HackTheMinotaur wrote: »This feels like a blatant cash grab. Nerfed Iceheart to a 50% uptime and gave the new monster helm a 100% up time?
We gave you guys feedback on how to improve the set without touching Iceheart.
Really disappointing.
There's been some really stupid changes over the years, but this one is so stupid I actually got a little bit surprised. Why nerf a set that has been great for new players, for learning or for getting some extra defense? A set that obviously hasn't over performed in neither PvE nor PvP. Sometimes I wonder if ZOS plays their own game.
But then I get reminded of that new monster set in the new DLC, and suddenly all pieces falls into place. This is one of the biggest a-hole moves I've seen, and I've been here a looong time.
llBlack_Heartll wrote: »HackTheMinotaur wrote: »This feels like a blatant cash grab. Nerfed Iceheart to a 50% uptime and gave the new monster helm a 100% up time?
We gave you guys feedback on how to improve the set without touching Iceheart.
Really disappointing.
It’s still doesn’t make sense, because it’s only for Channel & Cast times. So even if the other set is now better, I can’t use it, because my skill don’t channel or cast
llBlack_Heartll wrote: »HackTheMinotaur wrote: »This feels like a blatant cash grab. Nerfed Iceheart to a 50% uptime and gave the new monster helm a 100% up time?
We gave you guys feedback on how to improve the set without touching Iceheart.
Really disappointing.
It’s still doesn’t make sense, because it’s only for Channel & Cast times. So even if the other set is now better, I can’t use it, because my skill don’t channel or cast
I don't quite get the proc condition. It feels like it will be automatically up for anyone with cast time / channel skills in their rotation, useless for those without and very odd to try to proc on demand as a defensive cooldown if you need a slow cast time skill to do it.
llBlack_Heartll wrote: »HackTheMinotaur wrote: »This feels like a blatant cash grab. Nerfed Iceheart to a 50% uptime and gave the new monster helm a 100% up time?
We gave you guys feedback on how to improve the set without touching Iceheart.
Really disappointing.
It’s still doesn’t make sense, because it’s only for Channel & Cast times. So even if the other set is now better, I can’t use it, because my skill don’t channel or cast
I don't quite get the proc condition. It feels like it will be automatically up for anyone with cast time / channel skills in their rotation, useless for those without and very odd to try to proc on demand as a defensive cooldown if you need a slow cast time skill to do it.
Dagoth_Rac wrote: »If ZOS were chefs:
Diners: "The new lobster dish is awful. The shrimp dish that is half the price tastes much better!"
ZOS: "We have added rancid ostrich bile to the shrimp dish and lowered the price of the lobster dish by 2%."
I heard that Voriak Solkyn sent an email to the dev complaining about how Iceheart was making him look easy, yeah the Argonian Behemoth was screaming about it in the pub the other night,
A Troll Breaker told me true story
That’s the only complaints I ever heard about it
BalticBlues wrote: »And another good old set destroyed because new content has to be sold
I heard that Voriak Solkyn sent an email to the dev complaining about how Iceheart was making him look easy, yeah the Argonian Behemoth was screaming about it in the pub the other night,
A Troll Breaker told me true story
That’s the only complaints I ever heard about it
Matriarch Runa said she doesn't like IceHeart because it freezes her...
From the patch notes:
Iceheart:
Reduced the damage shield this set provides to 6050 from 8600.
Reduced the damage per tick to 500 from 770.
Increased the cooldown to 12 seconds from 6.
Developer Comment:
Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of this set helping in those contexts, the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
Looks like a useful, popular, set has taken not one but three hits to bring it into line with sets nobody uses, or to help make the rather useless new monster set look slightly less useless. As per the Dev comment, we were already sacrificing damage for survivability, so it feels like a triple nerf is rather overkill.
I think the notes nail it.
It's a crutch for no death runs so makes them mean less.