Also, thank you for forever ruining the vampire lord form. A legendary, mystical creature capable of ultimate destruction, will now hit no harder than a wet bloody noodle.
As a elder scrolls lore fan, in particular in regards to vampires... This is the worst possible chapter imaginable, and that's depressing.
A vampire becomes more dangerous the less they feed, their hunger increasing, their beastial urges takes over, making them more powerful, unpredictable and dangerous. Similarily, the more they feed, the lesser their monstrous urges become, and thus the more human and life-like they appear.
I get the feeling that many people are really confused that TES vampires gain strengths AND weaknesses the longer they go without feeding.
LadyNalcarya wrote: »
Not all changes are bad. Drastic change in tone and themes is what gave us Morrowind.
Of course, I dont expect the new chapter's lore to be as good as original Morrowind, but still.
Nirn is not real world, and rules are not set in stone. A lot of religious stuff was changed from Arena/Daggerfall, but it didn't ruin the franchise. Dark Brotherhood now worships Sithis, not Mephala. Khajiits can be not just human-like, but also completely cat-like (and everything in between)... Etc. I just don't see why can't there be a vampire bloodline that works differently (especially since it already works differently).
The changes to the Dark Brotherhood and the Khajiit were, in my eyes, both positive, because it offered both a bigger and more unique identity rather than being another Morag Tong or another Bosmer-like race.
There can be vampire bloodlines that work differently, I will never argue against that, but they're literally changing an existing bloodline, rather than creating a new one, which is what they should've done with a change like this.
What they're doing now is not only a minor retcon, but forcing every player onto a new and disinteresting mechanic that doesn't align with the unique vampire represensation of the TES franchise, but rather a modernized vampirism thats a borderline copy of any modern vampire fiction.
It wouldn't surprise me if this entire change is aimed at VTMB2 fanbase, considering that this change is being released conveniently in time.
I get the feeling that many people are really confused that TES vampires gain strengths AND weaknesses the longer they go without feeding.
Do you play ESO? The sole weakness is to fire damage and in regular pve that's trivial.
Some dungeon / trial content with heavy fire boss attacks might require you to equip a fire resist enchant or lower vamp level.
It really is very heavily skewed towards bonuses.
Red_Feather wrote: »I love the change because it ties into the justice system. If you want to take advantage of vampire skill line you are going to have to feed on NPCs which is equivalent to stealing/murder.
On top of it, they said the justice system will be part of the new vamp skills too. So being powerful but giving away you're a vamp?
this 4th stage vampirism.. like too much badly put gothic make-up, especially EYELINER, not scary at all!
Elwendryll wrote: »A bad mechanic shouldn't be impossible to change because of the lore
On top of it, they said the justice system will be part of the new vamp skills too. So being powerful but giving away you're a vamp?
In that case, I hope new vamp skills will be optional, because my vampires are no danger to citizens and they would like to stay that way.this 4th stage vampirism.. like too much badly put gothic make-up, especially EYELINER, not scary at all!
I love the eyes of 4th stage vampires and it's important part of the look for me Not sure I will want to feed my vampires and reduce their gothic look.
Tommy_The_Gun wrote: »Why do I get the feeling that they will give invisibility / cloak skill to vampire & and at the same time make NB useless ? ? ?
It's not impossible to change. Improvements to vampirism are one of the most requested features.
But it can be improved within the lore. Claiming the opposite just sets up a false dichotomy.
Elwendryll wrote: »It's not impossible to change. Improvements to vampirism are one of the most requested features.
But it can be improved within the lore. Claiming the opposite just sets up a false dichotomy.
It can be improved within the lore, yes. What I'm saying is that the lore shouldn't be absolute and prevent good gameplay and a well defined "power fantasy". Can we agree on that?
Elwendryll wrote: »With this change, they make the players more invested in the vampire gameplay, and they put a spotlight on feeding, by making it more satisfying and visually cool.
Lore shouldn't be absolute, but neither should a "power fantasy". [...] There's not much more of an argument to be made either way, either particular things are important to you or not.
@ShadowHvo
Starving Vampire weakness in lore
https://en.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
"I also found my weaknesses. I could no longer stand the light of the sun -- exposure to it for longer than a few seconds burned me terribly. It also pained me to enter temples and other places of worship. The worst effect, of course, had to be my blood lust. If I did not kill a warm blooded creature once a night and drink its blood, my hunger would gnaw at me, and any wounds I suffered would not heal no matter how much I rested."
Starving Vampire turns ravenous when hungry
https://en.uesp.net/wiki/Lore:Journal_of_the_Lord_Lovidicus
Entry 7: Imprisoned! Imprisoned in my own home! While I slept, Luktuv locked me in my own private chambers. She called to me through the doors, told me of her plan to escape with our unborn child. She means to keep my baby from me! When I get free, I will find the traitorous *** and rip the child from her very womb!
Entry 8: Two weeks. Two weeks have passed since Luktuv locked me in my quarters. Try as I might, I cannot free myself. I cannot breach the doors! If I don't feed soon, I feel I will go mad.
Entry 9: Food blood blood blood blood I need it I need blood need blood
Well feed Vampires described as "Powerful Clan that ousted all other competitors"
https://en.uesp.net/wiki/Lore:Immortal_Blood
I told him what I could. There was but one tribe in Cyrodiil, a powerful clan who had ousted all other competitors, much like the Imperials themselves had done. Their true name was unknown, lost in history, but they were experts at concealment. If they kept themselves well-fed, they were indistinguishable from living persons. They were cultured, more civilized than the vampires of the provinces, preferring to feed on victims while they were asleep, unaware.
Only ones described with their hunger being a sort of strength
"The Keerilth who could disintegrate into mist. The Yekef who swallowed men whole. The dread Telboth who preyed on children, eventually taking their place in the family, waiting patiently for years before murdering them all in their unnatural hunger."
In TES 5 Skyrim
Resist Frost: 25%
Weakness to Fire: 25%
Resist Frost: 20%
Weakness to Fire: 20%
Vampiric Drain
Vampire's Servant
Vampire's Sight
Champion of the Night
Nightstalker's Footsteps
Vampiric Strength: 5 pts
Weakness to Sunlight: -15 pts
2
Resist Frost: 50%
Weakness to Fire: 50%
Resist Frost: 30%
Weakness to Fire: 30%
Vampiric Drain
Vampire's Servant
Vampire's Sight
Vampire's Seduction
Champion of the Night
Nightstalker's Footsteps
Vampiric Strength: 10 pts
Weakness to Sunlight: -30 pts
3
Resist Frost: 75%
Weakness to Fire: 75%
Resist Frost: 40%
Weakness to Fire: 40%
Vampiric Drain
Vampire's Servant
Vampire's Sight
Vampire's Seduction
Champion of the Night
Nightstalker's Footsteps
Vampiric Strength: 15 pts
Weakness to Sunlight: -45 pts
4
Resist Frost: 100%
Weakness to Fire: 100%
Resist Frost: 50%
Weakness to Fire: 50%
Vampiric Drain
Vampire's Servant
Vampire's Sight
Vampire's Seduction
Embrace of Shadows
Champion of the Night
Nightstalker's Footsteps
Vampiric Strength: 20 pts
Weakness to Sunlight: -60 pts
You can see that the only thing to get "stronger" is the resistance to Frost (being sons of coldharbour and pretty much dead)
and Vampiric Strength is just a unarmed combat boost, because vampires simply become more rabid and savage as their hunger gets stronger.
Here are some actual Lore Books, since you are saying is lore breaking, please give share your sources to backup your statement so this can be discussed with the proper lore source.
Galur Rithari's Papers by Galur Rithari
Immortal Blood by Anonymous
Journal of the Lord Lovidicus by Lord Lovidicus
Manifesto Cyrodiil Vampyrum
Noxiphilic Sanguivoria by Cinna Scholasticus
Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe
Trap by Anonymous
Vampires of the Iliac Bay
Vampires of Vvardenfell
Since there's no sunlight damage in ESO, I think it works better this way.
Contaminate wrote: »Contaminate wrote: »There’s no respect for lore present in ZOS’s decision making team. Bosmer lore completely ignored, Argonian lore completely ignored, Vampire lore completely ignored.
All of these will be debated multiple times, but ZOS only cares if people stop spending money. If people buy the chapter, that’s their go-ahead to keep crapping all over lore, because obviously people don’t care enough.
This is an mmo, they cannot use all the same passives from single player games in it. Yeesh.
Sorry if the playerbase expects some consistency when established lore dictates Bosmer have an innate affinity for stealth, but ESO decides they’re watchdogs instead to always be on the hunt for hidden enemies.
Sorry if Argonians have always been innately poison resistant, a fact that is still brought up in new content, but ESO decides to give them no poison resistance at all while telling players multiple times in the world that Argonians are supposed to be poison resistant.
Sorry if Elder Scrolls (and ESO) vampires have always had more power behind them when starved, at the cost of mental facilities and appearance detriments, but ESO has arbitrarily decided they will be less powerful instead and completely flip the mechanic five years later
This goes directly against established Elder Scrolls canon, how could Leamon sign onto this?
A vampire becomes more dangerous the less they feed, their hunger increasing, their beastial urges takes over, making them more powerful, unpredictable and dangerous. Similarily, the more they feed, the lesser their monstrous urges become, and thus the more human and life-like they appear.
Why are you ruining Elder Scrolls vampire lore by turning it completely on its head?
Also, thank you for forever ruining the vampire lord form. A legendary, mystical creature capable of ultimate destruction, will now hit no harder than a wet bloody noodle.
As a elder scrolls lore fan, in particular in regards to vampires... This is the worst possible chapter imaginable, and that's depressing.