Do you PvP? Cause Iceheart is not a (common) PvP set. With battle spirit the shield is just not worth slotting over alternatives, such as plain resistances, Bloodspawn, Troll King or an aggressive set - Skoria, Zaan, Velidreth, Selene, ... - you know, sets that PvPers actually use. Bringing PvP into it is a bogus argument.1) Player Perspective: Damage shields are prevalent and notoriously difficult to break in PvP. Developer Perspective: It's all good.
For anyone frustrated by a near-death player spamming Harness Magicka, any nerf to a damage shield is welcome. The current options to break damage shields quickly (Champion Points Shattering Blows and Medium Armor Shield Breaker) are not only exclusive to the CP System, but also Stamina users (I guess Magicka users have an easier time breaking shields naturally?). This is to say that damage shields in PvP need to feel especially balanced.
Yamenstein wrote: »Makes no sense, honestly.
I can get behind the damage nerf and even the shield size. But cooldown!? Really?!
I know it procs often, but it's already based on the condition you do critical damage, and then after that it's a 20% chance of critting as well.
So many other ways this could have been changed.
Better yet, buff the Monster set you're trying to promote by this nerf in the first place!
Get your head on straight Zo$
TheInfernalRage wrote:I will not accept that stupid reason. Disgusting logic. I seldom play this game anymore because of this kind of stupidity. Iceheart must take a nerf because your new set is a modified copy, and manifests no iota of creativity. DISGUSTING!
I think the changes to both Iceheart and Mother Ciannait are welcomed, but too intense on the Iceheart side. Let's examine how the developer's are intending the usage for damage shields as well as players defining how these abilities and items should function based on their understanding of the game.
1) Player Perspective: Damage shields are prevalent and notoriously difficult to break in PvP. Developer Perspective: It's all good.
For anyone frustrated by a near-death player spamming Harness Magicka, any nerf to a damage shield is welcome. The current options to break damage shields quickly (Champion Points Shattering Blows and Medium Armor Shield Breaker) are not only exclusive to the CP System, but also Stamina users (I guess Magicka users have an easier time breaking shields naturally?). This is to say that damage shields in PvP need to feel especially balanced.
If ZOS is concerned that Iceheart is outperforming sets like Phoenix or Brands, why doesn't ZOS buff those sets instead of effectively removing Iceheart from the game?
I've just about had it with their stupid "standards".
For years I've felt ZOS is relying way too much on their data-driven approach. "Oh, we look at our internal metrics and there are actually a lot of people who use that set or this skill." It's a kind of blindness encouraged by the belief that all data is objective, a perfect reflection of reality, when a lot of assumptions already had to be made to collect that data.
It's an approach that is intentionally removed from the immediate gameplay experience of the players, all in the hopes of being more objective.
I'm not saying data can't inform changes, but if fun is not the main part of the equation, you can't be surprised when change after change leads to less fun in this supposed "game".
Plus, these set standards are rather arbitrary to begin with, or we wouldn't have asked for a buff to the Healing Done bonus for ages because the equivalent Spell/Weapon Power bonus is far superior.
If a well-liked set is outshining your set standards, maybe that should be an impulse to revise the bloody standards!?
John_Falstaff wrote: »You hear, ZOS? Nobody believes anymore in your "standards" and good intentions, not anymore. But your greed, that is easy to believe. Patch notes are turning into game of guessing what kind of embellishment on next marketing decision we'll be fed next. That's just a bloody disgrace.
And no, I don't believe that it's part of some plan as some try to present it. The frantic yo-yo 'balancing' we've seen shows that combat team has no slightest idea of big picture. Just randomly tossing stuff at the wall and seeing what sticks.
Just wait until the solo players figure out why they're dying more often. lol. They'll riot.
so was this before or after you nerfed those sets? and how can you compare a 5pc set with a 2pc set? what and how do you "set" your standards? collecting and collaring raw data without context and using the results to justify a change that was never needed is one thing but to use it as a smoke screen to sell us another set is an insult. this is not the 1st sneaky nerf they have pulled either who remembers the scandal of U23 (Scalebreaker) when they threw in the Sorc shield changes just before Live without a single word or PTS test?the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
ESO_Nightingale wrote: »Here are my rough ideas for new frost monster sets:
Chillrend: Designed for PvP (Note: I had a dungeon idea for a final boss monster to be a massive ice wraith called Chillrend, and it's death would be caused by a Glass Sword as a nod to the creation of the unique weapon seen in Oblivion and Skyrim.)
Hailthrash: Designed for PvE (Note: this means ALL Frost DoTs. including single target DoTs from Chilled, Icy Conjurer or Frost Reach.)
HackTheMinotaur wrote: »I’m Ok with a nerf to Iceheart shield size. However 50% uptime is terrible. This will go in the trash along with Pirate Skeleton. Cool downs kill sets like this. At worst it should have an 8 second cool down.
The new set is also completely inaccessible to most stamina builds which do not have channeled abilities in most cases.
So we’re forcing players into a DLC monster set for a decent shield time but limiting it to 1-2 builds?
What?