Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
No pay to win is an advantage.A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
it's not Pay to Win - it's still Pay to Convenience.
Have you ever actually played a pay to win game? That is the whole point of pay to win.
Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience.
Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory.
You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
So if we take your hypothetical situation and say we have a pug of 20 players that have paid to have 1000 inventory slots vs 20 pug players with 200 inventory slots. Now PVP siege generally doesn't stack so who do you think is going to have a greater advantage in Cyrodiil. The players with enough slots to hold unlimited pvp plus additional resources and armor sets so they never have to access a merchant or the other group with the standard inventory space? Hmmm seems like something like that could be the crux for victory in Cyrodiil.
If you have a fundamental misunderstanding of what the words 'advantage' or 'demonstrable' mean this makes sense. It's pretty impressive how many amazing players come out of the woodwork whose PvP losses are so marginal that they could be attributed to the other teams acquisition of 5 additional inventory slots. It's almost as if buying a non-combat pet has turned the average player into a living god.
"Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory."
Except 1000 inventory slots is obvious hyperbole and you just spent however long attempting to refute a blatant exaggeration. As previously stated in the post that you copied but failed to actually read, *that would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop.*
5 additional inventory slots that you pay to get and have no way of earning in game is pay to win, it is a paid advantage over other players. An advantage doesn't mean one player is a god and the other player isn't, if we ran a race and I paid for running shoes and you went barefoot then that is a paid advantage.
"Except 1000 inventory slots is obvious hyperbole and you just spent however long attempting to refute a blatant exaggeration. "
Obviously it's hyperbole, I don't think you get that your own argument is a case against your point. What's the difference between 5 inventory slots extra or 500 extra or 5000 extra? It's still a paid advantage no matter how you spin it.
"As previously stated in the post that you copied but failed to actually read, *that would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop.*"
Obviously it's pay to win XD, why do you think it's disabled in PVP? That's a competitive environment and if you were in a situation where you run out of siege how is it a fair advantage to just pull up the banker and take out some siege vs a player that can't buy the banker that has to go out of the way to find an available siege merchant. Also the banker has 480 slots with ESO+ if you include that with a characters max inventory of 205 now that is 685 slots total.
I'm not opposed to the cash shop, I've said it before, spend your money how you want if you can but be willing to call it what it is.
[Edit to remove bait]
DaveMoeDee wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
I mean, sure, how is an additional 250 slots pay to win? Doesn't increase DPS. Doesn't increase sustain or survivability.
lordrichter wrote: »DaveMoeDee wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
I mean, sure, how is an additional 250 slots pay to win? Doesn't increase DPS. Doesn't increase sustain or survivability.
What if it does? What if those extra slots are used to store gear that becomes BIS after some radical change in the combat rules? (I know, I know... that would never happen) Anyway, those extra slots allowed that player to save that gear, and so they can immediately start using it while everyone else is frantically trying to grind, or buy, the sets.
This new pet is nothing compared to ESO+ considering all the extra slots from bank space and craft bag.lordrichter wrote: »What if it does? What if those extra slots are used to store gear that becomes BIS after some radical change in the combat rules? (I know, I know... that would never happen) Anyway, those extra slots allowed that player to save that gear, and so they can immediately start using it while everyone else is frantically trying to grind, or buy, the sets.
lordrichter wrote: »DaveMoeDee wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
I mean, sure, how is an additional 250 slots pay to win? Doesn't increase DPS. Doesn't increase sustain or survivability.
What if it does? What if those extra slots are used to store gear that becomes BIS after some radical change in the combat rules? (I know, I know... that would never happen) Anyway, those extra slots allowed that player to save that gear, and so they can immediately start using it while everyone else is frantically trying to grind, or buy, the sets.
What if buying access to a DLC grants players more skill points to gain an advantage of skills over those that do not have access to the same. Oh wait, I think I see your point...
That pet is not P2W. I didn't even realize (didn't read the pet's description) it gave 5 more slots. I appreciate that cuz I needed it! I wish they increased bag space this patch since they are introducing more in-game items.
Contaminate wrote: »That pet is not P2W. I didn't even realize (didn't read the pet's description) it gave 5 more slots. I appreciate that cuz I needed it! I wish they increased bag space this patch since they are introducing more in-game items.
They should have been releasing more gold-purchased bag space upgrades with every major update. But why do that when they can “gently encourage” everyone to buy ESO+ with constant materials and gear additions, and present cap-breaking cash upgrades disguised as a cosmetics instead?
Folks need to keep this stuff in mind more often, because this really is what is driving decisions in games like ESO, unfortunately.
Developers deliberately allow problematic game mechanics to persist (or introduce them outright!) so they can later sell people solutions to problems they themselves created. It's predatory, manipulative, underhanded rubbish. It should be called out at every opportunity for precisely what it is. Fixating on whether or not a predatory microtransaction is "pay to win" is utterly missing the point and allows these predators to continue to play people for fools.
lordrichter wrote: »DaveMoeDee wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
I mean, sure, how is an additional 250 slots pay to win? Doesn't increase DPS. Doesn't increase sustain or survivability.
What if it does? What if those extra slots are used to store gear that becomes BIS after some radical change in the combat rules? (I know, I know... that would never happen) Anyway, those extra slots allowed that player to save that gear, and so they can immediately start using it while everyone else is frantically trying to grind, or buy, the sets.
What if buying access to a DLC grants players more skill points to gain an advantage of skills over those that do not have access to the same. Oh wait, I think I see your point...
A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
It's pretty impressive how many amazing players come out of the woodwork whose PvP losses are so marginal that they could be attributed to the other teams acquisition of 5 additional inventory slots. It's almost as if buying a non-combat pet has turned the average player into a living god.
If you have a fundamental misunderstanding of what the words 'advantage' or 'demonstrable' mean this makes sense.
as I previously stated, you have a fundamental misunderstanding of what the word 'advantage' means. If you come to a race barefoot you are a moron - not a victim of the Crown Store. What an embarrassing allegory.
An interesting thing, everyone is so keen on the issue of p2w regarding the new pet, but absolutely do not notice low-level pvp, where 10 level players run with purchased skyshards, guilds and thus have a tremendous superiority over the others
A_Silverius wrote: »An interesting thing, everyone is so keen on the issue of p2w regarding the new pet, but absolutely do not notice low-level pvp, where 10 level players run with purchased skyshards, guilds and thus have a tremendous superiority over the others
There were people who were saying its p2w too and some gave reasonable suggestions to put a level requirement to purchase them, but naturally the playerbase defended it tooth and nail. So what we have now is ZO$ continuing to push the limits of their mtx schemes while players defend their predatory mtx model.
kendellking_chaosb14_ESO wrote: »5 extra slots is a hard red line for ZoS to cross. Remember the Crown Store was meant to be cosmetics only and not they sell everything to make matters worse they are adding in game value to pets this is a step too far.
No it’s not P2W but what it is, is the death of cosmetic pets combat pets are right behind this. Locked behind a paywall of course.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
No pay to win is an advantage.A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
it's not Pay to Win - it's still Pay to Convenience.
Have you ever actually played a pay to win game? That is the whole point of pay to win.
Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience.
Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory.
You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
So if we take your hypothetical situation and say we have a pug of 20 players that have paid to have 1000 inventory slots vs 20 pug players with 200 inventory slots. Now PVP siege generally doesn't stack so who do you think is going to have a greater advantage in Cyrodiil. The players with enough slots to hold unlimited pvp plus additional resources and armor sets so they never have to access a merchant or the other group with the standard inventory space? Hmmm seems like something like that could be the crux for victory in Cyrodiil.
If you have a fundamental misunderstanding of what the words 'advantage' or 'demonstrable' mean this makes sense. It's pretty impressive how many amazing players come out of the woodwork whose PvP losses are so marginal that they could be attributed to the other teams acquisition of 5 additional inventory slots. It's almost as if buying a non-combat pet has turned the average player into a living god.
"Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory."
Except 1000 inventory slots is obvious hyperbole and you just spent however long attempting to refute a blatant exaggeration. As previously stated in the post that you copied but failed to actually read, *that would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop.*
Obviously it's pay to win XD, why do you think it's disabled in PVP?
[Edit to remove bait]
A_Silverius wrote: »An interesting thing, everyone is so keen on the issue of p2w regarding the new pet, but absolutely do not notice low-level pvp, where 10 level players run with purchased skyshards, guilds and thus have a tremendous superiority over the others
There were people who were saying its p2w too and some gave reasonable suggestions to put a level requirement to purchase them, but naturally the playerbase defended it tooth and nail. So what we have now is ZO$ continuing to push the limits of their mtx schemes while players defend their predatory mtx model.
Not really.
First off, at level 10 one can buy all the sky shards in the world and they still only have a few skills and passives to use them on.
The real issue was guild skill lines and many of us suggested the skills be gated to levels and not fully unlocked until lvl 50 or at least much later in the leveling process. While some agreed the Zos' design was fine a great many suggested the same as I just said or similar. So to suggest the player base defended what Zos implemented tooth and nail is off from reality a bit. Quite a bit.
Korah_Eaglecry wrote: »A modest list of inventory slots available in store prior to the introduction of the Bristleback War Boar non-combat pet.
- Bag Space Upgrade 1,000 Crowns
- Bank Space Upgrade 1,000 Crowns
- Crown Lesson: Riding Capacity (10) 1,000 Crowns
- Storage Chest, Fortified 2,000 Crowns
- Storage Chest, Oaken 2,000 Crowns
- Storage Chest, Secure 2,000 Crowns
- Storage Chest, Sturdy 2,000 Crowns
- Storage Coffer, Oaken 1,000 Crowns
- Storage Coffer, Secure 1,000 Crowns
- Storage Coffer, Sturdy 1000 Crowns
- Additional Character Slot (10) 1,500 Crowns
- ESO +
This does not include the other forms of convenience the store offers like Bankers, Merchants, Vampirism, Lycanthropy, Skilllines, Skill Shards, Race Changes as well as a Class and the Paywalled Race.
But sure, these 5 slots attached to a non-combat pet is the corner ZOS has finally turned towards P2W.
A_Silverius wrote: »Korah_Eaglecry wrote: »A modest list of inventory slots available in store prior to the introduction of the Bristleback War Boar non-combat pet.
- Bag Space Upgrade 1,000 Crowns
- Bank Space Upgrade 1,000 Crowns
- Crown Lesson: Riding Capacity (10) 1,000 Crowns
- Storage Chest, Fortified 2,000 Crowns
- Storage Chest, Oaken 2,000 Crowns
- Storage Chest, Secure 2,000 Crowns
- Storage Chest, Sturdy 2,000 Crowns
- Storage Coffer, Oaken 1,000 Crowns
- Storage Coffer, Secure 1,000 Crowns
- Storage Coffer, Sturdy 1000 Crowns
- Additional Character Slot (10) 1,500 Crowns
- ESO +
This does not include the other forms of convenience the store offers like Bankers, Merchants, Vampirism, Lycanthropy, Skilllines, Skill Shards, Race Changes as well as a Class and the Paywalled Race.
But sure, these 5 slots attached to a non-combat pet is the corner ZOS has finally turned towards P2W.
The difference is all of the above could be earned in-game other than additional character slot and eso+. Now we can expect more inventory and bank space to be placed behind a paywall.