LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
GrimTheReaper45 wrote: »Im sure this has been said by now but is giving stamsorc a copy of the nightblade kill REALLY the best way to improve class identity and give stamsorc its own unique gameplay.
Besides that it really doesnt even fit into the stamsorc current gameplay well.....
universal_wrath wrote: »LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
Dark deal is 1 sec cast on PTS as supposee to 1.2 secs on live. I'm not sure if bugg or a change that was never mentioned in the patch note, but it shows 1 sec cast time on PTS. I had to jump multipale times between PTS, live, and patch notes to check the skill.
LeoSzilard wrote: »universal_wrath wrote: »LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
Dark deal is 1 sec cast on PTS as supposee to 1.2 secs on live. I'm not sure if bugg or a change that was never mentioned in the patch note, but it shows 1 sec cast time on PTS. I had to jump multipale times between PTS, live, and patch notes to check the skill.
Are you sure? I swear I just looked at it last night. I'll have to double-check. If true, it would be a nice improvement.
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Unfortunately, this negatively effects sorc tanks. Block mitigation is really nice to have and losing it so stamsorcs have something...is there nothing else that can be done? They already don't have a huge disposable of useful tanking skills within their class. And before someone tells me to switch to Bound Aegis: sorc tanks use very little magicka skills. Switching to Bound Aegis which increases my max magicka is not super helpful.
If you're going to try to update classes to function like warden/necro with tanking, healing, and stamina/magicka versions, this is not the way to go about it. The class will need far more of a rework. Maybe when some additional tanking options are made available within class abilities, then it will be okay to do something like this with Bound Armanents. It's not okay now though. (And, by the way, sorctank functions fairly well at being a stamsorc dps when needed and this is ALSO not the way to give stamsorc identity).
VaxtinTheWolf wrote: »universal_wrath wrote: »If you have 1.6-2k magicka recovery, i don't see a reason why bound aegis is an issue to use for you.
I made that post almost immediately after waking up and hadn't reloaded the page[4] so see others had already posted.
At that time I was responding to the comment about not having much magicka to use the block mitigation version of the skill, where they don't have a large supply of that pool to use it and their other magicka based abilities. I was just indicating that tanks that do focus on their magicka, opposite to stamina, shouldn't be ignored as a gameplay possibility.
For stamina Sorcerer tanks specifically, which I don't know much about myself, I think using inner Beast could help offset the magicka drain if not already using it, and then adding in enough magicka recovery might be enough to sustain the other utility skills (Encase/Streak/Surge). Spell symmetry is also an option.
universal_wrath wrote: »LeoSzilard wrote: »universal_wrath wrote: »LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
Dark deal is 1 sec cast on PTS as supposee to 1.2 secs on live. I'm not sure if bugg or a change that was never mentioned in the patch note, but it shows 1 sec cast time on PTS. I had to jump multipale times between PTS, live, and patch notes to check the skill.
Are you sure? I swear I just looked at it last night. I'll have to double-check. If true, it would be a nice improvement.
That is what I saw, so I'm not entirely sure. It wasn't mentioned anywhere and nobody it talking about it, so I would assume that it is a UI issue on my end, but I will souble check again.
LeoSzilard wrote: »universal_wrath wrote: »LeoSzilard wrote: »universal_wrath wrote: »LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
Dark deal is 1 sec cast on PTS as supposee to 1.2 secs on live. I'm not sure if bugg or a change that was never mentioned in the patch note, but it shows 1 sec cast time on PTS. I had to jump multipale times between PTS, live, and patch notes to check the skill.
Are you sure? I swear I just looked at it last night. I'll have to double-check. If true, it would be a nice improvement.
That is what I saw, so I'm not entirely sure. It wasn't mentioned anywhere and nobody it talking about it, so I would assume that it is a UI issue on my end, but I will souble check again.
Wow, wow, wow! It does look like Dark Exchange got a ninja buff: back down to a 1 second cast time.
InvictusApollo wrote: »Saril_Durzam wrote: »Twilight Matriarch... why healing buffed? we needed DPS buffed. Okay, Sorc healers will love it but honestly, at the level the Sorc healers play, they dont need such buff...
For PvP. It is actually a very good buff that will probably let magsorcs abandon Hardened Ward entirely and start building like other classes.
InvictusApollo wrote: »Saril_Durzam wrote: »Twilight Matriarch... why healing buffed? we needed DPS buffed. Okay, Sorc healers will love it but honestly, at the level the Sorc healers play, they dont need such buff...
For PvP. It is actually a very good buff that will probably let magsorcs abandon Hardened Ward entirely and start building like other classes.
Yeah, that's "class diversity" for you. "building like other classes".
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Unfortunately, this negatively effects sorc tanks. Block mitigation is really nice to have and losing it so stamsorcs have something...is there nothing else that can be done? They already don't have a huge disposable of useful tanking skills within their class. And before someone tells me to switch to Bound Aegis: sorc tanks use very little magicka skills. Switching to Bound Aegis which increases my max magicka is not super helpful.
If you're going to try to update classes to function like warden/necro with tanking, healing, and stamina/magicka versions, this is not the way to go about it. The class will need far more of a rework. Maybe when some additional tanking options are made available within class abilities, then it will be okay to do something like this with Bound Armanents. It's not okay now though. (And, by the way, sorctank functions fairly well at being a stamsorc dps when needed and this is ALSO not the way to give stamsorc identity).
Who cares about sorc tanks? If you’re tanking on sorc, you’re doing it wrong anyways.
LeoSzilard wrote: »universal_wrath wrote: »LeoSzilard wrote: »CreepyPahuska wrote: »I keep seeing requests of an instant-cast for Dark Exchange and its morphs. I think it would be a huge mistake.
This patch is about class identity, and one thing is sure : a skill with a cast time that does a huge burst of ressources is quite unique. I understand that sorcerers have sustain issues (it's not new) and that such a skill doesn't fit in a DPS rotation, but it's just not intended to.
Removing the cast time means nerfing the skill as well. That means you can probably say goodbye to the healing it provides, because having a single slotted burst heal ability would make the clanfear worthless. The burst of stamina/magicka would probably get a nerf aswell, with less "burst" and more "over time" ressources, which would actually totally change the purpose of this skill.
IMO, Dark Exchange is perfectly fine in its current state. As a sorc tank, I think it makes our gameplay very dynamic. It's not a stupid buff that you just activate and forget until it runs out. It let's you go from empty to full in a few seconds. It's tricky to use but very rewarding in exchange.
If you guys want to do something about the sustain issues of the sorcerers, you should look at things that are currently useless like the Rebate passive, because getting magicka back when your pet dies is useless considering that it never dies.
Fair points, but the animation should be fixed to match the longer cast time. I might be wrong, but the animation seems to still be from the old 1 second skill. I think it would help it feel better to extend the animation, instead of just tacking an extra 0.2s at the end. As it is now, the animation appears complete, but the channel isn't actually over.
Dark deal is 1 sec cast on PTS as supposee to 1.2 secs on live. I'm not sure if bugg or a change that was never mentioned in the patch note, but it shows 1 sec cast time on PTS. I had to jump multipale times between PTS, live, and patch notes to check the skill.
Are you sure? I swear I just looked at it last night. I'll have to double-check. If true, it would be a nice improvement.
Give us a spammable vigor and magic. Just that can change everything and give us an identity. All of other classe have a spammable skill. Not the sorcerer.
Give us a spammable vigor and magic. Just that can change everything and give us an identity. All of other classe have a spammable skill. Not the sorcerer.
Isn't making a class the same as all others the opposite of giving it "class identity"?
Even more so when it means giving up actually unique class skills?
Give us a spammable vigor and magic. Just that can change everything and give us an identity. All of other classe have a spammable skill. Not the sorcerer.
Isn't making a class the same as all others the opposite of giving it "class identity"?
Even more so when it means giving up actually unique class skills?
You haven't learned on these forums that identity really means to give a class a ridiculous buff, only for it to get nerfed hard over the buff later down the line?
Give us a spammable vigor and magic. Just that can change everything and give us an identity. All of other classe have a spammable skill. Not the sorcerer.
Isn't making a class the same as all others the opposite of giving it "class identity"?
Even more so when it means giving up actually unique class skills?
You haven't learned on these forums that identity really means to give a class a ridiculous buff, only for it to get nerfed hard over the buff later down the line?
Every DPS got a nerf for the next patch, doens't meen it's can not be possible to have what we need. Even if it's nerf for the next patch ! store your salt.
Here is why a sorc spammable is a bad idea, for those that don't get it or think its a "crying" attempt from someone that plays both sorcs.
A. Spammables are typically direct damage, and on DK, NB, and templar they are melee. The classes these skills exist on also either have limited damage options and/or mostly have DoTs available or lower damage direct damage attacks not on the level of frags.
B. Spammables have a secondary effect in the game, exactly what secondary effect could be fair for a stam or mag sorc spammable considering the class passives?
It can't heal on strikes because amplitude, it can't give bonus damage, because again amplitude, it can't give minor resist debuffs because that trivializes stamplar in PvE, it can't give bonus shock damage because of the passives, etc. - the passives on the class make giving it a secondary effect a bad idea. But wait there is more
C. Scaling: what skill would serve as a baseline for the strength of such a spammable? Let's say its baseline was whip (not power lash).
DK cannot reach the same max mag as mag sorc no spell damage, and whip is "balanced" by the cost of the other skills DK has and that there is no other direct damage source that deals massive amount of damage like crystal frags. There are also no pets on the class, and the same is similar for templar. Warden pet is an ult, and warden's spammable is not melee and has a delay, and again there is no other skill that offers massive ranged damage. NB spammable offers utility and that's it, but it is, again a melee spammable and ironically not on the level of whip or jabs. NB's spammable also got nerfed.
D. DW Swords, 2H on Mag Sorc: Once ZOS introduces a spammable, in PvP there will be little reason to not run 2H or DW on a mag sorc. This is different from other classes for a number of reasons:
(1) mag sorc has massive shields, major evasion from DW is significant. Don't get me started on BRP DW, just don't.
(2) mag sorc has a native toolkit that is ranged, offering a melee option means that they would have both ranged and melee in their kit, except you have to remember there's also pets to factor into that equation
(3) sword bonuses, stacked with other bonuses, would be more significant on this class
(4) DW and 2H mag sorc is already powerful on live, you would essentially buff it
The trade-off would only be light attack damage on a mag sorc, but for stam sorc, no such trade-off would exist.
E. Proc set, gear combinations would make this class the go-to. There is so many I cannot even bother expanding on this. But the "build diversity" that would result, would only result because an OP skill was added to the game and result in nerfs later down the line.
So, considering this, what kind of spammable would ZOS even add? One that tickles?
If not, then we will have mag sorcs with two sources of massive direct damage when there is already little reason to invest in DoT damage on the PTS.
If its ranged, then mag sorc will have two ranged skills that are nukes, and one procs off the other?
If its melee, then mag sorc will have effective ranged attack and melee defense -- in addition to pets and shields. It would be a new "dimension" that would be OP once you take your class cheerleading blinders off or experience it yourself (it can be simulated now with a hybrid).
All that would result is that it will expose how unbalanced sorc passives actually are, just like dizzy got exposed when it was "fixed."
You know what will happen? It will result in sorc passives getting nerfed in exchange for a spammable that will also have to have its damage repeatedly toned down to account for crit surge (because it essentially will offer the same function as a magplars jabs with no channel when this skill is on), and the frag proc.
It's hard being a visionary sometimes.
Here is why a sorc spammable is a bad idea, for those that don't get it or think its a "crying" attempt from someone that plays both sorcs.
A. Spammables are typically direct damage, and on DK, NB, and templar they are melee. The classes these skills exist on also either have limited damage options and/or mostly have DoTs available or lower damage direct damage attacks not on the level of frags.
B. Spammables have a secondary effect in the game, exactly what secondary effect could be fair for a stam or mag sorc spammable considering the class passives?
It can't heal on strikes because amplitude, it can't give bonus damage, because again amplitude, it can't give minor resist debuffs because that trivializes stamplar in PvE, it can't give bonus shock damage because of the passives, etc. - the passives on the class make giving it a secondary effect a bad idea. But wait there is more
C. Scaling: what skill would serve as a baseline for the strength of such a spammable? Let's say its baseline was whip (not power lash).
DK cannot reach the same max mag as mag sorc no spell damage, and whip is "balanced" by the cost of the other skills DK has and that there is no other direct damage source that deals massive amount of damage like crystal frags. There are also no pets on the class, and the same is similar for templar. Warden pet is an ult, and warden's spammable is not melee and has a delay, and again there is no other skill that offers massive ranged damage. NB spammable offers utility and that's it, but it is, again a melee spammable and ironically not on the level of whip or jabs. NB's spammable also got nerfed.
D. DW Swords, 2H on Mag Sorc: Once ZOS introduces a spammable, in PvP there will be little reason to not run 2H or DW on a mag sorc. This is different from other classes for a number of reasons:
(1) mag sorc has massive shields, major evasion from DW is significant. Don't get me started on BRP DW, just don't.
(2) mag sorc has a native toolkit that is ranged, offering a melee option means that they would have both ranged and melee in their kit, except you have to remember there's also pets to factor into that equation
(3) sword bonuses, stacked with other bonuses, would be more significant on this class
(4) DW and 2H mag sorc is already powerful on live, you would essentially buff it
The trade-off would only be light attack damage on a mag sorc, but for stam sorc, no such trade-off would exist.
E. Proc set, gear combinations would make this class the go-to. There is so many I cannot even bother expanding on this. But the "build diversity" that would result, would only result because an OP skill was added to the game and result in nerfs later down the line.
So, considering this, what kind of spammable would ZOS even add? One that tickles?
If not, then we will have mag sorcs with two sources of massive direct damage when there is already little reason to invest in DoT damage on the PTS.
If its ranged, then mag sorc will have two ranged skills that are nukes, and one procs off the other?
If its melee, then mag sorc will have effective ranged attack and melee defense -- in addition to pets and shields. It would be a new "dimension" that would be OP once you take your class cheerleading blinders off or experience it yourself (it can be simulated now with a hybrid).
All that would result is that it will expose how unbalanced sorc passives actually are, just like dizzy got exposed when it was "fixed."
You know what will happen? It will result in sorc passives getting nerfed in exchange for a spammable that will also have to have its damage repeatedly toned down to account for crit surge (because it essentially will offer the same function as a magplars jabs with no channel when this skill is on), and the frag proc.
It's hard being a visionary sometimes.
Eh. None of that really makes sense for the simple fact that there are, and have been, various options for spammables available to all classes. With the options we have rn, it also means we don't need one - it wouldn't hurt to have if there's space for it in the class skill trees, but again, it's not needed. And the main reason most sorcs run destro in pvp atm is because of ranged light attacks and ancient knowledge, not a spammable.