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ESO is too easy?

  • FierceSam
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    Mayrael wrote: »
    Optional vet zones with harder difficulty! :)

    Except those don’t work, only appeal to a very tiny minority who then don’t stay there...

    And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.
  • Aznarb
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    Normal and veteran is just a joke
    Only some HM or success seem to be difficult (and most of the time is because all the bug we encounter..), the rest, once you know how the game work, become very easy and boring.
    That why I play less and less these day.
    Edited by Aznarb on April 5, 2020 8:36AM
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  • Jeremy
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    FierceSam wrote: »
    Mayrael wrote: »
    Optional vet zones with harder difficulty! :)

    Except those don’t work, only appeal to a very tiny minority who then don’t stay there...

    And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.

    Why would an OPTIONAL veteran zone alienate players?

    They have hard mode veteran raids (that I suspect less than 1% of players have actually done). So do all those players who haven't or are unable to do this content feel "alienated" by them? I know I sure don't. Do you?
    Edited by Jeremy on April 7, 2020 2:07AM
  • Red_Feather
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    Normal content is too easy
    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.
  • lucky_Sage
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    Normal and veteran is just a joke
    I am far from a top tier player im above avg but not the top 5%. when any group dungeons are soloable there is a issue let alone vet modes are almost everyone can be solod even most of the dlc ones can.i don't get why its ok that they can be solo'd
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  • Marolf
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    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.

    Odd, because everytime I try to follow a quest marker a damn mountain always seems to be in my path!
  • Sarousse
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    Normal content is too easy
    It got easy to a point that there is no point buying new content.

    You never feel threatened by walking in lands of tamriel.

    Got no emotions at all by engaging a supposed to be "boss" during a quest.

    Boring. Retired my € from Eso+ and I won't buy Black heart of skyrim extension.
  • Septimus_Magna
    Septimus_Magna
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    Normal content is too easy
    Xarcus wrote: »
    Would be nice if ordinary quest content gets an optional difficulty mode. But we are beating a dead horse by now.

    no, because you can do quest with other people (no in your group), so how could you manage the difficulty for random players ? it's not possible
    it's fine how it is.

    Story quests have normal difficulty, and if you want mode challenge you have trials, dlc dungeons, achievements and pvp

    ZOS could easily make two instances for quests and overland content, a normal mode and veteran mode.

    So what you're saying is not true, there are already multiple instances of the same location. Sometimes you get a message when you group up that the party members are in the same zone but in a different instance for example.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
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    Septimus Desmoru - Khajiit Necromancer
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    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • ZeroXFF
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    Normal content is too easy
    Would be nice if ordinary quest content gets an optional difficulty mode. But we are beating a dead horse by now.

    This. Would be cool if there was an option to make overland hard enough that there is a reason to play with friends while leveling, and actually develop tactics on how to proceed in the places that are meant to be more dangerous, like delves.
  • Eifleber
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    Normal content is too easy
    It could be a bit more challenging.

    I mean come on, ESO must be the easiest, least demanding MMO out there.
    When I started playing I was very surprised that most overland PvE and delves basically are a walkover.
    Personally I like a bit more challenge.

    Playing since dec 2019 | PC EU
  • Vermintide
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    Normal content is too easy
    It's neither too easy nor too hard. But the way the difficulty curve works is really unfulfilling.

    This is an inherent problem with MMO design, min/max builds, and just player skill in general. It's too easy and you're curb stomping everything, up to the point they have to start including 1 hit kill "heal check"/puzzle boss mechanics that stop you in your tracks.

    And even then it's still not even really difficult, it's just a pain in the ass until you figure out the gimmick. Then it's easy again, as long as nobody is stood in the wrong place or whatever. Death is just an inconvenience that makes you do the first stages again and again until everyone gets bored and leaves.

    It's just not a rewarding type of difficulty.
  • Lysette
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    It’s just as it should be
    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.

    Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?
    Edited by Lysette on April 7, 2020 10:43AM
  • Septimus_Magna
    Septimus_Magna
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    Normal content is too easy
    Lysette wrote: »
    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.

    Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?

    Nobody is talking about the difficulty of finding quest objectives, the problem is the lack of enemy strength during quests and overland content.

    I dont really understand why you think add-ons are the problem here.
    PC - EU (AD)
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    Septimus Rulanir - Orsimer Templar
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    Septimus Iroh - Dunmer Dragon Knight
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    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sadetius
    Sadetius
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    Normal content is too easy
    Main thing that is holding me from jumping back into ESO, the open world feels so dull, the whole sense of adventure is gone.

    Understandably you cannot just up the difficulty. However difficulty instance would be awesome. There is sharding/layering/instancing, or whatever you want to call it, already present.

    And the developers think adding difficulty options is a great idea anyway : https://imgur.com/a/6XjOUkd
    Edited by Sadetius on April 7, 2020 11:48AM
  • Lysette
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    It’s just as it should be
    Lysette wrote: »
    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.

    Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?

    Nobody is talking about the difficulty of finding quest objectives, the problem is the lack of enemy strength during quests and overland content.

    I dont really understand why you think add-ons are the problem here.

    have you ever thought about that someone playing the game as it is and not using internet based resources and add-ons has a lot less skill points and guidance and has to try out things and figure out the game by him/herself - and therefore the content might not be as easy as it is for you with all your cheat tools and eventual out-of-game information?-
  • Alucardo
    Alucardo
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    It’s just as it should be
    Sure, it's easy, if you've been playing for a long time and have accumulated a large number of CP. Just this morning a CP200+ DK asked for help with a world boss in zone chat. I arrived at the scene on my level 40 necro with no food and training gear. The DK was dead a majority of the time, and eventually I killed the WB. It was easy for me because I have maxed out CP and a strong knowledge of the game's mechanics. If you want more of a challenge then your best bet is competitive trials and PvP, because at them levels, the game isn't so easy.
  • Lysette
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    It’s just as it should be
    Sadetius wrote: »
    Main thing that is holding me from jumping back into ESO, the open world feels so dull, the whole sense of adventure is gone.

    Understandably you cannot just up the difficulty. However difficulty instance would be awesome. There is sharding/layering/instancing, or whatever you want to call it, already present.

    And the developers think adding difficulty options is a great idea anyway : https://imgur.com/a/6XjOUkd

    That text in the imgur is just company speech for - not going to implement that anytime soon if ever.
  • Xologamer
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    Normal content is too easy
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)
  • Lysette
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    It’s just as it should be
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.
  • Varana
    Varana
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    It’s just as it should be
    What that developer comment says is not "we think it's a great idea". It says "we're not planning to do it at the moment". The "great idea" part is just polite smalltalk.
  • Septimus_Magna
    Septimus_Magna
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    Normal content is too easy
    Lysette wrote: »
    Lysette wrote: »
    Exploration in other games is a harrowing adventure. Not in ESO.

    Exploring overland is so dull I can just run from sky shard to sky shard in a straight mindless line.

    Only occasionally deviating from a straight line because of a world boss spot.

    Then disable the add-ons which allow you to run there in a straight line because they show you where it is. you guys use all kind of cheat add-ons and then complain that it is too easy - seriously?

    Nobody is talking about the difficulty of finding quest objectives, the problem is the lack of enemy strength during quests and overland content.

    I dont really understand why you think add-ons are the problem here.

    have you ever thought about that someone playing the game as it is and not using internet based resources and add-ons has a lot less skill points and guidance and has to try out things and figure out the game by him/herself - and therefore the content might not be as easy as it is for you with all your cheat tools and eventual out-of-game information?-

    Haha, nobody is even talking about add-ons. Add-ons are mainly used to display attributes in a clear way and track skill duration because the in-game skill tracker is an absolute useless mess.

    And besides, the whole idea of having a normal AND veteran overland mode is that players can pick the mode they prefer.
    Players that that just want to enjoy the story of quests can pick normal mode, nothing changes if you pick this.
    Players who are more experienced can pick veteran mode to have some challenge while questing.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sadetius
    Sadetius
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    Normal content is too easy
    Lysette wrote: »
    Sadetius wrote: »
    Main thing that is holding me from jumping back into ESO, the open world feels so dull, the whole sense of adventure is gone.

    Understandably you cannot just up the difficulty. However difficulty instance would be awesome. There is sharding/layering/instancing, or whatever you want to call it, already present.

    And the developers think adding difficulty options is a great idea anyway : https://imgur.com/a/6XjOUkd

    That text in the imgur is just company speech for - not going to implement that anytime soon if ever.
    Varana wrote: »
    What that developer comment says is not "we think it's a great idea". It says "we're not planning to do it at the moment". The "great idea" part is just polite smalltalk.

    Was waiting for this, exactly what I expected. I bet if it was the devs were saying that the difficulty is fine, you would be using it constantly. Perhaps you want to use any other nonsensical stereotype arguments :

    - just take off your gear lol
    - it's supposed to be easy (cause I said so)
    - you're a minority/nobody wants it
    - But then new players will quit

    And yes, some people like to play easy games. No problem in that, tastes differ. However other people like to play games for challenge, its one of the main reasons people play games. And Not all people are completely new to the genre and might prefer a steeper difficulty curve. Nobody wants to force more challenge/difficulty on the people who like easy fun.

    It would be just an optional feature, that lets you enter an instance were the open world is more challenging. it won't bother you in any way. players are already put into different instances of the world, so it is technically possible.

    instead of making ESO inclusive of all player types, like all Elder Scrolls game allowed to. Nah lets dig our heels into the sand, and go: "I don't like it so it's stupid and you can't have it". Even though it would not affect you in any way.
    Edited by Sadetius on April 7, 2020 3:00PM
  • Juhasow
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    idk wrote: »
    Like other major MMORPG titles of today's time, Zos has the tiered difficulty model where the open-world questing is the easiest, and the difficulty increases up to HM Veteran operations. This model has proven to be a successful design.

    If that model would be succesfull there wouldn't be so much complaining about veteran content being too hard and la weaving being a cheat. Overland content learning curve is painfully disproportional when compared ot the rest of the game which causes frustration in many players. First they were gods in overland and then suddenly they start to struggle a lot in other parts of content.
  • Grianasteri
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    Normal content is too easy
    ESO, and indeed other MMOs problem is, the entire overland and base difficulty for dungeons/trials etc, is designed for low level new players to be able to deal with.

    That early low level is soon far surpassed as you near level 50 and certainly once you get into CPs and start to drastically augment your characters power. There in lays the issue - the overland and normal content is rightly designed with new, inexperienced, low level players, without CPs.

    But once you are past that initial level, this content because ridiculously easy. Annoyingly so.

    What is required is a difficulty setting for normal and veteran with overland content, and probably a level over and above the current veteran is also required for the end gamers. Other games have managed this. ESO can also.
  • karekiz
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    It’s just as it should be
    Just started a new character - stamblade. No CP, finding gear <No crafted> etc. Difficulty for overland seems ok.
  • Xologamer
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    Normal content is too easy
    Lysette wrote: »
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.

    there is no wrong way to play the game
  • Xologamer
    Xologamer
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    Normal content is too easy
    Xologamer wrote: »
    Lysette wrote: »
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.

    there is no wrong way to play the game

    the overland is just way way way to easy
  • Varana
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    It’s just as it should be
    In my response, I didn't argue one way or the other. I just pointed out that you misunderstood the developer comment.
    Sadetius wrote: »
    instead of making ESO inclusive of all player types, like all Elder Scrolls game allowed to. Nah lets dig our heels into the sand, and go: "I don't like it so it's stupid and you can't have it". Even though it would not affect you in any way.

    That said, ESO is inclusive for all player types. There is a lot of content that is challenging to varying degrees.
  • Chilly-McFreeze
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    Normal content is too easy
    Varana wrote: »
    In my response, I didn't argue one way or the other. I just pointed out that you misunderstood the developer comment.
    Sadetius wrote: »
    instead of making ESO inclusive of all player types, like all Elder Scrolls game allowed to. Nah lets dig our heels into the sand, and go: "I don't like it so it's stupid and you can't have it". Even though it would not affect you in any way.

    That said, ESO is inclusive for all player types. There is a lot of content that is challenging to varying degrees.

    If including means to buy the chapters and DLC zones only for the new top of the line gear without any fun in challenging story content, then yes. Quests are only challenging if you're somewhat new to the genre.

    Endgame content is what, a few HM dungeons and maybe a trial a year for PvE? I expect more. Stories, quests, etc. And the solution could be so simple (at least in theory).
  • leeux
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    It’s just as it should be
    Perhaps there could be a bit more gradation in difficulty in different base dungeons in the normal category so they aren't all extremely easy, and perhaps same for veteran versions too... but then again, we have to remember that there are new players experiencing them and they aren't probably easy for them the first time.

    OTOH, DLC dungeons and trials are in a good position, I think.
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