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ESO is too easy?

  • MongooseOne
    MongooseOne
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    It’s just as it should be
    If I’m not mistaken they had planned to add more challenging overland content similar to Craglorn but it was apparently not popular enough to pursue.
  • barney2525
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    Not again.

    Are people really this bored that they have to resurrect topics that have been already been shredded to death multiple times?



    :#
  • Everest_Lionheart
    Everest_Lionheart
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    It’s just as it should be
    Maybe there should be a pre and post Molag Bal difficulty bump that automatically kicks in to keep some sort of challenge in the game.

    The tricky part would be overland bosses and dolemans, though most are farming those for gear. Also delves should maybe be switched to solo option only with normal and veteran settings. Of course you could still group up and do them together if you are playing with your friends. What I would prefer here is that we don’t have 5-6 people all just ramming through them to complete dailies because there is zero challenge there what so ever.
  • Lysette
    Lysette
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    It’s just as it should be
    Xologamer wrote: »
    Lysette wrote: »
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.

    there is no wrong way to play the game

    Well, that is like in single player skyrim - if you focus on alchemy, enchanting and smithing at first and don't do much else, you can create god like weapons and then all the rest of the game is pointless to play, because it is too easy.

    And you guys do the exact same in ESO - you overpower yourself and then you complain about content being too easy. You just played it in the wrong way.
    Edited by Lysette on April 7, 2020 9:57PM
  • Everest_Lionheart
    Everest_Lionheart
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    It’s just as it should be
    Lysette wrote: »
    Xologamer wrote: »
    Lysette wrote: »
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.

    there is no wrong way to play the game

    Well, that is like in single player skyrim - if you focus on alchemy, enchanting and smithing at first and don't do much else, you can create god like weapons and then all the rest of the game is pointless to play, because it is too easy.

    And you guys do the exact same in ESO - you overpower yourself and then you complain about content being too easy. You just played it in the wrong way.

    That does have a lot to do with it sure. In my own experience I got OP really fast without really farming any of the sets. I recently face rolled Molag Bal with green/blue gear that I had picked up along the way at CP90 as a new player.

    The game also started me off I. Elsweyr and I had no idea what the actual main quest of the game was until I finished off the zone. I don’t think I should have been able to beat Mulaamnir while my level was still in the mid 20’s, but once I figured out the mechanics of the battle it was quite easy to me.

    So I finally started the main story after that and at my advanced level I melted everything that got in my path in seconds. The initial difficulty of Elsweyr combined with the progression of my character put me way ahead of the curve when I finally got into the main story arch of the game.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Maybe there should be a pre and post Molag Bal difficulty bump that automatically kicks in to keep some sort of challenge in the game.
    ...

    Actually, we had precisely that for a good while after launch, before One Tamriel. It was called "veteran zones", where you were sent to the zones for another faction to do Cadwell's Silver and Gold quests. In the first zone, you encountered groups of mudcrabs that could easily kill you in seconds, and the quest fights were nearly impossible to complete without a group. This humiliation came right after your character had defeated Molag Bal in single combat and become the savior of Nirn, whch made it even more insulting. People absolutely hated it, for good reasons.

    When I had finally completed Cadwell's Silver with great difficulty, I ran headlong into the second difficulty bump with Cadwell's Gold in the third faction's zones. This made me park my main. I completed the main quest in the base zones with two alts to experience the other factions' storylines without the difficulty bumps, and then I took a break from the game for years.

    I think the questing part of the game was made too easy while I was away. However, I certainly don't want the old Veteran Zones back, and a mandatory difficulty bump is most likely still a bad idea.
  • pelle412
    pelle412
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    Normal content is too easy
    A game feels fun when the risk/reward balance meets an individual's preference. For some, current ESO overland is challenging, and others feel like everything drops dead en masse by just looking at them. There's no perfect sweet spot for this. On the other hand, veteran content is much more challenging and playing normal content doesn't prepare you for veteran at all. Other than your own research, there's nothing in the game that teaches you how to play it well to prepare you for higher difficulty. This often leads to complaints about how difficult some dungeons are and if you were to neuter them, for many other players there's not much left to enjoy.
  • Everest_Lionheart
    Everest_Lionheart
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    It’s just as it should be
    Maybe there should be a pre and post Molag Bal difficulty bump that automatically kicks in to keep some sort of challenge in the game.
    ...

    Actually, we had precisely that for a good while after launch, before One Tamriel. It was called "veteran zones", where you were sent to the zones for another faction to do Cadwell's Silver and Gold quests. In the first zone, you encountered groups of mudcrabs that could easily kill you in seconds, and the quest fights were nearly impossible to complete without a group. This humiliation came right after your character had defeated Molag Bal in single combat and become the savior of Nirn, whch made it even more insulting. People absolutely hated it, for good reasons.

    When I had finally completed Cadwell's Silver with great difficulty, I ran headlong into the second difficulty bump with Cadwell's Gold in the third faction's zones. This made me park my main. I completed the main quest in the base zones with two alts to experience the other factions' storylines without the difficulty bumps, and then I took a break from the game for years.

    I think the questing part of the game was made too easy while I was away. However, I certainly don't want the old Veteran Zones back, and a mandatory difficulty bump is most likely still a bad idea.

    That’s interesting to know how the game used to be. Knowing now that the bumps were large steps in difficulty could they not just scale those initial bumps down a bit? I would also suggest that it be a bump to all zones not just the silver/gold zones afterward. Or at least give the option to take the difficulty bump.

    I still think the overall difficulty is ok, there is so much content and the hardest part is completing it all. That’s standard RPG mechanics though, the grind is always the hardest part and we all grind to make the content easier. I guess people are worried about content being gated behind levels or CP. It seems ZOS wants the game to head into a more open world setting which isn’t bad, but every open world game is the same when it comes to easy solo content. Even games that scale enemies to player level. The game mechanics are such that even with an enemy power creep we would likely roll over them easily anyway.

    Anyhow thanks again for the insight about how the game used to be.
  • BlissfulDeluge
    BlissfulDeluge
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    It’s just as it should be
    Honestly, in terms of difficulty? ESO is fairly balanced, though I do wish that the progression of difficulty between content was outlined better.

    That way it would be easier to tell that, okay, Fungal Grotto 1 is fairly easy in terms of vet content, Icereach is somewhere in-between and Sunspire Hardmode is a little higher up there, instead of relying on individual opinion and experience to decide which is more difficult. Of course, that's all very subjective, but it would be nice to have a scale.
    Former completionist with all achievements unlocked up until Update 29 (Flames of Ambition). Avid RPer, writer, and former Breton lover. Then Legacy of the Bretons was released and I realized just how boring and uninspired the Bretons are according to the writers.
  • Lysette
    Lysette
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    It’s just as it should be
    And if one would want to make it more difficult for some - the question is how exactly. Let's see,some complain that they can 1hit everything - so the enemies would have to be more beefy - like 5 times more beefy f.e. - but that would just prolongue the fight a little - it would have to strike fear into the hearts of those seeking more difficulty too - so what about just reducing thei resources by 50% - that means less damage and less sustain ah, well, regen has to just trigger every 10 seconds instead to every 2 seconds as well. Hm, that doesn't make the enemy dangerous enough - lets double or triple their damage output.

    Is that really what you want?
    Edited by Lysette on April 8, 2020 8:07AM
  • PrimusNephilim
    PrimusNephilim
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    It’s just as it should be
    want a challenge? run solo trials, run vet dungeons solo, remove all your CP, put on green non-matching sets or run around cyrodiil naked but the game is fine the way it is.
  • Artanisul
    Artanisul
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    Normal content is too easy
    Lysette wrote: »
    Xologamer wrote: »
    Lysette wrote: »
    Xologamer wrote: »
    EVERY zone should be as carglorn when it was realesed - atm you walk around 1hitting everything (bosses maybe 2hit)

    There you can see, that you played the game in the wrong way - and now you have to pay the price for doing so.

    there is no wrong way to play the game

    Well, that is like in single player skyrim - if you focus on alchemy, enchanting and smithing at first and don't do much else, you can create god like weapons and then all the rest of the game is pointless to play, because it is too easy.

    And you guys do the exact same in ESO - you overpower yourself and then you complain about content being too easy. You just played it in the wrong way.

    That does have a lot to do with it sure. In my own experience I got OP really fast without really farming any of the sets. I recently face rolled Molag Bal with green/blue gear that I had picked up along the way at CP90 as a new player.

    The game also started me off I. Elsweyr and I had no idea what the actual main quest of the game was until I finished off the zone. I don’t think I should have been able to beat Mulaamnir while my level was still in the mid 20’s, but once I figured out the mechanics of the battle it was quite easy to me.

    So I finally started the main story after that and at my advanced level I melted everything that got in my path in seconds. The initial difficulty of Elsweyr combined with the progression of my character put me way ahead of the curve when I finally got into the main story arch of the game.

    I was thinking this same thing.

    I was running around with a newer person who struggled in the past. She didnt quite get the moving and dodging part of combat in the other zones. She didnt "need" to do that so she didnt learn it. Elsweyr made her move around more and so now she is better for it. I am taking her to Craglorn next! Let's see what that will do for her. It should get her to work on sustain...

    Before this I was in the camp of "game seems fine for difficulty" your experience kinda points me toward we need a little more damage coming from mobs and a good 30% hp bump.

    The people one shotting stuff are not going to ever get a difficulty bump because that is just good gear with high CP. They are built for trials... You cant give overland content difficulty when the characters are made to kill bosses.
  • Septimus_Magna
    Septimus_Magna
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    Normal content is too easy
    Lysette wrote: »
    And if one would want to make it more difficult for some - the question is how exactly. Let's see,some complain that they can 1hit everything - so the enemies would have to be more beefy - like 5 times more beefy f.e. - but that would just prolongue the fight a little - it would have to strike fear into the hearts of those seeking more difficulty too - so what about just reducing thei resources by 50% - that means less damage and less sustain ah, well, regen has to just trigger every 10 seconds instead to every 2 seconds as well. Hm, that doesn't make the enemy dangerous enough - lets double or triple their damage output.

    Is that really what you want?

    Why is vMA difficult for most players but nMA is a cake walk?

    Sustain gets harder if mobs take longer to die and can deal damage that you have to mitigate or heal through.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
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    Septimus Desmoru - Khajiit Necromancer
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    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Juhasow
    Juhasow
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    FierceSam wrote: »
    Mayrael wrote: »
    Optional vet zones with harder difficulty! :)

    Except those don’t work, only appeal to a very tiny minority who then don’t stay there...

    And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.

    Just give slightly better drops in those harder areas and You would see how alienated they would become...
  • Major_Lag
    Major_Lag
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    Normal content is too easy
    Juhasow wrote: »
    FierceSam wrote: »
    Mayrael wrote: »
    Optional vet zones with harder difficulty! :)

    Except those don’t work, only appeal to a very tiny minority who then don’t stay there...

    And, more importantly, it utterly alienates all those players who aren’t able to play it. The single greatest thing offered by the new content is that it is accessible to everyone.

    Just give slightly better drops in those harder areas and You would see how alienated they would become...
    Irrelevant.
    Such a situation already exists in the game: monster helms only drop in veteran dungeons. It has been that way for ages, and yet hardly anyone complains about the better loot being restricted to the harder content.
    (edit: quoting fail)
    Edited by Major_Lag on April 8, 2020 7:08PM
  • Eifleber
    Eifleber
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    Normal content is too easy
    Well if people find ESO just hard enough you must find other MMO's extremely difficult?

    I mean the only way my new characters (with white/green gear) can die is by falling.
    Or world bosses when I accidentily stumble into them.

    I did some dungeons on lvl25ish. It was ridiculously easy. Most bosses just have a zillion hp but don't do any damage. Once every 2 minutes they may do a burst that takes one third of your hp away to scare you but that's it.

    Never done a game this easy.

    Playing since dec 2019 | PC EU
  • StormeReigns
    StormeReigns
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    It’s just as it should be
    Ive always wondered if they introduced an armory inspect system to see who has actually completed what, if certain songs would change or not.
  • Sorbin
    Sorbin
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    Normal content is too easy
    I think the overland is a bit too easy. I recently leveled an alt just by running around from really early on and hitting all the world bosses and dolmens. The dolmens are super easy of course, but trying to solo the world bosses from early on using just the gear I picked up along the way was actually pretty fun, and some of them were legitimately challenging. It made the entire leveling experience so much more engaging. I wish the overland had just a bit more in it to offer that kind of challenge, and a reward track alongside that level of challenge to entice people to participate and try their hand at it.
  • Deyirn
    Deyirn
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    Normal content is too easy
    Starlock wrote: »
    Perhaps I'm mistaken, but Elder Scrolls Online is a game. Again, perhaps I am mistaken, but games are for entertainment. That is, they are something we do for fun.

    Hard isn't fun.

    If I wanted to do something hard, I would not be playing games.

    Yes. You are very mistaken, so much mistaken that it causes me physical pain.

    Easy is OK, as long as it's the right amount of easy. Too easy, as ESO is is straight up insulting.

    I can play ESO with my eyes closed and use my keyboard and mouse with my butt cheeks and I will still do fine.

    The issue with this is when a game is too easy, it's both insulting and boring.

    I don't know how your mind operates, but for me being presented with a challenge in a game pumps up my adrenaline, provokes me to be inventive and find a way to overcome this challenge, and succeeding at doing that is my reward, my achievement... I don't need an UI window telling me when I achieved something and when I did not - I place my own goals and I create my achievements.

    Nowadays, modern MMOs cater to lazy people, entitled people and people who want to be part of something without being fit to be part of it, kinda like the whole [snip] it's just a facade.

    [snip]

    That's why I quit playing ESO and am now having a blast in Star Wars Galaxies Legends, Vanilla WoW and EverQuest Project 1999.

    ESO is too dumbed-down to be enjoyable.

    [edited for sexist remarks and baiting/bashing]
    Edited by ZOS_FalcoYamaoka on April 27, 2020 7:14PM
  • Lannharr
    Lannharr
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    It’s just as it should be
    I would like to see hard mode maps, delves, long quests, more various content and not just same area with 1 champion mob and that's it like normal maps. Some quests are all the same with poor outcome and poor locations.
  • evoprimes
    evoprimes
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    this is too easy. Cyro lag is making it unplayable. Just watch the char from the menu.
  • Lotus781
    Lotus781
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    It’s just as it should be
    Mark all your Legendary gear as junk and then empty it, problem solved.
  • TheRealPotoroo
    TheRealPotoroo
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    Normal content is too easy
    Starlock wrote: »
    Perhaps I'm mistaken, but Elder Scrolls Online is a game. Again, perhaps I am mistaken, but games are for entertainment. That is, they are something we do for fun.

    Hard isn't fun.

    If I wanted to do something hard, I would not be playing games.

    If it's not hard enough to be challenging then where's the interest? Challenging doesn't have to mean 'doing Maelstrom naked ' hard, just something above sleep walking through nearly everything. ESO doesn't have that middle ground and people are right to complain about it (and also the way the game just doesn't teach you about the mechanics).
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • BoraxFlux
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    It’s just as it should be
    Rather then tweaking the character-settings themselves, some players might need a hard-mode with it's own achievements given to them.

    Introduce a Graveyard Hard-Mode at character creation: no CP, no fast-travel, no second chances.
    Max level: 50.

    If the player character dies, the character and the gear are forever lost. The player receives a tombstone furnishing which can be named after the character.

    Fun part: lag is a valid way to die.

  • HowlKimchi
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    Normal and veteran is just a joke
    I agree it's too easy. If it was hard though, the casuals would stop playing and ESO would die.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Iccotak
    Iccotak
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    It’s just as it should be
    what the developers had to say
    From Reddit about 1 year ago
    Link: https://www.reddit.com/r/elderscrollsonline/comments/bwdb0r/comment/epwrb9x
    image of question & answer: JKjg99A.png
  • jdbassjr
    jdbassjr
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    It’s just as it should be
    Easy is fun.

    Which is why I have put over 2K in hours playing the game.

    Hard is no fun.

    I got lots of games that sit idle with under a hour in them in.
  • arena25
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    Threads about this topic is starting to become part of the "Beating a Dead Horse" club...
    If you can't handle the heat...stay out of the kitchen!
  • RageKing
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    It’s just as it should be
    if you min/max and group up with other min/maxers and wipe everything, dont start complaining about ease. Ive been plaing since launch and still find this game difficult in areas. all veteran DLC modes are pretty tough unless youve done them a bunch in which case it should get easy. If your feeling like a god just go to cyrodiil. You will get humbled
  • HowlKimchi
    HowlKimchi
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    Normal and veteran is just a joke
    arena25 wrote: »
    Threads about this topic is starting to become part of the "Beating a Dead Horse" club...

    You are free to ignore it these threads. As evidenced by the screenshot-ed zenimax response above, they have talked about it and they think that the concept has merit. So let us talk about it.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
This discussion has been closed.