Optional vet zones with harder difficulty!
Optional vet zones with harder difficulty!
Except those don’t work, only appeal to a very tiny minority who then don’t stay there...
And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.
Red_Feather wrote: »Exploration in other games is a harrowing adventure. Not in ESO.
Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.
Only occasionally deviating from a straight line because of a world boss spot.
Chilly-McFreeze wrote: »Would be nice if ordinary quest content gets an optional difficulty mode. But we are beating a dead horse by now.
no, because you can do quest with other people (no in your group), so how could you manage the difficulty for random players ? it's not possible
it's fine how it is.
Story quests have normal difficulty, and if you want mode challenge you have trials, dlc dungeons, achievements and pvp
Chilly-McFreeze wrote: »Would be nice if ordinary quest content gets an optional difficulty mode. But we are beating a dead horse by now.
Red_Feather wrote: »Exploration in other games is a harrowing adventure. Not in ESO.
Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.
Only occasionally deviating from a straight line because of a world boss spot.
Red_Feather wrote: »Exploration in other games is a harrowing adventure. Not in ESO.
Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.
Only occasionally deviating from a straight line because of a world boss spot.
Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?
Septimus_Magna wrote: »Red_Feather wrote: »Exploration in other games is a harrowing adventure. Not in ESO.
Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.
Only occasionally deviating from a straight line because of a world boss spot.
Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?
Nobody is talking about the difficulty of finding quest objectives, the problem is the lack of enemy strength during quests and overland content.
I dont really understand why you think add-ons are the problem here.
Main thing that is holding me from jumping back into ESO, the open world feels so dull, the whole sense of adventure is gone.
Understandably you cannot just up the difficulty. However difficulty instance would be awesome. There is sharding/layering/instancing, or whatever you want to call it, already present.
And the developers think adding difficulty options is a great idea anyway : https://imgur.com/a/6XjOUkd
Septimus_Magna wrote: »Red_Feather wrote: »Exploration in other games is a harrowing adventure. Not in ESO.
Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.
Only occasionally deviating from a straight line because of a world boss spot.
Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?
Nobody is talking about the difficulty of finding quest objectives, the problem is the lack of enemy strength during quests and overland content.
I dont really understand why you think add-ons are the problem here.
have you ever thought about that someone playing the game as it is and not using internet based resources and add-ons has a lot less skill points and guidance and has to try out things and figure out the game by him/herself - and therefore the content might not be as easy as it is for you with all your cheat tools and eventual out-of-game information?-
Main thing that is holding me from jumping back into ESO, the open world feels so dull, the whole sense of adventure is gone.
Understandably you cannot just up the difficulty. However difficulty instance would be awesome. There is sharding/layering/instancing, or whatever you want to call it, already present.
And the developers think adding difficulty options is a great idea anyway : https://imgur.com/a/6XjOUkd
That text in the imgur is just company speech for - not going to implement that anytime soon if ever.
What that developer comment says is not "we think it's a great idea". It says "we're not planning to do it at the moment". The "great idea" part is just polite smalltalk.
Like other major MMORPG titles of today's time, Zos has the tiered difficulty model where the open-world questing is the easiest, and the difficulty increases up to HM Veteran operations. This model has proven to be a successful design.
there is no wrong way to play the game
instead of making ESO inclusive of all player types, like all Elder Scrolls game allowed to. Nah lets dig our heels into the sand, and go: "I don't like it so it's stupid and you can't have it". Even though it would not affect you in any way.
In my response, I didn't argue one way or the other. I just pointed out that you misunderstood the developer comment.instead of making ESO inclusive of all player types, like all Elder Scrolls game allowed to. Nah lets dig our heels into the sand, and go: "I don't like it so it's stupid and you can't have it". Even though it would not affect you in any way.
That said, ESO is inclusive for all player types. There is a lot of content that is challenging to varying degrees.