ZOS_GinaBruno wrote: »The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
ZOS_GinaBruno wrote: »That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
thadjarvis wrote: »Didn't get chance to get on PTS earlier, which I will try to do today. I can provide a reference baseline from past testing.
Damage
A few months ago, we ran a few vDLC dungeons with MagDK with Grothdaar and Magden with Iceheart otherwise same gear.
It worked out that Iceheart did about 30% the damage of Grothdaar in the logs.
That made sense:
Taking tooltip from ESO sets as I'm not sure what passives are active affecting in game.
Grothdaar is 1907 DPS with potential 50% uptime or 954 AOE DPS with a range of 8m
Iceheart is 770 DPS with potential 100% uptime or 770 AOE DPS with range of 5m
Adjusting for 39% surface area that is 300 or 31% of Grothdaar
Though Iceheart does more than 300 single target, the figure remained at 30% in content because the damage stops if the shield drops which happens when positioning to get the most damage. IE the uptime of IH was close to 70% in tests while Grothdaar was up closer to 45%.
So, we thought it was a fair trade: 1/3 damage in exchange for Crit over max Mag and a bit of sustain and DPS avoiding shield/heal casts. It seemed quite balanced with Grothdaar in content in our perspective.
From the patch notes it appears that IH's max DPS dropped from 770 to 250 (32% of 250)
Thus, IH would do approximately 10% (31%*32%) of Grothdaar in content; considering Elf Bane maybe 5%?
Defense
There are no other LIVE shield monsters but healing and shielding skills in ESO are often balanced similarly so we can use healing sets as a proxy. The closest set to IH is this area would be a 40-50% single target heal or shield proc. Chokethorn fits perfectly.
Max Shield/Heal per second:
Chokethorn: 2,250
LIVE IH: 1,433 (63%)
PTS IH: 504 (22%)
One could argue that Choke is not a good comparable. PTS Iceheart vs Scourge, Earthgore, Crest of Cyro would respectively be 52%, 59%, and 27%.
Summary
Live IH has 30% damage of a comparable full damage alternative and 63% of a (power budget) comparable defensive set.
PTS IH has 10% damage and 22% defense relative to other options.
This does not consider other important factors like usefulness of uptime etc. That's been covered by others. This is just my data findings.
Related Reference Info (I may have some wrong figure below. So, please check yourself before using)
When ZO$ nerfed sorcerer shields they said it was to make people "pick between damage and survivability", people used iceheart sacrificing damage for survivability. Now they are saying a ONE TAMRIEL set is suddenly a problem. After nearly 4 years its suddenly imperative we nerf a set to a point no one will bother using it.
We all really know its because some genius decided to make a monster set that was the same as an existing one and you suddenly realized "oh *** no one will ever use this over Ice Heart" and decided to ass-pull a nerf as usual.
Why not change it, why not make your new set have health or stamina, proc on something different but that would require some effort when all you have to do is nerf the old set to be worse than the new one or at least equal and call it a day.
It is not frustrating, it is bewildering. It was not a strong set.ZOS_GinaBruno wrote: »We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
Onefrkncrzypope wrote: »If y'all could revert only one thing what would it be. Maybe they would accept a compromise, if they knew what iceheart promises to the player. Is it a Damage set that sacrifices for defensive or a survival set with a damage component?
ice heart does original x damage with lower shield
ice heart with original shield and lower damage
Let them find the compromise. Its going to get changed, give them direction or they will get lost.
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
It is not frustrating, it is bewildering. It was not a strong set.ZOS_GinaBruno wrote: »We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
Does NOT help the matter at all. What you're doing is making people scared to voice their opinions out of fear of punishment.ZOS_TrishM wrote: »Greetings,
As we had to remove some additional comments from this thread, we ask that further posts stay civil and constructive. Please see community rules here and thank you for your understanding.
Moloch1514 wrote: »Boooooooo. Response means "Sorry but buy our 2 new group dungeons to continue enjoying solo play".
This cannot be repeated enough. They're nerfing a One Tamriel set that had a small and enthusiastic community who used it, but was neither meta nor considered by any single player as being OP.
It was not a strong set.
Sandman929 wrote: »I just can't imagine thinking Iceheart was ever too strong as a defensive set compared to...well, probably better not to say since it doesn't seem like they really have any idea
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.