ESO_Nightingale wrote: »Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
For those who don't know, Joy Division is/was a class representative. He knows what the *** he is talking about.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
Watch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc
I'm proving it's used among all playstyles. Honestly I don't really care but I'm glad it got nerfed and by the amount of people literally crying about it, it deserved itWatch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc
All you’re proving is that *some* people use Iceheart in those conditions.
That in no way contradicts the argument that if you want the highest challenge possible in that particular situation, you don’t use Iceheart. It can be done, as the other video and log proves.
Which all just further reinforces the point that a 40% hit to Iceheart is making that often steep grade between “solid player” and “Hodor elite” more and more of a cliff.
The absolute main issue with the nerf is that it’s no longer viable as a good defensive monster helm. A 5k shield is simply too small compared to healing helms or other damage reduction defensive helms.
Now everybody looking to min/max will switch to the next best thing, rather than thinking “Should I keep IH or switch to Chudan or maybe Bloodspawn?”. It’s nerfed too hard.
It’s typical ZOS sledgehammer approach to balance.
QFT - ZOS, please leave Iceheart as is for people who need "a little help from their friendly sets"they don't seem to really give a damn about disabled people. [...] We have a significant portion of our guild who are also disabled and/or newer players. We help them to access content they may not otherwise be able to do and give them a confidence to group with people without feeling as though they are being a burden on the group. We go through and teach tactics and mechanics and part of that was making use of iceheart so they are actually alive to complete mechanics, rather than just being dead as we drag them through content.
In your logic, people are rioting - That means that the thing they are rioting against is deserved.I'm proving it's used among all playstyles. Honestly I don't really care but I'm glad it got nerfed and by the amount of people literally crying about it, it deserved itWatch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc
All you’re proving is that *some* people use Iceheart in those conditions.
That in no way contradicts the argument that if you want the highest challenge possible in that particular situation, you don’t use Iceheart. It can be done, as the other video and log proves.
Which all just further reinforces the point that a 40% hit to Iceheart is making that often steep grade between “solid player” and “Hodor elite” more and more of a cliff.
In your logic, people are rioting - That means that the thing they are rioting against is deserved.I'm proving it's used among all playstyles. Honestly I don't really care but I'm glad it got nerfed and by the amount of people literally crying about it, it deserved itWatch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc
All you’re proving is that *some* people use Iceheart in those conditions.
That in no way contradicts the argument that if you want the highest challenge possible in that particular situation, you don’t use Iceheart. It can be done, as the other video and log proves.
Which all just further reinforces the point that a 40% hit to Iceheart is making that often steep grade between “solid player” and “Hodor elite” more and more of a cliff.
Wtf xD.
Joy_Division wrote: »ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge
so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
It’s not just soloing content but basic gameplay in general. “Git gud” it out for a lot of older / handicapped players. IH was a help just to get thru some of the basic content. “Git gud” sounds like it’s coming from a twelve year old instead of a mature adult.
Joy_Division wrote: »Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
So we should balance the game around 250 CP players that have no clue what they're doing and their failures comes mostly from their lack of skill and understanding the game ? And for the record Iceheart atm for those people is stronger then for that 1% of elite players and it provides more defense for casual players then it does for "elite". Problem is that "casual players" is not constant group , there are people that no matter how strong defense You'll give to them they'll still fail to accomplish certain goals because they are simply not ready for the content yet and they have huge lacks in understanding how game works. You want to balance set that is used in PvE content around people that are not yet capable to reliably participate in it ? It's obvious that ZoS's idea to nerf Iceheart was not coming purely from the fact that 1% of elite players could clear stuff easier. Iceheart is commonly used everywhere. I would assume that most of players that plays magicka characters have it and uses it and even some people that have stamina characters also have it in their inventory. It helps lot of people to achieve lot of things it's not just limited to 1% of elite players. And the amount of help it provides is simply too high atm doesnt matter what group You're looking at. I agree that ZoS's nerf is too harsh but lets not try to deny reality. Some nerf was needed because in its current state Iceheart is simply overperforming.
Not ready? It's Banished Cells II! We not talking Sunspire no death run here.
Something is seriously out of whack if I'm just looking to do one of the easiest dungeons in the game and I get three random players from the ESO community and they can;t hack it. That what happens when the game is catered to the standards of the 1%, the game becomes too difficult for precisely the people who are struggling as it is. Banished Cells II [!] is beyond their capability. ZoS should not be balancing the game according to how you or I or other people who have literally put thousands of hours into the game. That's just crazy.
So, yes, the game would be a a lot more fun and interesting and, importantly, suited for the vast majority of the population if the word "overperforming" was purged from ZOS's vocabulary and their balance changes were catered to somewhere between "I just bought the game" and Hodor. It's ridiculous that anything is cited for the amount of help it is providing is simply too high when the Raid Notifier add-on exists.
If it were obvious, then Ice-Heart's nerf would have 1) been in the patch-notes on week 1 before Alcast and the rest of the ESO community made fun of the new DLC set and 2) the amount of people who in this thread saying, "yeah, it was a carry set" would have been far more than the few end-game players who who have expressed that sentiment.
so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
It’s not just soloing content but basic gameplay in general. “Git gud” it out for a lot of older / handicapped / disabled players.. IH was a help just to get thru some of the basic content. “Git gud” sounds like it’s coming from a twelve year old instead of a mature adult.
well i have never used iceheart, and im still doing VMA on a magsorc and magplar. so yes, its a l2p issue if a player needs to rely on a monster set to get trough.
Joy_Division wrote: »Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
So we should balance the game around 250 CP players that have no clue what they're doing and their failures comes mostly from their lack of skill and understanding the game ? And for the record Iceheart atm for those people is stronger then for that 1% of elite players and it provides more defense for casual players then it does for "elite". Problem is that "casual players" is not constant group , there are people that no matter how strong defense You'll give to them they'll still fail to accomplish certain goals because they are simply not ready for the content yet and they have huge lacks in understanding how game works. You want to balance set that is used in PvE content around people that are not yet capable to reliably participate in it ? It's obvious that ZoS's idea to nerf Iceheart was not coming purely from the fact that 1% of elite players could clear stuff easier. Iceheart is commonly used everywhere. I would assume that most of players that plays magicka characters have it and uses it and even some people that have stamina characters also have it in their inventory. It helps lot of people to achieve lot of things it's not just limited to 1% of elite players. And the amount of help it provides is simply too high atm doesnt matter what group You're looking at. I agree that ZoS's nerf is too harsh but lets not try to deny reality. Some nerf was needed because in its current state Iceheart is simply overperforming.
Not ready? It's Banished Cells II! We not talking Sunspire no death run here.
Something is seriously out of whack if I'm just looking to do one of the easiest dungeons in the game and I get three random players from the ESO community and they can;t hack it. That what happens when the game is catered to the standards of the 1%, the game becomes too difficult for precisely the people who are struggling as it is. Banished Cells II [!] is beyond their capability. ZoS should not be balancing the game according to how you or I or other people who have literally put thousands of hours into the game. That's just crazy.
So, yes, the game would be a a lot more fun and interesting and, importantly, suited for the vast majority of the population if the word "overperforming" was purged from ZOS's vocabulary and their balance changes were catered to somewhere between "I just bought the game" and Hodor. It's ridiculous that anything is cited for the amount of help it is providing is simply too high when the Raid Notifier add-on exists.
If it were obvious, then Ice-Heart's nerf would have 1) been in the patch-notes on week 1 before Alcast and the rest of the ESO community made fun of the new DLC set and 2) the amount of people who in this thread saying, "yeah, it was a carry set" would have been far more than the few end-game players who who have expressed that sentiment.
Yes , Banished Cells II. You make it like non DLC vet dungeons should be cleared by everyone naked and without CPs but in reality this is still part of veteran content and requires some bare minimum of skill and knowledge about the game which many players especially low CP players don't have. Banished cells II is not an excuse here.
Yes something is out of whack. Your perception of the game. You think that because vet BC II is easy for You then it has to be that way for everyone else. In reality it isnt because "easy" is subjective term and there is still some difficulty level for every piece of group content in the game and different players will find different difficulty levels easy or hard. If You get 3 random players with low CP , without gear or preparaton then You will struggle through any veteran content and there is nothing wrong in that. Actually it would be wierd and wrong if You would get 3 random players with low CP , random green gear and without any knowledge about the game and You would still go through vet content like through butter without even explaining them what to do. Also I dont think that 3 random players You had in Your group had issues with clearing content because "game caters to standards of 1%". I would say that vet non DLC dungeons caters to majority of casual players but those You had were way below that level. You cant expect that if someone have 250 CP he instantly qualifies to be called "average level player". What next , we'llqualify everyone who started game 1 hour ago as average level player ? If there is some average line that means there will be people underneath and above that line.
I actually don't think game would be that much better if ZoS would let everything that overperforms to run rampant without any changes. That is actually best way to kill off the game in longer term. Dont get me wrong I don't like ZoS's sledgehammer approach but I also wouldn't like oposite. I actually think game is balanced inbetween those 2 standards You've mentioned. And tha is why we're getting balance changes. ZoS is just way too slow with buffing stuff that underperforms but that doesn't means nerfs are not needed when things overperform.
Let's face the reality. If something is really a "carry set" then 99% of people using it will stay quiet or at best will call it decent especially if that set is used purely in PvE so oposite side can't whine because opposite side are PvE mobs. People don't like to be objective when something greatly benefits them. And fact that ZoS overlooked Iceheart until 2nd week of PTS doesn't make that set weaker on live.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
well i have never used iceheart, and im still doing VMA on a magsorc and magplar. so yes, its a l2p issue if a player needs to rely on a monster set to get trough.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
I hope the Devs listen to this guy. This post needs to be brought to them.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
I hope the Devs listen to this guy. This post needs to be brought to them.
ice heart is not even an issue in PVP so this whole blame the pvp community is just baseless nonsense. The reason they nerfed it is because all the casuals in PVE rely too heavily on it, I mean this thread has 600+ commets QQ'ing that their monster set has been nerfed. I have never such reaction to a nerf. Where were you guys when they butchered the nightblade from minor beserker, major fracture on their spammable, removed stun from incap,and ultimate delays that hit the nigtblade the hardest, basically their entire burst utility got nullified. Ice heart gets 700+ comments.
Seems legit.
I'm proving it's used among all playstyles. Honestly I don't really care but I'm glad it got nerfed and by the amount of people literally crying about it, it deserved itWatch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc
All you’re proving is that *some* people use Iceheart in those conditions.
That in no way contradicts the argument that if you want the highest challenge possible in that particular situation, you don’t use Iceheart. It can be done, as the other video and log proves.
Which all just further reinforces the point that a 40% hit to Iceheart is making that often steep grade between “solid player” and “Hodor elite” more and more of a cliff.
ESO_Nightingale wrote: »
Joosef_Kivikilpi wrote: »ESO_Nightingale wrote: »
Saw the nerf to Iceheart, laughed , cried, got ticked, and immediately thought of you Nightingale. I use Iceheart religiously and it is the ONLY Ice theme monster set in game and they neuter after so long because they can't have a set that feels good. And with all the developer notes of their vision with Iceheart, it really makes me lose further confidence with the team. They keep trying to explain it as a damage set.... Lolz in a real situation, you're losing that shield after 1-2 seconds, this maybe doing two ticks of a measly 870 damage/sec... Maybe. I literally feel like I have to share my head on the desk when I hear that reasoning behind their nerfs.
The real reason that Iceheart was sick awesome and thematically dope set that worked well and wasn't op:
1) Run Iceheart as a Frost Mage to look cool and be a bit more defensive on account of having to slot more into critical chance to aquire.
2) Defensive barrier for both magic and stamina users for some content and overland.
3) The ICE damage is meant to have the slight chance of procing chilled and minor maim in enemies who get too close, reducing damage by 15%, thus overall increasing the effectiveness and duration and damage mitigation of the shield to protect you. The monster set is NOTHING about being a "DPS set" - the slight damage is just extra flavor which also adds the ability to proc minor main on enemies who get closer.
Sorry... I strongly feel that nobody thinks when Iceheart shield procs, "hey, let me go charge on now to the bus, because I'm super protected now!" ... Ugh, the ideas explained by the development for the nerfs to Iceheart, and any other nerf, are really missing the mark of game mechanics and how things actually happen in game. I feel for you, Nightingale and Frost community. They have absolutely killed off my niche Elementalist build over the past year (Embershield, Overwhelming Surge, and Iceheart with Lightning Staff) and keep killing my reasons to play and have fun as a theory crafter with all the crushing changes. I haven't been on for over three weeks because when I think about logging on, it feels more burdening than an actual job now. It is no longer something fun I enjoy due to what their development team is doing with the rollercoaster of needless changes.
PS- I loved your Hailstorm monster set idea, bro.