Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
mateosalvaje wrote: »Do you mean if you have the bank, mount, bag, and housing containers filled to capacity, (like I do) yet feel like you need to buy the Warboar for more more slots?
IT'S NOT PAY TO WIN, IT'S PAY TO HORDE.
mateosalvaje wrote: »Do you mean if you have the bank, mount, bag, and housing containers filled to capacity, (like I do) yet feel like you need to buy the Warboar for more more slots?
IT'S NOT PAY TO WIN, IT'S PAY TO HORDE.
Not intentional, but boy that is an interesting mental image. Homonyms. Horde, and Hoard.
lordrichter wrote: »A_Silverius wrote: »
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
I don't think that is how they will do this, but I do think that they will continue to roll out new individual pack pets for about the same price through the rest of the life of the game. I think they will all be 5 slots, with maybe a larger one tossed in for something special, possibly a Crown Crate radiant apex non-gem pet. While I don't think that every new pet will be a pack pet, I expect one anywhere from 4, to 6, to 12 times per year.
Conservatively speaking, if we get 5 new slots per quarter and the game can survive until Dec 31, 2025, that's 125 additional pack pet slots per character. At 15 characters per account, that is 1875 additional pack pet slots per account. For 1200 Crowns each, a mere 30,000 Crowns.
Then again, we may never see another one.
A_Silverius wrote: »lordrichter wrote: »A_Silverius wrote: »
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
I don't think that is how they will do this, but I do think that they will continue to roll out new individual pack pets for about the same price through the rest of the life of the game. I think they will all be 5 slots, with maybe a larger one tossed in for something special, possibly a Crown Crate radiant apex non-gem pet. While I don't think that every new pet will be a pack pet, I expect one anywhere from 4, to 6, to 12 times per year.
Conservatively speaking, if we get 5 new slots per quarter and the game can survive until Dec 31, 2025, that's 125 additional pack pet slots per character. At 15 characters per account, that is 1875 additional pack pet slots per account. For 1200 Crowns each, a mere 30,000 Crowns.
Then again, we may never see another one.
I agree, if ZO$ is indeed testing the waters with this then the only way to prevent the worst is to make some noise about it and let them know this is bad practice. People will hate the whiners now, but they will thank us in the future. Honestly, I would have no problems with this if they added a way to earn the pet + 5 extra slots with in-game currency like the housing chests.
A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
FinneganFroth wrote: »Pay for convenience and pay to win are not synonymous people...
A_Silverius wrote: »lordrichter wrote: »A_Silverius wrote: »
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
I don't think that is how they will do this, but I do think that they will continue to roll out new individual pack pets for about the same price through the rest of the life of the game. I think they will all be 5 slots, with maybe a larger one tossed in for something special, possibly a Crown Crate radiant apex non-gem pet. While I don't think that every new pet will be a pack pet, I expect one anywhere from 4, to 6, to 12 times per year.
Conservatively speaking, if we get 5 new slots per quarter and the game can survive until Dec 31, 2025, that's 125 additional pack pet slots per character. At 15 characters per account, that is 1875 additional pack pet slots per account. For 1200 Crowns each, a mere 30,000 Crowns.
Then again, we may never see another one.
I agree, if ZO$ is indeed testing the waters with this then the only way to prevent the worst is to make some noise about it and let them know this is bad practice. People will hate the whiners now, but they will thank us in the future. Honestly, I would have no problems with this if they added a way to earn the pet + 5 extra slots with in-game currency like the housing chests.
I would agree, but sadly alot of players are already buying the new pet. So the message most players are giving to ZoS is "we love the new idea, give us more!".
Kiralyn2000 wrote: »Sufficient amounts of Pay 2 Convenience become Pay 2 Win if given 2 players that start at the same time end up in total different places of progression and amount of characters for the same play time.
People who let themselves get fooled because "you dont need it to play the game" argument will further the drive to psychological trickery that makes people empty their bank accounts for less hassle.
Heard of fallout 76s outrage anyone? ESO Players would laugh hard.
"2 players that start at the same time end up in total different places of progression and amount of characters for the same play time."
This is the definition of Pay 2 Convenience. The objective in this game is not "Create the most characters" nor is it "Who can progress the fastest?". At no point will this ever give you an unfair advantage over other players. You can have a negative opinion of Paying for Convenience, but that doesn't make it Pay to Win.
And what about the difference between the highschool or college freshman who can play 8 hours a day, progressing faster than the 'steady job + overtime' guy who can play 8 hours a week? One of them is progressing faster than the other, is that also unfair? Is the one with lots of free time "winning" over the one without?
(at which point the guy with all the income can decide to spend a little $ in order to 'convenience' his 8 hours a week. Free time vs spending money, hmm that sounds familiar.)
Kiralyn2000 wrote: »Sufficient amounts of Pay 2 Convenience become Pay 2 Win if given 2 players that start at the same time end up in total different places of progression and amount of characters for the same play time.
People who let themselves get fooled because "you dont need it to play the game" argument will further the drive to psychological trickery that makes people empty their bank accounts for less hassle.
Heard of fallout 76s outrage anyone? ESO Players would laugh hard.
"2 players that start at the same time end up in total different places of progression and amount of characters for the same play time."
This is the definition of Pay 2 Convenience. The objective in this game is not "Create the most characters" nor is it "Who can progress the fastest?". At no point will this ever give you an unfair advantage over other players. You can have a negative opinion of Paying for Convenience, but that doesn't make it Pay to Win.
And what about the difference between the highschool or college freshman who can play 8 hours a day, progressing faster than the 'steady job + overtime' guy who can play 8 hours a week? One of them is progressing faster than the other, is that also unfair? Is the one with lots of free time "winning" over the one without?
(at which point the guy with all the income can decide to spend a little $ in order to 'convenience' his 8 hours a week. Free time vs spending money, hmm that sounds familiar.)
Yeah, that's the argument, really. Even if two people have the same play time, it's likely that one will end up leveling their character quicker than the other.
A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
No.
Pay to win means pay to win.
Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
leepalmer95 wrote: »spartaxoxo wrote: »
Its not p2w, but its stlll scummy af.
Nice to know that pets are no longer just cosmetics.
Next you'll see a mount that gives an extra 10% movement speed.
Rave the Histborn wrote: »Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
No pay to win is an advantage.A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
it's not Pay to Win - it's still Pay to Convenience.
Have you ever actually played a pay to win game? That is the whole point of pay to win.
Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience.
Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory.
You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
So if we take your hypothetical situation and say we have a pug of 20 players that have paid to have 1000 inventory slots vs 20 pug players with 200 inventory slots. Now PVP siege generally doesn't stack so who do you think is going to have a greater advantage in Cyrodiil. The players with enough slots to hold unlimited pvp plus additional resources and armor sets so they never have to access a merchant or the other group with the standard inventory space? Hmmm seems like something like that could be the crux for victory in Cyrodiil.
Rave the Histborn wrote: »Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
No pay to win is an advantage.A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
it's not Pay to Win - it's still Pay to Convenience.
Have you ever actually played a pay to win game? That is the whole point of pay to win.
Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience.
Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory.
You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
So if we take your hypothetical situation and say we have a pug of 20 players that have paid to have 1000 inventory slots vs 20 pug players with 200 inventory slots. Now PVP siege generally doesn't stack so who do you think is going to have a greater advantage in Cyrodiil. The players with enough slots to hold unlimited pvp plus additional resources and armor sets so they never have to access a merchant or the other group with the standard inventory space? Hmmm seems like something like that could be the crux for victory in Cyrodiil.
If you have a fundamental misunderstanding of what the words 'advantage' or 'demonstrable' mean this makes sense. It's pretty impressive how many amazing players come out of the woodwork whose PvP losses are so marginal that they could be attributed to the other teams acquisition of 5 additional inventory slots. It's almost as if buying a non-combat pet has turned the average player into a living god.
"Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory."
Except 1000 inventory slots is obvious hyperbole and you just spent however long attempting to refute a blatant exaggeration. As previously stated in the post that you copied but failed to actually read, *that would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop.*
Winning refers to combat capability.....how does 5 extra inventory slots make you better at combat?
Rave the Histborn wrote: »Rave the Histborn wrote: »Franckystationb16_ESO wrote: »Nordic__Knights wrote: »Olupajmibanan wrote: »The boar is giftable that means that 360k gold is the regular price of the new pet. Don't tell me you are not capable of making 360k gold. Just by doing daily writts on all characters every day will grant you that in a week.
At the end of the day someone had to put money real life money into the store in order to sell those crowns or the pet as a gift for in-game gold
when a game offers you in store the most powerful weapon of a game or an armor or an instant exp we talk about P2W, there is the inventory, moreover in most MMO online slots inventory can be bought in store, there is no question of "P2W" review your definitions and the meaning of the sentences
Pay to win means paying for an advantage, not paying for a single player style weapon that one shots all enemies.
Emm not exactly. P2W has meant that you could by something in the cash shop that would make your character stronger in combat than it could be with what is obtained in game. It would include a weapon that one shot enemies if nothing better was available in game.
In other words, this pet is not even close to P2W. If Zos sold a new tier of upgrade material past legendary (gold) that would be P2W. vMA weapons could be considered P2W if Zos did not grant total access to all DLCs during the free trials.
No pay to win is an advantage.A_Silverius wrote: »A_Silverius wrote: »Hippie4927 wrote: »Please explain how 5 extra inventory slots is P2W.
Few months down the line - "Please explain how 20 extra inventory slots is P2W"
One year later and 50+ pets x 5 slots - ???!!!
A string of hypothetical situations is not an explanation for how 5 extra inventory slots is P2W and is not particularly compelling.
You've sorely misunderstood my point. It wasn't an explanation for how 5 extra inventory slots is P2W but how it could lead to a "hypothetical situation" where it could be considered p2w and neither was it* my aim to impress you or anyone.
I can already see it in the crown store:
20 extra inventory slots + 4 reskinned pets bundle - 2500 crowns.
50 extra inventory slots + 10 reskinned pets bundle - 5000 crowns
100 extra inventory slots + 20 reskinned pets bundle - 9000 crowns
Here's another hypothetical situation, maybe they won't even reskin pets but instead reuse the existing pets and stick a 5 extra inventory slots to each of them and sell them in the above mentioned hypothetical crown store bundles too.
But ofc this is all just hypothetical!
You've sorely misunderstood what the word 'compelling' means and putting quotes around the word hypothetical doesn't make it less hypothetical. Conjecture is not helpful to the discussion.
Even if what you've suggested is the case, it's not Pay to Win - it's still Pay to Convenience. Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience. That would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop. You can call it greedy - I do. You may have a negative opinion of the crown store - a lot of people do. Neither of these opinions are relevant to the P2W discussion. It seems to me that this P2W accusation comes from people who have never played a game that is actually P2W and have no frame of reference. You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
it's not Pay to Win - it's still Pay to Convenience.
Have you ever actually played a pay to win game? That is the whole point of pay to win.
Even if it were 1000 additional inventory slots, inventory provides no advantage over other players aside from convenience.
Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory.
You can hypothesize all you want, but not one person has been able to provide anything demonstrable that would suggest that an additional Ballista or stack of trash potions in your inventory is going to provide the crux for victory in Cyrodil.
So if we take your hypothetical situation and say we have a pug of 20 players that have paid to have 1000 inventory slots vs 20 pug players with 200 inventory slots. Now PVP siege generally doesn't stack so who do you think is going to have a greater advantage in Cyrodiil. The players with enough slots to hold unlimited pvp plus additional resources and armor sets so they never have to access a merchant or the other group with the standard inventory space? Hmmm seems like something like that could be the crux for victory in Cyrodiil.
If you have a fundamental misunderstanding of what the words 'advantage' or 'demonstrable' mean this makes sense. It's pretty impressive how many amazing players come out of the woodwork whose PvP losses are so marginal that they could be attributed to the other teams acquisition of 5 additional inventory slots. It's almost as if buying a non-combat pet has turned the average player into a living god.
"Except for the additional 1000 inventory slots which are pay to win as you are PAYING FOR AN ADVANTAGE NON PAYING PLAYERS ARE ABLE TO GET. This is an advantage over other players, if you can keep going through dungeons without ever having to sell/decon compared to a player with 200 inventory slots. 5x your inventory space is a giant advantage because it means more time spent playing vs managing inventory."
Except 1000 inventory slots is obvious hyperbole and you just spent however long attempting to refute a blatant exaggeration. As previously stated in the post that you copied but failed to actually read, *that would imply that a banker or merchant is an unfair advantage. If that is what you believe, you may want to consider playing a game without a cash shop.*