Its about time this feeding change came ...the more life force a Vamp or anything has the more power, clarity and capability one has.
This goes directly against established Elder Scrolls canon, how could Lemon sign onto this?
A vampire becomes more dangerous the less they feed, their hunger increasing, their beastial urges takes over, making them more powerful, unpredictable and dangerous. Similarily, the more they feed, the lesser their monstrous urges become, and thus the more human and life-like they appear.
Why are you ruining Elder Scrolls vampire lore by turning it completely on its head?
Also, thank you for forever ruining the vampire lord form. A legendary, mystical creature capable of ultimate destruction, will now hit no harder than a wet bloody noodle.
As a elder scrolls lore fan, in particular in regards to vampires... This is the worst possible chapter imaginable, and that's depressing.
LukosCreyden wrote: »If this goes against lore (which it doesn't, not entirely) then I am willing to accept it. Lore exists to serve the game and with this, being a vampire will finally, FINALLY mean more than just "ooh magicka passive". Excellent change, cannot wait.
Yes it does.
Vampires get stronger the less they feed, that is how it has always been. This turns it around.
The problem with the current iteration of the vampire is that there are no downsides to the strengths. I don't see how this changes anything, but ruining established lore.
Contaminate wrote: »There’s no respect for lore present in ZOS’s decision making team. Bosmer lore completely ignored, Argonian lore completely ignored, Vampire lore completely ignored.
All of these will be debated multiple times, but ZOS only cares if people stop spending money. If people buy the chapter, that’s their go-ahead to keep crapping all over lore, because obviously people don’t care enough.
This goes directly against established Elder Scrolls canon, how could Lemon sign onto this?
A vampire becomes more dangerous the less they feed, their hunger increasing, their beastial urges takes over, making them more powerful, unpredictable and dangerous. Similarily, the more they feed, the lesser their monstrous urges become, and thus the more human and life-like they appear.
Why are you ruining Elder Scrolls vampire lore by turning it completely on its head?
Also, thank you for forever ruining the vampire lord form. A legendary, mystical creature capable of ultimate destruction, will now hit no harder than a wet bloody noodle.
As a elder scrolls lore fan, in particular in regards to vampires... This is the worst possible chapter imaginable, and that's depressing.
DarkMasterJMK wrote: »
In Oblivion's lore, only the Cyrodiilic vampires were supposed to work in that way, and the explanation as to why Cyrodiil's vampires became more mortal-like from feeding and stronger while starved was because of a deal that a particular vampire clan made with Clavicus Vile. Read the Oblivion in-game book Manifesto Cyrodiil Vampyrum if you don't believe me.
Every single vampire in the entirety of Tamriel working the same way as the Cyrodiilic vampires was the blatant retcon here, and Skyrim was very blatantly inconsistent with vampire lore.
You'll also want to read Immortal Blood as well. That lore book features several unique takes on vampires other than the type portrayed in Oblivion. If anything, I would actually like them to feature a number of different kinds of vampires that exist in lore in the Elder Scrolls games instead of just one. Perhaps they could even feature the Cyrodiil Vampyrum from Oblivion somewhere in ESO.
wild_kmacdb16_ESO wrote: »On the plus side, vampires won’t need to wear a skin anymore to not look hideous since you will want to stay fed.
wild_kmacdb16_ESO wrote: »On the plus side, vampires won’t need to wear a skin anymore to not look hideous since you will want to stay fed.
Nope, they reversed that too: the well-fed vampires are now the hideous ones.
@Langeston Wait, did they say that anywhere? I didn't hear that part... If so, that makes even less sense than the power. The moment a vampire bites you, you immediately turn super ugly so that literally everyone around you immediately knows "Oh, he got bit". So no secret involved anymore. That can't be right...
You obviously don't PVP. 25% increased flame damage is huge — I consider basically getting 1-hit by MagDKs & Dawnbreakers to be a pretty significant downside. Hell, fighters guild skills in general are pretty deadly. The lack of health regen isn't particularly great either.
How about we compromise and let's say the more a Vampire eats...the fatter they get.
Will need larger outfits.
Thevampirenight wrote: »I do think Vampire stage one is okay looking I don't want to see that changed. Other then fixing the tattoo issues and maybe making it look a little less pale I do want to see an overhaul to the looks of stage three and four.
darthgummibear_ESO wrote: »Considering that not only does the most popular vampire mod for skyrim do exactly this, it's something that people have been asking for since the beginning since as it stands right now there's zero point in feeding. Everyone I know just gets to level 4 and leaves it there...the whole feeding mechanic might as well not even exist in the game.
Which is a fault with the lack of negatives to the higher stages. Vampires shouldn't be accepted in towns at Stage 4, as it is proper to TES canon. Hell, add in bloody sunlight damage too, and we can have a proper vampire experience. But we're getting neither.
This update gives everyone far more reason to be a vampire, than it already did.
I don't want Dragons to cosplay as Thomas the Tank Engine, but that too was a popular mod.
SidewalkChalk5 wrote: »They're not adding more, they're changing an existing bloodline.
I otherwise agree with you.
I dunno, I was admittedly distracted during the stream, but it seemed to me like the Blood Scion skill line is an optional add-on to the base Vampire skill line. Just don't become a Blood Scion. I guess we'll see more implementation details on PTS ::shrug::
I fear this is incorrect.
There are many many different types of vampires in TES lore, some take sun damage, some do not.
SidewalkChalk5 wrote: »
An irrational fear, I think. I'll eat my words if I'm wrong, but it just doesn't look that way. They've said the words "the new skill line" idk how many times during the stream. Vamp is not just a single skill line anymore. Reason through it: what skills will your Blood Scion cast when in the Blood Scion form? They're not going to let Vampire Lords run around throwing Sweeps and Flame Whips and Force Pulses. The Blood Scion form must have its own separate skill line which only functions during the ulti transformation (like the Werewolf line). There's no reason whatsoever to suggest that this Blood Scion skill line would entirely replace the basic vampire skill line (which sounds like it will incorporate a variety of "traditional" humanoid vampire capabilities). It makes more sense to supplement it. You're jumping to a conclusion here that seems very unlikely. Wait for PTS, at least. Things are looking good so far.
Siohwenoeht wrote: »Thevampirenight wrote: »SidewalkChalk5 wrote: »They're not adding more, they're changing an existing bloodline.
I otherwise agree with you.
I dunno, I was admittedly distracted during the stream, but it seemed to me like the Blood Scion skill line is an optional add-on to the base Vampire skill line. Just don't become a Blood Scion. I guess we'll see more implementation details on PTS ::shrug::
I fear this is incorrect.
The player character by definition, is already the Scion of Lamae Bal. It's why we're given the book, too.
Yes from what I gathered is they are overhauling it. The vampire lord form will be added to the base and the vampire quest is getting overhauled as well.
Did they actually show the blood Scion ult to be a Vampire Lord? If so, another blow to canon and lore.
Contaminate wrote: »There’s no respect for lore present in ZOS’s decision making team. Bosmer lore completely ignored, Argonian lore completely ignored, Vampire lore completely ignored.
All of these will be debated multiple times, but ZOS only cares if people stop spending money. If people buy the chapter, that’s their go-ahead to keep crapping all over lore, because obviously people don’t care enough.
NotaDaedraWorshipper wrote: »There is a couple of dialogue lines etc in ESO that supports the "Feeding makes you stronger." so it's not completely out of the blue.
It's a good change.
One of the hallmarks of the Elder Scrolls series is fluid and at times deliberately ambiguous lore. This is a good way to approach storytelling for a variety of reasons, none the least of which is that it provides flexibility in telling new stories and creating game mechanics that are fun and engaging.
It seems hard to argue that the original mechanic of vampires getting stronger the less they acted like vampires (aka, fed on mortals) is particularly fun or engaging for the player. There's a reason why vampire mods nearly always modify this mechanic and replace it with something else. When established lore makes for unengaging game play, I'm all for changing it (within reason). This change is not only within reason, it's a welcome one.
It's a good change.
One of the hallmarks of the Elder Scrolls series is fluid and at times deliberately ambiguous lore. This is a good way to approach storytelling for a variety of reasons, none the least of which is that it provides flexibility in telling new stories and creating game mechanics that are fun and engaging.
It seems hard to argue that the original mechanic of vampires getting stronger the less they acted like vampires (aka, fed on mortals) is particularly fun or engaging for the player. There's a reason why vampire mods nearly always modify this mechanic and replace it with something else. When established lore makes for unengaging game play, I'm all for changing it (within reason). This change is not only within reason, it's a welcome one.
Jcarson0408 wrote: »Thevampirenight wrote: »Thevampirenight wrote: »
What is unique about the vampires still is they are not undead but unliving that will not change. Vampires can eat, drink, drown that is shown and I doubt will change throughout the various games. Your right they are unique. Just not in the way you think they are. They are mortals with a curse that alters the body into a death like state. They are not reanimated corpses or act like the d&d vampires do. They have inverted the tropes with them. All they are doing is make it so they are stronger when well fed does not change the fact if your a vampire hoping to explore underwater your going to drown just like any other typical mortal. Because you are an unliving being. Sorry you think your undead think again.
You're literally wrong, but ok.
https://elderscrolls.fandom.com/wiki/Category:Arena:_Undead
https://elderscrolls.fandom.com/wiki/Undead_(Daggerfall)
It was with morrowind that vampirism was changed to its own enemy category.
ESO Vampires even have the Undeath passive, and so too do people claim it in several ingame lore books. Often referred to as a state of undeath.
Well that is because of common belief and superstition. Many can't tell the difference between vampirism or necromancy and the lore clearly states they are considered by many to be what the d&d vampire is a reanimated corpse. When in reality they are inverted and the opposite from a d&d vampire. While undead are considered false life. Vampires got to be considered a form of false death. Do to how the condition has worked. The passive should be called Unliving fortitude.
It is unique that many think of them like d&d vampires when clearly they are not.
I believe they did it this way to move away from the common d&d and vampire tropes. As the first two games were basically a home brewed d&d campaign that changed with Morrowind. So they moved away from it.
Then why does Dawnbreaker work on them the same as it would undead as well as spells that cause fear to undead?
I disagree with your assessment of it being within reason, for had it been within reason, it would adhere to lore while proving itself as a fun and enjoyable mechanic.
This does nothing, but turning vampirism on its head. Now you need to starve yourself to appear more humane, to appear healthy and recover your mortality, while you need to continuously consume blood to appear monstrous and famished.
This new retcon? Yeah, that ruins the unique vampire fantasy that the TES franchise have long provided.