darthgummibear_ESO wrote: »ArtOfShred wrote: »Well, reducing the CD back to 6 sec for Iceheart is a big rebuff at least.
Initial change was:
Reduced the damage shield this set provides to 6050 from 8600.
- Reduced the damage per tick to 500 from 770.
- Increased the cooldown to 12 seconds from 6.
Effectively nerfing the set to about 33% of its original efficiency.
With the changes we're at:
5000 damage shield (58% of live shield)
500 damage tick (65% of live damage)
6 sec cd (same as live)
If we weight both the shield and damage equally the set has been nerfed to around 61.5% of its efficiency. You could definitely make the argument that the lower shield lowers damage uptime. But this is definitely a lot better than the last iteration.
I think this final iteration was their intention all along.
Joy_Division wrote: »How people like me are supposed to do vet maelstorm arena now? I did not hear any outcry against it from the pvp community and sets that are for pve should not necessarily adhere to those strength standards, but we know that when they do those things they never rectify.
Just so you know, your post here isn't helping matters. It got nerfed precisely becuase ZOS thinks it's so strong that it alone can carry players.
If you've done vet maelstrom, you dont need a carry set to do it again.
ESO_Nightingale wrote: »Okay so now that the damage shield is tanked even more. Why is the already pitiful damage still being destroyed? Wonderful zos. Just wonderful.
But you just have to love their explaination.
They want Iceheart to be played with care while the mother set is supposed to be played boldly... Yet icehearts deals damage that only applies when you... stand amidst enemies/boldly in danger. Meaning iceheart wants you to go in or am I wrong?
Give IH 28 mts range and I'm ok with the nerf...
It is practically useless. Not good for dmg (was it good at some point?), not good as a shield.
Dusk_Coven wrote: »ESO_Nightingale wrote: »Okay so now that the damage shield is tanked even more. Why is the already pitiful damage still being destroyed? Wonderful zos. Just wonderful.
But you just have to love their explaination.
They want Iceheart to be played with care while the mother set is supposed to be played boldly... Yet icehearts deals damage that only applies when you... stand amidst enemies/boldly in danger. Meaning iceheart wants you to go in or am I wrong?
Give IH 28 mts range and I'm ok with the nerf...
It is practically useless. Not good for dmg (was it good at some point?), not good as a shield.
Sometimes when I'm hunting mudcrabs for chitin, and like there are 3 and almost dead from my aoe, and I'm feeling lazy and want to respond to guild chat instead, I just let my Iceheart pulse because, you know, they aren't gonna break that shield.
The primary purpose of either of those sets is the shield; it's not like players are really going to be trying to get the shield from Mother Ciannait burst through completely just for the resource gain
… and Ciannait around rushing in boldly to break the shield and gain as much Magicka as possible...
When you introduce changes that are overwhelmingly unpopular, you have a 90% chance of disappointing the player base. While the anger holds, revenues decline. This effect can occur every time you *** off your customers.
Canned_Apples wrote: »To sell more DLC packs.
Yay!
Yet another nerf.
Canned_Apples wrote: »To sell more DLC packs.
Yay!
Yet another nerf.
Does this even work? Because they scared me away from future DLCs/chapters. I also cancelled Plus last week and I'm paying sub for an other MMO atm. I guess I'll keep ESO to redecorate my houses every once in a while but that's about it. No more money from me because they don't listen to our feedback, why bother?
Why does it always look like you're using ingame data to take away fun?ZOS_GinaBruno wrote: »based on some in-game data
Why does it always look like you're using ingame data to take away fun?ZOS_GinaBruno wrote: »based on some in-game data
"Oh, ingame data shows an over-use of this or that"
A good dev would think: "Cool, so this is what brings our players fun - let's add more of it!"
Whereas an ESO-dev seems to conclude: "Oh, this must be OP - bring the NERF-HAMMER!"
Then, in a meeting, the conversation must be as follows:
Dev1: "Iceheart is overperforming, we need to tone it down, suggestions?"
Dev2: "Take away some dmg per second!?"
Dev3: "Or increase the cooldown!?"
Dev4: "Or decrease the shield buff!?"
Dev1: "Ok, let's do this!"
Devs2-4: "Which?"
Dev1: "ALL!" *brings the nerf-hammer down, crashing the table and ending the fun discussion once and for all*
I am surprised that so little people know about the fact that Iceheart is used to get Achievements such as like Godslayer, Ticktock, Gryphon Heart etc.
Just shows that the amount of players that actually play endgame is non existant.
Did it deserve a nerf? Maybe? However, it will hurt the midtier playerbase way more than the endgame players (like always with changes like that).
Did it deserver a nerf so much that the set is completely useless? OF COURSE NOT. I hate these sledgehammer adjustments.
After much uproar, the set got changed again. The shield size went from around 8400 > 6050 > 5000. More important, they reduced the cooldown to 6 seconds again. It is beyond me how they thought 12s would be "fine".
What worries me the most is, that everything they touch these days be it skills or sets, they try to slap on long cooldowns or cast times.
I am surprised that so little people know about the fact that Iceheart is used to get Achievements such as like Godslayer, Ticktock, Gryphon Heart etc.
ESO_Nightingale wrote: »I am surprised that so little people know about the fact that Iceheart is used to get Achievements such as like Godslayer, Ticktock, Gryphon Heart etc.
I fail to see why this set being used to get those achievements is an actual issue in the first place. people will always use the most effective thing for a situation. I think it's fine that people adapt their gear to said different situations.