long with updating 3-piece item sets, you’ll find we’ve made several improvements to Wardens, Sorcerers, and Dragonknights in the realm of identity,
Why say that the active affect for the stamina morph of bound armour is bad, change it to a new all singing all dancing version of merciless resolve, yet then leave the identical 'bad' magicka morph intact?
Why when the patch was meant to reinforce class identity are there no meaningful changes to a MagSorc DPS? Nerfs to damage and cost increases hardly reinforce class identity!?
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
Turns out this was left out on the patch notes.
That’s pretty cool. Gonna combo it with the psijic spammable and i’ll feel like a spellsword.
It's just odd that they want to sell us a reskin of a NB skill as "class identity" for stam sorcs.
It would make more sense if it worked like the Crystal Fragments proc for mag sorcs.
Floating daggers also aren't what Bound Weapons have been about in previous TES games.
The new combat team IMHO is a COMPLETE FAILUREWell, it's nice to see that my decision to quit the game after U23 was obviously the right move.
The new streak is terrible. From testing on the pts I could streak through someone at further distance and they would not be stunned. even at halfway through your streak you need to be within a foot of them for it to work. The only way to effectively use the skill to stun is for them to be within a couple feet of you when you streak. I would rather take my chances with the current streak bug then use this absolutely butchered version. Ball of light was meant to be the defensive morph, while streak was offensive and this was very clear in the morphs making both good in their own way. Now they lose those attributes and are a mix of both, performing poorly in both aspects.
The change to surge is nice and allows both specs to use the morph that is familiar and leave the other for those wanting a healer morph.