Dagoth_Rac wrote: »Nerfing Iceheart is not just about nerfing Iceheart. It feels like another proclamation of, "Thou shalt use the min/max meta DPS sets! Thou shalt bow down at the altar to DPS! No other way is permissible!"
EXACTLY thisThank you ZOS for reading our comments regarding Iceheart. I hope you also realize from these comments how important a survivability set is for a certain segments of players. A set like Iceheart helps some non-elite players to at least crawl through game content that we would otherwise not be able to play. Please consider creating more functional survivability sets rather than effectively removing the one set that was actually useful and fun to play.
LukosCreyden wrote: »As a solo player, this is kind of disappointing.
I am honestly not that great at this game, but Iceheart lets me do things like solo DLC dungeons on normal, so I can experience the content the developers make and just have a good time.
That is going to be a whole lot more difficult now. It really is quite discouraging.
Iceheart isn't like other sets that have been nerfed in the past; it doesn't break PVP, it doesn't trivialize endgame content, it is just a solid set for the solo player.
I almost always disagree with nerfs, as they take something that feels powerful and fun and just make it less so. The fact that this nerf comes so soon after the discussion about solo players missing out on stories in dungeon content adds a little extra sting, as this set allowed us to experience that content.
Maybe I am over-exaggerating, but I feel that nerfing this set is a nerf against solo players and ESO has always been special BECAUSE you can really be a solo player. I feel like this is a step in taking away something that makes ESO what it is.
Hey @ZOS_GinaBruno , I hate throwing out the ZOS tag, but could you pass these thoughts on to the combat balancing folk? I know I am just a drop in the ocean here, but this is something that I would hope they could see, even if it doesn'tt end up changing anything.
So much this ^DustyWarehouse wrote: »Having "standards" is a way to balance, but right now those standards are being followed so blindly they are causing an even greater issue; just look at this thread. I wonder if they've considered adjusting their standards instead of Iceheart? Looking at numbers when balancing is important for sure, but experiencing them in the game is even more so and I don't feel like ZOS do this at all.
Dagoth_Rac wrote: »I think the reason this nerf has touched a nerve actually goes deeper than, "make a lousy new monster set look less lousy by nerfing an existing set."
In just about every game on Earth, there are multiple ways to approach clearing content. And the two most common are:
1). Fast, high risk, high damage approaches that aim to kill everything before it kills you
2). Slow but steady, low risk, low damage approaches that aim at avoiding dying more than getting a high score
But ESO has a weird design where the first option is actually less risky. And the second approach barely exists. This is one of the most DPS-centric games ever created. If you are struggling with a boss, the answer is almost always, "Kill it faster." Even if you are struggling with a mechanic, doing more damage to avoid mechanic or more damage so you see mechanic fewer times, is usually best option.
Iceheart was one of the only options for this slow, steady, methodical approach to clearing content. You were not going to get any high scores. Were going to get less drops because it takes you twice as long to kill stuff. You often had to deal with mechanics that faster groups avoid. But it was an alternate way to approach content.
Nerfing Iceheart is not just about nerfing Iceheart. It feels like another proclamation of, "Thou shalt use the min/max meta DPS sets! Thou shalt bow down at the altar to DPS! No other way is permissible!"
DustyWarehouse wrote: »The primary reason for people to play new DLC dungeons past the first run-through is to get the new gear. Everyone knows that's why dungeon DLCs sell as well as they do (which is an assumption; if they don't sell that well, why do ZOS make them?) Once you have your gear, there is zero replay value in dungeons (at least that's how I feel).
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
the value of defensive and offensive potential this set provided was leagues beyond our standards when comparing it to other sets such as Brands of the Imperium or Phoenix.
I know, how about you add Phoenix an ability where if you die it has a very high recast time, but will revive you from death. Maybe people would use it for specific situations as a Get out of jail free card. That way this under-used set would see more play.
Ohh wait.
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
It is not frustrating, it is bewildering. It was not a strong set.ZOS_GinaBruno wrote: »We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
It was not a strong set.
This cannot be repeated enough. They're nerfing a One Tamriel set that had a small and enthusiastic community who used it, but was neither meta nor considered by any single player as being OP.
It was not a strong set.
ZOS_GinaBruno wrote: »We’ve been reading everyone’s feedback about the recent change to Iceheart (not just on the forums, but other channels and sources as well) and we appreciate you taking the time to let us know your thoughts. We know it’s frustrating to see a strong set get adjusted in this way, but it was a necessary step to bring it a little closer in strength with existing and upcoming sets.
That said, based on some in-game data, testing, and the feedback we’ve been reading, we’re going to make further adjustments to this set in next week’s PTS patch. The plan is to make the baseline function meet the same standards as the Mother Ciannait set, with a 5k shield that lasts up to 6 seconds with a 6 second cooldown. With Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible, and Ciannait around rushing in boldly to break the shield to maximize the Magicka gain, there will be a better parity between the two that helps them both meet our standards as well as feel different from an engagement standpoint.
that tiny aoe and tiny dps from the shieldWith Iceheart's auxiliary function being focused on preserving the shield to get as much effectiveness out of the damage as possible
Ciannait around rushing in boldly to break the shield to maximize the Magicka gain