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PTS Update 24 - Feedback Thread for Sorcerer

  • Savagejack
    Savagejack
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    1. Significantly increase the damage of Mage's Wrath: Change the Endless Fury Morph into a magicka spammable. Mage's Fury morph should stay as an aoe execute.

    2. Keep Ball of Lightning as is so mag sorcs still have a reliable stun/escape. Streak should be changed to a stamina morph and remove the teleport: Storm Bolt - Launch a flash of energy from your hands, dealing X Physical Damage to enemies. This effect cannot be blocked. Increases this ability's critical damage by 3% for each enemy struck.

    3. Entirely change the functionality of Overload: Charge your fists with the power of the storm, causing your Light and Heavy Attacks to erupt with lightning. Drains X Ultimate every X seconds this buff remains active. Energy Overload morph should restore magicka to help mag sorc sustain. Power Overload should deal physical damage.
  • universal_wrath
    universal_wrath
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    Savagejack wrote: »
    1. Significantly increase the damage of Mage's Wrath: Change the Endless Fury Morph into a magicka spammable. Mage's Fury morph should stay as an aoe execute.

    2. Keep Ball of Lightning as is so mag sorcs still have a reliable stun/escape. Streak should be changed to a stamina morph and remove the teleport: Storm Bolt - Launch a flash of energy from your hands, dealing X Physical Damage to enemies. This effect cannot be blocked. Increases this ability's critical damage by 3% for each enemy struck.

    3. Entirely change the functionality of Overload: Charge your fists with the power of the storm, causing your Light and Heavy Attacks to erupt with lightning. Drains X Ultimate every X seconds this buff remains active. Energy Overload morph should restore magicka to help mag sorc sustain. Power Overload should deal physical damage.

    Presenting interesting ideas and so do other people on forum, but zos is not listening. They said they would bring up air ateonach since the begining of 2019, nothing yet.
  • universal_wrath
    universal_wrath
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    Hello? Where are my stamsorc changes? No passives addressed, and no other skills addressed beside bound armaments. Can we stop spending so much time on 1 skill like it is the only skill atam sorc have? What is this? Pts delayed and I thought about game breaking changes, turned out to be player breaking changes.
  • RebornV3x
    RebornV3x
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    1 small thing I have to add to this thread of feedback is change the Rebate passive ever since ZOS made pets unkillable in dungeons, trials and group content this passive is only relevant in overland questing and PvP which is kinda an oversight.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Hello? Where are my stamsorc changes? No passives addressed, and no other skills addressed beside bound armaments. Can we stop spending so much time on 1 skill like it is the only skill atam sorc have? What is this? Pts delayed and I thought about game breaking changes, turned out to be player breaking changes.

    TBF the new sound effect is nice ;)

    But I certainly agree. So much for the class identity. Now I can finally feel like a cheap nightblade. Thanks Zeni.
  • Ellyhan
    Ellyhan
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    So, one day more for.. That ? Change sound ? WAAAAAWWW. Seriously thinking about to change game.
    J'ai pas de coéquipiers, c'est juste mon garde manger.
  • LeoSzilard
    LeoSzilard
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    I have played with the new Bound Armaments sound effect for less than 30 minutes and I'm ready to shove nails into my ears so that I don't have to hear it anymore. I don't want to hear a shrieking ringwraith every time I do a light attack. I suggest removing the sound of the dagger proc or bring the volume down. In general, I would like them to EQ sounds to bring down the treble a bit and boost the low end to make the skill feel more impactful and less like shooting mosquitoes at an enemy...unless they can figure out a way to make the mosquitoes sound like they are carrying malaria or west nile.
  • preevious
    preevious
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    I read the patch notes and didn't understand them.

    The dots will only be reduced by 33%, instead of 50-60, as I understood.
    But what about pets? What about ground AoE (ie : lightning flood and family)?
    They were already nerfed for scalebreaker .. are they still nerfed like they were in 5.2.0?
  • Emma_Overload
    Emma_Overload
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    Y'all should be grateful they didn't nerf Ball of Lightning like the so-called "class reps" asked!
    #CAREBEARMASTERRACE
  • LeoSzilard
    LeoSzilard
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    Y'all should be grateful they didn't nerf Ball of Lightning like the so-called "class reps" asked!

    There's still time! Fingers crossed.
    Edited by LeoSzilard on October 1, 2019 7:26PM
  • malistorr
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    Only had time to read the 1st couple pages of posts really. And I don't use many of the skills people are talking about. But I have to agree that adding Major Sorcery back into surge is a win. But like someone else said, it's fixing a screw-up that shouldn't have happened.

    And I agree with hating all the nerfs and that sustain is an issue for many players. The nerfs have gone too far. I would have much rather seen bosses get a HP increase or something similar than all our skills suddenly doing half as much damage as they used to. And please don't ever nerf what gear sets/items will do. Nothing makes your players hate your company more or want to quit playing your game more than when they spend a couple months getting and improving a gear set and then suddenly have what it can do for the player nerfed/changed.
  • Saril_Durzam
    Saril_Durzam
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    Dots seems to get buffed a bit ( i udnerstand that both st and aoe and ground dots) but... what´s up with vollatile familiar? Has got a huge nerf, both damage and specially cost.

  • Elwendryll
    Elwendryll
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    The new sound of bound armaments is really nice, now the skill doesn't feel weirdly incomplete anymore.

    I wasn't expecting a sound for every stack, but it will help me practicing weaving a lot, as I will just lose a tiny bit of my soul when I don't hear it. Every single missed LA will be noticed xD
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • universal_wrath
    universal_wrath
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    Elwendryll wrote: »
    The new sound of bound armaments is really nice, now the skill doesn't feel weirdly incomplete anymore.

    I wasn't expecting a sound for every stack, but it will help me practicing weaving a lot, as I will just lose a tiny bit of my soul when I don't hear it. Every single missed LA will be noticed xD

    Is there a differemt sound for full stack? Can other players hear the sound as well? This is very important in pvp and can make the skill potentioaly useless. Also, the visual effects are underwhelming if you use it with hurricane.
  • LeoSzilard
    LeoSzilard
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    Elwendryll wrote: »
    The new sound of bound armaments is really nice, now the skill doesn't feel weirdly incomplete anymore.

    I wasn't expecting a sound for every stack, but it will help me practicing weaving a lot, as I will just lose a tiny bit of my soul when I don't hear it. Every single missed LA will be noticed xD

    Let me know if you still like it after you try your rotation for 10 minutes. I think it's straight up noise pollution. I want to hear my light attacks land and not a sick canary.
  • ArchMikem
    ArchMikem
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    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • universal_wrath
    universal_wrath
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    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc
  • Alidel
    Alidel
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    And here I was waiting for tweaks to underperforming abilities for stamsorc they introduced with new patch (bound armaments being mediocre at best and clannfear as an option for dd is just laughable) but instead whole section for sorc in patch notes that we waited for whole 2 days is just.. new sounds for one ability. Well played.
  • Chilly-McFreeze
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    From a (mostly pvp) stamsorc PoV

    Bound Armaments
    • It's a nice gesture that ZOS added a different sound but it can become a bit annoying. Would be nice if you could turn it down a little bit.
    • The daggers are still hard to see when Hurricane is active. Makes it hard to see when the full proc is reached. Buff trackers help but then again, it would be nice if the icon also changed when the full proc is ready, like with ever other proc ability.
    • It would also be really great if the damage could be delayed by 0.3s to make it better comboable with e.g. Dizzy Swing or Ultimates.
    • Make up your mind if it counts as pet or not. Last time I checked on the PTS it procced Expert Summoner (health bonus) but it didn't proc Rebate (resource return) and sets (hunt leader, Necropotence).
    • Anyway, the delay in the Expert Summoner deproc is great, it allows to bridge the gap between the fire off and the resummon of the first dagger (altho this could be due to the travel time, not sure about that)

    Streak/ Ball of Lightning
    • BoL should remain the escape morph with AoE stun at the beginning. No reason to buff the absorb. I'm indifferent on the snare immunity.
    • Streak's cone makes it unnecessary hard to stun targets at the end position. It's stun area should either remain as it currently is on live or, if they want to stick with a cone, turned around. Small stun area at the start, wider stun at the end. Makes sense for an offensive tool.
    • But right now I'd bet they gut BoL and leave Streak in shambles with the next update.

    Hurricane
    • For the love of god and your sale numbers of outfit slots, remove the translucent effect on the character model.
    • Already mentioned above, but Hurricane makes Bound Armaments procs hardly visible

    Clannfear
    • It's good that the heal still costs magicka from a Tank PoV
    • With current pts DoT damage is kinda worth slotting it on DD. But that will change when they tune down the dot nerf. It scales badly. Seems like ZOS forgot that stam stacks weapon damage rather than max resources, unlike magicka. A little damage buff is needed.
    • The tail wipe takes too long.
    • Can't make good use of Daedric Prey on stamsorcs to boost it's damage
    • Could be hard to keep alive in areas where it could die without shields and only a tiny mag pool (vma, pvp)
    • Pet AI is a well known issue

    Rebate
    • Since Pets don't die in most situations it's a rather niche passive. There is potential to turn this into something useful that doesn't necessarily works with pets.

    I've got some ideas for other skills or passives but since this is the PTS forum I'll post them in the class rep sorc thread.
  • Elwendryll
    Elwendryll
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    Hurricane
    • For the love of god and your sale numbers of outfit slots, remove the translucent effect on the character model.

    This. I agree with this whole comment. But this.
    Edited by Elwendryll on October 2, 2019 12:51PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • LeoSzilard
    LeoSzilard
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    I used to think that the new BoL is overpowered. In 1v1 it IS very strong against a magblade, for example. However, it’s hard to say how it will work in open world. It seems like a skill that really helps sorcs deal with zergs. As such, I bet it will be nerfed because ZOS doesn’t seem to like 1vX. But the stun at the destination is useless. It should stun at the origin or not at all. Streak clearly needs some work.
  • Chilly-McFreeze
    Chilly-McFreeze
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    LeoSzilard wrote: »
    I used to think that the new BoL is overpowered. In 1v1 it IS very strong against a magblade, for example. However, it’s hard to say how it will work in open world. It seems like a skill that really helps sorcs deal with zergs. As such, I bet it will be nerfed because ZOS doesn’t seem to like 1vX. But the stun at the destination is useless. It should stun at the origin or not at all. Streak clearly needs some work.

    Remember what they did to wings because it hard countered magblades?
  • MartiniDaniels
    MartiniDaniels
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    LeoSzilard wrote: »
    I used to think that the new BoL is overpowered. In 1v1 it IS very strong against a magblade, for example. However, it’s hard to say how it will work in open world. It seems like a skill that really helps sorcs deal with zergs. As such, I bet it will be nerfed because ZOS doesn’t seem to like 1vX. But the stun at the destination is useless. It should stun at the origin or not at all. Streak clearly needs some work.

    Remember what they did to wings because it hard countered magblades?

    Oh come on. I think only stamplar and magcro can compete with magblade for the title of most overlooked class. All time in shadow of opposite resource nerfs.
  • Chilly-McFreeze
    Chilly-McFreeze
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    LeoSzilard wrote: »
    I used to think that the new BoL is overpowered. In 1v1 it IS very strong against a magblade, for example. However, it’s hard to say how it will work in open world. It seems like a skill that really helps sorcs deal with zergs. As such, I bet it will be nerfed because ZOS doesn’t seem to like 1vX. But the stun at the destination is useless. It should stun at the origin or not at all. Streak clearly needs some work.

    Remember what they did to wings because it hard countered magblades?

    Oh come on. I think only stamplar and magcro can compete with magblade for the title of most overlooked class. All time in shadow of opposite resource nerfs.

    That wasn't a shot against magblades but a reminder what will happen to such skills. I don't like to see hard counters and I don't like to see a skill get gutted because someone decided to overbuff it for no reason.
  • Stibbons
    Stibbons
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    Sorcerer finisher should be self only! Teleport immunity agains damage should be same as Dragonknight Wings.
  • Lord_Sando
    Lord_Sando
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    I guess stam sorc's don't complain as much as DK's do, oh well another pts cycle focused on class identity not even helping stam sorc.
    Edited by Lord_Sando on October 2, 2019 5:09PM
  • Alidel
    Alidel
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    Lord_Sando wrote: »
    I guess stam sorc's don't complain as much as DK's do, oh well another pts cycle focused on class identity not even helping stam sorc.

    Stamsorcs said a lot for a long time, and issues was not addressed, so we can only repeat that was already said. DK's got new stuff to complain about, that's why they are louder.
  • Nomadic_Mind
    Nomadic_Mind
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    So I've spent a little time on a magsorc on the PTS and it just feels very blah, struggling for a place. The nerfs to dots, aoes, hit + dot, and dot aoes hurts magsorcs incredibly hard. Sustain aside, the damage is underwhelming. The class wants to be lightning damage ( I mean we have a whole skill line but it's not that great for an end game PvE player), but there simply isn't enough oomf behind it. I usually end up completely ignoring the dark skill line. I know I miss out on a minor buff and playing the completely unfun and unreliable crystal frags proc minigame (2h has an option that is way better than this skill and costs less resources?), but it doesn't feel like a good skill line. Daedric tomb is incredibly expensive, hard to maintain even with recov glyphs and FG.

    What's the plan for magsorcs? I feel like the pets overperform as a distraction in BG (I understand this, but it is more related to extra targets and small teams imo, not bursty damage, just an annoyance and mess with targeting for non-tab peeps)but pets are 100% useless in PvE content. So I can't run a petsorc build like i used to enjoy because wasting 2 slots on something pumping out 1-2k dps is painful and inefficient.

    These changes don't help me play my way. I loathe the idea of a stamsorc, but that seems like a much better option at this point and I would like to actually continue clearing vet dung and trials. I feel like I am being forced into this playstyle and that's not fun. My other option seems to be to take my magsorc and make him a tank, since he does little damage anyways, at least I have some shields and heals. Doesn't feel like a sorc to me though. Sorc should destroy the world, glass cannons.

    I know I'm not the majority, but I actually don't mind a heavy attack type build. The problem is that you can't stack enough damage on the abilities to make it viable. Dots are too weak, even if applied on perfect cooldown, to supplement HA. If I only have 3-4 damage abilities, I need them to be way stronger than 1.5k dps each. Or is your plan to only allow people to run crit builds and hope that makes up for some of it?

    My magsorc has always been my go-to ranged aoe master with solid single target (by no means top but plenty to clear content). I really enjoy throwing around lighting storms, but that simply isn't viable in the new environment. The reduced nerf (thank you for acknowledging player feedback) still hits hard, and sorc is struggling to find a reasonable role. I don't like that trying to make classes viable for every role has meant that now we are terrible at what used to be our strength. Please let someone who enjoys PvE content have input on changes, I don't think any of your internal testers have ever attempted vet trials or dungeons. If they did, you wouldn't be pushing these changes. And don't test it with max CP and gold everything, that's not going to show how you progress in the game. You wanna test godslayer with all gold? Sure, makes sense. But try running straight purple gear and test Vet DLC dungeons, that will tell you if you are leaving playerbase behind or not. Otherwise, you are telling players they don't matter and cannot progress to higher tier content until they already have all the loot from top tier content, which they can't complete.

    Thanks for taking the time to read.
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Lord-Otto
    Lord-Otto
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    ArchMikem wrote: »
    ArchMikem wrote: »
    Is MagSorc still missing a self heal? Entropy just doesnt tick fast enough.

    New critical surge give major sorcery so it can be used by magsorc

    Yeah but it still has that new stupid change to Heal where it only procs on a Critical Self Heal right? That requires a MagSorc to be using another Heal ability entirely, typically having to back bar a resto staff.

    That's Power Surge. The other morph is for DDs.
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