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Prevent the reign of terror we're about to experience

  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Blatant Strawman. Nobody is trying to nerf a class, we are trying to prevent a terrible change from being implemented that will severely hurt the already abysmal state of the game.

    Again, Health is not a resource, yet again you avert the truth in effort to derail the thread further.

    Simple statistics? Have you ever taken a college level statistics course? Because I’ve taken 3, and in no case is “what people romanticize it to be” NOT taken into account. Here’s a database full of Statistical survey data with an abundance of romanticized variables; feel free to educate yourself on some of them as you attempt to derail the thread again.

    https://gssdataexplorer.norc.org/variables/vfilter?utf8=✓&user_search_id=&state_id=&search_type=&keyword=&doslider=1&yrmin=1972&yrmax=2018&years=&subjects=&ssearch=&commit=SEARCH

    I’m happy to teach you how to use the Statistics software to view the hard data, as well, as I have a strong feeling you don’t have the Statistical background you think you do when you insult people who have “no mathematical background”.

    Can your character function without health? No. Do Necromancers and Nightblades draw from health in order to perform an action, yes.

    Health is the primary resource, you can't use the other without it.

    So, it doesn't matter how you word things, you among other want Blastbones nerfed.


  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    BohnT2 wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Yes removing major defile from blastbones is a nerf however it's a much needed nerf for something that centralizing and meta defining on a spec that doesn't need it at all.

    The arguments for the nerf have been pointed out multiple times so please review them if needed

    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    This shows that you haven't been on the PTS at all, even in a 1v1 situation avoiding blastbones is extremely difficult and if you want to do it you accept to never win the fight.
    And this means being 100% focused on the blastbones which is never the case outside of duels so please stop with this nonsense of saying blastbones, more importantly the major defile, are easy to avoid.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    BohnT2 wrote: »
    BohnT2 wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Yes removing major defile from blastbones is a nerf however it's a much needed nerf for something that centralizing and meta defining on a spec that doesn't need it at all.

    The arguments for the nerf have been pointed out multiple times so please review them if needed

    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    This shows that you haven't been on the PTS at all, even in a 1v1 situation avoiding blastbones is extremely difficult and if you want to do it you accept to never win the fight.
    And this means being 100% focused on the blastbones which is never the case outside of duels so please stop with this nonsense of saying blastbones, more importantly the major defile, are easy to avoid.

    I HAVE been on the PTS. I can STILL stun it.

    This harms the pressure playstyles even more.

    Just because it's rough in duels doesn't mean it needs nerfed.

    Edited by TheBonesXXX on February 2, 2020 10:21PM
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    .
    Edited by TheBonesXXX on February 2, 2020 10:21PM
  • SenpaiNFT
    SenpaiNFT
    ✭✭✭✭
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Blatant Strawman. Nobody is trying to nerf a class, we are trying to prevent a terrible change from being implemented that will severely hurt the already abysmal state of the game.

    Again, Health is not a resource, yet again you avert the truth in effort to derail the thread further.

    Simple statistics? Have you ever taken a college level statistics course? Because I’ve taken 3, and in no case is “what people romanticize it to be” NOT taken into account. Here’s a database full of Statistical survey data with an abundance of romanticized variables; feel free to educate yourself on some of them as you attempt to derail the thread again.

    https://gssdataexplorer.norc.org/variables/vfilter?utf8=✓&user_search_id=&state_id=&search_type=&keyword=&doslider=1&yrmin=1972&yrmax=2018&years=&subjects=&ssearch=&commit=SEARCH

    I’m happy to teach you how to use the Statistics software to view the hard data, as well, as I have a strong feeling you don’t have the Statistical background you think you do when you insult people who have “no mathematical background”.

    Can your character function without health? No. Do Necromancers and Nightblades draw from health in order to perform an action, yes.

    Health is the primary resource, you can't use the other without it.

    So, it doesn't matter how you word things, you among other want Blastbones nerfed.


    What do you typically do when you go into Cyrodiil?
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Blatant Strawman. Nobody is trying to nerf a class, we are trying to prevent a terrible change from being implemented that will severely hurt the already abysmal state of the game.

    Again, Health is not a resource, yet again you avert the truth in effort to derail the thread further.

    Simple statistics? Have you ever taken a college level statistics course? Because I’ve taken 3, and in no case is “what people romanticize it to be” NOT taken into account. Here’s a database full of Statistical survey data with an abundance of romanticized variables; feel free to educate yourself on some of them as you attempt to derail the thread again.

    https://gssdataexplorer.norc.org/variables/vfilter?utf8=✓&user_search_id=&state_id=&search_type=&keyword=&doslider=1&yrmin=1972&yrmax=2018&years=&subjects=&ssearch=&commit=SEARCH

    I’m happy to teach you how to use the Statistics software to view the hard data, as well, as I have a strong feeling you don’t have the Statistical background you think you do when you insult people who have “no mathematical background”.

    Can your character function without health? No. Do Necromancers and Nightblades draw from health in order to perform an action, yes.

    Health is the primary resource, you can't use the other without it.

    So, it doesn't matter how you word things, you among other want Blastbones nerfed.


    What do you typically do when you go into Cyrodiil?

    Cast Hexproof on my necromancer and use Malevolent Offering on my NB.

    PvP.

  • BaiterOfZergs
    BaiterOfZergs
    ✭✭✭✭✭
    BohnT2 wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Yes removing major defile from blastbones is a nerf however it's a much needed nerf for something that centralizing and meta defining on a spec that doesn't need it at all.

    The arguments for the nerf have been pointed out multiple times so please review them if needed

    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    What legit pressure builds exist right now? They’ve been nerfed to gimp level. Can’t really pressure anyone with a lack of good dots.

    I don’t think defile is the answer to all things either. Healing has been higher in the past and people died quick. The defile meta was a terrible time for pvp, was nothing but tank & spank builds. Plus , people running around abusing bleeds against those that didn’t build tanky.

    The answer for tanky specs exist somewhere between nerfing mitigation and buffing dots. I know from the history of pvp that heals are hardly the problem since like I said we’ve had higher heals before yet people died in secs.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • xylena
    xylena
    ✭✭✭✭✭
    BohnT2 wrote: »
    This shows that you haven't been on the PTS at all, even in a 1v1 situation avoiding blastbones is extremely difficult and if you want to do it you accept to never win the fight.
    We've acknowledged that Blastbones being an undodgeable ranged single target nuke might be a problem, and you now acknowledge this too, so can we stop ranting about Defiles like potatoes and take on the real issue?

    At this point I'm convinced it goes like "Well hurp durp I never let go of SnB block so the undodgeable ranged burst doesn't matter, but that Defile means my face tank heal spam won't be god mode anymore, that's unacceptable NERF NOW" ...
    Retired until we break the Tank Meta
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    BohnT2 wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Yes removing major defile from blastbones is a nerf however it's a much needed nerf for something that centralizing and meta defining on a spec that doesn't need it at all.

    The arguments for the nerf have been pointed out multiple times so please review them if needed

    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    What legit pressure builds exist right now? They’ve been nerfed to gimp level. Can’t really pressure anyone with a lack of good dots.

    I don’t think defile is the answer to all things either. Healing has been higher in the past and people died quick. The defile meta was a terrible time for pvp, was nothing but tank & spank builds. Plus , people running around abusing bleeds against those that didn’t build tanky.

    The answer for tanky specs exist somewhere between nerfing mitigation and buffing dots. I know from the history of pvp that heals are hardly the problem since like I said we’ve had higher heals before yet people died in secs.

    Terrible for some, not for others. If you get rid of defile, then you get rid of major mending.

    Not the answer.
  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    xylena wrote: »
    BohnT2 wrote: »
    This shows that you haven't been on the PTS at all, even in a 1v1 situation avoiding blastbones is extremely difficult and if you want to do it you accept to never win the fight.
    We've acknowledged that Blastbones being an undodgeable ranged single target nuke might be a problem, and you now acknowledge this too, so can we stop ranting about Defiles like potatoes and take on the real issue?

    At this point I'm convinced it goes like "Well hurp durp I never let go of SnB block so the undodgeable ranged burst doesn't matter, but that Defile means my face tank heal spam won't be god mode anymore, that's unacceptable NERF NOW" ...

    Are you kidding me? Can someone be even more biased?
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.

    No magicka spec can keep up dodging and therefore gets clapped by the major defile as will every non NB stamina spec as they won't be able to avoid it either but i guess you will say "jUsT uSE soMe OtHEr CoUntEr" because you haven't done a single bit of testing on pts.

    The only issue with the skill is major defile or do you want to call shalks broken?
    They are the exact same skill minus the major defile but with more damage.
  • xylena
    xylena
    ✭✭✭✭✭
    I don’t think defile is the answer to all things either. Healing has been higher in the past and people died quick. The defile meta was a terrible time for pvp, was nothing but tank & spank builds. Plus, people running around abusing bleeds against those that didn’t build tanky.
    Defile is not the answer to all things, that's why we've been saying we need strong class and weapon DoTs back, and also some mechanic similar to old Bleeds that hits high resist targets harder than low resist ones. I found the Bleed/Defile meta to be a pretty good balance of attrition, burst, and pressure style builds, and this is when I last played competitively and dueled a lot. Glass cannons actually had the advantage over the Master DW pressure bleed builds in duels, they would burst you down while you were weaving DoTs, but for those glass cannons, the floor was low and the ceiling high.

    The answer for tanky specs exist somewhere between nerfing mitigation and buffing dots. I know from the history of pvp that heals are hardly the problem since like I said we’ve had higher heals before yet people died in secs.
    When was healing higher than it is now? That one wacky 1.6 patch when the original moon man broken (also uncapped) CP system came out, but we didn't have all the 50% Battle Spirit reductions yet? Yea, players died in secs because you could literally one shot them. The current healing level relative to damage is much higher now.
    Retired until we break the Tank Meta
  • BaiterOfZergs
    BaiterOfZergs
    ✭✭✭✭✭
    xylena wrote: »
    I don’t think defile is the answer to all things either. Healing has been higher in the past and people died quick. The defile meta was a terrible time for pvp, was nothing but tank & spank builds. Plus, people running around abusing bleeds against those that didn’t build tanky.
    Defile is not the answer to all things, that's why we've been saying we need strong class and weapon DoTs back, and also some mechanic similar to old Bleeds that hits high resist targets harder than low resist ones. I found the Bleed/Defile meta to be a pretty good balance of attrition, burst, and pressure style builds, and this is when I last played competitively and dueled a lot. Glass cannons actually had the advantage over the Master DW pressure bleed builds in duels, they would burst you down while you were weaving DoTs, but for those glass cannons, the floor was low and the ceiling high.

    The answer for tanky specs exist somewhere between nerfing mitigation and buffing dots. I know from the history of pvp that heals are hardly the problem since like I said we’ve had higher heals before yet people died in secs.
    When was healing higher than it is now? That one wacky 1.6 patch when the original moon man broken (also uncapped) CP system came out, but we didn't have all the 50% Battle Spirit reductions yet? Yea, players died in secs because you could literally one shot them. The current healing level relative to damage is much higher now.

    Even after 1.6 you could still do a 20k bol on a Templar specced to do damage. I know because I did it a lot. However, I don’t remember doing a 20k plus bol in any recent patch. If anything good heals are more accessible rather than them being higher. That plus mitigation skews people’s perception on healing when really we’ve seen more toxic levels of healing. On top of that you could heal through walls , good times.

    As for the rest, sounds like you’re pretty much saying what I suggested. More dots with the addition of looking at sources of mitigation. Because if you hit healing , buffed dots but leave mitigation as it is then you’ll just take us right back to an unhealthy tank and spank meta.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • xylena
    xylena
    ✭✭✭✭✭
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.
    Retired until we break the Tank Meta
  • xylena
    xylena
    ✭✭✭✭✭
    unhealthy tank and spank meta.
    Better than an unhealthy tank and tank meta. Might be a rough transition, but it'll be worth it.
    Retired until we break the Tank Meta
  • SenpaiNFT
    SenpaiNFT
    ✭✭✭✭
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?
  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    I can't wait to meet all those medium stamdks who try to fight me next patch.
    Maybe you can get more people to play it, I like to get some free kills between the tanky fights we'll see next patch.
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?

    Major Mending exists in the game. Increase the duration to non Templar major mendings -or- separate healing from damage mods all together.
  • SenpaiNFT
    SenpaiNFT
    ✭✭✭✭
    SenpaiNFT wrote: »
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?

    Major Mending exists in the game. Increase the duration to non Templar major mendings -or- separate healing from damage mods all together.

    How exactly does my stamplar have major mending?
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?

    Major Mending exists in the game. Increase the duration to non Templar major mendings -or- separate healing from damage mods all together.

    How exactly does my stamplar have major mending?

    I said Templar, not Stamplar. Stop taking everything as an attack on you, it's annoying when I'm trying to talk to you.

    I'm blunt. Black and White.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?

    Major Mending exists in the game. Increase the duration to non Templar major mendings -or- separate healing from damage mods all together.

    How exactly does my stamplar have major mending?

    I said Templar, not Stamplar. Stop taking everything as an attack on you, it's annoying when I'm trying to talk to you.

    I'm blunt. Black and White.

    Templar doesn't have Major Mending and hasn't in a long time. Only Warden (3 sec), DK (5 sec), and resto heavies (3 sec) have major mending
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    BohnT2 wrote: »
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    If b
    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    Aedaryl wrote: »
    If you have trouble to understand why it's too strong, duel with someone, then remove 30% of your healing and convert it to DPS. To understand how much is it, compare to your own DPS. This is not even taking into account the huge sustain and damage you loose by being forced to cast heal more often.
    Stop relying solely on face tank heal spam. Countering Defiles was a L2P issue then, and it's even easier now. Players who think they can/should be able to just face tank heal spam and never die... deserve to get destroyed for it.

    Lol. I finally understood the whole point that you wanted to convey this is really deep. We deserve Stamcro with mass defile for all the reasons why we came to this healing.

    No, that is completely illogical to justify a single class have a broken mechanic above all other classes based upon the state of the game. It is only going to make the state of the game worse. Your continued strawmans and aversion of fact is continuing to derail the thread. Please stop.

    Fact of the matter is this defile is going to send what is CURRENTLY the best class in the game into Summerset Rune Cage Sorc level territory of broken. You will see everyone gravitate towards it, except this will physically change the meta towards and even tankier playstyle. The ability should lose defile completely and be replaced with something like a disease dot.

    Hi! It was your thread about nerfing BRP.
    https://forums.elderscrollsonline.com/en/discussion/501684/once-again-brp-resto-and-dw-both-need-to-be-nerfed/p3

    Tell me please why every "potato" is with S&B now and not with BRP.

    They aren’t? There are still plenty of below average players getting carried by both Brp dw and Resto, both of which need nerfs, but are not the focus of this post. This post is about blastbones. Further derailment just proves your lack of conscious argument even more.
    xylena wrote: »
    SenpaiNFT wrote: »
    What you’re describing is true, regarding have a good balance of tanky attrition, bursty glass cannons, and aggressive pressure builds, however this is not the case with blastbones as it is only available to a singular class. No explanation is needed as to why only a single class in the game operating as the clear cut best class and far superior to others as a tanky attrition build is imbalance.
    Stamcro OP, nerf Defile? No, you reduce the idiotic healing output from stacking Spirit Guardian and Mortal Coil on top of Rally and Vigor, make Blastbones dodgeable, and undo all the Defile nerfs that have made counterplay to idiotic healing output unavailable to most other specs. Defiles are a good thing and the Defile on Blastbones is a good start.

    So you think a good start is a single class having near 100% uptime on defile whilst most others have next to no uptime whatsoever? You want healing to be nerfed, and you want defile to become more prevalent? Thank you, you have established a basis for a mutual understanding of your dearth of game knowledge. Defile has no business existing in the game. Healing simply needs to be completely overhauled. In the CURRENT STATE of the game however, regardless of your perpetual “vision” of how it should be, near 100% defile uptime for one of the hardest to kill, and hardest hitting classes, is ABSOLUTELY imbalanced.

    Stamcro on PTS is currently a slow pressure, aggressive pressure, and bursty tank spec all in one. Blastbones should not make it to live in its current state.

    You might as well said "I don't like it, it should be removed."

    And then said "My knowledge of MMOs is superior to yours." And saved yourself some time.

    Attacking resources has a place in every MMO, maybe you should get a new hobby.

    What are you even saying? Defile has nothing to do with resources. Another attempt at derailing due to lack of conscious argument. Can we get a mod in here to stop the constant derailment?

    Health, Stamina, and Magicka are resources. Defile reduces healing received and recovery.

    You're factually incorrect about how Defile works and about accusations regarding derailment.

    I however am correct in my observation that you and others are deliberately trying to Nerf a function of a skill.



    Objectively incorrect. When has anyone, when saying they are low on resources, meant anything but magicka or stamina? Never. In my time of playing since launch I have never once heard anyone refer to health as a resource. Resources are magicka and stamina; the term has been romanticized by the player base to mean as such. Wherever you got the notion that resources included health, you are vastly misinformed, or are deliberately reaching, and have once again DERAILED THE THREAD ON NONSENSE.

    Resources = Stamina and Magicka
    Defile = Reduce Healing and Health Recovery

    The two are not related. A defile build is NOT a resource attacking build.

    @ZOS_AntonioP Can we get some moderation to clean up the derailing comments?

    Health is a resource, it's simple statistics. It doesn't matter what players who have zero mathematical background romanticize it to be, that's irrelevant.

    You've been wrong, on every account. Defile is for pressure builds, pressure builds burn and attack all three resources.

    Especially when you're trying to Nerf necromancer, which is one of two classes that directly uses health at cost.

    You have no argument, you're out here deliberately trying to Nerf a class.
    .

    Yes removing major defile from blastbones is a nerf however it's a much needed nerf for something that centralizing and meta defining on a spec that doesn't need it at all.

    The arguments for the nerf have been pointed out multiple times so please review them if needed

    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    Dude you don't know what are you talking about, you have never logged on the PTS at least. New blastbones easy to avoid? Yeah almost as easy as sorcs curse... This is major debuff, cheap, aoe, almost unavoidable, projectile range and sticks to player, can be spammed, has very high damage, is delayed so can be used to build burst. Show me other other skill that have all of this, I'll wait.
    Edited by Mayrael on February 3, 2020 5:25AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Tolino
    Tolino
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    I read your arguments, I don't agree with them.

    Defile is a Major component to a pressure playstyle, Blastbones itself is easy to counter and get away from.

    I understand your concern that people will build tanky, pressure builds are the hardcounter to tanky builds.

    I'm a pressure player who's playstyle gets gutted the most even though it's harder to play.

    Right there is your mistake! The tanky heal build can still Outheal the dmg. Less tanky Playstyle with less healing can't +they can't go offensiv if they try to avoid every dmg!
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Deathlord92
    Deathlord92
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    They take major defile from an ultimate and put it on a spammable yes I understand this is balance obviously 🤤
  • Deathlord92
    Deathlord92
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    The reason why blastbones has been terrible the past year is because people insisted it needed to be nerfed before it hit Live. Here we are one year later, and just when ZoS tries to make it worthwhile, here people are again insisting it needs to be nerfed before it hits Live.
    I feel ya bro i don’t understand why everyone upset 100% up time on major defile is completely balanced and healthy for the game
  • SenpaiNFT
    SenpaiNFT
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    SenpaiNFT wrote: »
    SenpaiNFT wrote: »
    xylena wrote: »
    BohnT2 wrote: »
    The only spec that can rely on dodge is stamnb, conveniently the spec you've been playing for a long time while every other spec can't rely on it and has to outheal damage rather than avoiding it.
    My Stamblade is retired due to nerfs, but my Med Armor 2h/Bow SDK doesn't care about Defiles either. I could probably write a whole essay on the Defile counterplay available to every spec in the game, but probably won't.

    Because you can’t, it’d be full of holes you mean?

    Major Mending exists in the game. Increase the duration to non Templar major mendings -or- separate healing from damage mods all together.

    How exactly does my stamplar have major mending?

    I said Templar, not Stamplar. Stop taking everything as an attack on you, it's annoying when I'm trying to talk to you.

    I'm blunt. Black and White.

    You realize Stamplar = Stamina Templar correct?
  • fred4
    fred4
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    xylena wrote: »
    BohnT2 wrote: »
    This shows that you haven't been on the PTS at all, even in a 1v1 situation avoiding blastbones is extremely difficult and if you want to do it you accept to never win the fight.
    We've acknowledged that Blastbones being an undodgeable ranged single target nuke might be a problem, and you now acknowledge this too, so can we stop ranting about Defiles like potatoes and take on the real issue?
    This.

    Sorry, I'm late to the party and have no time to read the full thread. Defile - others, who I trust, have argued this - hasn't been much of an issue with the high healing we have now. That said, and I know I'm contradicting myself, getting 100% uptime on Major Defile seems like a problem. That's not something nightblade has or any other class (unless you stand in AOE) or is provided by any set to my knowledge.

    I'm more worried about the other things I read, skimming the first page, notably that Blastbones can't be LoSd. I like comparing the skill to Shalks. Watch where a warden is facing and you have counterplay, while Blastbones looks set to become an unavoidable homing missile that ignores the laws of physics. That puts it in a different category in my book. If it really works that reliably, then it should also be compared to sorc Curse. Have to check what kind of tooltip you get on those and bear in mind Curse's AOE component is much smaller.

    Can anyone summarise how strong or weak this feels on PTS to play with or against? As a nightblade main, my second question is whether it can still be cloaked?
    Edited by fred4 on February 3, 2020 10:59AM
  • OtarTheMad
    OtarTheMad
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    The major issue I have is despite all of the testing, and I have tested this, it's hard to duplicate live conditions. I mean how much of an impact will BB really have? Will ball groups spam it? Won't healers in groups just purge the defile debuff?

    Each time I jumped in PTS no one was in it so I couldn't really do a ton of real test with Blastbones but everything you can do to it now on live should still work, just needs to be faster. I mean I had NPC's stun and CC my Blastbones so it's a thing. Negate works too, Sorcs should still be able to use Streak to streak thru it taking no damage etc.

    BB feels strong with or without defile. Wouldn't mind it losing defile I guess but it'd need a new debuff or effect obviously. I wouldn't touch the speed or jumping distance because as ZOS has proven... changing this breaks the ability. I think it should go live and then be brainstormed how or if it needs adjusting because that's when you'll get a real test.

    It also hurts testing that only a non-CP campaign (I haven't tested lately cause of personal issues so if this changed my bad) is available so you have to ask, how will CP change Blastbones? I know you can duel but that feels different to me than Cyrodiil.
  • amir412
    amir412
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    Also, beside major defile and burst potential,
    Necro gets 200 base regen passive, which means you can go FULL offensive build without sacrificing anything.

    Heck im at 40k stam and 7k wd.
    its ***, something needs to be done for this class.

    Necro aswell has insane healing power, many hots, and alot dmg mitigation.

    And while youre at it, Stamden needs to get slapped aswell.
    Edited by amir412 on February 3, 2020 11:24AM
  • Neloth
    Neloth
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    Defile needs to be replaced by something else

    Same goes for magicka version secondary effect, cause it’s useless now

    And omg, all those delusional magsorcs and stamblades with “14k blastbones nuke every 4-5 seconds is op” - how about you get old blastbones AI on your curse/ass will, and play with it for a year?
  • fred4
    fred4
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    Neloth wrote: »
    Defile needs to be replaced by something else

    Same goes for magicka version secondary effect, cause it’s useless now

    And omg, all those delusional magsorcs and stamblades with “14k blastbones nuke every 4-5 seconds is op” - how about you get old blastbones AI on your curse/ass will, and play with it for a year?
    I'll gladly trade you Assassin's WIll for your Blastbones.
This discussion has been closed.