there is no wrong way to play the game
there is no wrong way to play the game
Well, that is like in single player skyrim - if you focus on alchemy, enchanting and smithing at first and don't do much else, you can create god like weapons and then all the rest of the game is pointless to play, because it is too easy.
And you guys do the exact same in ESO - you overpower yourself and then you complain about content being too easy. You just played it in the wrong way.
Everest_Lionheart wrote: »Maybe there should be a pre and post Molag Bal difficulty bump that automatically kicks in to keep some sort of challenge in the game.
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stefan.gustavsonb16_ESO wrote: »Everest_Lionheart wrote: »Maybe there should be a pre and post Molag Bal difficulty bump that automatically kicks in to keep some sort of challenge in the game.
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Actually, we had precisely that for a good while after launch, before One Tamriel. It was called "veteran zones", where you were sent to the zones for another faction to do Cadwell's Silver and Gold quests. In the first zone, you encountered groups of mudcrabs that could easily kill you in seconds, and the quest fights were nearly impossible to complete without a group. This humiliation came right after your character had defeated Molag Bal in single combat and become the savior of Nirn, whch made it even more insulting. People absolutely hated it, for good reasons.
When I had finally completed Cadwell's Silver with great difficulty, I ran headlong into the second difficulty bump with Cadwell's Gold in the third faction's zones. This made me park my main. I completed the main quest in the base zones with two alts to experience the other factions' storylines without the difficulty bumps, and then I took a break from the game for years.
I think the questing part of the game was made too easy while I was away. However, I certainly don't want the old Veteran Zones back, and a mandatory difficulty bump is most likely still a bad idea.
Everest_Lionheart wrote: »
there is no wrong way to play the game
Well, that is like in single player skyrim - if you focus on alchemy, enchanting and smithing at first and don't do much else, you can create god like weapons and then all the rest of the game is pointless to play, because it is too easy.
And you guys do the exact same in ESO - you overpower yourself and then you complain about content being too easy. You just played it in the wrong way.
That does have a lot to do with it sure. In my own experience I got OP really fast without really farming any of the sets. I recently face rolled Molag Bal with green/blue gear that I had picked up along the way at CP90 as a new player.
The game also started me off I. Elsweyr and I had no idea what the actual main quest of the game was until I finished off the zone. I don’t think I should have been able to beat Mulaamnir while my level was still in the mid 20’s, but once I figured out the mechanics of the battle it was quite easy to me.
So I finally started the main story after that and at my advanced level I melted everything that got in my path in seconds. The initial difficulty of Elsweyr combined with the progression of my character put me way ahead of the curve when I finally got into the main story arch of the game.
And if one would want to make it more difficult for some - the question is how exactly. Let's see,some complain that they can 1hit everything - so the enemies would have to be more beefy - like 5 times more beefy f.e. - but that would just prolongue the fight a little - it would have to strike fear into the hearts of those seeking more difficulty too - so what about just reducing thei resources by 50% - that means less damage and less sustain ah, well, regen has to just trigger every 10 seconds instead to every 2 seconds as well. Hm, that doesn't make the enemy dangerous enough - lets double or triple their damage output.
Is that really what you want?
Optional vet zones with harder difficulty!
Except those don’t work, only appeal to a very tiny minority who then don’t stay there...
And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.
Irrelevant.Optional vet zones with harder difficulty!
Except those don’t work, only appeal to a very tiny minority who then don’t stay there...
And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.
Just give slightly better drops in those harder areas and You would see how alienated they would become...
Perhaps I'm mistaken, but Elder Scrolls Online is a game. Again, perhaps I am mistaken, but games are for entertainment. That is, they are something we do for fun.
Hard isn't fun.
If I wanted to do something hard, I would not be playing games.
Perhaps I'm mistaken, but Elder Scrolls Online is a game. Again, perhaps I am mistaken, but games are for entertainment. That is, they are something we do for fun.
Hard isn't fun.
If I wanted to do something hard, I would not be playing games.
Threads about this topic is starting to become part of the "Beating a Dead Horse" club...