crazywolfpusher wrote: »I cant be the only one who believes Overload needs a rework. And since stam sorc also needs a cheap ultimate i bring a simple proposal...
A huge lightning from your hands that deals instant damage and every oponent after the first take less damage... the typical lightning chain.
Mag version
Stam version
crazywolfpusher wrote: »I cant be the only one who believes Overload needs a rework. And since stam sorc also needs a cheap ultimate i bring a simple proposal...
A huge lightning from your hands that deals instant damage and every oponent after the first take less damage... the typical lightning chain.
Mag version
Stam version
You are not the only one.
The Light Attack should be a Chain Lightning skill that deals more damage the more targets are affected.
The Heavy Attack should get SOME range back, at the moment it´s so overnerfed that even some StamDK melee skill outreach it 12m, the same slow, damage model, and 1.5x the damage of Jabs, and it would be balanced.
And last but not least: GIVE US BACK OUR 3rd bar!
Elwendryll wrote: »
Ignoring useless subclasses is exactly how you get balance. There’s no reason to run a sorc tank, but stamsorcs have plenty of viablity. Pets may as well be deleted.
I strongly disagree. I played stamsorc since Tamriel Unlimited in 2015, and back then, there was pretty much nothing for stamina, hurricane came with dark brotherhood.
Stamsorc was an "useless subclass", they made it viable. Are you saying they should just have ignored it?
Nah, stam and magsorcs are 2 sides of the dps subclass, same as for other classes. They both play the mobile, high dmg dps role and fit into the context of the class and its skills. Tanks and healers do not at all fit in with the mobile, glass cannon archetype and catering to those playstyles hinders the main ones.
Elwendryll wrote: »
Ignoring useless subclasses is exactly how you get balance. There’s no reason to run a sorc tank, but stamsorcs have plenty of viablity. Pets may as well be deleted.
I strongly disagree. I played stamsorc since Tamriel Unlimited in 2015, and back then, there was pretty much nothing for stamina, hurricane came with dark brotherhood.
Stamsorc was an "useless subclass", they made it viable. Are you saying they should just have ignored it?
Nah, stam and magsorcs are 2 sides of the dps subclass, same as for other classes. They both play the mobile, high dmg dps role and fit into the context of the class and its skills. Tanks and healers do not at all fit in with the mobile, glass cannon archetype and catering to those playstyles hinders the main ones.
Elwendryll wrote: »
Ignoring useless subclasses is exactly how you get balance. There’s no reason to run a sorc tank, but stamsorcs have plenty of viablity. Pets may as well be deleted.
I strongly disagree. I played stamsorc since Tamriel Unlimited in 2015, and back then, there was pretty much nothing for stamina, hurricane came with dark brotherhood.
Stamsorc was an "useless subclass", they made it viable. Are you saying they should just have ignored it?
Nah, stam and magsorcs are 2 sides of the dps subclass, same as for other classes. They both play the mobile, high dmg dps role and fit into the context of the class and its skills. Tanks and healers do not at all fit in with the mobile, glass cannon archetype and catering to those playstyles hinders the main ones.
I remember how people asked to improve Sorcerer's sustain and ZoS nerfed AOEs a bit for a low costing. And after Wrathstone most of Sorcs were happy with sustain, even non-pet.universal_wrath wrote: »but people in elswyre complaint that aoe dots were doing so much dmg with low cost. Now both ST and AOE dots do same low dmg, but AOE dot is now 60% more expensive. People asked for it, and zos delivered that nerf hammer.
Never saw that anyone has claimed about nerfing AOEs (maybe it was in PvP section?).
does power surge revert back to healing off damage crits? why can’t it heal you and allies off damage crits? most healers drop element wall. having to slot crit surge that give brutality for self heals is crazy. dark magic heal not as good as power surge was. it has a goofy cast time. stamsorc get benefit of this skill but not magsorc dd?
Don't keep your hopes up for Rune Cage. Everythings is becoming melee range now, so you might as well stick with Streak.
BalticBlues wrote: »[quote="I HATE HAVING TO RELEARN THIS GAME EVERY 3 MONTHS"
Don't keep your hopes up for Rune Cage. Everythings is becoming melee range now, so you might as well stick with Streak.
True, but it would enable people to play without Streak and either use Ball Of Lightning morph or some other ability all together. And with the changes to Streak it will become very difficult to stun somebody at 15m range due to the small size at the tip of the cone and server lag / position issues. Also, the secondary effect could make it really worth-while to Rune Cage over Streak.
Don't keep your hopes up for Rune Cage. Everythings is becoming melee range now, so you might as well stick with Streak.
True, but it would enable people to play without Streak and either use Ball Of Lightning morph or some other ability all together. And with the changes to Streak it will become very difficult to stun somebody at 15m range due to the small size at the tip of the cone and server lag / position issues. Also, the secondary effect could make it really worth-while to Rune Cage over Streak.
Hey, don't have to convince me, brother. I loved that skill in CwC, and it made Meteor on par with Dawnbreaker. I told people after Summerset they were overnerfing it, I thought about alternate changes... But we have to draw the conclusion range is not allowed in this game and the devs and vocal part of the community want this game to be a massive brawl.
Just one more reason why my enjoyment and playtime in ESO has diminished so drastically over the last two years.
*shrugs*
Please make Rune Cage viable again. This means it has to be undodgable too. Range could be adjusted to compensate.
Please make Rune Cage viable again. This means it has to be undodgable too. Range could be adjusted to compensate.
You are asking for a ranged Fossilize, a skill which people complain and has been repeated nerfed in range to now be 7m.
41m Fossilize, especially on a burst high mobility class, was utterly, insanely OP. By the time you get the range down to reasonable, at that point you can use Streak or Fire Clench anyway.
Personally I felt like old Frag stun was a good compromise. Loved it as a sorc, and on the other end of the fight you could see the player had a proc up and knew they were just waiting to pop that stun. You could block or dodge it -- unless they took a risk and CC'd you with streak to land it. It was very dynamic gameplay that rewarded timing and skill on both ends.
Am I missing something? What is the point of slotting Power Surge now that both morphs have Major Sorcery? Critical Surge has better heals and ticks more often. Why would anyone bother slotting Power Surge, cause it costs less to cast?
Does anyone else find this weird? I don't understand what they are thinking, now we have another useless skill.. Maybe they could at least give it minor intellect or something to make it worth while.
Also on a different note, to those of you thinking about posting your build on the forums, DON'T DO IT!!! ITS A TRAP! They find your post and then subsequently nerf said build. I will now be wearing my tinfoil hat for the duration..
universal_wrath wrote: »Can we buff hurricane to 200%? Pets are underwhelming when comparing what they offer and what they do, I think they need an overhaul rework. Tormentor does decent dmg and actvie is good only for targets above 50%, active skill is useless to use against targest below 50% hp, why? Matriach is very bad dmg and active ability to heal, I basically waste 2 slots for 1 healing skill. Unstable clannfear is very bad even when it scales with max stamina now, only usefull when used on a tank for active healing ability, agaisnt wasting 2 slots for 1 healing ability. Unstable familiar is very bad dmg and good active skill. Why are pets still take 2 slits to use. All they dmg is not worth 2 slots at all. If people afriad of shield meats in pvp, make them umtargetable like the shadowrend monster set. Where are the flame, air, and frost atronachs? New bound armament while it is unique looking, it is dull.
Negate of both morph is very weak in pvp outside of coordimated group play, only silance magicka users and they dan jist walk away from
It. Both dmg and healing morphs are weak in term of dmg and healing. Crystal blast is cast time aoe not worth using over crystsl fragment proc that is 35% stronger and 50% cheaper and instant cast as well, shattering prison is expensive and does little dmg while restraining prison give you major vitality. While the major vility buff is akward to apply, it is definetly worth using ocer small dmg morph. Both morphs of rune prison are rarely used for the lack of things they do or how weak they are. Defensive rune is a waste cc in pvp as you stun peoplr whom you don't want and give them cc imunity missing up you combo and other is plain stun only, the secandy effect is weak and only apply to NPCs and not player. Rven if you apply the rune cage on an NPC they will most likely die before the srcanday effect actives, unless you are wainging idly for it to activate.
Overload is in a very wierd spot and almost never used in PvE because it's a dps loss. Why is it still considerer toggle when you removed all toggle skill in the game beside it. Make it active and let us wear ultimate related sets like master archetect. Or maybe bring back toggle skills. Mages wrath is not worth using over endless fury due to what fury does in sustain. Lightent form both morphs are eye sores, I spend so much time in outfit station to make my toon look badass, but when I use my hurricane, I can't see anything. Hurricane and new bound armament do not go together, both transperant making it very hard to now when bound armament reaches full stack and thus too hard to use.lightning flood vs liquid lightning, the first is supposed to be stronger than the second because it says that it does more dmg, but when you calculate the dmg of both skills, liquid lightning does more dmg beause it last longer. Why? Can we make them bit unique like 1 is ground aoe and other self AOE, ST dot, or target AOE dot like how inevitable det works.