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Why nerf Iceheart?

  • snoozy
    snoozy
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    are they seriously gonna get away with this?? :open_mouth:
    PC EU
  • ESO_Nightingale
    ESO_Nightingale
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    snoozy wrote: »
    are they seriously gonna get away with this?? :open_mouth:

    Probably. They think the reversion and further smaller nerf is enough.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Moloch1514
    Moloch1514
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    gekzz9l3z5yh.jpg


    Haven't broken the sub since Day 1 on PC, but today was the day. Maybe if things get better with the combat team I would consider it, but this issue was the final straw for me. I've seen my preferred character get weaker and weaker due to nerfs since Morrowind. Damage nerfs were hard to swallow, but the magicka shield nerf of Murkmire is still stinging me, and Iceheart was a way to help get back some of the shields I lost from that.
    PC-NA
  • pklemming
    pklemming
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    hsk3wzpi8cew.png

    I said all I needed to say in previous posts.
  • BalticBlues
    BalticBlues
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    Moloch1514 wrote: »
    Damage nerfs were hard to swallow, but the magicka shield nerf of Murkmire is still stinging me, and Iceheart was a way to help get back some of the shields I lost from that.

    Indeed, Murkmire killed shields with too many nerfs at once.
    But what happens? Instead of learning from this nerf massacre,
    ZOS makes sure to kill the last good shield set as well. All hail Elder Stamina Online.
  • boomcat
    boomcat
    so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..
  • imno007b14_ESO
    imno007b14_ESO
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    boomcat wrote: »
    so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..

    Must be The Truth, if you say it is. Show us the way, O' Obi-Wan
  • Xvorg
    Xvorg
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    boomcat wrote: »
    so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..

    they can do whatever they want with their money, right?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Stevie6
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    boomcat wrote: »
    so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..

    It’s not just soloing content but basic gameplay in general. “Git gud” it out for a lot of older / handicapped players. IH was a help just to get thru some of the basic content. “Git gud” sounds like it’s coming from a twelve year old instead of a mature adult.
  • snoozy
    snoozy
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    Stevie6 wrote: »
    boomcat wrote: »
    so because pve community cant "solo" content anymore with a nerfed iceheart, all gonna unsub? lol git gud. if a new/avg player can rely on a set to make them clear hard content the set is OP. nothing more to it..

    It’s not just soloing content but basic gameplay in general. “Git gud” it out for a lot of older / handicapped players. IH was a help just to get thru some of the basic content. “Git gud” sounds like it’s coming from a twelve year old instead of a mature adult.

    that's because the people writing these comments are mentally twelve :#
    PC EU
  • robpr
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    Iceheart is useless in pvp now

    It was decent when the shield was 8600 (4300 in pvp)

    With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.

    Useless decon if those goes live

    I weep for wardens that want to play a frost mage, they just got railroaded with this nerf

    Who used iceheart in pvp anyway
  • ESO_Nightingale
    ESO_Nightingale
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    robpr wrote: »
    Iceheart is useless in pvp now

    It was decent when the shield was 8600 (4300 in pvp)

    With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.

    Useless decon if those goes live

    I weep for wardens that want to play a frost mage, they just got railroaded with this nerf

    Who used iceheart in pvp anyway

    Yeah, It was too garbage in pvp to use
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • exeeter702
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    robpr wrote: »
    Iceheart is useless in pvp now

    It was decent when the shield was 8600 (4300 in pvp)

    With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.

    Useless decon if those goes live

    I weep for wardens that want to play a frost mage, they just got railroaded with this nerf

    Who used iceheart in pvp anyway

    No one with even the faintest desire for an actually effective build did, ever.
  • Nifty2g
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    Honestly the best part about this thread is the people cancelling their subs and posting a picture thinking it'll make a difference. Gives a good laugh
    #MOREORBS
  • Nebthet78
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    Nifty2g wrote: »
    Honestly the best part about this thread is the people cancelling their subs and posting a picture thinking it'll make a difference. Gives a good laugh

    At least they are doing something other than blindly accepting it. I wouldn't continue to pay something when something is taken away that greatly reduces the enjoyment level or ability to do said content that was achievable previously.
    Far too many characters to list any more.
  • Rolandaxx
    Rolandaxx
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    Nifty2g wrote: »
    Honestly the best part about this thread is the people cancelling their subs and posting a picture thinking it'll make a difference. Gives a good laugh

    Not continuing to pay for a product you're disappointed in seems a natural reaction. It may not change things, but makes a difference to ME.

  • Hurbster
    Hurbster
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    Yeah, Blizzard disappointed me over the Blizzchung incident so I cancelled my WoW sub over it. And I LOVE WoW Classic. I won't give money to a company that doesn't deserve it.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • that_goat
    that_goat
    Soul Shriven
    185cwagrtmsj.png
    15 bux a month is a drop in the bucket to them especially with new chapter coming out, but still feels good.
  • Joy_Division
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    I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.

    I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.

    The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.

    First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.

    Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.

    So what's my point here?

    ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.

    Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?

    And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?

    What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.
    Edited by Joy_Division on February 14, 2020 6:54AM
  • ESO_Nightingale
    ESO_Nightingale
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    I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.

    I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.

    The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.

    First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.

    Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.

    So what's my point here?

    ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.

    Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?

    And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?

    What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.

    For those who don't know, Joy Division is a class representative. He knows what the *** he is talking about.
    Edited by ESO_Nightingale on February 15, 2020 2:10AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Olupajmibanan
    Olupajmibanan
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    What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.

    To be correct, people don't want Iceheart nerfed even now regardless of existence of mechanic predicting add-ons. This thread is literaly full of negative reactions and don't end even after cooldown revert. One ZoS's white knight (the big "J") flooding this thread with some "Iceheart devalued achievements" bs should not fool us.

    End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
  • Nifty2g
    Nifty2g
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    End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
    @Olupajmibanan 0 Ice hearts you say?
    https://www.youtube.com/watch?v=TESXzOXvpL4
    Edited by Nifty2g on February 14, 2020 10:01AM
    #MOREORBS
  • RinaldoGandolphi
    RinaldoGandolphi
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    exeeter702 wrote: »
    robpr wrote: »
    Iceheart is useless in pvp now

    It was decent when the shield was 8600 (4300 in pvp)

    With this change you will get a 2500 shield in pvp, that's a HUGE nerf to the shield, it wont even absorb a light attack nor even get one tick of damage.

    Useless decon if those goes live

    I weep for wardens that want to play a frost mage, they just got railroaded with this nerf

    Who used iceheart in pvp anyway

    No one with even the faintest desire for an actually effective build did, ever.

    It was actually VERY effective on an Ice Mage Warden that used lots of dots like Wall of Frost, Winters Revenge with Winterborn and other sets.

    It was very effective in its unique role in BG where you could root and snare the other team while providing healing and support buffs to your team. In these cases you had a free 4.8k shield to go along with another 6-8k with Annulment +Vines made for a very tanky and useful support role for small group pvp.


    They did nerf wall of ice a bit and while not as effective as it once was it's still viable in its role
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Juhasow
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    I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.

    I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.

    The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.

    First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.

    Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.

    So what's my point here?

    ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.

    Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?

    And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?

    What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.

    So we should balance the game around 250 CP players that have no clue what they're doing and their failures comes mostly from their lack of skill and understanding the game ? And for the record Iceheart atm for those people is stronger then for that 1% of elite players and it provides more defense for casual players then it does for "elite". Problem is that "casual players" is not constant group , there are people that no matter how strong defense You'll give to them they'll still fail to accomplish certain goals because they are simply not ready for the content yet and they have huge lacks in understanding how game works. You want to balance set that is used in PvE content around people that are not yet capable to reliably participate in it ? It's obvious that ZoS's idea to nerf Iceheart was not coming purely from the fact that 1% of elite players could clear stuff easier. Iceheart is commonly used everywhere. I would assume that most of players that plays magicka characters have it and uses it and even some people that have stamina characters also have it in their inventory. It helps lot of people to achieve lot of things it's not just limited to 1% of elite players. And the amount of help it provides is simply too high atm doesnt matter what group You're looking at. I agree that ZoS's nerf is too harsh but lets not try to deny reality. Some nerf was needed because in its current state Iceheart is simply overperforming.
    Edited by Juhasow on February 14, 2020 12:18PM
  • RinaldoGandolphi
    RinaldoGandolphi
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    @Joy_Division

    You absolutely nailed it! Your 100% Right!

    With every nerf they just make the game more and more uninteresting.

    DK Being able to Reflect, Templars having Blinding Flashes, Sorc have a stun on Crystal Frags, Nightblades having a purge mechanic on Cloak.

    All these things may have been OP, but if they were fun who cares!?

    The old 1.5/1.6 classes were all OP "in specific situations" and not in others. They should have just left things alone.
    • Mag Sorc was Strong in solo kiting pvp, but had nothing but Negate to offer to groups.
    • Stamina Nightblade was strong in solo play but sucked in group settings offering very little
    • Mag Templar was terrible as solo pvp, but very good in group play.
    • Mag DK was only good as a tank in solo play, but very good damage and support in group play.
    • Stamina Sorc was only good in solo play with mobility, and useless in groups outside of Negate and Steel Tornado Spam.
    • Stamina Templar was good in Group play with High damage
    • Magicka Nightblade was great in group play, and below average in solo play.

    The game is ultimately more interesting when each class excels and struggles in diferent areas. Making every class good at all roles just ends up homogenzing things down to the point class choice is pointless. We are very close to that point now.

    I know you know this Joy, but im just putting this out there for others.

    Glad to see your still around, I hope life has been treating you good.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Olupajmibanan
    Olupajmibanan
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    Nifty2g wrote: »
    End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
    @Olupajmibanan 0 Ice hearts you say?
    https://www.youtube.com/watch?v=TESXzOXvpL4

    @Nifty2g You heard me, 0 Icehearts I say -
    Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary

    Youtube: https://youtu.be/VEghefi7sMc
    Edited by Olupajmibanan on February 14, 2020 2:19PM
  • Joy_Division
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    Juhasow wrote: »
    I needed undaunted so I ran with a PuG group in Banished Cells 2. This is Banished Cells 2. It's been in the game at Launch. It's one of the easy dungeons. It should not be an issue at all.

    I'm healing. I've got 3 players who are in the 250 CP range so they've at least logged in a few times and have at least a basic understanding of the game.

    The first trash pull takes about 5 times longer than I am used to. OK, it's Banished Cells, whatever.

    First boss comes and we're in the room long enough to burn my pizza in the oven. I look down at the DPS meter. I, as the healer, am pulling over 50% of the DPS in the group and I'm not even wearing DPS gear and I actually have to heal them. I resign myself that I'm going to be in that Dungeon for a long time because I'm not the jerk that kicks people for low DPS or bails on new players. I'm going to try and help them.

    Anyone who knows that dungeon can predict what happens on the last boss - they have zero shot. The tank can't hold taunt, they don;t have the DPS to either burn the boss or the deadroths. One disconnects, or perhaps just logged off because after 3 wipes he probably knew the group had zero shot. Whatever. I beg my PvP friend who never does PvE content; he's my only contact online and at least I know he won't die. It's painful, but after 3 more tries, Rilis finally dies - only because me and my PvP friend know not how to die and eventually it;s just us alive. The PuG run is over. And it's probably going to be another 6 months before I even think of doing another because the power gap between experienced and inexperienced players is so ridiculously out of whack.

    So what's my point here?

    ZOS pays way too much attention to elite end-game PvE players and PvP complainers and "balances" the game to their standards rather than the vast majority of the community.

    Really, you're going to nerf ice-Heart when the 3 people who I randomly get into a group with me who have 250 CPs can;t even hack Banished Cells 2? Are you nuts? They need a buff to Ice-Heart, not a nerf. I've said it 10 times in this thread and I'll say it 11th: the people who are claiming this set is a "carry" or a "crutch" are all expert players and can make any set in the game look like a carry because they can pull 80K DPS in their sleep. Why are they being catered to? It makes zero sense. Is the sanctity of some elitist achievement 99.5% of the community will never smell somehow more important than the experience of those 99.5%?

    And another thing. Every time PvPers' whine because they die and convince the devs to nerf, water-down, and outright make certain things useless, it makes the experience of the many people like the 3 in my group that much more miserable because now they're stuck trying to complete content with over-nerfed skills, which we completed long ago with much more potent abilities. How is that remotely fair at all?

    What would those 3 players have done if they didn;t get me and instead got some other 250 CP healer? They probably would have not even gotten past Keeper Imiril, the one who summons the clannfears. Another advantage we old timers had was we used to cheese that boss by pulling her behind the boxes so she wouldnt summon the adds. We cheesed these dungeons and still do - every semi-serious and even non-serious PvE player out there runs the raid notifier add-on that holds their hand through this content FAR more than the ice-heart set. And somehow Ice-Heart is the issue? For those people that don;t know, this add-on literally gives players warning in advance of every single threatening PvE mechanic down to the exact second when it fires. People use that add-on and claim it's Ice-heart that's the carry? LOL. ZOS, if you want to maintain the sanctity of those achievements and the end-game community needs a little challenge, how about you make it so if that add on is run, then people don;t get the achievement. I;m guessing people wouldn't want Ice heart nerfed if that were the case.

    So we should balance the game around 250 CP players that have no clue what they're doing and their failures comes mostly from their lack of skill and understanding the game ? And for the record Iceheart atm for those people is stronger then for that 1% of elite players and it provides more defense for casual players then it does for "elite". Problem is that "casual players" is not constant group , there are people that no matter how strong defense You'll give to them they'll still fail to accomplish certain goals because they are simply not ready for the content yet and they have huge lacks in understanding how game works. You want to balance set that is used in PvE content around people that are not yet capable to reliably participate in it ? It's obvious that ZoS's idea to nerf Iceheart was not coming purely from the fact that 1% of elite players could clear stuff easier. Iceheart is commonly used everywhere. I would assume that most of players that plays magicka characters have it and uses it and even some people that have stamina characters also have it in their inventory. It helps lot of people to achieve lot of things it's not just limited to 1% of elite players. And the amount of help it provides is simply too high atm doesnt matter what group You're looking at. I agree that ZoS's nerf is too harsh but lets not try to deny reality. Some nerf was needed because in its current state Iceheart is simply overperforming.

    Not ready? It's Banished Cells II! We not talking Sunspire no death run here.

    Something is seriously out of whack if I'm just looking to do one of the easiest dungeons in the game and I get three random players from the ESO community and they can;t hack it. That what happens when the game is catered to the standards of the 1%, the game becomes too difficult for precisely the people who are struggling as it is. Banished Cells II [!] is beyond their capability. ZoS should not be balancing the game according to how you or I or other people who have literally put thousands of hours into the game. That's just crazy.

    So, yes, the game would be a a lot more fun and interesting and, importantly, suited for the vast majority of the population if the word "overperforming" was purged from ZOS's vocabulary and their balance changes were catered to somewhere between "I just bought the game" and Hodor. It's ridiculous that anything is cited for the amount of help it is providing is simply too high when the Raid Notifier add-on exists.

    If it were obvious, then Ice-Heart's nerf would have 1) been in the patch-notes on week 1 before Alcast and the rest of the ESO community made fun of the new DLC set and 2) the amount of people who in this thread saying, "yeah, it was a carry set" would have been far more than the few end-game players who who have expressed that sentiment.
    Edited by Joy_Division on February 14, 2020 4:37PM
  • Gnortranermara
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    It's got nothing to do with "git gud". I'm an endgamer who has completed almost everything, with and without Iceheart. I am good. Not great, or whatever, but "good", at least. But I rarely play ESO "fully conscious." Iceheart makes it possible to enjoy the game when reaction times are impaired. It's not giving us god-tier DPS or anything like that, it just lets us relax and enjoy the content without excessive sweatiness. This nerf is stupid and will reduce enjoyment of the game.

    Guess what happens to an MMO when players who are impaired (whether medical or recreational reasons, same outcome) can't have fun anymore...
    Edited by Gnortranermara on February 15, 2020 3:49PM
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    End-game community asking for a challenge does not even bother with Iceheart. Have you seen the vCR+3 Gryphon Heart clear with 1 portal phase only? That is very impressive self-imbibed challenge and guess what? 12 trial members, 0 Icehearts used.
    @Olupajmibanan 0 Ice hearts you say?
    https://www.youtube.com/watch?v=TESXzOXvpL4

    @Nifty2g You heard me, 0 Icehearts I say -
    Log: https://www.esologs.com/reports/CbjDvrKxpNm7YnQT#fight=65&type=summary

    Youtube: https://youtu.be/VEghefi7sMc
    Watch the video i linked you. Shows the use of ice heart in your conditions you said
    #MOREORBS
  • pklemming
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    Nope, they don't seem to really give a damn about disabled people. I am disabled, although it does not affect me as much as others. We have a significant portion of our guild who are also disabled and/or newer players. We help them to access content they may not otherwise be able to do and give them a confidence to group with people without feeling as though they are being a burden on the group. We go through and teach tactics and mechanics and part of that was making use of iceheart so they are actually alive to complete mechanics, rather than just being dead as we drag them through content.

    If anyone is interested and struggling, I also have a few 1 bar builds I have done that are easy to get, sturdy and give a decent amount of dps/utility. I hesitate to post any of these public as it seems Zos may well decide that people should not be able to complete things with a 1bar setup and nerf skils or gear more.
This discussion has been closed.