OrderoftheDarkness wrote: »Here, people like to use numbers when building arguments in their own direction, but sometimes they exaggerate and downplay them. You understand this is not quite true very big health and very big WD. Most likely in the end you sacrifice something.
The Stamcro set lacks Major Fracture, so it relies on Defile to create pressure, just as Stamcro lacks minor brutality as in the case of Stam DK. I want to add that necro's passive abilities are not related to increasing damage. My opinion is that it's a good start to use Defile as a class identity. Maybe in the future, developers will be able to come up with new types of debuff thanks to this push, which they can implement in other classes.
Major defile has nothing to do with class identity and comparing major defile with major fracture or minor brutality is just absurd
Hmmm. Necromancer. Corpses. Pestilences. Disease damage. Boneyards. Skeletal pets.
Defile fits right in.
Maybe Necro should be The Defile Class, and other classes should have it removed. lol.
Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
It's funny because Necro isn't even getting buffed, just a bugfix.
Necro has consistently been voted the worst class in PvE/PvP. When ZOS tries to fix (not even buff) the class, suddenly its the tankiest, most healing-est, hardest hitting class in the game? Make it make sense.
Despite Blastbones being unreliable, it still goes off the majority of the time on live. So we already have a PVP environment in which Blastbones + Major Defile exist and it hasn't even budged the healing/tank meta or led to a necropocalypse.
-
Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
TheBonesXXX wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A millionaire isn't going to put up with a 30% paycut, you should meet a few before you come off with a terrible analogy.
Maybe I'm not being thorough but it's clear you're the one not understanding.
If someone takes damage for 5.5k and they heal for 7k, that 30% defile prevents over healing. Everytime.
It's meant to reduce top end healing so you can actually kill someone.
I have more time played in MMOs than anyone here supporting a pointless nerf.
But by all means, try to control the pointless nerf.
TheBonesXXX wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A millionaire isn't going to put up with a 30% paycut, you should meet a few before you come off with a terrible analogy.
Maybe I'm not being thorough but it's clear you're the one not understanding.
If someone takes damage for 5.5k and they heal for 7k, that 30% defile prevents over healing. Everytime.
It's meant to reduce top end healing so you can actually kill someone.
I have more time played in MMOs than anyone here supporting a pointless nerf.
But by all means, try to control the pointless nerf.
You use skewed logic and as a stamcro your opinion is heavily biased. You reduce my healing? I build for more healing to compensate = even harder for all the rest who has no access to major defile. You assume people wont adapt to new meta, but they will. Another thing you can't see is that you will face those defiles to, due to the fact stamcros will be everywhere, you will build more tanky on your own because of that, just wait.
TBH nothing will change eventhough this is imbalanced as hell, its not the ZOS way. When it goes to making adjustments and balance changes this is the worst and most lazy company I have ever seen. Maybe, just maybe this will get adressed in next patch, but I wouldn't bet on it.
ZOS have completly destroyed NBs, magcros and magdks while overbuffing templars, stamdens and stamcros. They get into this madness even further with each patch. Sometimes I miss Eric Wrobel...
Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
TheBonesXXX wrote: »Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
If they fixed the core design this meta would never exist, it's amazing what you can learn by observation.
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
StaticWave wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
If you've played through the bleed meta, you would know that defile acts identical to bleeds. Bleeds used to ignore resistances to counter players that stack high resist, but ironically, those who did not stack high resists were the most affected by that mechanic. Similarly, defile is used to counter high healing players, but ironically it is the most effective versus players with normal healing.
If you want to fix the problem of tanky players, then actually lower the values of healing skills, lower the HP multiplier granted by CP and Battle Spirit, not introduce counters because all they do is hurt the players that aren't meant to be countered.
Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
If they fixed the core design this meta would never exist, it's amazing what you can learn by observation.
And you honestly believe they will do that? How cute, I wish I was that naive.
I stated the same thing in an earlier post, it's amazing what you can learn by looking what people have actually written👍
TheBonesXXX wrote: »TheBonesXXX wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A millionaire isn't going to put up with a 30% paycut, you should meet a few before you come off with a terrible analogy.
Maybe I'm not being thorough but it's clear you're the one not understanding.
If someone takes damage for 5.5k and they heal for 7k, that 30% defile prevents over healing. Everytime.
It's meant to reduce top end healing so you can actually kill someone.
I have more time played in MMOs than anyone here supporting a pointless nerf.
But by all means, try to control the pointless nerf.
You use skewed logic and as a stamcro your opinion is heavily biased. You reduce my healing? I build for more healing to compensate = even harder for all the rest who has no access to major defile. You assume people wont adapt to new meta, but they will. Another thing you can't see is that you will face those defiles to, due to the fact stamcros will be everywhere, you will build more tanky on your own because of that, just wait.
TBH nothing will change eventhough this is imbalanced as hell, its not the ZOS way. When it goes to making adjustments and balance changes this is the worst and most lazy company I have ever seen. Maybe, just maybe this will get adressed in next patch, but I wouldn't bet on it.
ZOS have completly destroyed NBs, magcros and magdks while overbuffing templars, stamdens and stamcros. They get into this madness even further with each patch. Sometimes I miss Eric Wrobel...
I run full major and minor defile at 60% reduced healing. That's not the point.
None of you addressed the real problem, being able to run 40k health, max resistances, and 8k damage is the problem.
That's the base algorithms and champ tree, these nerf threads solve nothing.
Players should be chosing damage or healing, penetration or resistance value, resources pools or resource regeneration, Crit damage or impen. You can't have everything, it's an overloaded stat meta.
Stamina has been over buffed for years, Necro has nothing to do with it.
A proper tank absorbs punishment and offers support through CC, dps characters hitting the resistance cap is a problem that's being going on for a long time.
I've been pking longer than 98% of anyone on this forum, I have more experience and awareness than anyone here.
TheBonesXXX wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A millionaire isn't going to put up with a 30% paycut, you should meet a few before you come off with a terrible analogy.
Maybe I'm not being thorough but it's clear you're the one not understanding.
If someone takes damage for 5.5k and they heal for 7k, that 30% defile prevents over healing. Everytime.
It's meant to reduce top end healing so you can actually kill someone.
I have more time played in MMOs than anyone here supporting a pointless nerf.
But by all means, try to control the pointless nerf.
Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
TheBonesXXX wrote: »StaticWave wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
If you've played through the bleed meta, you would know that defile acts identical to bleeds. Bleeds used to ignore resistances to counter players that stack high resist, but ironically, those who did not stack high resists were the most affected by that mechanic. Similarly, defile is used to counter high healing players, but ironically it is the most effective versus players with normal healing.
If you want to fix the problem of tanky players, then actually lower the values of healing skills, lower the HP multiplier granted by CP and Battle Spirit, not introduce counters because all they do is hurt the players that aren't meant to be countered.
I've played through every meta, as ESO still has beta problems.
Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
I never said do nothing. Please read before posting and making a fool of urself. Got it?
TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
OrderoftheDarkness wrote: »This is all of course fun to read theories crafting, but opinion and the sexual organ are one part of the same whole, the only difference is that we do not shake the organ on the street. So whether you like it or not, as long as Stamcro has a bad kit for its own buffs/debuffs, I don't think devs will remove Defile. If they delete Defile everyone will just use Magcro because Stamcro will not be able to offer anything with its poor set.
P. S. For the comment above I for example think that Streak is the most powerful ability in the game but...
Freakin_Hytte wrote: »Freakin_Hytte wrote: »Freakin_Hytte wrote: »TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
I agree, I wish they had separated healing from weapon/spell damage ages ago. Unfortunately I think it's too late or too much work for zos to actually want to do it.TheBonesXXX wrote: »Freakin_Hytte wrote: »We need major defile, this will be a counter to the current tank meta, healing is too strong atm. This will help fix that. I say more defile to the people
You're beginning to see the bigger picture. This thread is another nerf thread.
It's a Nerf thread because it puts a band-aid on a wound that needs surtures.
Defile exists to stifle mitigation through over healing, people arent tanky as they are overloaded.
The better solution is to separate healing from Weapon and Spell damage. Add tertiary stats and finally have that champ tree done right.
Non ground AoEs need to be dodgable.
These Nerf threads are pointless.
Defile doesnt care if you are healing or overhealing. It still mitigates healing in general. This by definition means that its more effective on targets who are not actually overhealing aka not the tanks and less effective on targets who are overhealing aka the tanks simply because they have an abundance of heals and taking some of their healing isnt going to punish them as much as someone who isnt overhealing and therefore actually need all the healing they have. We've already been there and that is the exact effect it had.
If your monthly wage is 10 million dollars and i cut that by 30% u are still making millions. If your monthly wage is 1k dollars and i cut that by 30% you suddenly cant even afford ur rent and u are going to feel every penny i took from you.
Talking about band aid fixes while defending defiles as a solution to tank meta is the definition of irony cause defiles are exactly that. A band aid fix to tanking which was already proven before numerous times with defile itself and similar mechanics.
Sorry but you are not knowledgable enough to see the bigger picture.
A problem we are having right now is that healing is way to strong as well, I shouldn't be able to go from 20% health to 100% using vigour one time and let's be honest, barely any good players use heavy, this current Meta is all about stacking mitigation and use strong hots. And the people in heavy shouldn't be able to run high resistance builds with 6k weapon damage builds which makes your heals go through the roof. There is no sacrifice anymore, me in medium shouldn't feel as tanky as I did in heavy, I should be more squishy and tanky players in heavy shouldn't be able to stqck 6k weapon damage, if they want to be tanky they should sacrifice their damage.
There is no sacrifice for either types of builds with today's meta and its just so god damn boring to play this current patch.
And major defile will do absolutely nothing to prevent that. That's the point. It will push however more people to those builds with extreme healing so they can survive defiles. Good job, u fixed nothing and made things worse.
Let's just do nothing then like you suggest and remove defile so we can continue with this metagood job, you fixed absolutely nothing as well
👍
I never said do nothing. Please read before posting and making a fool of urself. Got it?
Lol OK
OrderoftheDarkness wrote: »This is all of course fun to read theories crafting, but opinion and the sexual organ are one part of the same whole, the only difference is that we do not shake the organ on the street. So whether you like it or not, as long as Stamcro has a bad kit for its own buffs/debuffs, I don't think devs will remove Defile. If they delete Defile everyone will just use Magcro because Stamcro will not be able to offer anything with its poor set.
P. S. For the comment above I for example think that Streak is the most powerful ability in the game but...
Would you please stop putting up one strawman after the other just to derail the post with
"But sorcs have streak"
"Stamnecro is dead otherwise"
"Everyone will play Magnecro"
Make another post if you want to talk about those things but stop trying to defend your main by pointing at others without providing any constructive argument as to why major defile is healthy for the game
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »This is all of course fun to read theories crafting, but opinion and the sexual organ are one part of the same whole, the only difference is that we do not shake the organ on the street. So whether you like it or not, as long as Stamcro has a bad kit for its own buffs/debuffs, I don't think devs will remove Defile. If they delete Defile everyone will just use Magcro because Stamcro will not be able to offer anything with its poor set.
P. S. For the comment above I for example think that Streak is the most powerful ability in the game but...
Would you please stop putting up one strawman after the other just to derail the post with
"But sorcs have streak"
"Stamnecro is dead otherwise"
"Everyone will play Magnecro"
Make another post if you want to talk about those things but stop trying to defend your main by pointing at others without providing any constructive argument as to why major defile is healthy for the game
What can be a constructive argument with you if you pull out of context only what you need. Again, I have already given constructive arguments about the entire kit of Stamcro's own buffs/debuffs. This kit is very poor.