phoenixkungfu wrote: »...but facts are your only opinion on the matter is a bias fo another player...
phoenixkungfu wrote: »You can try for the "it cool to talk about another's play opinion technic" but facts are your only opinion on the matter is a bias fo another player. You offer very little opinion as value on topic. Until you offer value your opinion on another's play opinion is meaningless in this player viewpoint. Please have value and dont offer distraction on topic. There is plenty other places to do that.
I agree with healing in the current state isn't the issue. It's the lack of counter play. You might not of read the post before but as stated that's just my opinion on the topic.InvitationNotFound wrote: »great, another nerf thread.
nerf this, nerf that, reduce the targets. and so on. I have some news for you. Healing already got nerfed (e.g. springs). Hots do not hit everyone (e.g. echoing vigor hits 6 people, always the same if they don't take damage - mutagen (not sure if the right morph) only hits 3 players).
Healing in its current state isn't the issue.
Ragnarock41 wrote: »''Healing isn't the issue''
Meanwhile in reality , healing literally got buffed through the roof
InvitationNotFound wrote: »Ragnarock41 wrote: »''Healing isn't the issue''
Meanwhile in reality , healing literally got buffed through the roof
Not really. Spring spam was certainly performing better than the current healing (in regards of hots). Further heals have been nerfed as well.
Maybe we should distinguish between group and solo hots as i'm only referring to the group aspect. At least in no-cp (and yes, there might be as well a difference between cp and no-cp) echoing vigor shouldn't be able to out heal a dot (at least from my last calculations, but that's been while...). You'll have to rely on multiple hots and other heals. Other heals didn't really change with the last two updates.
So no, i do not consider this to be the issue here.
And i would be very careful with nerf threads. Most of the time, the way ZOS implements the nerfs, you wish they didn't touch the skill / class.
phoenixkungfu wrote: »I respectfully disagree, I feel the game and high end players opinion. Is not the only opinion that matters. I have 247 days played on 1 character and basically I played the the game from many different perspectives. Sorry but I can't just sit back and allow a clear view point given on universal gameplay mechanics. Be called anything other the a veteran player viewpoint. I believe some of the issue with the game is there isn't enough representation of the everyday player. Not the youtuber but the player working hard to get to the next level in game. The everyday joe that simply love the game for the game. To that player the definition is not your definition of what class ranks higher then the next class. I feel alot of players of the game has lost there way of what makes the game great
TO PLAY AS YOU WANT
So I ask is there a universal gameplay mechanics that apply defile
Is player hp bar apart of the game. For all player
Is player in charge of hp management. For all player.
THE ANSWER IS YES FOR ALL PLAYERS
Is there at base class gameplay only a select few class that have counter or prevention of healing to hp bar.
YES
Sorry but your veiw point have been proven wrong.
This is the topic and universal issue. Please dont pull a slide of hand to divert attention elsewhere. You guys are better then that.
Nerftheforums wrote: »phoenixkungfu wrote: »I respectfully disagree, I feel the game and high end players opinion. Is not the only opinion that matters. I have 247 days played on 1 character and basically I played the the game from many different perspectives. Sorry but I can't just sit back and allow a clear view point given on universal gameplay mechanics. Be called anything other the a veteran player viewpoint. I believe some of the issue with the game is there isn't enough representation of the everyday player. Not the youtuber but the player working hard to get to the next level in game. The everyday joe that simply love the game for the game. To that player the definition is not your definition of what class ranks higher then the next class. I feel alot of players of the game has lost there way of what makes the game great
TO PLAY AS YOU WANT
So I ask is there a universal gameplay mechanics that apply defile
Is player hp bar apart of the game. For all player
Is player in charge of hp management. For all player.
THE ANSWER IS YES FOR ALL PLAYERS
Is there at base class gameplay only a select few class that have counter or prevention of healing to hp bar.
YES
Sorry but your veiw point have been proven wrong.
This is the topic and universal issue. Please dont pull a slide of hand to divert attention elsewhere. You guys are better then that.
Excuse me, wtf? Were you there when defile was literally on every third skill in the game? Were you there when defile was freaking spammable (reverb? With 9s defile on it?)? Were you there when people were running around in sloads and durok's, killing people by blocking and bashing? Were you there when incap used to stun and defile you for a fuckton because every decent player and their mother had at least a 39% defile tt?
Veteran player my ass, you are just someone who poured too many hours in a game and didn't play half an hour at an ok (not even good) pvp level.
phoenixkungfu wrote: »I respectfully disagree, I feel the game and high end players opinion. Is not the only opinion that matters. I have 247 days played on 1 character and basically I played the the game from many different perspectives. Sorry but I can't just sit back and allow a clear view point given on universal gameplay mechanics. Be called anything other the a veteran player viewpoint. I believe some of the issue with the game is there isn't enough representation of the everyday player. Not the youtuber but the player working hard to get to the next level in game. The everyday joe that simply love the game for the game. To that player the definition is not your definition of what class ranks higher then the next class. I feel alot of players of the game has lost there way of what makes the game great
TO PLAY AS YOU WANT
So I ask is there a universal gameplay mechanics that apply defile
Is player hp bar apart of the game. For all player
Is player in charge of hp management. For all player.
THE ANSWER IS YES FOR ALL PLAYERS
Is there at base class gameplay only a select few class that have counter or prevention of healing to hp bar.
YES
Sorry but your veiw point have been proven wrong.
This is the topic and universal issue. Please dont pull a slide of hand to divert attention elsewhere. You guys are better then that.
phoenixkungfu wrote: »InvitationNotFound wrote: »Ragnarock41 wrote: »''Healing isn't the issue''
Meanwhile in reality , healing literally got buffed through the roof
Not really. Spring spam was certainly performing better than the current healing (in regards of hots). Further heals have been nerfed as well.
Maybe we should distinguish between group and solo hots as i'm only referring to the group aspect. At least in no-cp (and yes, there might be as well a difference between cp and no-cp) echoing vigor shouldn't be able to out heal a dot (at least from my last calculations, but that's been while...). You'll have to rely on multiple hots and other heals. Other heals didn't really change with the last two updates.
So no, i do not consider this to be the issue here.
And i would be very careful with nerf threads. Most of the time, the way ZOS implements the nerfs, you wish they didn't touch the skill / class.
I'm really not calling for a nerf in my eyes. I know it come off as 1 but I'm not asking for a nerf. I'm asking for all class healing skills to remain the same. And buff healing staff. Healing springs. To spamable maybe 3 max.
Give all classes a form of major defile. In class, this is a buff.
Which will create a balance playing field. To allow player to play as they want.
The problem isn't so much healing in itself, nor dedicated healers. Rather, the problem is cross and off healing, specifically with magicka DPS.
With Scalebreaker, both DoT's and HoT's were buffed, with a few HoT's being reworked to have more obvious group morphs. These buffs balanced each other out, and, in some cases, tipped the scales away from healing, as DoT's could easily overwhelm HoT's.
With Dragonhold, they nerfed DoT's and removed some burst options, while leaving HoT's as they were, which has left healing super strong, in a meta where damage is rather low.
With healing being super strong, and a few HoT's having more obvious group morphs, the game has been pushed into a meta where DPS can just run the group morphs of these HoT's (namely Radiating Regeneration), and not only apply a super strong HoT on themselves, but on nearby allies, too. From a DPS. See the problem, here?
Dedicated healers aren't the problem, because they're not the cause of this. The tools of dedicated healers have been buffed, but these same tools can be used on DPS, with even higher tooltips due to the stronger offensive stats DPS builds tend to offer. Since there's so much more DPS than dedicated healers in a group, dedicated healers really aren't needed, unless nobody runs these HoT's.
The solution to this is to bring the overperforming group HoT morphs back in line, while also making sure the self morphs are actually functional (Rapid Regen applies to the lowest ally, not just to yourself, so by nerfing Radiating Regen, you're removing the only reliable morph magicka DPS have, if they're using this as a self heal).
Take some power out of individual heals, put that power back into using a variety of heals, hence putting power back into dedicated healers, since DPS can't afford to slot every heal. That way, DPS can still heal themselves, without providing a ton of cross and off healing for the group, which brings dedicated healers back into the fold, since they can actually do their jobs instead of being overshadowed by the dozen or so DPS running Radiating Regen on back bar.
The problem isn't so much healing in itself, nor dedicated healers. Rather, the problem is cross and off healing, specifically with magicka DPS.
With Scalebreaker, both DoT's and HoT's were buffed, with a few HoT's being reworked to have more obvious group morphs. These buffs balanced each other out, and, in some cases, tipped the scales away from healing, as DoT's could easily overwhelm HoT's.
With Dragonhold, they nerfed DoT's and removed some burst options, while leaving HoT's as they were, which has left healing super strong, in a meta where damage is rather low.
With healing being super strong, and a few HoT's having more obvious group morphs, the game has been pushed into a meta where DPS can just run the group morphs of these HoT's (namely Radiating Regeneration), and not only apply a super strong HoT on themselves, but on nearby allies, too. From a DPS. See the problem, here?
Dedicated healers aren't the problem, because they're not the cause of this. The tools of dedicated healers have been buffed, but these same tools can be used on DPS, with even higher tooltips due to the stronger offensive stats DPS builds tend to offer. Since there's so much more DPS than dedicated healers in a group, dedicated healers really aren't needed, unless nobody runs these HoT's.
The solution to this is to bring the overperforming group HoT morphs back in line, while also making sure the self morphs are actually functional (Rapid Regen applies to the lowest ally, not just to yourself, so by nerfing Radiating Regen, you're removing the only reliable morph magicka DPS have, if they're using this as a self heal).
Take some power out of individual heals, put that power back into using a variety of heals, hence putting power back into dedicated healers, since DPS can't afford to slot every heal. That way, DPS can still heal themselves, without providing a ton of cross and off healing for the group, which brings dedicated healers back into the fold, since they can actually do their jobs instead of being overshadowed by the dozen or so DPS running Radiating Regen on back bar.
There’s one huge flaw in your premise. If healing is so overtuned why don’t all stamina run echoing vigor? The extra healing from resolving vigor should not be required, and echoing vigor would be the no brainer better morph.
The problem isn't so much healing in itself, nor dedicated healers. Rather, the problem is cross and off healing, specifically with magicka DPS.
With Scalebreaker, both DoT's and HoT's were buffed, with a few HoT's being reworked to have more obvious group morphs. These buffs balanced each other out, and, in some cases, tipped the scales away from healing, as DoT's could easily overwhelm HoT's.
With Dragonhold, they nerfed DoT's and removed some burst options, while leaving HoT's as they were, which has left healing super strong, in a meta where damage is rather low.
With healing being super strong, and a few HoT's having more obvious group morphs, the game has been pushed into a meta where DPS can just run the group morphs of these HoT's (namely Radiating Regeneration), and not only apply a super strong HoT on themselves, but on nearby allies, too. From a DPS. See the problem, here?
Dedicated healers aren't the problem, because they're not the cause of this. The tools of dedicated healers have been buffed, but these same tools can be used on DPS, with even higher tooltips due to the stronger offensive stats DPS builds tend to offer. Since there's so much more DPS than dedicated healers in a group, dedicated healers really aren't needed, unless nobody runs these HoT's.
The solution to this is to bring the overperforming group HoT morphs back in line, while also making sure the self morphs are actually functional (Rapid Regen applies to the lowest ally, not just to yourself, so by nerfing Radiating Regen, you're removing the only reliable morph magicka DPS have, if they're using this as a self heal).
Take some power out of individual heals, put that power back into using a variety of heals, hence putting power back into dedicated healers, since DPS can't afford to slot every heal. That way, DPS can still heal themselves, without providing a ton of cross and off healing for the group, which brings dedicated healers back into the fold, since they can actually do their jobs instead of being overshadowed by the dozen or so DPS running Radiating Regen on back bar.
There’s one huge flaw in your premise. If healing is so overtuned why don’t all stamina run echoing vigor? The extra healing from resolving vigor should not be required, and echoing vigor would be the no brainer better morph.
"specifically with magicka DPS"
The problem is not nearly as prevalent with stamina DPS, because Echoing isn't nearly as strong as Radiating Regen. Look at the UESP pages for both Echoing Vigor and Radiating Regen. Check the notes section under the little skill stub on the right to see the stats used to get those tooltips, and you can see the stats are both equal.
Radiating Regen has a much higher base tooltip than Echoing Vigor, which allows it to scale much higher, even despite stam being able to stack way more weapon damage. I mean, just look at the base tooltips. Radiating Regen has a base tooltip that is about 60% higher than Echoing's. No amount of weapon damage and max stam stacking can make up that difference.
Now, granted, Radiating Regen does have a much lower target cap (I think Echoing is still limited to 12 or 24 people, though that's way more than 3), so the amount it heals for should be higher since Echoing can heal more targets in a single cast. But that shouldn't result in a 60% difference. That's just insane.
So when you get healing nerfed, players will stack mitigation, and when you get mitigation nerfed, then you will complain that players do too much damage... And on it goes.
Alienoutlaw wrote: »so if i have read this right (forgive me if i get it wrong) this is just a fancy NERF TEMPLAR/WARDEN thread?
oXI_Viper_IXo wrote: »Alienoutlaw wrote: »so if i have read this right (forgive me if i get it wrong) this is just a fancy NERF TEMPLAR/WARDEN thread?
This, like all of OP's recent threads, is a nerf everything (especially DK) but MagSorc post. His bias is completely obvious and there is pretty much no point in indulging him with any form of rational conversation at this point.