It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
Sandman929 wrote: »It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
They aren't going back on Iceheart, the spreadsheet already revealed it's been too strong for too long.
Sandman929 wrote: »It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
They aren't going back on Iceheart, the spreadsheet already revealed it's been too strong for too long.
While there is clearly some Excel-lent (sorry) logic behind the change, we can always hope. Interesting that not one person has piped anywhere to support the change so far.
Sandman929 wrote: »It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
They aren't going back on Iceheart, the spreadsheet already revealed it's been too strong for too long.
While there is clearly some Excel-lent (sorry) logic behind the change, we can always hope. Interesting that not one person has piped anywhere to support the change so far.
I was thinking the same thing, except now that you said it, a troll will crawl out from under the bridge.
Sandman929 wrote: »It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
They aren't going back on Iceheart, the spreadsheet already revealed it's been too strong for too long.
Tommy_The_Gun wrote: »Sandman929 wrote: »It does beg the question what role the Mother Ciannait set could interestingly play. Instead of a moderate shield up frequently (assuming you use some cast time / channeled ability), it could be really interesting as a big chunky shield with a more specifically controllable proc condition to allow pre-emptive defence against incoming spikes. This would make it both useful and different, so Iceheart could continue as it is on live.
They aren't going back on Iceheart, the spreadsheet already revealed it's been too strong for too long.
Can't rally tell if it was strong or not, was not using it for a long time. But what is worrying me (and immediately lights up red light in my brain) is that ZOS is basically nerfing the old content just to re-sell it to us again
Nerfed sets & skills are being replaced with new ones. Not more powerful, just different enough so at the 1st glance you would not notice. Progression is being taken away.
From the patch notes:
Iceheart:
Reduced the damage shield this set provides to 6050 from 8600.
Reduced the damage per tick to 500 from 770.
Increased the cooldown to 12 seconds from 6.
Developer Comment:
Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of this set helping in those contexts, the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
Looks like a useful, popular, set has taken not one but three hits to bring it into line with sets nobody uses, or to help make the rather useless new monster set look slightly less useless. As per the Dev comment, we were already sacrificing damage for survivability, so it feels like a triple nerf is rather overkill.
From the patch notes:
Iceheart:
Reduced the damage shield this set provides to 6050 from 8600.
Reduced the damage per tick to 500 from 770.
Increased the cooldown to 12 seconds from 6.
Developer Comment:
Iceheart has long been a powerful defensive set that has become a staple for situations where you want to sacrifice damage for survivability, especially in instances such as Maelstrom Arena and no-death Trial runs. While we love the idea of this set helping in those contexts, the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
Looks like a useful, popular, set has taken not one but three hits to bring it into line with sets nobody uses, or to help make the rather useless new monster set look slightly less useless. As per the Dev comment, we were already sacrificing damage for survivability, so it feels like a triple nerf is rather overkill.
I think the notes nail it.
It's a crutch for no death runs so makes them mean less.