The current lore is incredibly stupid. If feeding makes a vampire weaker why would they ever do it?
OP just accept a retcon. Its not a big deal especially when previous lore meant so little
The current lore is incredibly stupid. If feeding makes a vampire weaker why would they ever do it?
OP just accept a retcon. Its not a big deal especially when previous lore meant so little
@iCaliban Because if they don't it becomes obvious to everyone they are a vampire due to their appearance changing and they become rabid. It's a trade-off.
Contaminate wrote: »There’s no respect for lore present in ZOS’s decision making team. Bosmer lore completely ignored, Argonian lore completely ignored, Vampire lore completely ignored.
All of these will be debated multiple times, but ZOS only cares if people stop spending money. If people buy the chapter, that’s their go-ahead to keep crapping all over lore, because obviously people don’t care enough.
This is an mmo, they cannot use all the same passives from single player games in it. Yeesh.
@ShadowHvo Even in Dawnguard they didn't reverse that from what I know. All that changed was that you level up your new vampire lord skills, but the actual effectiveness still went up when starved rather than when fed.
This does nothing, but turning vampirism on its head. Now you need to starve yourself to appear more humane, to appear healthy and recover your mortality, while you need to continuously consume blood to appear monstrous and famished.
We don't actually know that's how it is going to work yet. We don't know a lot of things. We know that they're reversing the general progression and at the same time redoing the vampire skill line. We don't know how those two things are going to interact with one another, or with character appearance. We can assume that they will interact in some way, but beyond that, we'll just need to wait to learn more.
This new retcon? Yeah, that ruins the unique vampire fantasy that the TES franchise have long provided.
I guess that depends on how you understood that fantasy. Personally, I never liked it. Have you ever used the Sacrosanct mod for Skyrim? What if the new system works something like that?
Jcarson0408 wrote: »But if they never feed then why should anyone care? It's because vampires drink the blood of the living that people care. So developers need to give us a reason to feed as well.
it's pathetic how some of you view the lore as a sacred bible that cant be change, altered, or added too. Zenimax holds the rights to make changes (within limits of course), so stop the holier than thou routine. it's a game, stories can and WILL change. specially when you consider all the mechanics and systems ESO brings to the table, compromises are expected.
ive played since launch as a vampire and literally quit due to how poorly the Skill line was implemented. The core point of playing a montrous character is to i don't know... BE MONSTROUS?! lol. with the current system, the game insensivises you not to feed... Catch that? a VAMPIRE that doe's not feed on blood is a bloody joke! (pun intended).
Ive been asking for these changes here on the forums, and they literally are following through with what the community wants (im not alone). finally, i can play a vampire! feeding on victims, lurking in the shadows with the blood of an ancient dwelling just skin deep... THANK YOU ZENIMAX for this Chapter and Vampire rework. i certainly will be buying the Greymoore chapter and starting up my subscription again.
i remember similar complaints about adding mounts that were non lore. people complained when they wanted to add an undead horse for the first halloween event, to which i think they actually held off.
But now take a look at aaaaaaaaaaall the glowy mounts. spectral, elemental, robotic, cat, bear, elk etc etc etc... now you don't hear a peep. point is, its a business/game. if they can improve or offer something for the better, lore be damned.
Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Siohwenoeht wrote: »Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Then they should have added a strain instead of modifying the current one. Be infected by different strains depending on the location you're bit in. No one would've batted an eye at something like that.
This is the same thing as fundamentally changing the way a staple skill for a class works (hello wings, incap, blazing shield, rune cage etc).
Siohwenoeht wrote: »Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Then they should have added a strain instead of modifying the current one. Be infected by different strains depending on the location you're bit in. No one would've batted an eye at something like that.
This is the same thing as fundamentally changing the way a staple skill for a class works (hello wings, incap, blazing shield, rune cage etc).
Bro not it isn't. Get real with yourself, please. They're making vampires have to actually /do/ and play as vampires, which is excellent. If anything, they're making them thematically better.
It is in no way shape or form remotely like changing the fundamentals of a class/skill. "OH NO, I GOTTA ACTUALLY play to keep my vampire stuff instead of just using the passives for the skills for freeeeeeee. OHHHN NOOOO"
Siohwenoeht wrote: »Siohwenoeht wrote: »Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Then they should have added a strain instead of modifying the current one. Be infected by different strains depending on the location you're bit in. No one would've batted an eye at something like that.
This is the same thing as fundamentally changing the way a staple skill for a class works (hello wings, incap, blazing shield, rune cage etc).
Bro not it isn't. Get real with yourself, please. They're making vampires have to actually /do/ and play as vampires, which is excellent. If anything, they're making them thematically better.
It is in no way shape or form remotely like changing the fundamentals of a class/skill. "OH NO, I GOTTA ACTUALLY play to keep my vampire stuff instead of just using the passives for the skills for freeeeeeee. OHHHN NOOOO"
They're homogenizing them to be like every other vampire in every other medium. I'm more upset that the uniqueness is going away, not just for vamps, but in the game as a whole. That's where the comparison to class skills is relevant
And aren't you arguing in another thread that PC necros aren't like the npc/pc necros fr the previous titles? In fact saying the summons are just reskinned Dot's? Same thing here.
Siohwenoeht wrote: »Siohwenoeht wrote: »Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Then they should have added a strain instead of modifying the current one. Be infected by different strains depending on the location you're bit in. No one would've batted an eye at something like that.
This is the same thing as fundamentally changing the way a staple skill for a class works (hello wings, incap, blazing shield, rune cage etc).
Bro not it isn't. Get real with yourself, please. They're making vampires have to actually /do/ and play as vampires, which is excellent. If anything, they're making them thematically better.
It is in no way shape or form remotely like changing the fundamentals of a class/skill. "OH NO, I GOTTA ACTUALLY play to keep my vampire stuff instead of just using the passives for the skills for freeeeeeee. OHHHN NOOOO"
They're homogenizing them to be like every other vampire in every other medium. I'm more upset that the uniqueness is going away, not just for vamps, but in the game as a whole. That's where the comparison to class skills is relevant
And aren't you arguing in another thread that PC necros aren't like the npc/pc necros fr the previous titles? In fact saying the summons are just reskinned Dot's? Same thing here.
Nope, nowhere near the same thing, actually. And what "uniqueness"? The uniqueness of not having to play as a subclass in order to get it's strongest benefits? That's a pretty bad thing to be unique about, tbh.
As for the necro thing, literally not even sure how logically you can make the comparison. Me complaining about necromancers not playing like, you know, a necromancer is actually....just kinda proving my point. You don't want to be a vampire to play as a vampire. Just own up that you want some free thing without having to work for it.
Nope, nowhere near the same thing, actually. And what "uniqueness"? The uniqueness of not having to play as a subclass in order to get it's strongest benefits? That's a pretty bad thing to be unique about, tbh.
As for the necro thing, literally not even sure how logically you can make the comparison. Me complaining about necromancers not playing like, you know, a necromancer is actually....just kinda proving my point. You don't want to be a vampire to play as a vampire. Just own up that you want some free thing without having to work for it.
Siohwenoeht wrote: »Siohwenoeht wrote: »Siohwenoeht wrote: »Thevampirenight wrote: »Well this team does seem to have the mindset of the more coda type thing. Basically there is no canon. Reality is all a dream and this can give them more room to do stuff. Also each strain of vampirism might work differant. Point is no sense doing all taht cool stuff with it if people won't use it. So it makes sense to reverse it. I was very pleased they were going to do this. Blood is life blood is power theme. The stages system wasn't even added till Oblivion. They basically copied and pasted the feeding system used for Oblivion. Only in Dawngaurd did they give the sneak up and other feeding options. Like using vampires seduction.
So not every vampire has stages, some do maybe some have only three stages some maybe five. Does not mean they are all the same they are not since vampires are very diverse in the Elder scrolls. Given there is over 100 clans of vampire and we only see only some of them.
Then they should have added a strain instead of modifying the current one. Be infected by different strains depending on the location you're bit in. No one would've batted an eye at something like that.
This is the same thing as fundamentally changing the way a staple skill for a class works (hello wings, incap, blazing shield, rune cage etc).
Bro not it isn't. Get real with yourself, please. They're making vampires have to actually /do/ and play as vampires, which is excellent. If anything, they're making them thematically better.
It is in no way shape or form remotely like changing the fundamentals of a class/skill. "OH NO, I GOTTA ACTUALLY play to keep my vampire stuff instead of just using the passives for the skills for freeeeeeee. OHHHN NOOOO"
They're homogenizing them to be like every other vampire in every other medium. I'm more upset that the uniqueness is going away, not just for vamps, but in the game as a whole. That's where the comparison to class skills is relevant
And aren't you arguing in another thread that PC necros aren't like the npc/pc necros fr the previous titles? In fact saying the summons are just reskinned Dot's? Same thing here.
Nope, nowhere near the same thing, actually. And what "uniqueness"? The uniqueness of not having to play as a subclass in order to get it's strongest benefits? That's a pretty bad thing to be unique about, tbh.
As for the necro thing, literally not even sure how logically you can make the comparison. Me complaining about necromancers not playing like, you know, a necromancer is actually....just kinda proving my point. You don't want to be a vampire to play as a vampire. Just own up that you want some free thing without having to work for it.
The point is that tes vamps haven't worked like the run of the mill vamps and now they do. Definition of losing uniqueness. Your necro isn't a tes necro and now vamps aren't tes vamps.
Just because something is unique doesn't mean it's good. And my complaint with necro is that it isn't like **any** necromancer, ever. I have literally never seen a worse interpretation of a necromancer in any game. Yet again another example of uniqueness not really being a good thing.
Also from the lore perspective, I choose to believe that some bloodlines behave like "test vamps" and others behave more traditionally. Is that so hard to accept?
I totally missed this. That's a really disappointing change.
I don't know too much about how vampirism worked pre-Oblivion, but it always made total sense to me that ingesting human blood made you more human.
"But then why feed at all if you lose your power" - because otherwise you starve/go insane from the hunger. It's a curse, not a fun powerup. Otherwise, why would anyone not want to be a vampire?
Speaking of which, what are the downsides to being a vampire in this new system? There are hardly any now, and they just seem to make it more casual.
wild_kmacdb16_ESO wrote: »On the plus side, vampires won’t need to wear a skin anymore to not look hideous since you will want to stay fed.
Nope, they reversed that too: the well-fed vampires are now the hideous ones.
@Langeston Wait, did they say that anywhere? I didn't hear that part... If so, that makes even less sense than the power. The moment a vampire bites you, you immediately turn super ugly so that literally everyone around you immediately knows "Oh, he got bit". So no secret involved anymore. That can't be right...
Yes, the guy said something along the lines of "yeah, and now it's when you feed that your appearance changes." (Not verbatim.) Basically, the most powerful stage (1, 4 whatever it's going to be called) is still the ugly stage.
Vampires shouldn't get stronger the more they feed.