OtarTheMad wrote: »Israel1948 wrote: »Nobody:
Absolutely Nobody:
ZOS: "Wait, we have a monster set... that does a tiny amount of... *gulp* frost damage? NERF! NERF! NERF!"
they really do hate frost damage for whatever reason
*cries in magden frost tank*
Yeah, they have, I believe, 3 sets that do frost damage. Winterborn, Frozen Watcher and Icy Conjurer (last two both in DLC dungeons, Winterborn only available via Maelstrom Arena). Also can you really count Iceheart as frost damage? It's like 300 damage... I'm not counting it. I am also only counting sets that do some sort of extra frost damage as an effect, not ones that boost frost damage already in game.
Wish we had more frost sets.
@Tannus15@snoozy I want a frost version of skoria that drops a ice tornado like in sunspire. That would be an awesome frost monster set.
@Tannus15@snoozy I want a frost version of skoria that drops a ice tornado like in sunspire. That would be an awesome frost monster set.
that would indeed be awesome
winterborn seems to do something remotely similar:
5 items: Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
i've never tried it tho. can't be bothered to farm it...
SidraWillowsky wrote: »It seems so backwards- the way they're doing things, people will run the content until they get what they need and never touch it again because it's such a drag to get through.
"We love that people use it for vMA, but we don't want you to use it for vMA anymore."
OtarTheMad wrote: »Israel1948 wrote: »Nobody:
Absolutely Nobody:
ZOS: "Wait, we have a monster set... that does a tiny amount of... *gulp* frost damage? NERF! NERF! NERF!"
they really do hate frost damage for whatever reason
*cries in magden frost tank*
Yeah, they have, I believe, 3 sets that do frost damage. Winterborn, Frozen Watcher and Icy Conjurer (last two both in DLC dungeons, Winterborn only available via Maelstrom Arena). Also can you really count Iceheart as frost damage? It's like 300 damage... I'm not counting it. I am also only counting sets that do some sort of extra frost damage as an effect, not ones that boost frost damage already in game.
Wish we had more frost sets.
Dusk_Coven wrote: »SidraWillowsky wrote: »It seems so backwards- the way they're doing things, people will run the content until they get what they need and never touch it again because it's such a drag to get through.
Or, you know, just wait for it to show up at the Golden. No one needs to touch their DLC dungeons for monster helms at all. You can instead spend that time grinding FG1 pledges to get Undaunted Keys to then still not get the matching shoulder in the weight you want.
LukosCreyden wrote: »As a solo player, this is kind of disappointing.
Maybe I am over-exaggerating, but I feel that nerfing this set is a nerf against solo players and ESO has always been special BECAUSE you can really be a solo player. I feel like this is a step in taking away something that makes ESO what it is.
ZOS_GinaBruno wrote: »We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
SanguineMyBrother wrote: »Not since the racial changes to wood elf have I felt this disgusted.
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
Sorry Gina but this is the wrong way, adjustements (nerfs) are never well acepted. Instead of nerfing everything to "bring it a little closer in strength with existing and upcoming sets", buff older useless sets, make new sets more desirable and not the only possible choice.
Contaminate wrote: »
God forbid anyone uses defensive sets for defense amiright
Crutching on being shielded? Noob!
Crutching on having a healer? Casual baby!(/s)
Dagoth_Rac wrote: »The kind of people wearing Iceheart are the kind of people who struggle to clear vMOL, not the kind of people getting high-end achievements. It's a, "maybe I can survive an extra round of adds on the Twins fight" set, not a no-death hard-mode speed-run set.
SidraWillowsky wrote: »TIL that there are a bunch of video game snobs who act like we're trying out for the Olympics. Thank god you're here to be the arbiter of what does and does not make a "legit" achievement.
And no, the players that are causing the power creep aren't the ones using Iceheart, not even close. It's comical that you think that power creep can be attributed to Iceheart. Come tell me how you're doing on your stam DDs when the precious Lokke + Rele combo gets nerfed and then we'll talk.
thadjarvis wrote: »Didn't get chance to get on PTS earlier, which I will try to do today. I can provide a reference baseline from past testing.
Damage
A few months ago, we ran a few vDLC dungeons with MagDK with Grothdaar and Magden with Iceheart otherwise same gear.
It worked out that Iceheart did about 30% the damage of Grothdaar in the logs.
That made sense:
Taking tooltip from ESO sets as I'm not sure what passives are active affecting in game.
Grothdaar is 1907 DPS with potential 50% uptime or 954 AOE DPS with a range of 8m
Iceheart is 770 DPS with potential 100% uptime or 770 AOE DPS with range of 5m
Adjusting for 39% surface area that is 300 or 31% of Grothdaar
Though Iceheart does more than 300 single target, the figure remained at 30% in content because the damage stops if the shield drops which happens when positioning to get the most damage. IE the uptime of IH was close to 70% in tests while Grothdaar was up closer to 45%.
So, we thought it was a fair trade: 1/3 damage in exchange for Crit over max Mag and a bit of sustain and DPS avoiding shield/heal casts. It seemed quite balanced with Grothdaar in content in our perspective.
From the patch notes it appears that IH's max DPS dropped from 770 to 250 (32% of 250)
Thus, IH would do approximately 10% (31%*32%) of Grothdaar in content; considering Elf Bane maybe 5%?
Defense
There are no other LIVE shield monsters but healing and shielding skills in ESO are often balanced similarly so we can use healing sets as a proxy. The closest set to IH is this area would be a 40-50% single target heal or shield proc. Chokethorn fits perfectly.
Max Shield/Heal per second:
Chokethorn: 2,250
LIVE IH: 1,433 (63%)
PTS IH: 504 (22%)
One could argue that Choke is not a good comparable. PTS Iceheart vs Scourge, Earthgore, Crest of Cyro would respectively be 52%, 59%, and 27%.
Summary
Live IH has 30% damage of a comparable full damage alternative and 63% of a (power budget) comparable defensive set.
PTS IH has 10% damage and 22% defense relative to other options.
This does not consider other important factors like usefulness of uptime etc. That's been covered by others. This is just my data findings.
Related Reference Info (I may have some wrong figure below. So, please check yourself before using)