are they seriously gonna get away with this??
Moloch1514 wrote: »Damage nerfs were hard to swallow, but the magicka shield nerf of Murkmire is still stinging me, and Iceheart was a way to help get back some of the shields I lost from that.
so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
It’s not just soloing content but basic gameplay in general. “Git gud” it out for a lot of older / handicapped players. IH was a help just to get thru some of the basic content. “Git gud” sounds like it’s coming from a twelve year old instead of a mature adult.
RinaldoGandolphi wrote: »Iceheart is useless in pvp now
It was decent when the shield was 8600 (4300 in pvp)
With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.
Useless decon if those goes live
I weep for wardens that want to play a frost mage, they just got railroaded with this nerf
RinaldoGandolphi wrote: »Iceheart is useless in pvp now
It was decent when the shield was 8600 (4300 in pvp)
With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.
Useless decon if those goes live
I weep for wardens that want to play a frost mage, they just got railroaded with this nerf
Who used iceheart in pvp anyway
RinaldoGandolphi wrote: »Iceheart is useless in pvp now
It was decent when the shield was 8600 (4300 in pvp)
With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.
Useless decon if those goes live
I weep for wardens that want to play a frost mage, they just got railroaded with this nerf
Who used iceheart in pvp anyway
Honestly the best part about this thread is the people cancelling their subs and posting a picture thinking it'll make a difference. Gives a good laugh
Honestly the best part about this thread is the people cancelling their subs and posting a picture thinking it'll make a difference. Gives a good laugh
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
Joy_Division wrote: »What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
exeeter702 wrote: »RinaldoGandolphi wrote: »Iceheart is useless in pvp now
It was decent when the shield was 8600 (4300 in pvp)
With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.
Useless decon if those goes live
I weep for wardens that want to play a frost mage, they just got railroaded with this nerf
Who used iceheart in pvp anyway
No one with even the faintest desire for an actually effective build did, ever.
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
Joy_Division wrote: »I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.
I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.
The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.
First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.
Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.
So what's my point here?
ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.
Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?
And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?
What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
So we should balance the game around 250 CP players that have no clue what they're doing and their failures comes mostly from their lack of skill and understanding the game ? And for the record Iceheart atm for those people is stronger then for that 1% of elite players and it provides more defense for casual players then it does for "elite". Problem is that "casual players" is not constant group , there are people that no matter how strong defense You'll give to them they'll still fail to accomplish certain goals because they are simply not ready for the content yet and they have huge lacks in understanding how game works. You want to balance set that is used in PvE content around people that are not yet capable to reliably participate in it ? It's obvious that ZoS's idea to nerf Iceheart was not coming purely from the fact that 1% of elite players could clear stuff easier. Iceheart is commonly used everywhere. I would assume that most of players that plays magicka characters have it and uses it and even some people that have stamina characters also have it in their inventory. It helps lot of people to achieve lot of things it's not just limited to 1% of elite players. And the amount of help it provides is simply too high atm doesnt matter what group You're looking at. I agree that ZoS's nerf is too harsh but lets not try to deny reality. Some nerf was needed because in its current state Iceheart is simply overperforming.
Watch the video i linked you. Shows the use of ice heart in your conditions you saidOlupajmibanan wrote: »@Olupajmibanan 0 Ice hearts you say?Olupajmibanan wrote: »End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
https://www.youtube.com/watch?v=TESXzOXvpL4
@Nifty2g You heard me, 0 Icehearts I say -
Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary
Youtube: https://youtu.be/VEghefi7sMc