Awesome! Now we can heavy attack it for +70% damage and resource return! Oh, wait...danthemann5 wrote: »It makes sense for heavy attacks to do more damage from a risk versus reward standpoint. However, changing a core mechanic so drastically throws the entire game off balance.
so you killed werewolves entirely huh
and just now that i had farmed molag kena
they HATE
let me say that again...
they H A T E werewolves.
check the werewolf feedback thread, count how many replies since the last patch that people have complained its lacking healing or is too focused on DoT. zenimax doesnt care, they make the face of their DLC a wolf and tarnish the werewolf class more and more.
this game is becoming more and more a shadow of what zenimax used to be good at.
and idk what this molag kena change is for, its absolutely redundant and truly out of the blue.
who wants less damage and more resources... thats SOO backwards..... you use LESS resources the more damage your abilities do. If the enemy is dead, you dont have to use as many resources plain and simple. more damage, takes out more HP. of course theres a blance, but what is this change to molag kena going to do but make people stop using the set.
theres soo much evidence that zenimax doesnt know their own game.
i dont believe they play the game the same as everyone, they have their streams... but they cant even think the same as a regular player. its impossible. i experienced this as a server owner for minecraft, i couldn't experience the server the same as a player. thats why theres beta testing phases.
they truly dont understand their player base, these changes are just further proof.
soo unprofessional, i wouldn't hire any of zenimax employees under my company.
This was ridiculous, they make kena set viable again for a patch after like 3 years on the shelf. Then they do some stuff like this?! LmaoDreadDaedroth wrote: »No please. This change will push many players out the game plus it doesn't even make any sense on its own. Why are you making everything slower? Changing sets like Molag Kena?
HEAVY ATTACKS ARE SLOW, BORING AND NOT FUN AT ALL PLS DON'T GO THROUGH WITH THIS
Yep, day one player and I can’t tolerate this watered down combat after they already murdered class identity. Just like when they nerfed my shields, I went to blackout for a year. Warzone dropped at the perfect time. This better not go live.colossalvoids wrote: »So devs are actually wasting their and OUR time, resources and our money for this abomination of a "improvement"? It was fun years until it lasted, gg zos and good luck.
ZOS_TrishM wrote: »Greetings,
There have been a few more inappropriate and bashing comments that had to be removed from this discussion. Please remember to remain civil and constructive when giving feedback.
This is embarrassing. Changing core functions of a game 6 years later to appease people who'd be perfedtly happy with a new purple sparkly unicorn to collect instead.
The Elder Scrolls used to attract people that liked to put more thought and time into the game. Multiplayer enhanced that at first. Its sad to see it being changed into easy mode for everyone.
Please scrap this entire idea. Stop changing how things work fundamentally and just SLIGHTLY adjust what's already in the game so all classes are viable. After performance is increased dramatically.
If you think changing stuff like this is going to appeal to us then you are definitely not on the same page as your core long-term clients.
This seems an attempt to dodge dealing with the issue that cp has brought. This is the only mmo where I like the combat and how practice gets rewarded, it’s just going to turn into pressing keys without light attacking and still hitting close to somebody who is actually good at the game. Terrible move
YandereGirlfriend wrote: »First thing is first: I HATE Heavy Attacks with furious passion and will outright leave the game before I ever incorporate them into a DPS rotation.
That said, if, as others have suggested, they take the "stolen" damage from Light Attacks and give it back to abilities, then I don't have a huge problem with these changes. Having additional sustain is always appreciated and it will make using blue bistat food more viable on races not named 'Breton.'
If, on the other hand, ZOS decides that "Wow, now players have all this new sustain from using Light Attacks... let's increase ability costs by X% in order to compensate" then this mechanics change will be a titanic failure.