The fun part is that, they are releasing some new set, (that comes from upcoming DLC dungeon), that has the same effect. So it seems, that the key to solve the introduction of new sets and overall oversaturation of "not-so-great" sets is simply not solving it at all and recycling old "good" effects while nerfing it on the original set.
Tanis-Stormbinder wrote: »Because they want you to farm Mother Ciannait which has been reworked:
Mother Ciannait:
Reduced the duration and cooldown of this item set to 6 seconds each, down from 10 seconds each.
Increased the shield value to 5000 from 3000.
This set now also restores 600 Magicka if the shield is broken.
John_Falstaff wrote: »You hear, ZOS? Nobody believes anymore in your "standards" and good intentions, not anymore. But your greed, that is easy to believe. Patch notes are turning into game of guessing what kind of embellishment on next marketing decision we'll be fed next. That's just a bloody disgrace.
And no, I don't believe that it's part of some plan as some try to present it. The frantic yo-yo 'balancing' we've seen shows that combat team has no slightest idea of big picture. Just randomly tossing stuff at the wall and seeing what sticks.
Sandman929 wrote: »RIP that Iceheart meta we've been enjoying for so long right? Just too powerful
I heard a rumour that Relequen is overloaded compared next to Crusader. Relequen stacks will now only last 0.3s to compensate.
From the patch notes:
Iceheart:
Reduced the damage shield this set provides to 6050 from 8600.
Reduced the damage per tick to 500 from 770.
Increased the cooldown to 12 seconds from 6.
Developer Comment:
Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of this set helping in those contexts, the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
Looks like a useful, popular, set has taken not one but three hits to bring it into line with sets nobody uses, or to help make the rather useless new monster set look slightly less useless. As per the Dev comment, we were already sacrificing damage for survivability, so it feels like a triple nerf is rather overkill.