new players. It’s 2 sizes to fit everyone.

    The real question that ZOS is surely looking at is return on investment. Will spending on adding this feature actually make them a profit versus leaving it as is.

    They have tons of data about what people play, how they play, and how well they play. I suspect they know how many people this *actually* affects. If it's like the vMA weapon changes, which was categorically said by ZOS to be very small group, it probably isn't worth it.

    May not be what you want to hear, but, I find that to be the likely scenario. If you don't like how this game is set up, there's lots of other MMOs out there.
  • Artanisul
    Artanisul
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    Normal content is too easy
    I took a little break because the wife wanted to play SWTOR, and THAT was ridiculously easy....
    After I play ESO for a while all other MMOs feel simplistic to me. It's not that ESO is hard, it's that it makes me move a lot more and has a much faster Ebb and flow to resources. My health gets taken in chunks and Stam/ Mag fluctuate. In other games it's more a binary thing. It's either a definite win or 3 hits dead.

    In SWTOR the game actually plays for you....those crazy companions...lol
  • DGVish
    DGVish
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    Normal content is too easy
    A lot of the newer normal content feels as it should be, but most of the normal stuff is often too easy. Veteran and HM definitely feels challenging and requires you know what you're doing beyond the pedestrian levels of normal.

    The problem to me when it comes to increasing the difficulty on the high end, is ESO flirts with the problem where there's too much going on in a fight and you can't do anything about it. It's not that it wouldn't work, but player actions and combat and movement is just too slow to make a change. And honestly, to me, the biggest challenge players (new or veteran) in this game face is dealing with the limitations of the combat system.
  • Bradyfjord
    Bradyfjord
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    I think eso has an excellent difficulty tier system. But the game doesn't always communicate it's tiers well. Someone can easily find themselves overwhelmed if they go through the wrong instance portal. Most of us know where to go and when, but some players don't. In this case it's possible to run into a difficulty you're not ready for.
  • volkeswagon
    volkeswagon
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    It’s just as it should be
    It's fine the way it is. Hard content is there if you want it. Making everything harder would turn off newer playetsand those looking for a night of easier relaxing play. Imagine if the wolves and wasps that you have to kill every 5 feet just to get from point A to B were twice as hard to kill. I think I would quit. Not because they would be too hard to kill but because the annoyance of constant combat would drive me insane.
    Edited by volkeswagon on June 4, 2020 2:24AM
  • Nyteshade
    Nyteshade
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    It’s just as it should be
    soulferin wrote: »

    Edit: now I realized what big mistake I made. The only solution ZOS knows is to nerf something and not create some kind of new type of content, so sorry guys probably case closed...

    I think your conclusion is based on that you didn't really read the replies to your own question/poll.

    [snip], this is a game designed for thousands of people, not just you, or any other individual. With that comes a wide variation in skill and differences in interests.

    I remember one MMO I played where several zones were just brutal, and constant agro. I'm a player that enjoys challenges, but I'd rather head into those challenges via dungeon, trial, PvP, etc. When I'm feeling like I just want to have casual fun, running around overland doing quests or tasks is relaxing and fun.

    The game is fine on this front in my opinion.

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on June 4, 2020 5:17PM
  • idk
    idk
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    It’s just as it should be
    Eifleber wrote: »
    Well if people find ESO just hard enough you must find other MMO's extremely difficult?

    I mean the only way my new characters (with white/green gear) can die is by falling.
    Or world bosses when I accidentily stumble into them.

    I did some dungeons on lvl25ish. It was ridiculously easy. Most bosses just have a zillion hp but don't do any damage. Once every 2 minutes they may do a burst that takes one third of your hp away to scare you but that's it.

    Never done a game this easy.

    I find overland in all MMORPGs I have played very easy while I have found the most challenging raids in most to be pretty challenging. I am not going to compare simple 4 man instances as I prefer to compare the hallmark instances for end-game.

    Since it seems you find ESO extremely easy, have you cleared all the end game vet raids? On HM?
    Edited by idk on June 4, 2020 2:23AM
  • HowlKimchi
    HowlKimchi
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    Normal and veteran is just a joke
    mavfin wrote: »
    HaruKamui wrote: »
    Optional difficulty mode will not affect new players. It’s 2 sizes to fit everyone.

    The real question that ZOS is surely looking at is return on investment. Will spending on adding this feature actually make them a profit versus leaving it as is.

    They have tons of data about what people play, how they play, and how well they play. I suspect they know how many people this *actually* affects. If it's like the vMA weapon changes, which was categorically said by ZOS to be very small group, it probably isn't worth it.

    May not be what you want to hear, but, I find that to be the likely scenario. If you don't like how this game is set up, there's lots of other MMOs out there.

    Yup I am aware of that.

    I was just airing out my thoughts. I am in-fact playing another MMO right now which I feel has an objectively better difficulty scaling. But as a fan of theorycrafting builds for pvp, I just dont like how rigid builds are in that MMO, and the fact that PVP isnt good in that game.

    Having meaningful PVE in ESO (and having no server/input delay problems ofcourse), would make it the perfect MMO for me.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Lysette
    Lysette
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    It’s just as it should be
    HaruKamui wrote: »
    mavfin wrote: »
    HaruKamui wrote: »
    Optional difficulty mode will not affect new players. It’s 2 sizes to fit everyone.

    The real question that ZOS is surely looking at is return on investment. Will spending on adding this feature actually make them a profit versus leaving it as is.

    They have tons of data about what people play, how they play, and how well they play. I suspect they know how many people this *actually* affects. If it's like the vMA weapon changes, which was categorically said by ZOS to be very small group, it probably isn't worth it.

    May not be what you want to hear, but, I find that to be the likely scenario. If you don't like how this game is set up, there's lots of other MMOs out there.

    Yup I am aware of that.

    I was just airing out my thoughts. I am in-fact playing another MMO right now which I feel has an objectively better difficulty scaling. But as a fan of theorycrafting builds for pvp, I just dont like how rigid builds are in that MMO, and the fact that PVP isnt good in that game.

    Having meaningful PVE in ESO (and having no server/input delay problems ofcourse), would make it the perfect MMO for me.

    meaningful PvE in a theme park with raisin picking story content, mixed factions and a war going on which can be ignored pretty much everywhere outside of cyro - this is a bit much to expect. what you can expect is some casual relaxation and adventuring with the freedom to do what you like to do and avoid all what bothers you - this is what ESO is really good at, but meaningful PvE not really.it doesn''t get more meaningful if you have to bash on enemies a few times more - you are doing the same thing just more often - that's tedious not more meaningful.
    Edited by Lysette on June 4, 2020 3:58AM
  • sigsergv
    sigsergv
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    1. Is base game too easy? Yes.
    2. Is it OK? Yes.

    I remember Craglorn was tough. And absolutely empty.
  • icapital
    icapital
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    Normal content is too easy
    Great poll. 49% of the community agreed that normal content was too easy or extremely easy surpassing the 47% that thought it was "just right".

    The scales are tipped towards the majority (based on this sample population in this poll) being in favor of harder overland.

    Some people here are saying this topic needs to die off. I disagree.

    It's time for a change.
  • B0SSzombie
    B0SSzombie
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    It’s just as it should be
    Some people play games to have fun with the game, not bash their head in frustration.
  • Kiralyn2000
    Kiralyn2000
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    It’s just as it should be
    icapital wrote: »
    Great poll. 49% of the community agreed that normal content was too easy or extremely easy surpassing the 47% that thought it was "just right".

    The scales are tipped towards the majority (based on this sample population in this poll) being in favor of harder overland.

    Some people here are saying this topic needs to die off. I disagree.

    It's time for a change.

    Of course, the forum population in general is the more involved/more engaged players. So the % of "good" players would likely be higher than the general game pop. For whatever that's worth.


    That said, from long reading of game forums far & wide - no matter how "hard" a mass-market game is, there will be a vocal group talking about how it's too easy. Whether it's ESO, Minecraft, or Dark Souls. Because mass-market games can't easily be made to cater to the upper end of the bell curve of player ability. (Not that it was a super hard game, but I remember the Fallout 3 forums, the uber-l33t posting about how "it's too easy, even on Very Hard I can walk out of the Vault with a 10mm pistol and go clear Old Olney at level 2!" That's every game that isn't a niche masochism simulator. Because, again, the publisher wants to make money, which means selling lots of copies, which means not catering to the 5%.)

    Even if you put in an 'optional' Elite Overland, the best players will continue to post how it's brain-dead easy. Because they're the ones who have HM's on farm, talk about soloing group content all the time, and are skilled & set for HM Trials. You can't make overland 'challenging' for them.



    edit: heck, look at #154 above. Talking about other 'easy' MMOs he played, he mentioned D&D Online:
    DDO: Tons of difficulty options to choose from. I was soloing things on Elite from the very first day I paid for VIP. Played for about 7 years, at least in the guild I'm in now, got some time prior, but can't be sure how long.

    I had to re-read that one to get it, because I assumed he'd be using it as an example of an actually Hard MMO. Because I remember playing it, and it was designed around 4-man D&D parties, with it being utterly required (if you wanted to do higher level quests) to pre-plan your entire optimized character build before you even hit character creation (including what levels to use stat-boosting consumables and what order to grab your Feats in).
    And I was going to counter that it was able to have all those difficulty settings because 95% of the game was instanced to the Player/Party.
    But yeah, even that one has people going "pft! easy. Was soloing Elite diff from day 1."
    Edited by Kiralyn2000 on February 28, 2021 10:57PM
  • magnusthorek
    magnusthorek
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    Normal content is too easy
    adTbVqk.jpg
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • TheImperfect
    TheImperfect
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    It’s just as it should be
    There is content for everyones needs.
  • Urvoth
    Urvoth
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    Normal and veteran is just a joke
    Even a lot of vet HMs are pretty easy
  • amm7sb14_ESO
    amm7sb14_ESO
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    soulferin wrote: »
    Is it just me or in general eso as a game is so easy? The only content that needs some kind of focus are vet trials (some) and DLC dungeons hard mode/no death achievements. I really miss some kind of challenges and I’m afraid we are going to face new updates making this game even easier...

    idk, you ask meta gamers, and they will tell you that FULL BIS META IS THE ONLY WAY TO EVEN PARTICIPATE IN END GAME CONTENT BECAUSE YOU NEED 100k DPS BUUUUUUUUUUURN ALKOSHONTANKSOMGWTF so I guess the "too easy" isn't an opinion that's generally agreed upon.
  • LightYagami
    LightYagami
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    Come to play CP PvP in Gray Host if you think the game is too easy.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • coop500
    coop500
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    It’s just as it should be
    Biased poll is biased.

    Overland/normal trials/normal/non DLC vet dungeons are just right in terms of what their purpose was.

    Vet DLC dungeons, vet trials, dragons, some DLC world bosses and such? I personally struggle with those, are they too hard? Probably not, but they are a struggle and it's something for me to strive for and eventually overcome.
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    This post is to let you know that we've felt it necessary to put this thread down, as it seemed to have died some time ago. At this time we'd like to try and keep Draugr threads from roaming around the front page, pushing down newer and more lively threads. Feel free to continue this subject in a more recent thread on the same subject.

    Thank you for understanding!
    Staff Post
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